Jerky Hut (Name will prolly be changed later)
Business Type: Food
Items Sold:
Jerky - 7 GM lb.
Base Income: 3,325 GM/day (Before you die from shock...or laughter , let me explain why. lol Bare with me though, you wanted details. So it's a bit of a long read to explain all the details. )
1st - Expense / Profit Report
700 lb. Cow - 15 GM each (Will process 7 cows a day, 5 days a week)
Cow breakdown:
140 lbs. (70 lbs usable jerky meat after drying) - 14 lbs. Prime Meat / 56 lbs. Regular Meat
70 lbs. organ meat, to be sold as sausage meat (the least valuable thing I could find on the list so I wasn't making a killing off everything. )
70 lbs. tallow = 7 GM total worth
1 hide = 1-2 GM total worth
Plan for Unusable (for jerky) Meat:
10 lbs. of organ meat to be traded for payment of butcher services (1 days worth). This translates into 20 GM for the butcher who normally, at his skill rank (level 2-3) would only get 6-14 GM a day. A roughly 43-333% increase over base pay shown in income listing.
Remaining organ meat, tallow, and hide to be sold for 65 GM. All prices referenced either in the price list or in the Butcher of Alban sell section. I believe this price is actually at a slight loss to Viper by a few gold mizas. Reason for this was to seal the deal with the butcher, so he makes even more profit for the little bit of extra work he has to put into selling the other items.
65 GM Breakdown:
15 GM - Cook (level 2-3 cook usually makes 4-9 GM a day, or 66-325% increase over base pay mentioned in the income section of the price list)
50 GM - Ingredients
Total Expenses - 100 GM
Total actual out of pocket expenses - 15 GM
Beef Jerky sells for 7 GM a lb. (price referenced in price list) The cow has 70 lbs worth of usable jerky meat. Was just going to keep it at 7GM for the total weight because I didn't want to worry about differentiating between the better quality meat and the regular meat. The lost money could also average out portions of jerky he wouldn't be able to sell and forced to sell to the Butcher of Alban shop at a slightly lower rate. Basically, just went for simplicity.
Gross Income - 490 GM per cow processed
Total income after expenses - 475 GM per cow processed
2nd - Employees
Viper will basically have none for now, save for a salesperson. He will instead rely on the businesses already within Syliras for the task of preparing and cooking the jerky. It will make the Knights happy their businesses are getting more business, and relieves Viper of having to have the skill to do everything himself. I did not see a saleperson in the job list, so to determine a payscale, I was going to base the pay off of clerk (3GM a day) / shopkeeper (4 GM a day). I planned to pay 5 GM a day to be safe.
3rd - Supply and Demand
Supply should not be an issue. Syliras' primary export is meat and foodstuffs. It has huge farmlands for the sole production of cattle and other crop based foods. They even supply Zeltiva with food. So supply should not be an issue for a city of 50,000 residents who's primary economy is based off food production. Put another way, if every resident in Syliras has cow meat of some kind in the amount of only 1 lb per day, for only 3 days a week. Syliras would be processing 200 cows per day, 5 days a week. So Viper's order of cows, would only be a 3.5% increase in what they already produce. Hardly straining on an area built around this type of production.
Demand. This is actually the main reason (outside of the simple fact it costs almost nothing to get started but makes huge returns) why I do not believe Viper's business simply falls under shopkeeper, and thus that pay scale. Viper does not plan to sell hid jerky to the general public. Instead he means to sell it in bulk style orders for to sailors. People who need to be able to store food for long periods of time without the threat of it spoiling. Jerky is light weight, high in energy, and can easily be stored for long periods of time. All things extremely attractive to ship captains looking to resupply for their long voyages.
As for the captains and their order amounts. I'd say look at it this way. A small ship with say a crew of 20 men on a 10 day journey. If they each got just 1 lb a day (which would basically be just snacking type food at that small amount) would still require 200 lbs, just to make it one way. 400 lbs if they want enough for the return trip. And that is just a single small vessel. I'd imagine a port like Syliras would have a dozen or more ships in and out of there every day. At that rate, Viper's salesperson would only have to be 20% successful in his sales to make his 1,000 lbs sales goal per day. Even as low as only 8% succesful, if the vessel was preparing for a longer range journey to say Riverfall. In which case the order would be double, possibly triple the example for just a single ship. And again, if he didn't sell it all, what was left he could still sell to the previously mentioned shop Butcher of Alban as a backup plan. Even though it is for slightly less mizas. But in all honestly. 1,000 lbs. (roughly) of jerky a day, is realistically no where near enough for the demand that could come from this way of selling it.
Assets:
2 Wagons
2 Mules
Jerky
1 Salesperson
Debt: 500 GM (750 GM after interest!) Owed to Noble Kale Belmont
I hope this meets with your approval. Looking forward to hearing from you soon!