The Pathetic Mess You Call Life (Madeline)

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An undead citadel created before the cataclysm, Sahova is devoted to all kinds of magical research. The living may visit the island, if they are willing to obey its rules. [Lore]

The Pathetic Mess You Call Life (Madeline)

Postby Panna Cotta on August 10th, 2010, 8:00 pm

Timestamp: 20th of Summer 510 AV

Sahova on the outside, was a big looming fortress that looked like it grew out of the mountains. Nested between barren landscapes, it was its own sight to behold. Many people see the Citadel as the gothic haunted castle that nobody dared to enter. To those who knew even less, they see it as a magical training facility where you can drop by, take a course in a chosen magic, select your mentor, try the place out for a couple of days, give up after finding out that Sahova was not what they expected to be, just before finding out that Sahova was everything they should not expect it to be.

There it stood in its own little island, littered by malfunctioning golems and restless undead. It was headed by the evermore unpopular Archwizard Zarik Mashaen, ran by the one-breath-away-from-being-an-usurper Lector Qiao and his so-called Council of Five. They accepted visitors with apathy, greeting them with golems and, occasionally, death. They bought slaves, human corpses, and animal carcasses; and sold magical items, golems and poison.

Madeline must not be sure if she was returning to home or to hell, had she an ounce of logic within her she would have surmised that home is actually synonymous to hell, especially if you considered the Citadel a place where you belong.

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The reactivation of the cylindrical golem in the great hall, a vestibule of sorts for Sahova, was not one that Qiao took kindly to. But it had successfully barred the entrance of wandering souls who mistook the Citadel for an Alahean museum that could be visited anytime or an ancient ruin to explore and dig around in. It looked non-threatening, sitting in the middle of the three-story hall like a misplaced furniture: a rustic iron table without a receptionist - without an alive one. Somebody must have found it funny, or logical, to tie a skeleton upon a chair and sit it behind the golem to make the hall look a little bit welcoming.

Madeline would probably remember the Greeter, and must acknowledge its authority on letting people in and out of the Citadel. After all, if memory serves her right, the apparently non-threatening communicator golem had an uncanny knack for calling out the Guards on anybody or anything that attempted to pass by without making a record.

Sensing her approach, "State your name, reason and purpose for visit."
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The Pathetic Mess You Call Life (Madeline)

Postby Madeline on August 12th, 2010, 9:09 pm

10th of Summer 510 Av

The Citadel. Madeline remembered it well despite trying to push it out of her mind. One thing that annoyed her about living so long is having so many memories. She was young in Nuit standards and she couldn't imagine having 500 years of memory like some of the Nuits she knew. She guessed she should feel at home and oddly it did seem that way. But she acquainted it to a home that she longed to break away from and yet was sucked back against her will multiple times. She knew that her time here was going to be hell, she had no doubts about that. Months of being in this place would be nearly impossible to get used to. Madeline didn’t need the comforts of human life but she enjoyed having them and human comforts were scarce in Sahova. She reminded herself that dealing with this hell would prepare her for the life she wanted.


The ugly little golem did its regular spiel asking about who she was and what her purpose was. Madeline hated all the silly rules and such that was common place in Sahova. The greeter golems were part of that dislike but she knew better to question it.

"My name is Madeline Greywaters. I am a nuit and I have come to gain magical training and become and apprentice to a nuit wizard. I posses a change of clothes, a dagger, some toiletries, and a book contain notes about magic.
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The Pathetic Mess You Call Life (Madeline)

Postby Panna Cotta on August 16th, 2010, 12:52 am

The communicator golem immediately replied, "Welcome, Madeline Greywaters." It stopped for a moment, analyzing her words, "Cannot match request to input variables. Please specify the magical discipline and the name of the Wizard."

After hearing her request to learn more about Animation, the golem suggested the list of jobs available, "Mistress Pagdin requests for a seasonal apprentice for an animation project in Laboratory 4B located in the southern wing." It whirred, "Master Guvronsek requests the creation of a Recorder Golem, requires competency in Animation and Glyphing. He will be waiting in his office at the end of the south east wing, third door after the staircase leading to the second floor." And continued, "Achtus Bischer is looking for a research buddy. He is in the Library, in the.. tutut.. Animation Section."

"Declare your choice." The golem ordered. It will then repeat her name, the wizard who ordered the job and mark the request cleared.

As a last parting instruction, it will say, "Please proceed straight into the Citadel and follow the Escort."

The Escort was a slim cylindrical wooden golem that had two wheels on its sides. It is capable of talking, but not communicating. After an exchange between the Greeter and the Escort, Madeline will be led to the teacher of her choice.

OOCYou did say you were gonna study animation, right? Btw, a seasonal apprentice is someone who will stay in Sahova for at least 40 days and 40 nights.
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Posts: 533
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