Kechaiya

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Kechaiya

Postby Kechaiya on October 4th, 2014, 4:30 am


**Disclaimer**
This is just me preparing a business plan and is in no way, shape, or form the final turn in.

Business Plan

Rising Sun Clinic

Location: Sunberth, Sunset Quarter
Business Type: Medical Services

Service Price
Basic Exam 4 SM
Advanced Exam 1 GM
Basic Wound, Illness 1 GM
Moderate Wound, Illness 2 GM
Life-Threatening Wound, Illness 3 GM
Child Birth 5 GM
Overnight Stay* 5 GM
Basic Remedies/Medicine (L1) 3-7 GM
Moderate Remedies (L2) 10-20 GM
Dietary Herbal Supplements** 5-10 GM

*Overnight stays include two meals and drink per day.
**Due to the lack of nutritional food in Sunberth, these supplements are designed to prevent deficiency based illnesses such as Scurvy.

Base income: Surgeon/Doctor 8gm/day
Skill Bonus: Competent Medicine 4gm/day
Sales Bonus, 20%: 2gm/day
Ingenuity/Efficiency: ST Discretion, See Courtyard Footnote.
Total income: 14gm/day

Assets
Room Cost
Bath, Simple 200 GM
Bedroom, Simple 350 GM
Infirmary, Elaborate 1400 GM
Herbalism Lab, Simple 700 GM
Philtering Lab, Simple 700 GM
Kitchen, Simple 800 GM
Courtyard, Simple, Double Sized* 1000 GM
Common Area, Simple 250 GM
Subtotal Rooms 5400 GM
-25% 1350 GM
Total 4050 GM

*This land will be dedicated toward growing herbs when the season/weather allows it. Being a Courtyard allows for simple protection within the crime filled city of Sunberth.

Extras
Item Cost
Apothecary Chest, Average 40 GM
Coffer, Average 1 GM
Lock, Good 80 GM
Total 121 GM


Debt Calculation
Item Cost
Rooms Total +4050 GM
Extras Total +121 GM
Housing Cash-in -500 GM
Grand Total 3671 GM


Floor Plan and description will be given upon approval. I also had Twister glance over this prior to submitting. She gave pre-approval for concept and loan, pending your approval of business.

PS I used a similar business plan as a model for this plan.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
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Kechaiya

Postby Kechaiya on October 16th, 2014, 7:34 pm


Since my character has a hint of herbalism, I'm taking the herbs that are Mizahar specific, and listing them in a manner that I can more quickly find those Kechaiya could use.

Herb Rarity Climate Skills Needed Note
Acalai Rare Warm L2 Herbalism Wood chips for incense, yellow flowers for dye. Produces sap.
Acson Uncommon Temperate L1 Herbalism, L1 Poison Touching leaves and stems produces mild rash. Ingesting induces nausea and vomiting. Helpful for combating animal poisons
Aletrid Common Temperate Hills L1 Herbalism Bundles of vines smell nice
Amur Rare Temperate Hills L1 Herbalism Dried and powdered stalks and flowers make incense.
Azhiltu Uncommon Temperate Hills L2 Herbalism Dried and crushed leaves and petals make tea for stomach pains. Flowers and seeds crushed for maroon and purple dye. Poultice can stop bleeding, or taken as a tea.
Baltsice Rare Warm Plains and Hills L2 Herbalism Buds, resin, bark, and roots create potent macerated stimulants.
Batonal Common Temperate L1 Herbalism Leaves used as cooking spice. Hot infusion as a medicine against internal discomfort.
Barridon Rare Temperate L2 Herbalism, L2 Poison Highly poisonous. Infusion causes hallucinations. Macerated oils a strong contact, injury, or ingested poison, causing extreme nausea.
Belltor Common Temperate forests and wooded marshlands L1 Herbalism Infusions relieave head congestion and headaches. A hot poultice prevents scarring and aids in wound closure. Tincture against colds and diseases.
Brinetooth Uncommon Any forest L1 Herbalism Berries can be mashed, decocted, and preserved as paste to restore strength and vitality. Wood is used in woodcarving and shaping.
Bon'mur Common Plains and Marshlands L2 Herbalism Leaves and roots can be chewed for colds or fevers. Infusion can help heal injured/sore/dry eyes. Macerated oils from fresh leaves, or tea from dry leaves. Can wake unconscious people.
Boldt Uncommon Forests and Seacoasts L2 Herbalism Wood is used as thatch, brooms, basketweaving. Fibers can be made into paper, ropes, cloth.
Bunwol Uncommon Any Marshlands, Fresh Water Coastlands, Riverbanks L3 Herbalism, L2 Poisons All parts are poisonous, causing light nausea and weakness if ingested. Macerated oils act as antidote to most plant based poisons.
Bynntip Rare Temperate L1 OR L4 L1 allows to be used as thatching. L4 allows to make powder from bark, when inhaled. Allows user to glimpse the Ukalas.
Calgonquit Rare Mountain Forests L2 Herbalism Roots can be chewed to clear mind, help with meditation. Cut, dried, and powdered, dissolved in liquid gives better results
Clodgol Rare Temperate to Warm Hills and Mountains L2 Herbalism Leaves and stalks boiled and crushed make yellow/gold dye. Flowers and seeds crushed and dried for spice.
Connal Common Temperate Hills, Plains, Forests L1 Herbalism, L1 Brewing Dried flowers and roots added to hot bath for relief of aching joints and wounds. Infused to tea to indued sleep. Brewer can ferment the herb into white wine.
Dalmis Rare Desert or Warm Plains L2 Herbalism Stalks and leaves dried, chopped and mixed as incense. When dried and ground, becomes a good base for Philters.
Delaviv Uncommon Any Temperate L1 Herbalism Decocted into wine to ease and speed baby deliveries. Also flushing poisons from the body
Didiatum Common Temperate Wetlands and Swamps L2 Herbalism Root and leaves contain oily sap for insect repellant and waterproofing. If sap is reduced by heating, becomes blue ink. Leaves dried, flattened under cloth, can be twisted to make cords as strong as hemp, and can be woven.
Demona Rare Warm plains and marshlands L2 Herbalism, L2 Philtering Bark can be twisted into rough cord similar to twine. Bark dried in small chunks as incense. Resin doubles effectiveness of Philters.
Doglo Uncommon Any Temperate L1 Herbalism Berries make jams and wines. Drying and boiling out essential oils of fresh leaves makes blue dye
Elentai Uncommon Temperate Plains L2 Herbalism Chew raw or dried root to prevent infect or resist moderate to serious illness.
Emilvirute Uncommong Temperate L2 Herbalism, L2 Poisons Milky juice from stem used to induce vomiting and as poison. Leaves give rashes and blisters. Sap and plant used in numerous ointments and balms. Distilled milk used in many poisons, causing nausea, rashes, and weeping blisters.
Everlight Common Hills and Plains L2 Herbalism Clears clouded eyes or washing injured eyes. Tea infusion from flowers acts as a stimulant to focus mind and aid in meditation.
Fauxsil Uncommon Marshlands and Riverbanks L1 Herbalism Leaves and stalks eaten like lettuce. Used as infusion to help with sleep, with calming effects.
Flametoe Uncommon Temperate Forests L1 Herbalism Dried root can revive fainted people.
Gigar Rare Hills or Plains L1 Herbalism Stems boiled in milk relieve colicky babies. Dried root crushed over meats and stews to add flavor similar to ginger
Halbriar Common Temperate L3 Herbalism Increases fertility. Fresh pollen sprinkled in eyes makes them view others as more attractive. Wood sometimes used in magecrafting items tied to fertility, attractiveness, and lust.
Heldrog Uncommon Temperate Forests and Marshlands L3 Herbalism, L2 Poisons, L1 Philtering When diluted, used in salves or mixed in wine as a sedative. Undiluted used as poison that causes paralysis and stomach damage. Dried leaves and roots are crushed and smoked in waterpipes as a powerful, relaxing drug
Hommos Common Temperate L2 Herbalism Flowers use in tea for stomach pain, or as gargles to sooth sore throats. Soaked in bathes for body pains and aches. Flowers and roots can be boiled to make blue dye or dried for incense. Macerated blossoms and leaves make dark purple oil and burned as lamp oil.
Jile Common Temperate L1 Herbalism, L1 Philtering 5 Berries can be eaten as fast acting poison antidote. When decocted, berries and bark me be turned into salves to soothe skin conditions or as a wound cleanser.
Kiv Rare Any Warm Plains or Desert L2 Herbalism, L1 Perfumery/Philtering Leaves dried out and mixed with the drying resin to create incense. Fresh resin is used as a perfume.
Lidgefar Uncommon Temperate Fields L2 Herbalism Flowers and seeds used in many forms to aid in blood clotting.
Magecrafter's Rose Rare Temperate Mountains L3 Herbalism, L1 Magecrafting 1 Dried petal is used as a reagent in Magecrafting, providing coloring to an item similar to the plants and grants extreme resistance to color fade and blemish. Dried rosebud provides same properties in addition to granting an item a visible, glowing, midnight blue fiery aur that appears under an unfiltered full moon sky. The effect is only visual.
Midwife Miracle Common Any Temperate L2 Herbalism Many forms grant relief from many pregnancy related ailments
Odeasea Rare Any temperate to Subtropical Hills L2 Herbalism Dried roots used in perfumes. Juice made from its flowers. Crushed roots create bleaching dyes.
Rhinedale Uncommon Any Temperate L2 Herbalism Wood is used in small pieces of furniture and other wooden items. Rhinedale ash combined with water makes a paste for soothing blisters and burns.
Salialana Rare Subterranean (Special) L2 Herbalism Found only near large colonies of Zith. Used as an aphrodisiac. When root is powdered, increases fertility a hundred fold.
Tivcore Common Temperate Lowland and Marshlands L2 Herbalism Reeds often used as kindling, thatch, or animal bedding. Seeds can be ground down into ink, reeds boiled into strong paper.
Tolm Common Any Hills and Lower Mountains L1 Herbalism Used in teas and tonics to ease pain, aid sleep, and relax aching muscles.
Vyfox Common Any Temperate Lowlands, Forests, Marshlands L1 Herbalism Natural antiseptic and coagulant. Placed over cuts or applied as a poultice to major wounds. Leaves can be used to make tea to help increase overall healing.






Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

Kechaiya

Postby Kechaiya on October 31st, 2014, 5:31 am

Medicine


Level: 38
Competency: Competent
Breakdown: 26 SP, +3, +4, +5

Here a person can deal with more serious health issues. Bones can be reset and properly cared for, limiting complications in healing processes. A person will be able to stitch and care for deep wounds and limit damage caused by those near vital organs. Diagnosis of common illnesses can be made and proper care can be provided. The physician can handle more complicated pregnancies and births.
Last edited by Kechaiya on November 19th, 2014, 1:31 am, edited 3 times in total.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

Kechaiya

Postby Kechaiya on October 31st, 2014, 5:34 am

Herbalism


Level: 20
Competency: Novice
Breakdown: 10 RB, 4 SP, +3, +3

At this level a person will be able to identify basic plants as poisonous or edible. They will be able to ascertain which plants are likely to cause itching, rashes, or other undesirable affects by the climate that they are grown in. They are likely able to identify common herbs by their leaves that they bear. They will not be able to identify less common plants or their uses.
Last edited by Kechaiya on October 31st, 2014, 6:06 am, edited 2 times in total.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

Kechaiya

Postby Kechaiya on October 31st, 2014, 5:38 am

Weapon: Dagger


Level: 11
Competency: Novice
Breakdown: 10 SP, +1

At this stage the user understands the basic use of the weapon. This includes: how to take care of a weapon for day-to-day wear, and the most basic use of it in practice and in combat. Anyone participating in combat at this level runs a serious risk of injury due to lack of competency, both from their opponent and from self-inflicted wounds.
Last edited by Kechaiya on November 19th, 2014, 1:33 am, edited 2 times in total.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

Kechaiya

Postby Kechaiya on October 31st, 2014, 5:41 am

Poison


Level: 5
Competency: Novice
Breakdown: 5 SP

A Novice poisoner knows the basics of crafting poisons; using equipment found in an alchemist appraisal kit and/or identification kit. They are capable of creating poisons from up to 3 different poison families. Poisons crafted by a novice may do only minor to moderate damage to a target and the duration is normally no greater than 8-12 hours. Novice poisons normally only have one phase if they are doing moderate damage or two phases if they are doing mild or minor damage. The Lotus family is restricted for Novices as they do not yet have the knowledge required to work with such toxicity. Poisons of this level normally cost 1-150 gm to craft with 25-75 gm being the most common. Final costs set by moderator.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

Kechaiya

Postby Kechaiya on October 31st, 2014, 5:42 am

Philtering


Level: 5
Competency: Novice
Breakdown: 5 SP

At this level, a practitioner learns the basic mixing of substances. They gain a bit of knowledge about food preservation and liquid nutrition. Philterists receive a working knowledge of their tools, especially the glassware involved, that are required for adequately philter substances. They are able to turn living things like plants into tinctures, distillations, creams and salves. For example, they can take simple moss and mint - mix it with a bit of alcohol and beeswax to create a lovely lip balm that keeps the winter wind from chapping lips. They are able to produce one dose or vial of whatever they are philtering per session if the potion is combined with another skill (aka medicine). If they are doing a simple distillation or reduction, they are able to distill or reduce as much as they require so long as they are attentive to their philtering (as in keeping an eye on the stove or campfire to make sure the pot doesn't boil dry or the distillation doesn't become to hot and break flasks.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

Kechaiya

Postby Kechaiya on October 31st, 2014, 5:44 am

Observation


Level: 14
Competency: Novice
Breakdown: +3, +2, +4, +5

A novice practitioner is only slightly more aware of their surroundings than anyone else. At this point they may not even notice their ability to pick out details better than others, the bonus will be entirely passive and quite slight.
Last edited by Kechaiya on November 19th, 2014, 1:32 am, edited 4 times in total.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

Kechaiya

Postby Kechaiya on October 31st, 2014, 5:45 am

Cooking


Level: 2
Competency: Novice
Breakdown: +2

Extremely simple techniques are learned here, most likely picked up from watching another cook perform, having a relative show a few skills off, or from reading some cookbook off the street. He would need a recipe or a guiding hand to put any kind of food together, save for the most simple of dishes, such as buttered toast. Such a cook is simply not experienced enough to know how to take the varieties of herbs, fruits, meats, veggies, flours, and powders; and put them all together to form something that actually tastes good. A novice would be able to do simple recipes at this point in their career, although making everything from scratch usually results in a bit of an off-flavor, collapsing cakes, burnt bottoms of cookies, meat seared a little too much, or perhaps served a little too rare, and so on. She would just now be learning the importance of measuring and weighing ingredients, proper whisking, mixing, seasonings, different cooking methods, how to prep ingredients, and so forth. They are learning the basics of all their tools, such as knives, measuring tools, as well as the basics of sanitation. He would be using different cutting boards for raw meats and fresh produce, storing raw chicken and fish separate, and how to clean up after themselves in the most sanitary manner. There are a variety of tools for use at this stage, tools to cut, peel, chop, grate, and dice. Novice cooks learn by simply floundering around with these tools, and wide base of knowledge, until it becomes natural. Experience is key.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

Kechaiya

Postby Kechaiya on October 31st, 2014, 5:47 am

Housekeeping


Level: 3
Competency: Novice
Breakdown: +2, +1

At this level, the user knows the most basic methods of cleaning a home, organizing, and maintaining.
Last edited by Kechaiya on October 31st, 2014, 4:28 pm, edited 1 time in total.
Kechaiya
Player
 
Posts: 266
Words: 234856
Joined roleplay: October 2nd, 2014, 3:35 pm
Race: Mixed blood
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
2014 Mizahar NaNo Winner (1)

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