Weekend Challenge! ( July 26-29th)

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Weekend Challenge! ( July 26-29th)

Postby Trynne on August 12th, 2019, 7:21 am

Ohh this is intriguing! Could I claim number 2?
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Weekend Challenge! ( July 26-29th)

Postby Jehu on August 12th, 2019, 9:35 am

Jehu will take #15!
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Weekend Challenge! ( July 26-29th)

Postby Kelski on August 12th, 2019, 3:20 pm

I rolled and claim #5.
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Weekend Challenge! ( July 26-29th)

Postby Crylon Stonecraft on August 12th, 2019, 11:44 pm


I will go with #1 for Crylon.

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Weekend Challenge! ( July 26-29th)

Postby Gossamer on August 13th, 2019, 6:15 pm

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Here's the prize list!

1. Wand of Scribing – Will not need ink and will produce the nib suited to its user/use that will write on any surface. Has unlimited uses.

2. Wand of Confusion – When touched to another creature, this wand will cause disorientation and confusion in the living thing it touches. This confusion lasts ten chimes. The wand has 1d100 charges or uses.

3. Wand of Healing – When touched to another creature, this wand will cause the healing of one major wound or broken body. If there is no major wound present, this wand will remove en-mass the complete minor wounds of a person – all bruising, cuts, scrapes etc. This wand has 1d50 charges or uses.

4. Wand of Pain – When touched to another creature or self, this wand will cause a full body crippling pain to contort the person touched. The pain will last 5 chimes but will not do any lasting damage. This wand has 1d50 charges or uses.

5. Wand of Plant Maturity – This wand, when touched to the ground, will cause any plant in a 50 ft radius to reach maturity. This wand will not work on animals. This wand has 1d100 charges.

6. Wand of Repair – When touched to a damaged object, this wand will repair the item back to its original working (if it did work) like new state. This wand has 1d70 charges or uses.

7. Wand of Binding/Unbinding – When touched to a target, this wand will securely bind the hands, feet, and snout of a creature. Touching the wand again to a bound target will unbind it. This wand has 1d50 charges. Each touch uses a charge.

8. Wand of Fear – When thrust into the air and waved, this wand will discharge a wave of fear that will affect everyone but the user in a 50 ft radius. The fear will cause the individuals affected to flee in blind panic. The fear will last 5 chimes. This wand has 1d50 charges.

9. Wand of Magic Detection – This wand, when waved in the air, will cause anything magical (including mages) to glow brightly in a 50 ft radius. This wand has 1d100 charges.

10. Wand of Fireworks – This wand, when flicked into the air, will cause a sky show of fireworks to ignite. The fireworks do no damage, but produce a brilliant lightshow designed to thrill any crowds. This wand has 1d100 charges.

11. Wand of Paralysis - When touched to a target this wand will generate thirty chimes of complete paralysis of muscle motion sparing only a respitory and circulatory system. The individual suffering paralysis will not be adversely affected otherwise. This wand has 1d50 charges.

12. Wand of The Hidden – When flicked in the air, this wand will reveal any sort of hidden doors, cubbies, wall safes, etc that are camoflauged from sight in a 50 ft radius. This wand has 1d100 charges.

13. Wand of Truth Speaking – When this wand touches someone, it influences the individual it touches to only speak the truth for one whole bell. This wand has 1d100 charges.

14. Wand of Fire Lighting – When this wand is touched to something and the word ‘ignite’ stated, then whatever the wand touches will burst into flames. This does not matter if whatever the wand is touching is flammable or not. If it is flammable, the item will be consumed rapidly by fire. The fire is as normal fire – hot and consuming. This wand has 1d75 charges.

15. Wand of Illumination – This wand’s tip will glow like a lantern when the word ‘light’ is uttered. The wand will continue to glow for one bell after use. This wand has 1d100 charges.




Crylon 1
Trynne 2
Kelski 5
Anja 8
Jehu 15

Those are your wands. If you get a 'charges' wand.. you need to roll in Dicerollerscentral for your charges amount. Then please post what wand you got and what your charges are.. .and I'll update your CS.

If you did more than one job thread, you can roll a 1d15 to get a different wand and claim the one in your roll if it is unclaimed. If it is claimed, you can take the next unclaimed one on the list. If you opt to roll for a different wand, you can't change your mind and keep your original. You must keep the new one. :)

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Weekend Challenge! ( July 26-29th)

Postby Anja Nightwatcher on August 13th, 2019, 6:30 pm

I received a Wand of Fear with the full fifty charges :D
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Weekend Challenge! ( July 26-29th)

Postby Jehu on August 13th, 2019, 6:56 pm

Jehu has the Wand of Illumination with 11 charges.
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Weekend Challenge! ( July 26-29th)

Postby Trynne on August 13th, 2019, 7:05 pm

I received a Wand of Confusion with 72 charges
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Weekend Challenge! ( July 26-29th)

Postby Crylon Stonecraft on August 13th, 2019, 11:20 pm


Crylon received the "Wand of Scribing"- will not use the reroll.
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Weekend Challenge! ( July 26-29th)

Postby Jehu on August 14th, 2019, 9:36 am

Thank you for the fun challenge!
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