Closed Helping Hand

A boy in trouble draws two unlikely individuals together.

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

Moderator: Morose

Helping Hand

Postby Kelski on April 14th, 2019, 7:47 am

G R A D E S
Kelski

Tactics +2, Dual Wield +2, Daggers +4, Unarmed Combat +2, Running +1, Acting +1, Logic +1, Intimidation +2, Leadership +3, Strategy +2, Teaching +2, Business +1

Combat: Knowing When To Dive In, Combat: Knowing When To Flee, Intimidation: Tossing A Dagger From Hand To Hand Casually, Zuko: Mannerisms & Appearance, Sinna: Mannerisms & Appearance, Zuko: Deaf, Combat: Taking A Punch To The Face, Intimidation: Hurling Insults In The Face Of The Enemy, Business: Hiring A Stable Boy

Acquired: One set of plans for a far viewer and one lens to put in it. (Telescoping Viewer)

Sinna - I loved the thread. I'm sad you vanished. I've given up hope of your return. But if you do let me know and I'll give you grades or we can finish out the thread.




PM me with questions or concerns.
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They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
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Kelski
Freedom is earned. Fight for it.
 
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Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
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