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Price list (Ships)

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Legend: gm = gold Miza, sm = silver Miza, cm = copper Miza

1 gold Miza = 10 silver Miza = 100 copper Miza



Ships (base cost)

The following list contains the classes of ships and sailing vessels most commonly found in Mizahar. The listed costs for the ships are their base price minus any modifications or additions. Though several ships of one class may share similar characteristics, they are usually quite different from one another; tailored to the owner and/or captain and crew. Most shipyards require four to five months to construct a 50 ton ship or larger. Ships smaller than that down to 25 tons take two to three months while anything smaller than that takes between one week and one month. Note that only ships of 50 tons are larger support mounts for adding weapons and specialized components. Mounts allow a ship to equip weapons or larger more specialized systems. Note that ships tagged for specific factions/races/etc., such as the Svefra, are normally only available to those specific groups.

Item Price Item Price Item Price
Rowboat A small, simple rowboat, found almost anywhere there are people and water. These boats are propelled by a single set of oars. Crew: 1, Passengers: 3 100 gm Ship's Boat This is the generic type of boat kept as back-up or utility vessels on larger sailing ships. They are used for boarding parties and landings. There is room for up to a dozen individuals, and a ton of cargo, although for each person left off, an additional ton of cargo can be carried. The ships boat can be operated by a single person, but normally there are 4 oarsmen operating two sets of oars, and a single pilot at the rudder. Crew: 1-5, Passengers: 7 300 gm Casinor (Svefra) A small, personal ship no longer than 30 feet with a single cabin. More than twice the size of the average rowboat, this ship is capable of traversing inland seas and coastal areas though it is unequipped to travel on the open ocean. The most common personal ship found among the Svefra. These ships are often found employing heavy harpoons for defense. Much of the free space on the ship has been converted into living quarters thus cargo is limited to 500 lbs. While it may carry a number of passengers, these boats are designed for a single person spending extended periods at sea. Crew: 1, Passengers: 5 500 gm
Catamaran A small, multihulled vessel consisting of two parallel hulls of equal size connected by a frame. These small, personal ships are roughly 30 feet in length. Though similar in overall size to the Svefra Casinor, the Catamaran is not designed for extended periods at sea (though it may be modified for such). They contain room enough for simple living quarters as well as light cargo and some simple comfort. The Catamaran is found in use by all manner of sailor for its flexibility of use and ease of customizing to fit individual needs. Crew: 1-2, Passengers: 3-5 1,000 gm Barge (10 ton cargo) This is a small, flat-bottomed cargo boat, used for hauling goods and various port duties. Crew: 2, Passengers: 5 3,000 gm Fishing Boat (25 ton cargo) The standard class used for several types of sailed fishing vessels. These vessels can occasionally be used as coastal trading vessels or cargo haulers as well. They are not normally armed. Crew: 8, Passengers: 7 7,500 gm
Khnor (25 ton cargo) Common in Eyktol, the Khnor is able to carry passengers and cargo in it deep wide hull. It is a smaller vessel, about 54 feet long with a single large sail and ten auxiliary oars used when there is no wind. Crew: 20, Passengers: 10 9,000 gm Palivar (Svefra) The most common sailing vessel found among the Svefra. A large family vessel no larger than 80 feet long with multiple cabins and living space, the Palivar is just a few feet smaller than the average Saique style merchant vessel. These ships are designed to comfortably house up to 10 individuals for extended lengths of time. It sacrifices cargo space for comfortable living quarters. It is most often found in the Suvan Sea. It supports 2 light mounts. Crew: 6, Passengers: 4 13,000 gm Saique (50 ton cargo) (Mt: 2L) The Saique is a small merchant vessel, which has a mixed rigging of square and lateen sails. It possesses a large cargo hold for its size and is usually found close to the coasts. This is the most common class of merchant vessel. It supports 2 light mounts. Crew: 10, Passengers: 5 15,000 gm
Kersha (60 ton cargo) (Mt: 2L) Meaning "shark" in Arumenic, the Kersha is used mostly in the South. Relying on the robust slave trade in Ahnatep, the Kersha is powered mostly by its 40 rowers and is known for it's speed. It has three levels including its deck. The rowers are kept below deck while passengers stay in cabins amidship, and cargo is stored below the rowers. It supports 2 light mounts. Crew: 50, Passengers: 20 20,000 gm Sloop (80 ton cargo) (Mt: 2L) These vessels are actually primarily merchant vessels, though they are so famous for their speed and toughness that they are often used as military vessels. This makes them a prime choice of smugglers and pirates as well as well-established and legitimate merchants. The sloop supports 2 light mounts. Crew: 50, Passengers: 10 24,000 gm Cromster (90 ton cargo) (Mt: 3L) A smaller version of the Galleon, the Cromster is known for its speed; it is as fast as a Sloop, although not nearly as maneuverable, but it carries more firepower. These ships are normally found in service of wealthier merchants. Supports 3 light mounts. Crew: 50, Passengers: 10 27,000 gm
Brigantine (100 ton cargo) (Mt: 4L, 1H) A good-sized merchant vessel, and the most common variety used by pirates. This class of vessel is so commonly used by criminals, in fact, that the name of the class comes from the word “brigand”. Wealthy merchants also find use out of this class of vessel. Supports 4 light and one heavy mount. Crew: 120, Passengers: 50 30,000 gm Navar (Svefra)(Mt: 2L, 1 H) The largest ship found among the Svefra. While indeed quite large; a scaled down version of the Galleon, the Navar is not a warship nor is it a cargo ship though it bares some elements of both. It is designed primarily to house a number of Svefra families. That said, it is still quite an impressive sight when seen sailing on the waters of the Suvan. Capable of carrying a small number of defensive weapons, the Navar is one of the largest ships found in the Suvan Sea. Most of the space within the ship is devoted to comfortable, sometimes luxurious living quarters with little room left for cargo. Baring a shallow draft, the Navar is able to to sail in shallow waters. It is not well-suited for the open ocean. It supports 2 light mounts and 1 heavy. Crew: 25, Passengers: 25 30,000 gm Schooner (100 ton cargo) (Mt: 2L, 1H) Schooners are built with a shallow draft to make them more useful closer in towards islands. Their speed and ability to enter shallow coves where larger vessels founder make Schooners an ideal choice for smugglers, pirates or blockade runners. Considered to be a light military vessel. Supports 2 light and 1 heavy mount. Crew: 50, Passengers: 20 30,000 gm
Fluyt (110 ton cargo) (Mt: 3L, 1H) A class of ship exclusive to the port city of Zeltiva, the Fluyt is relatively inexpensive to build and is very reliable. It is the most common vessel for wealthy merchants operating out of Zeltiva and fills the roll of medium warship and trade vessel quite well. Supports 3 light and 1 heavy mount. Crew: 100, Passengers: 20 33,000 gm Pinnace (120 cargo) (Mt: 6L, 2H) A large, three-masted merchant vessel. Often used to ferry cargo across open seas due to their sturdy construction. Unfortunately, they are not very maneuverable when compared to Brigantines, Sloops and Schooners, yet despite that, it is the most common full-blown military vessel found in most navies. It is also found serving in the trade fleets of very wealthy merchants. Supports 6 light and 2 heavy mounts. Crew: 180, Passengers: 50 36,000 gm Mizaharan (160 ton cargo) (Mt: 12L, 4H) Another product from Zeltiva, the Mizaharan is the epitome of naval dominance. It combines a large cargo capacity with sturdy construction and vast weapon potential and maneuverability. Only a small number have been built and the majority of those are found in service to the Zeltivian Navy and a couple so-called, Merchant Princes. Only Zeltiva currently possesses the knowledge and ability to build such vessels. Supports 12 light and four heavy mounts. Crew: 200, Passengers: 60 48,000 gm
Galleon (400 ton cargo) (Mt: 10L, 3H) This class of vessel is the largest merchant ship in existence. Although only a handful of these mighty ships exist, they are used by Merchant Princes and the governments of coastal cities to transport goods over very long distances. Their cargo capacity and startling display of weaponry makes them the most valuable pirate target although such attempts are seen as impossible. Supports 10 light and 3 heavy mounts. Crew: 200, Passengers: 60 120,000 gm

Ship Weaponry

Item Price Item Price Item Price
Ballista (Light Mount) A huge, heavy crossbow weighing around 400lbs. Mainly useful in damaging sails or enemy crew. When a bolt is lit on fire however, greater damage is possible. 500 gm Ballista Bolt A massive bolt loaded into a ballista; it can also be lit on fire to cause added damage and complications to an enemy vessel. Requires 1 person to operate. 1 gm Bombard, Light (Light Mount) An iron tube mounted on a ship, it is a relatively short and light piece designed to fire a round stone shot with small charges of powder. Capable of doing quite a bit of damage to a target although only at a short range. Requires 4 people to operate and weighs 500lbs. 2,000 gm
Bombard, Great (Heavy Mount) Similar to but larger than the light bombard, it fires a heavy stone ball with a modest charge of powder. Capable of doing immense damage to targets but only at a short range. Requires 8 people to operate and weighs 2,000lbs. 8,000 gm Catapult (Heavy Mount) Catapults hurl stones at enemies, and, because of their function, must be mounted on an open deck and require a target to be at a range of at least 100 feet to be effective. Although capable of doing a lot of damage, catapults are slow to fire and take longer to load than bombards. Requires 2 people to operate and weighs 2,000 lbs. 550 gm Firebomb (Bombard or Catapult Fired) It is a small cask filled with a unique mixture of alchemical substances, designed to set the target ship afire. A firebomb is about a foot in diameter and weighs 40 pounds. 50 gm
Harpoon, Heavy Similar in structure to a ballista, the heavy harpoon is a essentially a heavy crossbow modified to be mounted upon any size ship, including a rowboat. It fires light harpoons (barbed, sharpened poles tethered to the vessel itself) and is used mainly for fishing and limited defense. Most often found in use by the Svefra of the Suvan Sea or others who inhabit large lakes, seas or coastal areas. 50 gm Harpoon, Light A lightweight pole with a barbed blade attached to one end and a length of rope at the other. These harpoons are thrown by hand and not shot like the Heavy Harpoon. 10 gm Smoke Powder A unique type of powder that in small quantities creates a large amount of smoke. In large quantities however, it can create a small explosion. These larger quantities are used in bombards to fire the stone shot. It takes four pounds to fire a light bombard and 20 pounds to fire a heavy bombard. Amounts less than four pounds packed together will only produce smoke. 25 gm/pound
Stone Shot A rounded stone fired from a bombard or launched from a catapult. Light bombards use smaller stone shots than catapults or great bombards. 2gm/light, 4gm/heavy

Special Note Regarding Smoke Powder: Smoke Powder is NOT Black Powder. In Mizahar, smoke powder is simply a powdery residue found in various underground locales and usually discovered during mining. To date, there is no known way to reproduce this otherwise naturally occurring substance. Gathering enough smoke powder to fire a single bombard is quite a task in itself thus not only does the expense in mizas make it difficult to purchase but its overall availability also makes it hard to come by. This is why ships armed with bombards usually only carry enough smoke powder to fire light ones once or twice or a heavy one, once; requiring their use to be strategic in order to avoid needless waste. Very few merchants deal in smoke powder and those that do rarely carry more than ten or twenty pounds of it; often unable to acquire more. Even the largest mines carry only a limited amount of smoke powder and most mining operations do not choose to tackle the labor cost of collecting it as their manpower can better be used in actual mining. (Cannot be purchased as part of a starting package)

Ship Extras

Item Price Item Price Item Price
Mooring, Large (Light Mount) A special hoist and cradle designed to carry small boats on the deck of a larger ship. Most ships carry a rowboat or two stowed on deck, but a davit can accommodate a fairly large boat, and makes launching and recovering the vessel much easier. A large mooring can hold a boat up to 5 tons and requires a light mount. 500 gm Mooring, Huge (Heavy Mount) A special hoist and cradle designed to carry small boats on the deck of a larger ship. Most ships carry a rowboat or two stowed on deck, but a davit can accommodate a fairly large boat, and makes launching and recovering the vessel much easier. A huge mooring can hold a boat up to 25 tons and requires a heavy mount. 1,500 gm Diving Bell (Heavy Mount) An Zeltivian shipyard invention, the diving bell is a sturdy weighted barrel or sphere of wood and iron, fitted with several thick glass portholes. It can hold up to two people. The bell descends on a stout cable from the ship above, and can’t move horizontally—it can only ascend or descend. The bell can descend to a maximum depth of 200 feet.

The bottom can be left open to allow a diver to easily enter or exit. An open bell however can only descend to 100 feet. Comes with it's own mooring and a crude hand-powered air pump and waterproofed hose of canvas or leather to provide fresh air to the bell. It takes 2 crewmembers to work the pumps, and 4 crewmembers to operate the winch to raise or lower the bell.

The bell itself weighs 1,000 pounds. Requires a heavy mount the price includes the air pump, hoist, and bell.
7,000 gm
Grappling Ramp (Heavy Mount) This structure is a long ramp and frame that resembles a small drawbridge. When an enemy ship is near, the grappling ramp is dropped, so that it forms a bridge to the other vessel. The top end of the grappling ramp is usually fitted with iron spikes, cleats, or grapnels so that its drop drives the ramp into the enemy vessel’s deck, holding it fast. Weighs 1,000lbs. 500 gm Netting, Large Designed to hinder boarders, ship’s netting consists of a sturdy net of tarred rope that is rigged 10 feet or more above the gunwales. Anyone attempting to climb over the rail or gunwale and board the ship (or attempting to leave the ship, for that matter) can’t pass through the netting, but it’s perfectly feasible to make attacks through the netting. Available to ships between 50 and 100 tons. 50 gm Netting, Huge Designed to hinder boarders, ship’s netting consists of a sturdy net of tarred rope that is rigged 10 feet or more above the gunwales. Anyone attempting to climb over the rail or gunwale and board the ship (or attempting to leave the ship, for that matter) can’t pass through the netting, but it’s perfectly feasible to make attacks through the netting. Available to ships between 110 and 400 tons. 150 gm
Skis Avanthal maintains a unique modification to sailing vessels that allow them to slide across the ice where they would otherwise sail across the waves. This modification is unique to these ships. The need for increased support and structural strength of these skis brings with them added expense. + 15% to listed ship cost.

Sailing Gear

Item Price Item Price Item Price
Sextant A sophisticated device used to determine a vessel’s position by measuring the angle formed by the sun or stars and the horizon. It uses mirrors and carefully graduated scales to sight a heavenly body, whose position is compared to a listing in an almanac for the day and year of measurement. 250 gm Grapple Pole A simple pole with a hook on the end for gripping small boats or retrieving items or people from the water. In a pinch, it can be used as a weapon. 15 gm Float bladder A sack of oiled hide that can be filled with air. It has a long neck that is knotted shut after filling and ropes or straps to fasten it to the wearer. Can be used to keep a person afloat. 10 gm
Sails Sails are essentially very large pieces of cloth that are used to capture wind in order to propel ships through the water. Price for sails depends on the size of the ship in which they are being purchased for. The cost for most ships includes sails. Purchased separately, the cost ranges averages 75 gm with a range between 50-100 gm depending on the size of the ship. 75 gm Swimming goggles A leather frame containing a clear piece of glass (sometimes two) made to fit tightly over the eyes allowing one increased vision underwater. 15 gm