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Suvan Sea - Roleplay Lore
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Suvan Sea

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Suvan Sea
RegionSuvan Sea
NotabilityInland Sea of Mizahar
PopulationUndetermined
Races
Svefra75%
Charoda20%
Other5%
LanguagesCommon, Fratava
CurrencyMiza
ImportsNothing
ExportsFish, Oil, Food


The Suvan Sea is a huge body of water near the center of the continent of Mizahar. A long, narrow inlet connects it with the sea at the Faleyk Gulf. The water is salty and undrinkable, although not so salty as the ocean. The Suvan Sea did not exist prior to the Valterrian. Suva, the capital of the Suvan Empire, stood at this location. During the cataclysm, the city of Suva was entirely destroyed, and a crater hundreds of feet deep took its place. The crater quickly filled with water.

Contents

History

The Suvan Sea was created by Ivak’s rage, born from the crater he made of Suva. For years the entire sea was empty, as if nothing living felt brash enough to try the waters that had flooded the region. Of course, once superstition began to fade, the opportunities of the Sea became obvious to all the newly formed coastal cities.

Geography and Climate

The Suvan Sea is relatively mild all year round, with cooler weather only in the heart of winter. Since the Suvan is an inland sea, storms are rare but dangerous all the same. Storms are most common in the summer, though rains may occur in the winter and spring. The water in the inland sea is not drinkable but is less salty than open seawater. Most of the water within the sea falls within the light zone, making the region ideal for aquaculture such as kelp farming. The area is particularly popular with Charoda for this reason. The deepest point in the sea is where Suva used to lie, hundreds of feet below the surface, where the light does not reach.

Big, permanent settlements do not exist within the Suvan Sea besides that of the Anchorage Flotilla. Even the more populated islands and coastline settlements are small compared to the cities. The sea is dangerous and unpredictable, and it is highly unlikely to survive easily if one is not accustomed to it. Those who are not natives of the Suvan Sea often find the need to acquire the guidance of its locals. Many will find it very difficult to survive if not on a ship, or on an island with other people.

The Suvan is divided into three main regions. Those regions have their own diverse challenges and unique sites. Ruins (found in the Southern sections) line the shores and seafloor and the waters themselves are teaming with life. Many of the islands are lush, with dense jungles and beautiful endemic birds. There are also a handful of islands with sharp cliff faces, inaccessible by boat. The fauna of these islands is among the most unique in Mizahar.

The division of the Suvan Sea.

The Northern Suvan Sea

Prone to fierce storms in the winter and much colder waters, the northern Suvan Sea is abundant with fish and home of some of the largest marine mammals on Mizahar. Prevailing winds and currents make travel to Karjin from Syliras fairly easy, while the return trip to Syliras is far more treacherous. Temperate in climate and filled with coniferous forested beaches, the Northern Suvan has rich beaches and incredibly diverse ecosystems that all come together in this 'hub' area. Additionally, the Anchorage Flotilla is located here, and it is the biggest settlement to be found in the sea.

The Northern Suvan Sea is most populated during the warmer seasons. During winter, it is prone to fierce storm and much colder waters. For this reason, a number of its residents prefer to migrate southwards for safety and comfort. Those who do not sail southwards usually stay close to the coastline or tie up to the Anchorage Flotilla for extended amounts of time.

Syliras, Karjin, and Alvadas are cities to be found close to this part of the sea.

The Middle Suvan Sea

The Middle Suvan Sea is known to be the most unpredictable part of the entire sea. It has treacherous currents and complex navigational challenges. While the shore is rich with points of interest and historic ruins, none of the permanent residents of the Suvan stay in the Middle Suvan Sea for a long time. Instead, this part of the sea is often used as an inner passage to traverse between the Northern and Southern Suvan. Kenash, Syka, and Riverfall are cities to be found close to this part of the sea.

The Southern Suvan Sea

The Southern Suvan Sea is in essence a tropical paradise. Dotted with islands that are uninhabited, the Suvan in the south is one of the most Svefra populated regions in the Suvan itself. There are known points along the shore and at sea that each hold their own secrets.

Eloab can be found near this. Additionally, the city of Black Rock is an island located in the middle of the Southern Suvan Sea. The most southern part of the sea also opens up to the rest of the ocean.

Native Peoples

The Suvan Sea is the home of the blue-eyed nomads called the Svefra. While they may also be found in the greater oceans, majority of the Svefra claim the Suvan Sea as their own. They have no permanent settlements or cities. The Svefra live on well-constructed boats and deserted beaches and are often on the move. Non-Svefra pirates are very rare. Because the Svefra consider themselves the true masters of the Suvan Sea, pirates not of their race are hunted down and eliminated.

Although they only take up a fifth of the popular, the next most common race to be found in the Suvan Sea are the Charoda. Additionally, there are many islands found along the sea. A number of these islands are inhabited by various individuals. These individuals are diverse in race and culture, and they make up five percent of the populace.

Religion

First and foremost, the sea is Laviku's domain. He is aware of everything that happens in it, and can be found elsewhere as quickly as he wishes. He is worshiped by many, most particularly by the locals of the seas. The Svefra, Otani, and Charoda all pray to him. However, even those who are not his followers would be wise to not to trifle with him, especially when in his domain. One of the most important things to remember is that the God of the Sea is known to be demanding of sacrifice. If a ship does not give him an offering, they often do not reach their destinations intact.

Starting Out in The Suvan Sea

Svefra characters have an option for a starting package available to them. Rather than a home or tent/horse package, they can indeed start with a small casinor and its equipment. Ships don't automatically come with a mounted harpoon. Harpoons for casinors cost 50 GM extra and can fire 160 feet. Bolts cost 1 GM for a bundle of 10 bolts. These are equivalent to a heavy crossbow mounted to the bow.

It should be noted that there are no ship starting packages for non-svefra. However, characters of other races have the option to cash in their housing for 500 gold and buy what they can. They may choose other available boats from the price list, as long as these ships are not specific to the Svefra.

Informative Threads

Information threads
Player's GuideSome suggestions for players in RPing in and around the Suvan Sea.
Linkmap & Location InformationContains maps of the Suvan Sea and lists of the locations available in the domain.