PC Name’s
Radovan
Physical Information
Nuit
November second, 247
Male, but doesn't have a problem occupying a female body
Physical Description
Standard pallor, bags under eyes, and black tongue; A dull, dark shade of red hair; ice green eyes; boy in late teens; on the tall side, and thin but with a decent amount of muscle; on every new body, he recreates a knotwork tattoo below his collarbone as a tribute to the Drykas who 'raised' him; he tends to be faster and more agile than most of his race, but not to any extreme
Character Concept (Optional But Recommended)
Personality – Mistrustful and suspicious, skeptical, prone to being sullen at times, a quick and biting sort of wit that he often keeps to himself, confident of his own abilities but realistic- doesn't coddle himself with illusions or anything less than blunt judgment, even for himself. Takes good care of himself when he actually sets aside the time and things are calm, but is significantly more neglectful in a dire circumstance (ie; won't care for himself so well between battles) “Sleeps” a lot (He can't actually sleep, of course, but he reaches a point of lethargic that more than sufficiently imitates this)
Ethics - Flexible- more negatively focused on honestly and integrity when it comes to not manipulating others' emotions than on 'bad attitudes', violence, and hurting others- so long as it isn't calculated or purposeful, it's whatever. Can surprise himself with moments of higher tenderness than this, especially if brought about by sympathy or pity (though he usually associates pity with contempt). He doesn't pity easily- everyone is accountable for their own actions and the majority of their situation.
Likes – Soft spot for animals. Appreciates good craftsmanship. People who put bluntness and honestly as a priority over sparing one's feelings or serving their own purpose. The smell of pine needles. Earthy smells, feelings, and places. New things pertaining to art and not technology. Wizardry (though he mistrusts it. Much more of a morbid fascination than an actual like)
Dislikes – Emotional manipulation, dithering, someone having clear-cut or unfounded expectations of him, responsibility he doesn't assume on his own, doing something he didn't make the decision to do himself, pollution, his personal bubble being violated =P, sneaky criminals, incorrect facts or information, arrogance, priests of Uldr, sacrifices
Character History (Optional But Recommended)
Pre-Creation – Was born a Svefra but, a careless child, was swept overboard by the sea. The Daek-nuit was performed upon him by a worshipper of Uldr. His creator never explained much to him, and left him to his own devices shortly after explaining some vague points to him. He wandered, in fear of death, but was fortunately deserted near a village. He, then known as Eliot, wandered the populated shore, hopeful of being reunited with his people- though as mere weeks went on, he began to give up these hopes, and he knew that he had to find means of supporting himself. He was lucky to find work in the marketplace, cleaning up after a craftsman's shop. He lived like this for a little while, keeping an ear out for any news of the Svefra people but without any immediate plans to leave. Soon, however, he had grown thin, sluggish, tired and weak. Even more alarmingly, the flesh itself rotted off in places, his skin peeling in strips and the muscle of his body decaying into soft patches beneath the skin. Try as he might, the thirteen year old boy couldn't find a way to halt the process, and knew little of his own condition- all he knew came from what was happening to him, though of course the priest who'd ensnared him into this prison had made it evident that his life would change from then on. At fourteen, unable to explain himself and in a sickening panic, Eliot was found ill by the cityfolk- and in fear, they took him, carried him off, and killed him. The boy took years to discover on his own the way to take a new body, driven by instinct and experimentation. By then, he felt less of a sentient being than he ever had, and had lost the maturity and experience his scarce fourteen years had brought him.
But Radovan's first life isn't something he considers of importance.
Close to a simple wraith at the point he finally came into a new body, the former Elliot had lost almost all memory of his former life, which even now only has the vividity of an old dream. An infant had died in a woodland town of the Drykas, and that is the body he possessed. Strangely, rather than driving him away or killing him, the grieving parents, even recognizing him for what he was, accepted him as a second son. It was there what he considers his true first life began. He essentially grew up with them as his people, and the close-knit village became his first family. A mentor took his under his wing, and described to him exactly what he was, teaching him how to live with himself and how to care for his condition. The Drykas even gave him a name- from now on he was Radovan. In his youth, he was fascinated with craftsmanship in metal and glass, and by the beauty of the Drykas' tattoos and knotwork. He was apprenticed under a jeweler in a nearby settlement, yet he often visited his original home. Radovan was not always the best of riders, but he was passable- and he had a gentle way with the horses and other animals that gave him a special gift with them as companions. To this day, of course (having kept up the practice of riding) he is a better jockey than most, although this of course depends on his current physical status. He lived with these people for half a lifetime, taking the bodies of a recently deceased close to his present age whenever need be, and growing up, living, loving. He deeply considered, himself one of the Drykas. Sadly for Radovan, the people native to that certain area slowly dwindled in numbers, eventually dying out. He left them before this had completely taken its course, however, once all the friends and family he'd known had passed on. He still undertakes jewelwork, and has since studied in metalworking (trinkets, mostly) and glasswork as well. He keeps in practice, so that he remains good with his hands and dexterious regardless of the physical vessel.
Post Creation _ What happened to your PC in game as you play them.
Training & Skill Points (Required)
Base:
Animal Husbandry: 3
Botany: 1
Metalsmithing: 5
Carving: 3
Embalming: 1
Etching: 3
Fletching/bowing: 2
Geology: 5
Glassworking: 4
Horsemanship: 2
Hunting: 1
Intelligence: 5
Jewelcrafting:: 5
Observation: 2
Riding: 3
Sculpting: 3
Tracking: 2
Tattooing: 1
Undertaking: 1
Wilderness Survival: 3
Stealth: 1
Sewing: 1
Lore(s):
- Trinket-making
- Intimidating (threatening?) aura- most instinctively listen when he talks, though this also makes him much less approachable. He may have trouble finding friends””
Languages:
Fluent: Pavi (Drykas)
Basic: Common
Poor: Fratava (Svefra)
Equipment/Possessions (Required)
1 Set of Clothing (cloak/coat & footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week or 1 bottle of embalming fluid (for Nuits)
1 eating knife
Flint & Steel
Family Heirloom
A small kit of crafting- a good way to distract himself and otherwise occupy his time and thoughts
Ledger
100 gold mizas
Please let me know if I have to change anything. I'm new :K