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Image:Scroll2.png "I like my magic black, just like my robe."
- Motto of the Reformers at the Martial Wizard Society in Suvan

This article contains a comprehensive magic list.

Personal magic

Auristics
An Aurist can read auras emanating from people and objects to learn a great deal about them.
Familiary
The art of bonding with a powerful Familiar for support and companionship.
Flux
The Flux is manipulation of energy streams within the body to channel strength and speed where required.
Hypnotism
Charm and persuasion, as well as toying with others' emotions, are the Hypnotist's domain.
Leeching
The Leecher absorbs magic from other wizards and spells to fuel his own, at the cost of poisoning himself.
Morphing
An ancient discipline that transforms the user's body. The more skilled the wizard, the more radical the change.
Projection
Detaching his astral body from his physical one, the wizard can perform remote interactions and telekinesis.
Reimancy
The user can expel the four elements - Fire, Water, Earth and Air - from his body and control them to a degree.
Shielding
Shielding allows the wizard to create a barrier around people, places and things which ward against magic and weapons.
Voiding
Voiding allows the wizard to create blackhole-like portals to the Void, a dimension of emptiness, for a number of purposes.

World magic

Alchemy
The art of creating entirely new materials, playing with the very essence of things.
Animation
Animation gives life and sentience to inert objects, making golems and other automata possible.
Glyphing
The study of runes that, while possessing no specific power, can channel and modify other magic, for example as scrolls.
Magecraft
While demanding great resources, Magecraft is the source of the most powerful items ever forged by mortals.
Malediction
Once called the Legacy, Malediction creates magical items out of the body parts and remains of powerful creatures.
Spiritism
A Spiritist deals with ghosts and undead, acting as a medium and exorcist or harnessing their power for his own ends.
Summoning
Summoners call upon the denizens of other worlds to do their bidding... usually.
Webbing
Webbing allows wizards to spin networks of Djed strands over large areas for detection, communication and more.

Gnosis (Divine magic)

Akarni
The Gnosis of Zintila in which grants the follower the ability to manipulate skyglass and create things from it's substance.
Audius
The Gnosis of Rhaus in which grants the follower the ability to manipulate crowds and individuals through music - still in development.
Azenth
The Gnosis of Ivak which is the ability to work with fire, magma, and emotions.
Chaon
The Gnosis of Rhysol which is the ability to lay corruptive curses upon people and objects.
Blight
The Gnosis of Vayt which involves the spreading of disease and decay.
Cordas
The Gnosis of Sagallius in which the followers are able to manipulate people and objects like puppeteers.
Cultivation
The Gnosis of Bala in which the follower can aid in the ripening of plants.
Divination
The Gnosis of Avalis in which the follower can view the past, present, and future.
Dreamwalking
The Gnosis of Nysel in which the followers can view and manipulate dreams and the dream world.
Ennervism
The Gnosis of Yahal in which a follower can increase physical strength and focus in times of crisis.
Evantia
The Gnosis of Wysar in which the follower can anticipate the movements of an opponent in battle - still in development.
Graphomancy
The Gnosis of Qalayah which is still in development.
Hapchance
The Gnosis of Kelwyn in which the follower can create a random, miraculous occurrence.
Healing
The Gnosis of Rak'keli in which the follower can heal various ailments including physical and mental disorders.
Illusionism
The Gnosis of Ionu in which the follower to create complex illusions.
Inavalti
The Gnosis of Syna in which the follower can view at a distance objects and people touched by sunlight.
Izentor
The Gnosis of Izurdin in which the follower can impart bits of ones own soul into objects of their own creation.
Lykata
The Gnosis of Eyris in which the follower can gain information via touch from an object.
Luminance
The Gnosis of Priskil in which the follower can shape light for both offense and defense.
Ice Reaving
The Gnosis of Morwen in which grants the follower the ability to manipulate ice - still in develop
Mele
The Gnosis of Semele in which the follower can shape tap the power of stones which is still in development.
Night Stalking
The Gnosis of Akajia in which grants the follower nightvision and the ability to reveal secrets - still in development.
Oceanus
The Gnosis of Laviku in which grants the follower can manipulate tides and ocean currents - still in development.
Omaru
The Gnosis of Ovek in which grants the follower the ability to count cards, know odds, and understand gambling - still in development.
Phylonura
The Gnosis of Caiyha which involves communication and direction of plant and animals.
Raindancing
The Gnosis of Makutsi in which the follower can cause the weather to change and rain to fall.
Ranuri
The Gnosis of Nikali in which the follower is able to identify and provide for the needs of a partner.
Returning
The Gnosis of Uldr in which the follower can create unlife.
Sensitivity
The Gnosis of Oriana in which the follower can heighten their own senses.
Severing
The Gnosis of Gnora in which the follower can dampen and eventually overcome pain, hunger and emotion.
Silakrov
The Gnosis of Viratas in which the follower can gain information and healing through blood.
Stormwarden
The Gnosis of Zulrav in which the follower can control the weather.
Tatani
The Gnosis of Eywaat the ability to communicate with birds and eventually absorb what they see - still in development.
Telepathy
The Gnosis of Leth in which the follower can mindspeak which is still in development.
Treavery
The Gnosis of Tanroa in which the follower can manipulate time through water.
Truthism
The Gnosis of Tyveth in which grants the follower the ability to know truth in spoken and written words - still in development.
Vexation
The Gnosis of Krysus in which grants the follower the ability to transfer pain.
Yshulis
The Gnosis of Yshul in which grants the follower the ability to see the economic and social value in things - still in development.

Complete List Forthcoming. Also, a sample template for Gnosis Skills can be found at the Dummy Gnosis link.


Part of a series of articles on Magic
Concepts Magic · Magic list · Djed · Personal magic · Gnosis · World magic
Personal magic Auristics · Familiary · Flux · Hypnotism · Leeching · Morphing · Projection · Reimancy · Voiding · Shielding
Gnosis Gnosis · Gnosis list· Gnosis Marks · Religion
World magic Alchemy · Animation · Glyphing · Magecraft · Malediction · Summoning · Spiritism · Webbing
Magic in Society Magic academies · Magic factions · Famous wizards
Other Antimagic · Paramagic · Wizard psychology