So, I'm new here and...

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So, I'm new here and...

Postby Thiriel on June 15th, 2010, 9:12 pm

...I had some questions.

I'll start with an introduction though. The name's Thiriel, and while I'm no stranger to prose RP, I am new to Mizahar. I've been looking around the site for the past couple days and I think I have a good idea of who and what my first character should be.

Trouble is, there seem to be holes in the site lore. The result is a handful of questions I'd love to pose to an admin; I'm a very flavor oriented person, so getting a real handle on the flavor Mizahar has to offer is key for me.

Hope to see you all around!
~Thiriel
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So, I'm new here and...

Postby Gossamer on June 15th, 2010, 9:19 pm

Yes, there is a lot of undeveloped lore. We've been open only a short time - and though we've come a long way - we have a lot longer to go. Feel free to ask your questions here. We'll answer them the best we can or let the players do so. They are very knowledgeable.

Regards,

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So, I'm new here and...

Postby Thiriel on June 15th, 2010, 10:05 pm

Alrighty then, here we go!

I was planning on playing a ghost with a reason to traverse the world. Now to my mind the most obvious choice is a temple guardian who's tracking down thieves. Somewhat similar to a mummy, only with more soulmist. The problem I see with this scenario is skill points; rather, I'm not sure how they transfer over after death.

-If the character was a gaurdian in life, and was merely slain during the theft, shouldn't a great deal of its skills transfer over?
This wouldn't be an issue, except the favor I'm going for is something of a free-range poltergeist. That Heavy focus on soulmist projection, which in turn means less skill points to go towards the skills the character would have had in life.
-Additionally, what effect does a character's race in life their abilities after death?

Actually, that brings me to another question. The page for soulmist projection doesn't exist, and therefore I have no idea exactly what the skill grades allow for soulmist projection to do. The page for Ghost notes that the skill isn't as refined as actual Projection, but beyond that I'm in the dark. This is actually the most important question for my character, so if anything gets answered I'd like it to be this one.

Getting to the targets of my character's retribution without them knowing a ghost is after them is fairly important, so the character will probably make frequent use of possession. Now, what exactly are the guidelines for entering play with a possess-ee (I prefer the term 'cheval'.) Now obviously I don't expect the cheval to be of PC quality, but I would like some clarification on what quality is available.

Oh, and I've been paging through the actual geographical and cultural lore looking for cultures which might have made use of ethereal undead sentinels, stewards, or wardens. Any suggestions?

Looking forward to what you've got,

~Thiriel
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So, I'm new here and...

Postby Tarot on June 16th, 2010, 6:07 am

Hello Thiriel, and welcome to Mizahar. I'll try to answer your questions as the author of the ghost articles.

You can give your PC any skill within the limits of a normal starting package. That said, skills possessed in life will rarely be useful to a ghost. I suggest you take one for backstory purposes and focus the rest of your points on ghost skills. Manifestation, of which you get ten free points, makes the ghost look and feel real. Possession explains itself. Soulmist Projection, which still doesn't have a writeup, is a series of poltergeist phenomena. At novice, you'd be limited to moving one object at a time, and only with a limited force. It would go up in both strength and accuracy as you improved. in general, the more you focus on accuracy, the less force you can generate, and vice versa.

Your previous race has no effect on gameplay except to explain which languages you can speak.

As for temple guardians, ghosts are not undead. They are not created. They just happen. Your character could have been devoted to a god and continue to serve him in death. Do remember that ghosts cannot have gnosis marks and will lose any existing ones upon becoming such. Hope that helps!
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So, I'm new here and...

Postby Thiriel on June 17th, 2010, 12:49 am

Poltergeist phenomena, eh?

Sounds exactly like what I'm looking for. This obviously covers sliding furniture around and smashing china, but what about more theatrical effects like ghostly sounds, strange lights, foxfire, bleeding walls...stuff like that?

Thanks for your help so far,

~Thiriel
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