[PC Plotnotes] Amarhyl

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[PC Plotnotes] Amarhyl

Postby Amarhyl on December 5th, 2011, 3:09 pm

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Constant Traits
Virtuous: Amarhyl has an extremely strong set of morals, and a thorough understanding of what is generally right and wrong. Being rather naive though, she can be easily convinced that something is okay if she has never experienced or come across it at all. With the things she already knows though, she is stalwart in her beliefs and will not be told otherwise.
virtuous (adj): 1. having or showing high moral standards 2. concerned with principles of right and wrong and conforming to standards based on those principles (syn: moralistic, good, ethical, pious, honest, righteous, principled)

Introverted: Amarhyl is quite content to spend time alone or in the company of only one or two others. She is not a very talkative person, much preferring to listen to others, and she rarely approaches strangers. Don’t be fooled though - if you catch her with a topic she finds interesting she can talk incessantly. She is by no means shy, she just feels happier and more comfortable in familiar situations. Of course, being this way, many people see her as a loner, not wanting to be disturbed.
introvert (n): 1. a person who tends to shrink from social contacts and to become preoccupied with their own thoughts 2. preferring the internal, satisfied with self, lacking comfort in social interactions (syn: wallflower, solitary, anomic, reserved, timid)

Situational Traits
Loyal: Amarhyl is extremely devoted and faithful to those she deems friends, and to her Deities. Once a person has gained her trust and taken the time to know her, she is unwavering when it comes to giving said person support. She will do her utmost to help and defend those she is loyal to within her capabilities. Her loyalty, or lack of loyalty to someone or something does affect her decisions and the things that she does. Say, is someone close to her had a dislike of a place for a reason, she would avoid it and decline any invitation to visit said place.
loyal (adj):1. giving or showing firm and constant support or allegiance to a person or institution 2. steadfast in allegiance or duty (syn: faithful, dependable, ardent, steadfast, unwavering)

Driven: Amarhyl thrives off the need to fulfill goals and wishes. She is extremely hard working, and having something to achieve only spurs her on further. Once she is set on a task, she tries her utmost to finish it, and she hates failure. She rarely gives up on something, unless she can see that it will be impossible to complete.
driven (adj): 1. motivated or determined by a specified factor or feeling (syn: compelled, motivated, energized)
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Amarhyl
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Joined roleplay: February 9th, 2011, 5:58 pm
Location: Alvadas
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[PC Plotnotes] Amarhyl

Postby Amarhyl on December 6th, 2011, 7:41 pm

Seasonal Plans/Goals
  • Get a job!
  • Make good connections/friends in Alvadas
  • Get to competent in embroidery
  • Design and make at least one item of clothing

Future Plans/Goals
  • Find her brother again
  • Gain further Luminance marks
  • Become an expert/master at sewing
  • Become master at embroidery
  • Have a stable relationship
  • Have her own store where she sells her own clothes
User avatar
Amarhyl
Knowledge Seeker
 
Posts: 109
Words: 56680
Joined roleplay: February 9th, 2011, 5:58 pm
Location: Alvadas
Race: Human
Character sheet
Storyteller secrets


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