Marian Tarmikos
History Seeker
History Seeker

History must be written of, by and for the survivors
-Anonymous
-Overview-
Male Human, age 19, born Spring 52, 493 AV
-Appearance-
Beneath the brim on Marian's hat one will find a face of an historian. Brown eyes appear to dissect everything that falls under their gaze, observing everything in case it was the next discovery in the world. The color of the eyes, brown, matches Marian's hair, which is kept short for most of the year; when winter comes around, he allows it to grow a little. With his Zeltivan blood, and exposure to the sun, his skin is naturally tan. Marian is of an average build, lean better describing him with little muscle tone or fat. No matter where he is, others will find Marian wearing his black hat and a scarf of some sort. Other than that, his style is random.
Never being much of a fighter, Marian lacks the usual scars common in Mizahar. In fact, his only blemish on his body is a tattoo of the name Lucia along his neck. The relationship didn't last, of course, which is why Marian wears a scarf; to cover up his break-up in case he ever met another lover.
-Concept-
Marian wasn't born with a destiny to lead armies or spend his days manipulating others in politics. Instead, he was born with an unsatisifed hunger to uncover history and its mysteries. His entire personality has crafted around the skills he needed to sate this hunger. His quiet nature comes from his own belief that words are wasted when time can be better spent observing and soaking in the knowledge around him. He is humble, withdrawn, and a difficult one to anger. He is a scholar, not a fighter.
Only one thing catches Marian's attention as easily as a book; women. Some what of a womanizer, Marian has developed a trait of flirting with just about any woman. He doesnt't try to let women distract him from other, more important situations. Although even though he's always enjoyed women, his trust for them is rather shaky due to his recent relationship with Lucia.
His final flaw is his sharp wit and smart remarks. When angered or annoyed, Marian often has an insult stored away he's eager to try out. He tries not to let it go further than the remark, though. Only those who gain Marian's ire ever gets these remarks often, although they do slip out often. Most times though, when around friends, it is in a joking manner.
-History-
Born in Zeltiva to a shipwright father and cook at the Zeltivan University, Marian lived a good life. He was observed growing up so that when his natural ability revealed itself, they could immediately captialize it. Marian's natural talent happened to be cartography, which happened to be an easy skill to train, as classes was taught at the University. So for a few years he studied, learning the map-making trade with the sailing profession in mind. Alas, Marian got terribly seasick on his first voyage, and he learned that life on the ocean was not for him.
During the time his father spent pondering other career choices for his son, Marian frequented the library where he discovered his interest in history. He threw himself into the tomes provided, trying to imagine life before the current day and age. He also discovered his desire to uncover history unknown by others. He wished to discover history that had remained unknown up to that point. To do that he needed a good starting point, a good career, and free time away from his family.
To do that, Marian put to use his second natural talent; Informating Gathering. Using his intelligience he was blessed with, he came across the fact that his father was asking opinions of fellow shipsmen; it seemed he was sailing whether he liked it or not. Putting this little information to use, Marian placed unsigned letters around their homes hinting at moving him to Syliras. It only took a few of these letters, including one that mentioned the mounds of gold Marian could make, to convince his father. He was moving to Syliras.
So his father sent a messenger ahead with gold enough to buy a small suite in the city for Marian. And then final goodbyes were given before he found himself traveling with a caravan onward to Syliras. He had a location and a goal in mind. The rest was up to him and the gods.
-Language-
Common: Fluent
Fratava: Basic
-Skills-
Cartography: 29/100 points (RB, 10 SP)
Intelligence: 15/100 Points (15 SP)
Writing: 11/100 Points (10 SP)
Drawing: 9/100 Points (5 SP)
Investigation: 5/100 Points (5 SP)
Riding (Horse): 5/100 Points (5 SP)
-Lore-
History of Zeltiva Post-Valterrian (SP)
Precises lines make for a better map (SP)
Syliras (Partial)
Dust is Bad for My Health

-Residence-
A 20x20 apartment deep within the interior of the Stormhold Citadel. Basic furnishing consisting of a bunk, two tables, a stool, chest, and a hearth. No windows, only vents.
-Clothing-
*Stored in Chest when not worn*
Shirts (1): White, cotton (SP)
Pants (1): Black, cotton (SP)
Jackets (1): Green, wool (SP)
Shoes (1): Sandels, leather (SP)
Scarves (1): Red, Wool (SP 7 cm)
Hat (1): Black, Broad-Brim (SP 8 gm)
-Equipment-
1x Waterskin (SP)
1x Backpack with the following: (SP)
1x set of toiletries (comb, razor, brush, soap) (SP)
Food for a week (SP)
1x eating knife (SP)
Flint & Steel (SP)
Crude Map of Syliras
-Family Heirloom-
Toolkit, Mapmaker: A gift from father to son, the toolkit is Marian's start as a map-maker in the world. Marian cherishes it because it makes him who he is and it his connection to his father. 
-Ledger-
+100 gm | Starting Package | 100 gm
-8 gm 7 cm | SP Purchases | 91 gm 93 cm
-45gm | Seasonal Expenses: Spring 512 | 46 gm 93 cm
Common: Fluent
Fratava: Basic
-Skills-
Cartography: 29/100 points (RB, 10 SP)
Intelligence: 15/100 Points (15 SP)
Writing: 11/100 Points (10 SP)
Drawing: 9/100 Points (5 SP)
Investigation: 5/100 Points (5 SP)
Riding (Horse): 5/100 Points (5 SP)
-Lore-
History of Zeltiva Post-Valterrian (SP)
Precises lines make for a better map (SP)
Syliras (Partial)
Dust is Bad for My Health

Inventory

-Residence-
A 20x20 apartment deep within the interior of the Stormhold Citadel. Basic furnishing consisting of a bunk, two tables, a stool, chest, and a hearth. No windows, only vents.
-Clothing-
*Stored in Chest when not worn*
Shirts (1): White, cotton (SP)
Pants (1): Black, cotton (SP)
Jackets (1): Green, wool (SP)
Shoes (1): Sandels, leather (SP)
Scarves (1): Red, Wool (SP 7 cm)
Hat (1): Black, Broad-Brim (SP 8 gm)
-Equipment-
1x Waterskin (SP)
1x Backpack with the following: (SP)
1x set of toiletries (comb, razor, brush, soap) (SP)
Food for a week (SP)
1x eating knife (SP)
Flint & Steel (SP)
Crude Map of Syliras
-Family Heirloom-
Toolkit, Mapmaker: A gift from father to son, the toolkit is Marian's start as a map-maker in the world. Marian cherishes it because it makes him who he is and it his connection to his father.
Expenses

-Ledger-
+100 gm | Starting Package | 100 gm
-8 gm 7 cm | SP Purchases | 91 gm 93 cm
-45gm | Seasonal Expenses: Spring 512 | 46 gm 93 cm

-Thread List-
-91st Day of Spring, 512 AV- Arrival to Syliras
-1st Day of Summer, 512 AV- First Day on the Job
-13th Day of Summer, 512 AV- A Different Kind of Needle in the Haystack
-34th Day of Summer, 512 AV-A Search for Knowledge