[Character Sheets] Kenash Templates

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[Character Sheets] Kenash Templates

Postby Banickle on May 24th, 2013, 6:27 am

(Full Name of Dynasty Member)


Appearance

Race: (You must be one of the available races used within the family descriptions found in the Kenash Codex. For example, you cannot be a Charoda who was adopted or a Kelvic who is treated like the family pet. There are other ways to be creative. This is not the time or place!)
Gender: (Please keep this to male or female, not, "My PC is really a man, but he's often mistaken for a woman.")
Age: (Has your birthday passed? Many PC's make the mistake of adding a year. For example, if you start in the summer, but your birthday isn't until winter, you're not a full year older yet! Don't cut yourself short.)
Birthday: (You must include the day, season & year, and, no, you cannot say, "My PC doesn't remember." Also, June is a month in the real world - as well as a type of bug - but it doesn't exist in Mizahar, along with the other eleven months.)
Birthplace: (Chances are you were born in Kenash, on the very plantation you still live on, so don't go crazy and say something like Ravok or Riverfall, unless you mention in your history that your parents were once great travelers and your mother just happened to be pregnant during their time abroad!)

Physical Details: (A full description goes here and, again, please keep it consistent and based in Mizahar-ality. You cannot be a blind, albino, with one arm and ten toes on your left foot. Kenash may have a Southern-theme, but we're not on the set of Deliverance here!)

Character Concept

(Your PC's inner workings & outer views, likes & dislikes, loves & hates, whatever, go here. What really makes your PC tick?)

Character History

(Your PC's past goes here. It does not need to be elaborate. This will probably evolve over time through the use of flashbacks. Also, please remain consistent with the theme of your family, the skills and languages you have selected, as well as the heirloom you have received.)

Language

Fluent Language: (Your most fluent language goes here, which will probably be Common.)
Basic Language: (A secondary language can be selected, but your PC needs to have a valid reason for knowing it and this should be reflected in their history, if possible.)
Poor Language: (Same as above.)

Skills

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Novice
Skill 3 # RB, # SP # Competent

(At least one skill must be set at Novice - 5 to 25 points - and it must be related to your family's theme. For example, an Askara would have the Play Musical Instrument skill, while a Radacke would have the Construction skill. Also, at least one skill must be set at Competent - 26 to 30 points - and it must be related to your PC's business.)

Lores

Lore of (Your family's name goes here.) History
Lore of (This must be related to your family's primary crop or trade.)

Possessions

1000 Gold Mizas

(As a Dynasty PC, you are given an initial allowance of 1000 GM to purchase whatever you would like; however, it must include at least one full, good quality outfit with footwear, as well as a set of good quality toiletries. You must pay this 1000 GM allowance back within a years' time. The families traditionally prefer increments of 250 GM a season for one year, but seasonal payments may be deferred so long as the whole amount is indeed paid back within a single year. This is not part of your living expense. See the note under the ledger section below.)

Heirloom: (You may select one item from the master price list that is valued at 50 GM or less and it should hold great importance to your PC. This should be reflected in your history, if possible. It may not be traded or sold!)

Housing

Location: (Your family's plantation name goes here.)
Suite: (A description of your suite goes here and should fall within the parameters of a good lifestyle, not common or exquisite. This is not optional. You may not live below the level of your peers.)

Business

Name of Business: (Be original!)
Type of Business: (What exactly are you selling? Goods? A Service?)
Location: (Where in Kenash are you located?)
Description: (Tell us all about your little venture. Maybe even put a link to the shop itself!)
Debt: (Do you owe someone something? Chances are, you do! Make a note here and be sure to reflect this in your ledger, too. You can take a loan from your family up to 5000 GM, but, like your starting allowance, you will need to pay it back. The sooner the better. Such as, within two years.)

Ledger

Purchase Cost Total
Starting +1000 GM 1000 GM

(Your living expenses will always be of a good quality, which will cost you 450 GM per season. Failure to pay this amount will result in your PC being disowned! This is also not optional.)

Thread List

(Link your current & flashback threads here, and update this list often. The same goes for the rest of your CS, too. Please keep it current.)


Code: Select all
[framepic=http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=20306][frame2=#330000][color=#FF6666][font=Georgia][center][size=200](Full Name of Dynasty Member)[/size][/center][/font][/color][/frame2]

[frame2=#330000][color=#FF6666][indent][font=Georgia][size=150]Appearance[/size][/font]

[b]Race:[/b] (You must be one of the available races used within the family descriptions found in the Kenash Codex. For example, you cannot be a Charoda who was adopted or a Kelvic who is treated like the family pet. There are other ways to be creative. This is not the time or place!)
[b]Gender:[/b] (Please keep this to male or female, not, "My PC is really a man, but he's often mistaken for a woman.")
[b]Age:[/b] (Has your birthday passed? Many PC's make the mistake of adding a year. For example, if you start in the summer, but your birthday isn't until winter, you're not a full year older yet! Don't cut yourself short.)
[b]Birthday:[/b] (You must include the day, season & year, and, no, you cannot say, "My PC doesn't remember." Also, June is a month in the real world - as well as a type of bug - but it doesn't exist in Mizahar, along with the other eleven months.)
[b]Birthplace:[/b] (Chances are you were born in Kenash, on the very plantation you still live on, so don't go crazy and say something like Ravok or Riverfall, unless you mention in your history that your parents were once great travelers and your mother just happened to be pregnant during their time abroad!)

[b]Physical Details:[/b] (A full description goes here and, again, please keep it consistent and based in Mizahar-ality. You cannot be a blind, albino, with one arm and ten toes on your left foot. Kenash may have a Southern-theme, but we're not on the set of [i]Deliverance[/i] here!)

[font=Georgia][size=150]Character Concept[/size][/font]

(Your PC's inner workings & outer views, likes & dislikes, loves & hates, whatever, go here. What [i]really[/i] makes your PC tick?)

[font=Georgia][size=150]Character History[/size][/font]

(Your PC's past goes here. It does not need to be elaborate. This will probably evolve over time through the use of flashbacks. Also, please remain consistent with the theme of your family, the skills and languages you have selected, as well as the heirloom you have received.)

[font=Georgia][size=150]Language[/size][/font]

[b]Fluent Language:[/b] (Your most fluent language goes here, which will probably be Common.)
[b]Basic Language:[/b] (A secondary language can be selected, but your PC needs to have a valid reason for knowing it and this should be reflected in their history, if possible.)
[b]Poor Language:[/b] (Same as above.)

[font=Georgia][size=150]Skills[/size][/font]

[table2=#330000,#FF6666]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Novice
Skill 3 | # RB, # SP | # | Competent[/table2]
(At least one skill must be set at Novice - 5 to 25 points - and it must be related to your family's theme. For example, an Askara would have the Play Musical Instrument skill, while a Radacke would have the Construction skill. Also, at least one skill must be set at Competent - 26 to 30 points - and it must be related to your PC's business.)

[font=Georgia][size=150]Lores[/size][/font]

Lore of (Your family's name goes here.) History
Lore of (This must be related to your family's primary crop or trade.)

[font=Georgia][size=150]Possessions[/size][/font]

1000 Gold Mizas

(As a Dynasty PC, you are given an initial allowance of 1000 GM to purchase whatever you would like; however, it must include at least one full, good quality outfit with footwear, as well as a set of good quality toiletries. You must pay this 1000 GM allowance back within a years' time. The families traditionally prefer increments of 250 GM a season for one year, but seasonal payments may be deferred so long as the whole amount is indeed paid back within a single year. This is not part of your living expense. See the note under the ledger section below.)

[b]Heirloom:[/b] (You may select one item from the master price list that is valued at 50 GM or less and it should hold great importance to your PC. This should be reflected in your history, if possible. It may not be traded or sold!)

[font=Georgia][size=150]Housing[/size][/font]

[b]Location:[/b] (Your family's plantation name goes here.)
[b]Suite:[/b] (A description of your suite goes here and should fall within the parameters of a good lifestyle, not common or exquisite. This is not optional. You may not live below the level of your peers.)

[font=Georgia][size=150]Business[/size][/font]

[b]Name of Business:[/b] (Be original!)
[b]Type of Business:[/b] (What exactly are you selling? Goods? A Service?)
[b]Location:[/b] (Where in Kenash are you located?)
[b]Description:[/b] (Tell us all about your little venture. Maybe even put a link to the shop itself!)
[b]Debt:[/b] (Do you owe someone something? Chances are, you do! Make a note here and be sure to reflect this in your ledger, too. You can take a loan from your family up to 5000 GM, but, like your starting allowance, you will need to pay it back. The sooner the better. Such as, within two years.)

[font=Georgia][size=150]Ledger[/size][/font]

[table2=#330000,#FF6666]Purchase | Cost | Total
Starting | +1000 GM | 1000 GM[/table2]
(Your living expenses will always be of a good quality, which will cost you 450 GM per season. Failure to pay this amount will result in your PC being disowned! This is also not optional.)

[font=Georgia][size=150]Thread List[/size][/font]

(Link your current & flashback threads here, and update this list often. The same goes for the rest of your CS, too. Please keep it current.)[/indent][/color][/frame2][/framepic]
Last edited by Banickle on May 31st, 2013, 10:18 pm, edited 8 times in total.
User avatar
Banickle
Shall I slay you a tune?
 
Posts: 340
Words: 138636
Joined roleplay: April 23rd, 2013, 12:36 am
Location: Kenash, Cyphrus Region
Race: Staff account
Office
Medals: 1
Featured Contributor (1)

[Character Sheets] Kenash Templates

Postby Banickle on May 24th, 2013, 8:06 am

(Full Name of Slave)


Appearance

Race: (Your PC may be any race found on the master race list, although, certain restrictions may apply within each family. For example, the Askaras only use human slaves. So if you wish to catch their eye at auction, choose wisely. Also, regardless of family wants and needs, playing a Ghost is probably not the best idea.)
Gender: (Please keep this to male or female, not, "My PC is really a woman, but, boy, does her upper lip need a shave!")
Age: (Has your birthday passed? Many PC's make the mistake of adding a year. For example, if you start in the summer, but your birthday isn't until winter, you're not a full year older yet! Don't cut yourself short.)
Birthday: (You must include the day, season & year, and, no, you cannot say, "My PC can't recall." Also, March is a month in the real world - as well as a way to walk - but it doesn't exist in Mizahar, along with the other eleven months.)
Birthplace: (This should remain consistent with your PC's race and history.)

Physical Details: (A full description goes here and, again, please keep it consistent and based in Mizahar-ality. You cannot be a mute, vitiligo-suffering, midget, with no nose and three fingers on your right hand. Kenash may have a Southern-theme, but we're not on the set of The Hills Have Eyes!)

Character Concept

(Your PC's inner workings & outer views, likes & dislikes, loves & hates, whatever, go here. What really makes your PC get up in the morning?)

Character History

(Your PC's past goes here. It does not need to be elaborate. This will probably evolve over time through the use of flashbacks. Also, please remain consistent with your position in life - slave - the skills and languages you have selected, as well as the heirloom you may have once possessed.)

Language

Fluent Language: (Your most fluent language goes here, which will probably be Common.)
Basic Language: (A secondary language will probably be rare for a slave, but, if so, your PC needs to have a valid reason for knowing it and this should be reflected in their history, if possible.)
Poor Language: (Same as above, yet, rarer still.)

Skills

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Novice
Skill 3 # RB, # SP # Novice

(The usual rules apply, however, having a skill above Novice will be rare and difficult to obtain, unless your PC was born and raised beyond Kenash before becoming enslaved. Even then, you may or may not actually work in an area that relates to your skill set. You will most likely start in the fields and have to prove yourself.)

Lores

Lore of (This should be something from the slave's past.)
Lore of (This should be something that will make the slave appear more valuable.)

Possessions

0 Gold Mizas

(As a slave, you are allowed to possess very little, if anything at all. An appropriate set of work clothes is usually provided by most owners, as well as a very basic set of toiletries for those working beyond the fields.)

Heirloom: (You may select one item from the master price list that is valued at 50 GM or less and it should hold great importance to your PC. This should be reflected in your history, if possible. Nevertheless, the item will most likely be confiscated at the time of your capture or auction. Therefore, it may be a personal goal of your PC to discover what became of the item and yet another goal to retrieve it if it still exists.)

Housing

Location: (The plantation's name you are enslaved to goes here.)
Quarters: (A description of your communal living space goes here and should fall within the parameters of a poor lifestyle.)

Ledger

Purchase Cost Total
Starting 0 GM 0 GM

(Your living expenses are covered by the family that owns you.)

Thread List

(Link your current & flashback threads here, and update this list often. The same goes for the rest of your CS, too. Please keep it current.)


Code: Select all
[framepic=http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=20308][frame2=#663300][color=#FFCC99][font=Georgia][center][size=200](Full Name of Slave)[/size][/center][/font][/color][/frame2]

[frame2=#663300][color=#FFCC99][indent][font=Georgia][size=150]Appearance[/size][/font]

[b]Race:[/b] (Your PC may be any race found on the master race list, although, certain restrictions may apply within each family. For example, the Askaras only use human slaves. So if you wish to catch their eye at auction, choose wisely. Also, regardless of family wants and needs, playing a Ghost is probably not the best idea.)
[b]Gender:[/b] (Please keep this to male or female, not, "My PC is really a woman, but, boy, does her upper lip need a shave!")
[b]Age:[/b] (Has your birthday passed? Many PC's make the mistake of adding a year. For example, if you start in the summer, but your birthday isn't until winter, you're not a full year older yet! Don't cut yourself short.)
[b]Birthday:[/b] (You must include the day, season & year, and, no, you cannot say, "My PC can't recall." Also, March is a month in the real world - as well as a way to walk - but it doesn't exist in Mizahar, along with the other eleven months.)
[b]Birthplace:[/b] (This should remain consistent with your PC's race and history.)

[b]Physical Details:[/b] (A full description goes here and, again, please keep it consistent and based in Mizahar-ality. You cannot be a mute, vitiligo-suffering, midget, with no nose and three fingers on your right hand. Kenash may have a Southern-theme, but we're not on the set of [i]The Hills Have Eyes[/i]!)

[font=Georgia][size=150]Character Concept[/size][/font]

(Your PC's inner workings & outer views, likes & dislikes, loves & hates, whatever, go here. What [i]really[/i] makes your PC get up in the morning?)

[font=Georgia][size=150]Character History[/size][/font]

(Your PC's past goes here. It does not need to be elaborate. This will probably evolve over time through the use of flashbacks. Also, please remain consistent with your position in life - slave - the skills and languages you have selected, as well as the heirloom you may have once possessed.)

[font=Georgia][size=150]Language[/size][/font]

[b]Fluent Language:[/b] (Your most fluent language goes here, which will probably be Common.)
[b]Basic Language:[/b] (A secondary language will probably be rare for a slave, but, if so, your PC needs to have a valid reason for knowing it and this should be reflected in their history, if possible.)
[b]Poor Language:[/b] (Same as above, yet, rarer still.)

[font=Georgia][size=150]Skills[/size][/font]

[table2=#663300,#FFCC99]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Novice
Skill 3 | # RB, # SP | # | Novice[/table2]
(The usual rules apply, however, having a skill above Novice will be rare and difficult to obtain, unless your PC was born and raised beyond Kenash before becoming enslaved. Even then, you may or may not actually work in an area that relates to your skill set. You will most likely start in the fields and have to prove yourself.)

[font=Georgia][size=150]Lores[/size][/font]

Lore of (This should be something from the slave's past.)
Lore of (This should be something that will make the slave appear more valuable.)

[font=Georgia][size=150]Possessions[/size][/font]

0 Gold Mizas

(As a slave, you are allowed to possess very little, if anything at all. An appropriate set of work clothes is usually provided by most owners, as well as a very basic set of toiletries for those working beyond the fields.)

[b]Heirloom:[/b] (You may select one item from the master price list that is valued at 50 GM or less and it should hold great importance to your PC. This should be reflected in your history, if possible. Nevertheless, the item will most likely be confiscated at the time of your capture or auction. Therefore, it may be a personal goal of your PC to discover what became of the item and yet another goal to retrieve it if it still exists.)

[font=Georgia][size=150]Housing[/size][/font]

[b]Location:[/b] (The plantation's name you are enslaved to goes here.)
[b]Quarters:[/b] (A description of your communal living space goes here and should fall within the parameters of a poor lifestyle.)

[font=Georgia][size=150]Ledger[/size][/font]

[table2=#663300,#FFCC99]Purchase | Cost | Total
Starting | 0 GM | 0 GM[/table2]
(Your living expenses are covered by the family that owns you.)

[font=Georgia][size=150]Thread List[/size][/font]

(Link your current & flashback threads here, and update this list often. The same goes for the rest of your CS, too. Please keep it current.)[/indent][/color][/frame2][/framepic]
Last edited by Banickle on May 29th, 2013, 5:10 pm, edited 3 times in total.
User avatar
Banickle
Shall I slay you a tune?
 
Posts: 340
Words: 138636
Joined roleplay: April 23rd, 2013, 12:36 am
Location: Kenash, Cyphrus Region
Race: Staff account
Office
Medals: 1
Featured Contributor (1)

[Character Sheets] Kenash Templates

Postby Banickle on May 24th, 2013, 4:39 pm

(Full Name of Rujaro aka Runaway Slave)


Appearance

Race: (Your PC may be any race found on the master race list, including Ghost.)
Gender: (Please keep this to male or female, not, "My PC may or may not be a man or woman, it's really hard to tell." Really?)
Age: (Has your birthday passed? Many PC's make the mistake of adding a year. For example, if you start in the summer, but your birthday isn't until winter, you're not a full year older yet! Don't cut yourself short.)
Birthday: (You must include the day, season & year, and, no, you cannot say, "My PC forgot." Also, August is a month in the real world - as well as another word for majestic - but it doesn't exist in Mizahar, along with the other eleven months.)
Birthplace: (This should remain consistent with your PC's race and history.)

Physical Details: (A full description goes here and, again, please keep it consistent and based in Mizahar-ality. You cannot be a deaf, snake-skinned, giant, with fangs and dragonfly wings. Kenash may have a Southern-theme, but we're not on the set of True Blood!)

Character Concept

(Your PC's inner workings & outer views, likes & dislikes, loves & hates, whatever, go here. What really makes your PC want to kill everyone around them?)

Character History

(Your PC's past goes here. It does not need to be elaborate. This will probably evolve over time through the use of flashbacks. Also, please remain consistent with your position in life - runaway slave - the skills and languages you have selected, as well as the heirloom you may or may not still possess.)

Language

Fluent Language: (Your most fluent language goes here, which will probably be Common.)
Basic Language: (A secondary language will probably be rare, unless you learned it after your escape. If so, your PC needs to have a valid reason for knowing it and this should be reflected in their history, if possible.)
Poor Language: (Same as above, yet, rarer still.)

Skills

Skill EXP Total Proficiency
Skill 1 # SP # Novice
Skill 2 # SP # Novice
Skill 3 # RB, # SP # Novice

(The usual rules apply, however, having a skill above Novice will be rare and difficult to obtain, unless your PC has been on the run for several seasons. Even then, the skills gained as a slave may not be useful in the wilds of Kenash. New skills - such as survival skills - will have to be acquired.)

Lores

Lore of (This should be something from the runaway's past, either before or during their enslavement.)
Lore of (This should be something that the runaway obtained since their escape.)

Possessions

(As a runaway, you will possess very little beyond the work clothes on your back. You have your freedom, but that's about it. That said, you may start with either 100 GM or one item from the master price list of that value or less, which you stole. Keep in mind, the item needs to be readily available in Kenash. You cannot have a rare or unusual item only found in Riverfall or Avanthal or wherever. Also, it needs to be portable. You're on the run after all! If you sell off the item you stole, you should reflect this in your ledger below.)

Heirloom: (You may select one item from the master price list that is valued at 50 GM or less and it should hold great importance to your PC. This should be reflected in your history, if possible. Nevertheless, the item may have been confiscated at the time of your enslavement. Therefore, it may be a personal goal of your PC to discover what became of the item and yet another goal to retrieve it if it still exists.)

Housing

Location: (You live in the swamp. Feel free to put the name of the plantation you set up camp near.)
Hovel: (A description of your makeshift hovel or tent goes here. It should fall within the limits of a poor lifestyle, unless you have the Construction skill and are able to build yourself something nicer. If so, you may be asked to elevate your seasonal living expense from poor to common. You are allowed to start with a standard tent and horse package, which has a value of 500 GM. If you wish to trade this in, you can only do so for coin. This should be reflected in your ledger below.)

Ledger

Purchase Cost Total
Starting 0 GM 0 GM

(Your starting ledger will be shaped by the choices you make in both possessions and housing. If you opt to take the 100 GM under possessions, as well as opt to sell off the horse and tent you stole, which has a value of 500 GM, you will start with a total of 600 GM. As for your seasonal living expense, you will start with a poor lifestyle, which is 45 GM a season, however, as you gain possessions, housing, etc., you may incur a common lifestyle expense, which is 135 GM a season.)

Thread List

(Link your current & flashback threads here, and update this list often. The same goes for the rest of your CS, too. Please keep it current.)


Code: Select all
[framepic=http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=20307][frame2=#003300][color=#669933][font=Georgia][center][size=200](Full Name of Rujaro aka Runaway Slave)[/size][/center][/font][/color][/frame2]

[frame2=#003300][color=#669933][indent][font=Georgia][size=150]Appearance[/size][/font]

[b]Race:[/b] (Your PC may be any race found on the master race list, including Ghost.)
[b]Gender:[/b] (Please keep this to male or female, not, "My PC may or may not be a man or woman, it's [i]really[/i] hard to tell." Really?)
[b]Age:[/b] (Has your birthday passed? Many PC's make the mistake of adding a year. For example, if you start in the summer, but your birthday isn't until winter, you're not a full year older yet! Don't cut yourself short.)
[b]Birthday:[/b] (You must include the day, season & year, and, no, you cannot say, "My PC forgot." Also, August is a month in the real world - as well as another word for majestic - but it doesn't exist in Mizahar, along with the other eleven months.)
[b]Birthplace:[/b] (This should remain consistent with your PC's race and history.)

[b]Physical Details:[/b] (A full description goes here and, again, please keep it consistent and based in Mizahar-ality. You cannot be a deaf, snake-skinned, giant, with fangs and dragonfly wings. Kenash may have a Southern-theme, but we're not on the set of [i]True Blood[/i]!)

[font=Georgia][size=150]Character Concept[/size][/font]

(Your PC's inner workings & outer views, likes & dislikes, loves & hates, whatever, go here. What really makes your PC want to kill [i]everyone[/i] around them?)

[font=Georgia][size=150]Character History[/size][/font]

(Your PC's past goes here. It does not need to be elaborate. This will probably evolve over time through the use of flashbacks. Also, please remain consistent with your position in life - runaway slave - the skills and languages you have selected, as well as the heirloom you may or may not still possess.)

[font=Georgia][size=150]Language[/size][/font]

[b]Fluent Language:[/b] (Your most fluent language goes here, which will probably be Common.)
[b]Basic Language:[/b] (A secondary language will probably be rare, unless you learned it after your escape. If so, your PC needs to have a valid reason for knowing it and this should be reflected in their history, if possible.)
[b]Poor Language:[/b] (Same as above, yet, rarer still.)

[font=Georgia][size=150]Skills[/size][/font]

[table2=#003300,#669933]Skill | EXP | Total | Proficiency
Skill 1 | # SP | # | Novice
Skill 2 | # SP | # | Novice
Skill 3 | # RB, # SP | # | Novice[/table2]
(The usual rules apply, however, having a skill above Novice will be rare and difficult to obtain, unless your PC has been on the run for several seasons. Even then, the skills gained as a slave may not be useful in the wilds of Kenash. New skills - such as survival skills - will have to be acquired.)

[font=Georgia][size=150]Lores[/size][/font]

Lore of (This should be something from the runaway's past, either before or during their enslavement.)
Lore of (This should be something that the runaway obtained since their escape.)

[font=Georgia][size=150]Possessions[/size][/font]

(As a runaway, you will possess very little beyond the work clothes on your back. You have your freedom, but that's about it. That said, you may start with either 100 GM or one item from the master price list of that value or less, which you stole. Keep in mind, the item needs to be readily available in Kenash. You cannot have a rare or unusual item only found in Riverfall or Avanthal or wherever. Also, it needs to be portable. You're on the run after all! If you sell off the item you stole, you should reflect this in your ledger below.)

[b]Heirloom:[/b] (You may select one item from the master price list that is valued at 50 GM or less and it should hold great importance to your PC. This should be reflected in your history, if possible. Nevertheless, the item may have been confiscated at the time of your enslavement. Therefore, it may be a personal goal of your PC to discover what became of the item and yet another goal to retrieve it if it still exists.)

[font=Georgia][size=150]Housing[/size][/font]

[b]Location:[/b] (You live in the swamp. Feel free to put the name of the plantation you set up camp near.)
[b]Hovel:[/b] (A description of your makeshift hovel or tent goes here. It should fall within the limits of a poor lifestyle, unless you have the Construction skill and are able to build yourself something nicer. If so, you may be asked to elevate your seasonal living expense from poor to common. You are allowed to start with a standard tent and horse package, which has a value of 500 GM. If you wish to trade this in, you can only do so for coin. This should be reflected in your ledger below.)

[font=Georgia][size=150]Ledger[/size][/font]

[table2=#003300,#669933]Purchase | Cost | Total
Starting | 0 GM | 0 GM[/table2]
(Your starting ledger will be shaped by the choices you make in both possessions and housing. If you opt to take the 100 GM under possessions, as well as opt to sell off the horse and tent you stole, which has a value of 500 GM, you will start with a total of 600 GM. As for your seasonal living expense, you will start with a poor lifestyle, which is 45 GM a season, however, as you gain possessions, housing, etc., you may incur a common lifestyle expense, which is 135 GM a season.)

[font=Georgia][size=150]Thread List[/size][/font]

(Link your current & flashback threads here, and update this list often. The same goes for the rest of your CS, too. Please keep it current.)[/indent][/color][/frame2][/framepic]
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Banickle
Shall I slay you a tune?
 
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