OOC Info The Kenash NPC Library and Dynasty Overview

Who's who in and around Kenash!

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This lazy agricultural settlement rests on the swampy shores of the Middle Suvan at the delta of The Kenash River. The River's slow moving bayou waters have bred a different sort of people - rugged, cultured, and somewhat violent. Sprawling plantations of tobacco and cotton grow on the outskirts of the swamp in the rich Cyphrus soils, while the city itself curls around the bayou and spawns decadence and sins of all sorts. Life is slower in Kenash, but the lack of pace is made up for in the excesses of food and flesh in a city where drinking, debauchery, gambling, slavery, and overbearing plantation families dominate the landscape.

Moderator: Gossamer

The Kenash NPC Library and Dynasty Overview

Postby Gossamer on January 19th, 2014, 3:21 pm

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✥ A General Overview ✥


Every city has its cast of quirky characters and Kenash is certainly no exception!

Starting with the ruling families and winding its way through the general population - until it reaches the lowest of the lowliest slaves - this comprehensive, Non-Player Character (NPC) library definitely has a little something or, more accurately, someone for everyone. From self-centered snobs to salt-of-the-earth slaves, energetic entrepreneurs to rakish rogues, this collection of colorful characters truly runs the gambit.

For ease of use, the NPCs of Kenash have been divided into five distinct categories - Dynasty, Freeborn, Visiting, Slave, and Rujaro - and are listed in alphabetical order, instead of order of importance. Within each category are additional sub-categories, wherein the briefest of biographical blurbs can be found. Current NPCs will be updated and additional NPCs will be added as the city evolves.

The storytelling opportunities presented by these NPCs are as plentiful as the crops of Kenash themselves! If there are any questions or concerns, in regard to the use of them, please feel free to contact a local Storyteller by private message. He or she will be more than happy to assist in the process of NPC procurement and utilization.

Please note, NPCs listed within red boxes - such as the HOH of each Dynasty or the current Magistrate - are completely off limits and controlled entirely by local Storytellers. NPCs listed within yellow boxes are Companion or Traveling NPCs of PCs and require permission from those personal PCs who own them to be used. A simple discussion by PM should do the trick. All other NPCs require permission via a DS or higher and a note in the NPC Tracking Thread to use.

Long live Kenash!

*Credit goes to Banickle for the original design.

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The Kenash NPC Library and Dynasty Overview

Postby Gossamer on January 19th, 2014, 3:23 pm

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For the dynastic citizens of Kenash, life is - more often than not - a bed of roses.

A thru Z, By Family :
✥ THE ACKINA FAMILY

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Name: Elon Ackina
Race: Human
DoB: 59th day of Fall, 481 AV
PoB: Kenash, Cyphrus Region
Title: Overseer of Kelvic Slaves
Relations: Younger Sister to Morrison
Skills: Animal Husbandry 56; Business 41; Negotiation 39; Teaching 37; Politics 28; Wilderness Survival: Swamp 24
Gnosis: N/A
Additional Info:

Morrison is often looked among as the head of the Ackina family and his sister, Elon, as the hands. Often seen among the kelvic slaves, Elon is the backbone of the slave trade performed by the family, overseeing the breeding, raising, and training. As a young girl, she often assisted her father with the other livestock, but she soon bored with them; the Kelvic, though, had always intrigued her due to the complexity of their personalities. Thus, when Morrison rose to his position at the head of the family, she exploited her close relation to him to put herself at the head of the business; not that Morrison wished to run it himself.

Elon is best described as gentle, but firm in her beliefs. Whereas the Radacke family brutalizes their property, Elon gets to know them through words instead of whips. She is a true businesswoman, though, and her word is law when it comes to the slaves; very rarely does she seek her brother's permission for anything, since this is her domain. All breeding and raising is approached like a mathematical solution, with the end result [hopefully] being the hundreds and hundreds of mizas that the slaves sell for.

A force on the Clawstone Plantation, anyone seeking an Ackina bred slave will soon get to know this woman.


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Name: Morrison Ackina
Race: Human
DoB: The 47th of the Summer Season, 478 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Clawstone
Relations: Forthcoming!
Skills: Leadership 42; Animal Handling 40; Tracking 38; Weapon: Net 32; Trapping 32; Teaching 30; Agriculture: Vegetables 28; Wilderness Survival: Swamp 22; Acrobatics 19
Gnosis: Unknown
Additional Info: Morrison is an individual who gets what he wants, as evidenced by him and his own clawing their way from being small time Ravok slavers to a prestigious Plantation Family. His own expertise is focused on the lands around Clawstone and optimizing crop to animal feeding. He doesn't often oversee the Kelvic side of his family's business, but he does enjoy reaping the benefits of them, nevertheless.


✥ THE ASKARA FAMILY

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Name: Adym Jemas Askara
Race: Human
DoB: The 2nd of the Winter Season, 480 AV
PoB: Kenash, Cyphrus Region
Title: Master of the House, as well as The Boss, seeing that he owns and operates The Crowsortium
Relations: Brother of Cherals, Brother-In-Law of Joellen, Cousin of Adair {PC}, Alexandre {PC}, Banjemin the Tenth, Dariq, and Qort, Father of Banjemin the Eleventh and Jerrid, and Husband of Janaphur
Skills: Leadership 55; Rhetoric 38; Dancing 32; Weapon: Boomerang 30; Intimidation 28; Wilderness Survival: Swamp 24; Impersonation 20; Disguise 18
Gnosis: Unknown
Additional Info: Adym's relation to Banjemin should come as no surprise since they seem to be cut from the very same bolt of silk. Their drastic mood swings at the drop of a miza is just one example of how alike they are. Granted, Adym tends to be far more sullen than his cousin, but with good reason. Banjemin has claimed Adym's oldest son, Brandyn, as his own and deemed him his official heir, renaming his cousin - now adopted son - Banjemin the Eleventh. While most parents would be honored, Adym is anything but. His hope was that his eldest son would take over his Crowsortium, but now that responsibility will fall to his younger and seemingly less capable son, Jerrid.

Often struggling to subdue his pent up frustration and anger, Adym spends a good deal of his time focused on his businesses, as well as perpetuating his outlandish reputation. In keeping with family tradition, he pretends to have two male lovers - the human twins, Bax and Bux - while secretly courting a female - the crow kelvic, Whisper - all of whom tend bar for him at his clubs. In addition, he often likes to go undercover, usually dressing as a slave, in an effort to keep an eye on his son, whom he rarely sees now that he lives at Sweet Home.


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Name: Banjemin Cherales Mahtu Askara the Tenth
Race: Human
DoB: The 72nd of the Fall Season, 487 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Sweet Home, as well as Mystro, seeing that he owns and operates Banjomin's Banickle Mistery Stoure
Relations: Adopted Father (and Cousin) of Banjemin the Eleventh, Companion of Syk'el the Seventh, Cousin of Adair {PC}, Adym, Alexandre {PC}, Cherals, Dariq, Jerrid, and Qort, and Uncle of Cecily {PC}
Skills: Leadership 45; Horsemanship 38; Riding 35; Seduction: Male Centric 30; Agriculture: Tobacco and Cotton 28; Weapon: Sickle 26; Musical Instrument: Banjo 24; Wilderness Survival: Swamp 19; Drawing 15
Gnosis: Unknown
Additional Info: Banjemin the Tenth certainly knows how to live up to the Askara name. He tends to act wild around those who are reserved and he can be downright volatile to anyone showing even an once of happiness. It is as if he waits to see what the general mood is of either the individual or group he is interacting with and then he behaves in a contrary fashion - just for shykes and giggles! That said, he has managed to cultivate a reputation for being fiercely loyal to his family. He often tries to do the right thing when making decisions that will directly impact either Sweet Home or any one of the numerous business ventures handled by the Askaras.

In keeping with the mandates set before him, Banjemin does indeed have a male companion - an older Drykas named Syk'el the Seventh - who is always at his side. There are rumors that the two are actually lovers, but, more importantly, it is believed by many that the Drykas is the brains behind many of Banjemin's decisions. Regardless, the two can often be found enjoying themselves with a late morning ride, followed by an afternoon of shopping, and topped off by an evening filled with wine, men, and song at any one of Banjemin's cousin Adym's clubs!


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Name: Banjemin Cherales Mahtu Askara the Eleventh, Formerly Brandyn Josuph Askara
Race: Human
DoB: The 31st of the Fall Season, 497 AV
PoB: Kenash, Cyphrus Region
Title: Heir of Sweet Home
Relations: Adopted Son (and Cousin) of Banjemin the Tenth and Syk'el the Seventh, Brother of Jerrid, Cousin of Adair {PC}, Alexandre {PC}, Cecily {PC}, Dariq, and Qort (also His Half-Brother), Nephew of Cherals, and Son of Adym and Janapher (actually Joellen)
Skills: Leadership 20; Dancing 18; Musical Instrument: Banjo 17; Agriculture: Tobacco and Cotton 16; Wilderness Survival: Swamp 10; Weapon: Sickle 8; Horsemanship 6; Riding 5
Gnosis: Unknown
Additional Info: Banjemin the Eleventh, for the most part, is a level-headed, decent young man, which is rare for a member of the Askaras. He understands his place in the world, no matter how twisted the circumstances surrounding him may be. His first cousin, Banjemin the Tenth, adopting him as his son, when the boy's father is still very much alive, can certainly be classified as a most unusual predicament. However, he's smart enough to know how to play his part up until the moment he holds the keys to Sweet Home, then, well, all bets are off!

He does miss his father, Adym, and his younger brother, Jerrid, whom he rarely sees; however, since moving to Sweet Home, Banjemin has had the chance to get to know his extended family better, in particular, Dariq, and his son, Qort, who have both taken a keen interest in him. Only time will tell, if Banjemin will come to discover that Qort is his half-brother.


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Name: Cherals Jarimee Askara
Race: Human
DoB: The 30th of the Summer Season, 485 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Brother of Adym, Brother-In-Law of Janapher, Cousin of Adair {PC}, Alexandre {PC}, Banjemin the Tenth, Cecily {PC}, Dariq, and Qort, Uncle of Banjemin the Eleventh and Jerrid
Skills: Persuasion 38; Seduction 36; Acting 30; Acrobatics 28; Intimidation 28; Forgery 20; Weapon: Bolas 20; Wilderness Survival: Swamp 17
Gnosis: Unknown
Additional Info: Adym's younger brother, Cherals, is not just a snake in the grass, but an entire pit of vipers, just waiting for the right moment to strike! The roughish persona that he portrays is exactly just that - an act. While he pretends to be addle minded and irresponsible, he's actually very aware of his surroundings and what's going on at any given moment. He also seems to have a knack for being able to use the people in his life to his advantage. Take, for example, his nephew, Jerrid. By befriending the impressionable boy, Cherals has found a way to hit his older brother in the purse, time and time again. Easily persuading the youth to demand some new fangled trinket or lofty sum of money from his somewhat distracted father, Cherals gets exactly what he wants without having to lift a finger. His forked tongue is usually all it takes.


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Name: Dariq Thadeus Askara
Race: Human
DoB: The 6th of the Summer Season, 480 AV
PoB: Kenash, Cyphrus Region
Title: Master of the Guard at Sweet Home
Relations: Brother-In-Law of Janaphur, Cousin of Adair {PC}, Adym, Alexandre {PC}, Banjemin the Eleventh, Banjemin the Tenth, Cecily {PC}, Cherals, and Jerrid, Father of Qort, and Husband of Joellen
Skills: Leadership 65; Body Building 50; Weapon: Battle Axe 42; Organization 38; Seduction: Male Centric 32; Intimidation 30; ; Unarmed Combat 28; Wilderness Survival: Swamp 27
Gnosis: Unknown
Additional Info: Don't let the slight smile fool you. Dariq is most certainly the kind of man you wouldn't want to meet in a dark alley. With his imposing body, amber-colored eyes, and penchant for full body leathers - even on the hottest days - his appearance alone could strike fear in the hearts of those who encounter him. Not to mention, he knows how to wield a mean battle axe!

As a distant cousin to the current Head of Household, Dariq has the ability to remove himself from the inner workings of the Askara Family, which makes him an excellent choice for Master of the Guard. While he cares about the family as a whole, he's able to remain somewhat detached so that he can focus on the job at hand, which is usually keeping those who lounge around all day, safe and sound upon their comfy chaise lounges.

A loner, for the most part, Dariq does have one individual he cherishes more than anyone or anything in his life - his son, Qort. He would do anything for the boy, and has, including cold-blooded murder. Further more, he's not above using his position to occasionally manipulate certain family members, such as the recently appointed heir, Banjemin the Eleventh. His son's interest in the boy is somewhat perplexing, however, Dariq is willing to do whatever it takes to secure a lifelong bond between the two youths. Perhaps telling them that they are actually half-brothers would help move things along?


Image Name: Elliope Lorak Askara
Race: Human mixed (Vantha)
DoB: 3rd of Winter, 505
PoB: Kenash
Title: Cousin to Lorena and other Lorak members, niece to Adym
Skills: Con Artist(6), Medicine(5), Gardening(10), Animal Husbandry(10)
Gnosis: N/A
Additional Info: Her mother was a sister of Adym and her father was Lorena's cousin. If you asked anyone about her parents you'd find out her mother was like a beautiful Queen and her father was nothing more than a joker who caught her eyes. When she was only five her mother and father we're traveling to Nyka and on the way there, they were attacked by the Rujaro, their caravan was found but their bodies weren't until a few days later.

The Loraks and Askara shared custody of Elli, but she finds herself on the Lorak plantation most of the time during the night. But during the day she is found around Kenash tricking people and just having a good laugh. She hates the Dynasty events but if she goes it to scam people out their money.


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Name: Janaphur Brickman Askara
Race: Human
DoB: The 2nd of the Spring Season, 481 AV
PoB: Ravok, Sylira Region
Title: None
Relations: Aunt of Qort, Mother of Banjemin the Tenth (in Name Only) and Jerrid, Sister of Joellen, Sister-In-Law of Dariq and Cherals, and Wife of Adym
Skills: Sewing 45; Acting 42; Cobbling 38; Singing 36; Weapon: Dagger 32; Weaving 25; Wilderness Survival: Swamp 24; Seduction 20
Gnosis: Unknown
Additional Info: Estranged wife of Adym Askara and reluctant mother of Jerrid, one would naturally assume that she would also be the mother of Brandyn (aka Banjemin the Eleventh), but, unknown to most, if not all, it was her twin sister who gave birth to the current heir of Sweet Home.

The daughter of a brick mason from Ravok and a seamstress from Kenash, Janaphur and her sister, Joellen, came to live with their crazy Aunt Sophee Askara at the impressionable age of four. Raised to be skilled in a number of potentially profitable crafts, the girls swiftly made a name for themselves as reputable designers of fine shoes and garments. The novelty of watching the young twins sew in tandem rarely grew old, especially when they would add a song to the 'performance.'

In time, Janaphur caught the eye of Adym, who, regretfully, saw her as nothing more than a means to making the family a healthy profit. Courting her, Adym more or less forced the union in the end. However, repulsed by his inability to truly love her, Janaphur swapped places with Joellen for the first few months of the marriage, therefore resulting in her sister conceiving Brandyn. In reality, it would be two full years before the sisters would officially return to their rightful places.


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Name: Jerrid Racherd Askara
Race: Human
DoB: The 30th of the Fall Season, 500 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Brother of Banjemin the Eleventh, Cousin of Adair {PC}, Alexandre {PC}, Banjemin the Eleventh, Cecily {PC}, Dariq, and Qort, Nephew of Cherals and Joellen, and Son of Adym and Janaphur
Skills: Persuasion 18; Acrobatics 16; Intimidation 13; Juggling 13; Dancing 12; Weapon: Bolas 10; Wilderness Survival: Swamp 7; Leadership 5
Gnosis: Unknown
Additional Info: Jerrid is exactly what you would expect from a spoiled boy his age. He's sarcastic, slovenly, and not the least bit serious about anything. And, well, why shouldn't he behave this way if he's permitted to? It's so much more fun than being socially responsible or correct. Life is just one big game to Jerrid, and those around him are simply his little pawns to be toyed with however he sees fit!

Ever since his brother, Brandyn - now Banjemin the Eleventh - was swept off to be the heir of Sweet Home, Jerrid's father, Adym, has completely overreacted to the situation by buying his remaining son whatever he wants, whenever he wants it, and however he wants it. By his father doing this, the man has single handedly created a monster, as well as an individual who shows no sign of ever wanting to work a day in his life. Jerrid's uncle, Cherals, has also played a hand in this, by manipulating the boy for his own personal gain.


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Name: Joellen Brickman Askara
Race: Human
DoB: The 2nd of the Spring Season, 481 AV
PoB: Ravok, Sylira Region
Title: None
Relations: Aunt of Banjemin the Eleventh (also His Mother) and Jerrid, Mother of Qort, Sister of Janaphur, Sister-In-Law of Adym, and Wife of Dariq
Skills: Sewing 46; Singing 41; Cobbling 39; Acting 36; Weapon: Dagger 32; Weaving 28; Wilderness Survival: Swamp 22; Seduction 18
Gnosis: Unknown
Additional Info: Wife of Dariq Askara and mother of Qort, Joellen would also give birth to her sister's eldest son, Brandyn (aka Banjemin the Eleventh), the current heir of Sweet Home.

The darker, far more ruthless twin, it was Joellen's idea to swap places with her sister so that they could ensure their spot in the Askara family. Understanding that Adym ranked a bit higher than her husband who was a distant cousin of the Head of Household, Joellen leapt at the opportunity to secure the fragile union, seeing that her sister could not bare to be around the man. The ruse worked so well, she was not only able to give him a son, but she remained in her role, on and off again, for nearly two years.

As of today, she has a fairly rocky relationship with Dariq, who seems far more interested in tending to his legion of guards, and she is utterly lost when it comes to her sons who seem to be forming a rather peculiar bond, still unaware that they are actually related. She spends most of her free time with her sister, nurturing their still thriving business.


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Name: Qort Metchil Askara
Race: Human
DoB: The 16th of the Winter Season, 496 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Cousin of Adair {PC}, Adym, Alexandre {PC}, Banjemin the Eleventh, Banjemin the Tenth (also His Half-Brother), Cecily {PC}, Cherals, and Jerrid, Nephew of Joellen, and Son of Dariq and Joellen
Skills: Seduction 32; Intimidation 29; Body Building 28; Weapon: Whip 26; Leadership 18; Unarmed Combat 17; Wilderness Survival: Swamp 17; Riding 12
Gnosis: Unknown
Additional Info: Following in his father Dariq's footsteps, Qort is certainly someone you do not want to mess around with. His brash, unfiltered personality is evident even from a distance, for his body language alone speaks volumes. When he enters a room, it's known, and when he latches onto a person, it's felt. Just ask Banjemin the Eleventh, that is, if he'll actually admit to there being a problem in the first place.

From day one, Qort took an interest in the new heir. Some would say it was borderline inappropriate, but, for the most part, everyone kept their mouths shut and their eyes averted, including Banjemin. Not wanting to stir the pot more than was needed, the two boys became fast friends. Somehow, without even needing to state it, they both came to realize that they could use their relationship to their advantage. While Banjemin worked his magic on those closest to him within the household, Qort was able to work his way into the good graces of the lower ranks. While most slaves loath their overseers, the slaves of Sweet Home actually respect and trust Qort and, in turn, Banjemin the Eleventh.


ImageName: Sorenson Askara
Race: Human
DoB: 14th of Fall, 481AV
PoB: Kenash
Title: Proprietor of Soles for Sale
Skills: Cobbling - 35 | Juggling - 10 | Escape Artist - 10 | Gadgeteering - 10
Gnosis: None
Additional Info: Sorenson Askara loves three things in life: Esmena, shoes, and recreational drugs purchased from the Sitai family. Whether any of these passions is related, is anyone's guess. Despite the ambiguity, however, Sorenson does run quite a successful cobbler's shop, frequented by nearly all of Kenashern Dynasty - and some few wealthier freeborn.

While he plays no favorites, and pays no attention to who may currently be on the outs with his family, one sure way to get on Sorenson's bad side is to pay too much attention, good or bad, to Esmena. Borderline obsessed with the slave, Sorenson will not hesitate to either kick you out of his shop or heavily price gouge if he feels that you are being in any way inappropriate with the woman. And, since he's an Askara, the definition of 'inappropriate' varies daily - sometimes hourly.



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Name: Syk'el Silvertongue the Seventh
Race: Human, Drykas
DoB: The 72nd of the Fall Season, 477 AV
PoB: The Sea of Grass, Cyphrus Region
Title: Keeper of the Keys for Sweet Home
Relations: Adopted Guardian of Banjemin the Eleventh, and Companion of Banjemin the Tenth
Skills: Leadership 55; Horsemanship 48; Riding 45; Seduction: Male Centric 40; Weapon: Sickle 36; Musical Instrument: Banjo 34; Wilderness Survival: Grassland 29; Writing 21
Gnosis: Unknown
Additional Info: Syk'el the Seventh has been bound to Banjemin the Tenth for several seasons now, however, from the way they behave with one another, you would think they have known each other for far longer. Exhibiting the Drykas' usual mastery over horses, as well as a body inked with several marks, Syk'el's hair does not follow the traditional long style of his people, instead, it is cropped short as mandated by Banjemin the Ninth.

Beyond spending his time with Banjemin, Syk'el oversees the day to day workings of the family's horse trade, which is a remarkable accomplishment, considering the number of bells he spends with the Head of Household. However, the man is known for his savvy business sense and quick wit. Truth be told, the rumors that he is the brains behind Banjemin's actions couldn't be more accurate.


✥ THE DRAER FAMILY

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Name: Abbi Rebecca Drear
Race: Human, Svefra
DoB: The 18th of the Spring Season, 508 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Cousin of Jack {PC}, and Niece of Opal {PC}, Orkat, and Willum
Skills: Leadership 11; Sewing 10; Storytelling 8; Botany 7; Acting 5
Gnosis: None
Additional Info: Abbi, still a child, is much more innocent than any of the other family members, and treated that way. They watch their tongue around her, and generally try to refrain from punishing slaves while she's around. She doesn't really understand the concept of slavery very well, only seeing them as people who will always do what she asks them to. Relatives? They're another story. They seem to do as they wish.

Being one of the youngest children on the plantation, she's coddled and pampered, not just by her parents. Most of her cousins and siblings find her adorable, which she is. Her mother always keeps her looking as cute and pretty as possible, though for no particular reason.

Despite this careful raising, Abbi still knows, though barely, that she's superior than most, so if she orders a slave to play dolls with her...she knows she's in charge. It's a common sight around the main house for her to be standing straight, hands on hips, and demanding a glass of water from the general public. She enjoys playing around with toys and friends, though the latter are in a limited supply. She does have a personal slave she considers a friend, though their relationship is nowhere near equal, with the slave more or less following whatever silly dress-up idea Abbi has next.


Image Name: Apselm Draer
Race: Human, Svefra
DoB: 1st of Spring, 460AV
PoB: Kenash
Title: Proprietor, Ebb & Flow
Skills: Meditation - 25, Philosophy - 15, Birdkeeping - 10, Whistling - 10
Gnosis: N/A
Additional Info: Apselm is, to put it kindly, a dreamer. Owning none of the competitive drive that marks most Dynasty-born, and being much less elitist, he is a bit of an enigma to his family. When he opted to withdraw from the political machinations of Kenashern society to better achieve a harmonious balance with nature, the Draer Dynasty was all too eager to facilitate it. He has been overseeing the day-to-day operations of the Ebb & Flow bath house ever since.

Apselm can mostly be found methodically walking the labyrinth behind the Ebb & Flow, a beatific smile on his face. On the rare occasions that he is not meditating and walking, he is probably seated on the ground, engrossed in philosophical discussions with his many songbirds.


Image Name: Brooke Sayriah Draer
Race: Human, Svefra
DoB: 82nd of Winter, 485AV
PoB: Kenash
Title: Proprietor, Crowning Glory
Skills: Millinery - 30, Jewelcrafting - 20, Negotiation - 10
Gnosis: N/A
Additional Info: Brooke Draer is a non-entity in the Draer Dynasty. A distant cousin with no particular talent of note, she knew early on that she would have to make her own way outside of the plantation. Luckily, she discovered that she had a talent for and a love of fashion design. Thus, she asked her family to back her business venture, busily crafted start up merchandise, purchasing what she could not create fast enough, and opened the Crowning Glory.

In the years since, it has become the place for Kenash's most fashionable ladies to purchase all manner of headwear. Within a few short years, Brooke was able to repay the Draer Dynasty, and now enjoys a comfortable life, modest reputation for style and business savvy, and a good deal of freedom to do as she pleases.



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Name: Orkat Draer
Race: Human, Svefra
DoB: The 7th Day of Winter, 471 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Riverwave
Relations: Brother of Willum and Opal {PC}, Father of Jack {PC}, and Uncle of Abbi
Skills: Negotiaton 87; Persuasion 77; Leadership 72; Politics 69
Gnosis: 1 Oceanus Mark of Laviku
Additional Info: Orkat could possibly be said to be the kindest of all the Kenash family leaders. He is ‘kind’ in the sense that he isn’t as ruthless or cruel as the other dynasties, and is in fact quite a helpful person, though manipulative. His complete neutrality keeps him mostly on the good side of the other families, as he tries not to start fights, or be included in them. If two dynasties are fighting, he will completely refuse to help in any way, shape or form. This lack of involvement is not based on his dislike of fighting, but rather the intense loyalty he has to his family, and sense of protection he feels for them. Every member is treated well, and mostly equally, and they often have a lot more freedom than in other families. Even his slaves aren’t as badly treated as some, though are still dealt with harshly. He does have a habit of trying to persuade any rebellious workers into submission, not seeing it as a waste of his time, but a honing of his skills. Sometimes he will take a particularly stubborn slave as a personal ‘pet project’, as a sort of challenge to himself.

If one were to meet Orkat, he would always and constantly be friendly, and seemingly open. Yes, he is always welcome to talk to and meet new people, but will keep as many secrets as possible, often trying to turn the conversation onto the other, and occasionally delving out information that the person never thought to give. Most of his business is conducted personally, and trading and negotiating is seen almost as a game to him, rather than a living. He thrives on information, and is said to have a stock of terrible secrets that he can use at any time to blackmail a family of his choosing. He hasn’t done so yet though, but seems to have them in reserve, just in case he gets himself or the Draer family into a sticky situation.


ImageName: Novak Draer
Race: Human, Svefra
DoB: 89th Winter 465AV
PoB: Kenash
Title: Pastry Chef
Skills: Cooking:42xp:Competent, Baking:71xp:Expert, Leadership:40xp:Competent, Sailing:12xp:Novice, Swimming:27xp:Competent,
Relations: Brother of Willum, Orkat and Opal (PC) In a ménage-a-trois with Adelaide (PC)
Gnosis: Unknown
Additional Info: Novak is the antithesis of how one might expect a pastry chef to be. Although his field of work is making the most delicate of gourmet patisserie, the lightest of whipped cream and fine pastry bases that melt in the mouth, and he does it with precision and care, he is a tall, straight-forward sort of man. Cynical, often considered arrogant and cynical, he is world-weary and jaded, both self-critical and self-destructive. On the other hand, he is a man of considerable charm and charisma, intelligent, sophisticated and perceptive. He is the sort of man one could describe forever without really getting anywhere in assessing his personality.


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Name: Willum Draer
Race: Human, Svefra
DoB: The 69th of the Fall Season, 471 AV
PoB: Kenash, Cyphrus Region
Title: Captain
Relations: Brother of Opal {PC} and Orkat, and Uncle of Abbi
Skills: Leadership 60; Fishing 55; Swimming 50; Sailing 48; Weapon: Harpoon 42; Wilderness Survival: Swamp 32; Juggling 28; Rhetoric 26; Seduction 24
Gnosis: Unknown
Additional Info: Orkat's brother is a bit of an enigma. While he is fiercely loyal to his extended family, immediately coming to their aid whenever called upon, he mostly keeps to himself and prefers his somewhat solitary existence. Spending the majority of his time upon his riverboat, he travels the waterways of Kenash keeping a protective eye on the Draer Family's numerous business ventures.

Rumor has it, Willum's real reason for keeping his distance is a previous affair with a field slave - once a manor concubine - that went horribly wrong. A child came as a result of this dalliance, but the stoic seaman would be the last to admit to any of this.


Image Name: Wren
Race: Human
DoB: 19th of Summer, 505AV
PoB: Kenash
Title: Slave, Draer Dynasty
Skills: Whistling - 15, Impersonation - 10, Observation - 10, Birdkeeping - 5
Gnosis: N/A
Additional Info: Shy and withdrawn nearly to the point of muteness, Wren was selected by Apselm to assist him with the Ebb & Flow after he heard the child whistling in the field. Noting her uncanny mimicry of the songs of the birds he so cherished, he was quick to spirit her away from the plantation, where he felt she would simply waste away. Since she chooses not to speak, and whistles instead, Apselm has half-convinced himself she's just a very large specimen of songbird, and treats her as such - even renaming her 'Wren'.


✥ THE KONRATH FAMILY

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Name: Atia Konrath
Race: Konti
DoB: The 18th Day of Spring, 450 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Daughter of Lorenzo
Skills: Politics 51; Weapon: Rapier 49; Seduction 47 ; Acting 35
Gnosis: 1 Divination Mark of Avalis
Additional Info: Atia was immersed in a variety of subjects from a young age, from politics, to fighting, to art. She has picked up on it all, becoming very rounded in many things. Because of that, and her nearness to being the head of the family, she is held in great respect by many of the sisters, and is often said to be 'perfect.' Despite all this success, however, she holds a deep down uncertainty in all her skills. Whenever competing against her older brother, her only older sibling, she loses, no matter the event. She yearns to be next in line for power, but always sees him as a formidable obstacle in the way. She has considered, on multible occasions, 'disposing' of her brother, but the ingrained doubt has always held her back. Instead, she had forced herself to be content with always being second.

On the outside, however, she refuses to show this, especially to her brother. Instead, she always displays herself as a friendly and confident person, ready to start up a conversation or a duel. Even to slaves she tries to be gentle, though on more than one occasion she has broken before one, storming into a rage, and accidentally harming them. This she mostly avoids, partially because of the obvious evidence, and partially because it's silly to break anything you spend money on.


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Name: Lorenzo Konrath
Race: Akalak
DoB: The 22nd of the Summer Season, 379 AV
PoB: Riverfall, Cyphrus Region
Title: Head of Household of Boldvine
Relations: Father of Atia
Skills: Leadership 60; Weapon: Lakan 52; Duel Wielding: Lakan 50; Tracking 35; Weaponsmithing 28; Brawling 22; Agriculture: Tobacco and Cotton 22; Wilderness Survival: Swamp 20; Driving 15
Gnosis: 1 Evantia Mark of Wysar
Additional Info: Forthcoming!


✥ THE LORAK FAMILY

ImageName: Calisha Tariele Lorak
Race: Human, Vantha
DoB: The 91st of the Fall Season, 491 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Forthcoming!
Skills: Architecture 51; Drawing 40; Carving 37; Leadership 29; Construction 25; Storytelling 23; Sculpting 18; Carpentry 14; Masonry 11; Wilderness Survival: Swamp 9
Gnosis: None
Additional Info: A brilliant mind in architecture, Calisha is probably one of the most talented people in all Kenash. The young woman has a knack in designing impressive buildings, each one unique. Gifted with beauty and brains, Calisha is someone who knows she's good. Well, maybe a bit too much. This young woman is well-known for her pride and had driven some people crazy because of it. Still, no one really cares to do something about it. She does no serious harm after all and her knowledge of structure and constructions is most useful to the Lorak Family. The only one who might challenge her skills is her brother - and he's already dead.

Everyone knew of the story and rumors of the twins. The two children, Caleto and Calisha, were lost to the swampland. Everyone was sent into some sort of panic - after all, what were the chances two fourteen-year-olds might survive the wilderness?

Days went by without any sign of them. Until, a small figure was spotted. It was a girl, Calisha, completely filthy and covered with blood. There was no sign of Caleto anywhere. The girl was brought back and nursed carefully, bringing her back from a state of shock. It didn't take long for a family of doctors to notice that the blood didn't belong to Calisha. When people asked what had happened, she said that she didn't really remember, that some animal attacked them and Caleto died.

But the girl was young and the false note in her voice was noticeable. No one truly believed her story. Some even said that she killed her brother. Calisha had always been jealous of all the attention he was getting. Regretfully, Caleto's body was never found and the only one who knows the truth is a driven, vain, young woman.


ImageName: Doromer Jalius Lorak
Race: Human, Vantha
DoB: The 1st of the Summer Season, 468 AV
PoB: Kenash, Cyphrus Region
Title: Doctor
Relations: Brother of Calamur, Brother-In-Law (and Lover) of Yvenna, and Uncle of Lorana, Verena {PC}, and Zorane
Skills: Herbalism 53; Gardening 51; Wilderness Survival: Swamp 45; Botany 44; Medicine 40; Philtering 37; Storytelling 32; Musical Instrument: Flute 26; Rhetoric 25
Gnosis: 1 Healing Mark of Rak'keli
Additional Info: Known as a madman to the people of Kenash, Doromer is rarely seen by anyone but his own family. He is usually hidden in one of their many greenhouses, doing gods-know-what. For some mysterious reason, this former doctor has clearly lost his mind, but not even his family knows why or how.

Doromer had been a good man: lively, smart, and confident. And while he may not have been the head of the family, like his brother, he was almost just as respected. That said, rumor has it that he captured his brother's second wife's heart and had an affair with her, but it was short-lived.

As for his sanity, he was once a brilliant man, but after disappearing for two weeks, he came back muttering gibberish and refused to see anyone. Doromer seemed to perceive everything and everyone as dangerous for a while, screaming at anyone who came too close. It was truly a sad day for the Lorak Family, to lose such a promising soul.

Now, Doromer prefers to keep in the company of his herbs, making him the best herbalist of the family. He has become more lucid over time, having the will to teach some of the younger generation about his knowledge, but they need only be prepared for his sudden mood swings and gibbering every once in a while.


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Name: Lorana Lorak
Race: Human, Vantha
DoB: The 25th of the Winter Season, 481 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Whitesnake
Relations: Aunt of Inari {PC}, Daughter of Calamur, Half-Sister of Eyasia {PC}, Verena {PC}, and Zorane, and Step-Daughter of Yvenna
Skills: Leadership 45; Medicine 40; Gardening 38; Massage 32; Dentistry 28; Acrobatics 25; Agriculture: Tobacco and Cotton 22; Wilderness Survival: Swamp 20; Storytelling 15
Gnosis: 1 Ice Reaving Mark of Morwen
Additional Info: Forthcoming!


ImageName: Yvenna Talarice Lorak
Race: Human
DoB: The 77th of the Spring Season, 474 AV
PoB: Syliras, Sylira Region
Title: None
Relations: Forthcoming!
Skills: Weapon: Longbow 51; Weapon: Sword 42; Shield 39; Riding 32; Wilderness Survival: Swamp 26; Leadership 23; Rhetoric 20; Cooking 18
Gnosis: None
Additional Info: Yvenna was born in Syliras from a knight family. Just as she hit the suitable age, her family shipped her off to be trained as a squire in the order. It was soon clear that the patient, brave girl was quite talented with a bow and a sword and in no time, she was knighted. Yvenna would never know her life would change drastically. During her patrol near Kenash, Yvenna met a man whom she would soon find out as the head of the Lorak Dynasty. Despite their age difference, the couple quickly fell in love with each other. The man, Calamur, had just been parted with his wife by death and Yvenna offered a king of comfort to him. The young knight never actually found out until a week before her marriage. By then, she realized that she was merely a replacement for Calamur's dead wife. Despite that, their marriage went smoothly and Yvenna gave birth to two children - Zorane and Verena. After Calamur's death, she was more than happy to let his daughter, Lorana, to take the lead of the family. The knight in her blood still thick, it is not an odd occasion to see Yvenna dealing with the plantation's security either personally or the chief of their guards.


ImageName: Zorane Dalore Lorak
Race: Human, Vantha (Mixed)
DoB: The 2nd of the Spring Season, 491 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Brother of Verena {PC}, Half-Brother of Eyasia {PC} and Lorana, Son of Calamur and Yvenna, and Uncle of Inari {PC}
Skills: 41 Rhetoric; 37 Intelligence; 29 Poisoncrafting; 26 Philtering; 21 Persuasion; 14 Medicine; 10 Herbalism
Gnosis: None
Additional Info: Zorane had always been the charming one in the family. He knew what to say and what to do in order to get people to favor him. As a child, he could always talk his way out of everything, even blame others for his mistakes. It had came naturally for him - to save himself - and he rarely felt guilty for the deed. Words were his weapon and it proved to be very potent most of the time. Making people adore him was what he did daily. What most people would not know, though, was that he bear no love for the life in the swamp. He felt trapped and constricted, unable to be free - this fact was only known to his younger sister, Verena. All he wanted was to leave. In his own rebellious ways, Zorane decided to steer clear of the Lorak's business, dwelling in the arts of poisoncrafting instead.


✥ THE LYNINT FAMILY

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Name: Kaljia Lynint
Race: Human
DoB: The 91st Day of Spring, 478 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Silverbite
Relations: Aunt of Adrienna {PC}, and Cousin of Denibra Morealis
Skills: Animal Husbandry 73; Poisons 56; Leadership 40; Intimidation 30; Wilderness Survival: Swamp 28; Politics 23
Gnosis: Unknown
Additional Info: Kaljia wasn't always the leader of the Lynint Family. Once, she was nothing more than a messenger for the former leader, a hired hand both ignored and watched closely. At the time, the only animals the Family used were birds and small mammals, but Kaljia was the first to find and train young crocodiles to guard her things. Eventually, she managed to earn herself into the good graces of the leader, overshadowing his own children in importance, and revealed a startling amount of understanding in how to lead and to reinforce feelings of obedience in one's subjects. She became the heir, earning a good few enemies, and when the former leader died she rose up to lead immediately.

Her take on things drastically changed the way the Family functioned and how they did business. Under her management, the Family gained footing and acquired more land and business as a result. They expanded their choice of animals to the many reptiles Kaljia had found interesting and useful. She takes credit for the Family's newfound glory. Her rivals have faded into obscurity, but they plot in secrecy.


✥ THE MOREALIS FAMILY



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Name: Amarantha Rose Morealis
Race: Human, Mixed
DoB: Spring 54, 492 AV
PoB: Kenash
Title: White Rose of Morealis
Skills: Singing 70; Hypnotism 65; Acting 30; Dancing 10; Rhetoric 35; Persuasion 17
Relations: Second cousin of Katherine {PC} and fiance of Tahn, First cousin of Remosh, Dimitri and Rowan {PC}, Cousin-in-law of Denibra
Gnosis: None
Additional Info: Amarantha Morealis is widely celebrated in Kenash for her beautiful vocals and captivating charm. When she sings, everyone who hears her voice is put into a trance. Her performances are highly acclaimed by people of all classes, and seats to her shows are always sure to be sold out. Despite this, she never lets her fame get to her head. Naturally sweet and soft-spoken, she does not distinguish between Dynasty and slave and will treat them equally well, to the disdain of some elitist circles. Due to this image of innocence and purity, she had been dubbed the 'White Rose of Morealis'.

Even though a performer by occupation, the Morealis Head of Household would often include her in very important business dealings, and strangely enough, almost all of the arrangements that are agreed upon seem to be more advantageous to their family. HOH Dimitri would attribute this to the young woman's innate talent in persuasion, but there are some people who are starting to think otherwise...

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Name: Denibra Lynint Morealis
Race: Human
DoB: The 72nd of the Summer Season, 475 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Cousin of Kaljia Lynint, Mother of Katherine {PC} and Tahn, Sister-In-Law of Dimitri and Rowan {PC}, and Wife of Remosh
Skills: Floristry 50; Singing 48; Sewing 42; Calligraphy 40; Cosmetology 38; Rhetoric 35; Dancing 30; Storytelling 28; Leadership 12
Gnosis: Unknown
Additional Info: Denibra is the model wife and mother, which, as you can imagine, is no small accomplishment. Spending her every waking hour either catering to the needs of her somewhat reclusive husband, keeping a watchful eye on their handicapped son, or working to mold their strong-willed daughter, it's a wonder the poor woman hasn't turned to smoking or drinking...or has she? No one, no matter how skilled or dedicated, should be able to naturally accomplish what this woman does in a day. Therefore, it is strongly believed, among certain circles, that she is using some sort of enhancement drug to keep herself up and running at peak efficiency. Either that, or she's a witch.


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Name: Dimitri Morealis
Race: Human
DoB: The 6th of the Summer Season, 475 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Blacksugar
Relations: Brother of Remosh and Rowan {PC}, Brother-In-Law of Denibra, Son of Dimeer, and Uncle of Katherine {PC} and Tahn
Skills: Leadership 45; Teaching 40; Weapon: Halberd 38; Rhetoric 32; Dancing 28; Riding 25; Agriculture: Tobacco and Sugarcane 22; Wilderness Survival: Swamp 20; Acting 18
Gnosis: Unknown
Additional Info: Dimitri Morealis is the eldest son of Dimeer Morealis and has recently stepped into control of the Morealis household. As his father was starting to show signs of age, he opted to allow his eldest son to take the Morealis household in a different position and retire gracefully. Dimitri is a confident and charming man, embodying the qualities of a Morealis male. Unlike his stricter father, Dimitri has begun to reexamine the relationships his family has with the other plantations, even going so far as to extend warmer intentions to some of plantation heads that have long since been Morealis enemies.

Although new to his position, rumors have already begun to circulate that Dimitri has begun to play a dangerous game of politics. He’s the type to make risky decisions and seems to have little of the caution his father had. What this means for the Morealis household is uncertain, however Dimitri has promised that big and bold moves are ahead for his family, much to the chagrin of the older Morealis. Whether Dimeer agrees with his sons attitude or not is largely unknown.


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Name: Remosh "Remy" Morealis
Race: Human
DoB: The 12th of the Winter Season, 473 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Brother of Dimitri and Rowan {PC}, Father of Katherine {PC} and Tahn, Husband of Denibra, and Son of Dimeer
Skills: Perfumery 65; Herbalism 55; Gardening 45; Leadership 40; Weapon: Heavy Crossbow 34; Wilderness Survival: Swamp 32; Seduction 30; Musical Instrument: Violin 28; Storytelling 18
Gnosis: Unknown
Additional Info: As the older brother of Dimitri, Remosh should have been the one to take on the position of Head of Household, however, he was smart enough to realize it was a role he did not want, nor could he handle. Far more comfortable in his garden and lab, his one true passion is creating beautiful scents for the men and women of Kenash. He can often be found toiling away in either location, with the assistance of his handicapped son, only surfacing to spend time with his lovely wife and charming daughter when they insist upon it.


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Name: Tahn Morealis
Race: Human
DoB: The 3rd of the Summer Season, 492 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Brother of Katherine {PC}, Grandson of Dimeer, Nephew of Dimitri and Rowan {PC}, and Son of Denibra and Remosh
Skills: Perfumery 45; Weapon: Staff 40; Herbalism 35; Gardening 32; Singing 25; Cooking 20; Storytelling 18; Rhetoric 12
Gnosis: Unknown
Additional Info: Born blind in both eyes, Tahn's body certainly compensated for its lack of sight by giving the young man an extraordinary sense of taste and - since the two are closely linked - smell. Assisting his father, Remosh, in his perfume trade, there are those in Kenash who openly proclaim it is the young man's 'gifts' that bring about the business' many successes. His father, while proud of his son, tends to downplay the boy's talents, any chance he can get, for fear of losing his prodigy.

When Tahn is not at his father's side - which isn't very often - he can be found trailing behind his younger sister, who he absolutely adores, regardless of the fact that she can be downright cruel to him, right in public, whenever it suits her fancy.


✥ THE PAILLE FAMILY

ImageName: Caedmon Paille
Race: Human, Drykas
DoB: 4th of Spring, 492 AV
PoB: Kenash
Title: None
Relations: Younger Brother of Cassius, Cousin of Steven and Zavic
Skills: Weapon: Cutlass 53, Dual Wield 51, Riding 48, Musical Instrument: Gea'tar 46, Tracking 43, Wilderness Survival 37, Unarmed Combat 32, Singing 29
Gnosis: 1 Stormwarden, 1 Evantia
Additional Info: While his older brother is known for his wantonness, Caedmon is recognized as one of the most talented fighters from the Pailles. It seemed like he possessed all the discipline and drive that Cassius lacks. The Paille is an honorable, yet playful soul. Caedmon is not particularly charming or charismatic, but there is a certain something about that gravitated people to him - just like his brother. Humble at heart, he never noticed the effects he had on most women, often finding himself flustered at the presence of the opposite sex. This young man also had an affinity for music, often seen with a musical instrument singing.

All his life, Caedmon had been hindered under his older brother's shadow, spending most of his time cooped inside the plantation, forcing himself to train and train. His effort had become fruitful, in the end. As his brother's rep deteriorated, their parents turned to him, hoping that their other son wouldn't disappoint them as the previous did.


ImageName: Cassius Paille
Race: Human, Drykas
DoB: The 29th of the Winter Season, 490 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Cousin of Steven and Zavic
Skills: Leadership 47; Riding 42; Wilderness Survival: Swamp 33; Weapon: Longbow 32; Observation 30; Seduction 26; Reimancy: Wind 19; Rhetoric 17; Persuasion 8
Gnosis: 1 Stormwarden Mark of Zulrav
Additional Info: Even before the boy was born, Zulrav had marked Cassius as a Stormwarden - just as the god had done to the other members of his family.

Birthed on a stormy night, no one could deny this boy's affinity for the winds. Unfortunately, he grew into a man who frequents the brothels - more often than the family's fields of tobacco and cotton - a hobby of his that is well-known by everyone in Kenash. It is far from surprising to find him lounging around in one when he has the free time. That put aside, Cassius is actually a decent and honorable man and a good leader. Still, it was hard to find a woman who was willing to put up with him, despite his handsome features.

Then came the idea to join Cassius with Lorana's odd half-sister, Verena. The girl was coming of age and both families figured they could not find either of them a better match than each other. Finally bound to a woman who cared none of his controversial habit, Cassius was not entirely against the arrangement.

Verena rarely gives a damn about what he's doing - even if he doesn't bother to hide it - and that gives him a certain amount of freedom. He occasionally tries to dampen his wants and needs for the sake of decency - especially with the plans of a wedding closing in.


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Name: Steven Paille
Race: Human, Drykas
DoB: The 2nd of the Spring Season, 479 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Stormgrace
Relations: Cousin of Cassius and Zavic
Skills: Leadership 65; Horsemanship 46; Riding 42; Tracking 32; Agriculture: Tobacco and Cotton 30; Weapon: Crossbow 28; Fletching 26; Wilderness Survival: Swamp 20; Etching 10
Gnosis: 1 Stormwarden Mark of Zulrav
Additional Info: Forthcoming!


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Name: Zavic Paille
Race: Human, Drykas
DoB: The 61st of the Fall Season, 458 AV
PoB: The Sea of Grass, Cyphrus Region
Title: Magistrate
Relations: Cousin of Cassius and Steven, Father of Nibil, and Husband of Prilonia
Skills: Leadership 75; Politics 60; Riding 55; Wilderness Survival: Swamp 52; Negotiation 50; Weapon: Handaxe 50; Beekeeping 45; Writing 30; Interrogation 28
Gnosis: Unknown
Additional Info: Zavic is your traditional Drykas male: hardworking, protective, and respectful, yet firm and, at times, exacting, which makes him the perfect candidate for Magistrate of Kenash. So much so, he's one of the few individuals to hold the title more than once.

A distant relative of Steven, the current Head of Household of the Paille Family, Zavic takes his role very seriously and does everything in his power to make his time as Magistrate as effective as it can be. That said, he certainly knows how to kick back and enjoy himself, and he loves seeing the citizens of Kenash do the same...within reason.

His right-hand man, Nibil, is also his son, who he cherishes greatly, but holds to a higher standard than most, expecting nothing short of perfection from the young man. When Zavic is in office, the two are rarely seen apart. Actually, they nearly become one entity, performing as precisely as an impeccably maintained crossbow.


✥ THE RADACKE FAMILY

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Name: Bice Radacke
Race: Human
DoB: 43, Summer, 482 AV
PoB: Kenash
Title: Indigo Farmer, Radacke Dynasty, Brother of Mica
Skills: Agriculture 49, Leadership 30, Construction 28, Body Building 23, Intimidation 22, WIlderness Survival: Swamp 20, Drums 11
Gnosis: None
Additional Info: The younger brother of Mica Radacke, Bice is only slightly less of a brute, though he is much less conniving and clever. Tall and muscular, Bice supervises labor in the indigo fields, often working his slaves to complete exhaustion and sometimes even physical injury. He enjoys playing the drums and does so spastically and without much rhythm. Five years ago, he was spellbound by a traveling merchant's daughter and he threatened to kill her sister if she did not marry him. He has produced two children with his wife, Fiora, and they have only softened him a bit. Bice has a quick temper, especially when he's been drinking at the establishments in Kenash.



Image Name: Jaaris Radacke
Race:Human
DoB:32st of Fall, 463
PoB:Kenash
Title:Younger Uncle of Mica
Skills: Construction(40), Tracking(45), Politics(23), Wrestling(56), Body Building(50)
Gnosis: N/A
Additional Info: Most of the Radacke and other dynasties members laughed at the birth of Jaaris. In the past the former Head of the Household and his wife for some unknown reason decided to have another baby although they were slightly too old to have another child. Growing up, Jaaris was raised by his older brothers and nephews because his parents were just too old to keep up with him.

He became a charming man but was no different than the other Radacke men. He is still aggressive and rude at times and often known as a lazy bum unless someone needs construction help. He met Eyasia before she was a dyanasty at a Tavern and she's been there for him as a friend since.


Image Name: Ismerilda Radacke
Race: Human
DoB: 6th of Fall, 492AV
PoB: Kenash
Title: Proprietor of Tressed to Impress
Skills: Sewing - 30 | Acting - 10 | Disguise - 10 | Construction - 5 | Impersonation - 5
Gnosis: None
Additional Info: Ismerilda Radacke would have the world believe that she is a dramatic prodigy. The truth, however, is that she has a modicum of talent and a highly inflated sense of her own ability. The young Radacke is unconcerned with rumors that she is decidedly lacking in talent, preferring instead to surround herself with people of slightly lower stature than herself - people who will be more likely to inflate her already healthy ego with false praise. It is said that such words will net you a modest discount on her pricey wares.

When not monitoring her shop, she can often be found in the company of hordes of contemporaries, regaling them with tales of derring-do and mischief. Generally seen sporting one of her own colorfully-hued creations, she stands out in a crowd even without the aid of the dramatic flair that she employs. If you can convince her to literally drop the act, she can become quite down-to-earth and pleasant. But enjoy it while it lasts, her personality shifts with the wind and soon enough she will be inflicting bad art on the city once more.

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Name: Mica Radacke
Race: Human
DoB: The 78th of the Fall Season, 460 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Whiplash
Relations: Forthcoming!
Skills: Weapon: Whip 56; Architecture 53; Leadership 50; Wrestling 48; Intimidation 39; Agriculture: Indigo and Tobacco 37; Wilderness Survival: Swamp 21
Gnosis: Unknown
Additional Info: Mica fully deserves his position as head of the Radacke Family, as he is the best example of his descendants volatile reputation. With his various tattoos visible most times of the day and a whip resting at his hip just waiting to be uncoiled, Mica looks the part of a leader. Like former heads of his family, Mica has entrenched himself in the architecture business, funneling his emotions into various projects around Kenash, since rising to his post eight years ago.

Outspoken and loud in public, Mica makes sure everyone knows who he is and what he's thinking. Rude, vulgar, and obnoxious have all been used to describe Mica in the past, but never within earshot of the man. Mica is quick to annoy and very "sensitive" to the things other people say about him. Anger this man and one may just become another feather in the tattoo that decorates his torso, which is his official tally of those he's beaten with his whip and/or wrestling ability.

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Name:Yasmine Radacke
Race:Human
DoB:1 Winter 495
PoB:Kenash
Title: Niece to Mica Radacke
Skills:30 sewing, 30 Fashion Design, 10 Business
Gnosis:
Additional Info: Standing at five foot six inches tall Yasmine is an average height but weighing in only at ninety eight pounds her body often looked painfully thin. She was well fed however, and the fullness of her lips and cheeks spoke of that. Her hair is blond that tumbles in a rich honey color down to the middle of her back. Blue eyes stare out between thickly dark lashes, and set within alabaster skin. Her clothing varies, but she favors rich dark colors of Burgundy and reds.

Yasmine Radacke is a beautiful daughter of the house Radacke. Her mother was Mica Radacke's baby sister, and as such she enjoyed a certain spoiled luxury at the hand of her doting uncle. Some say that he was more proud of her then his own son, but that was ludicrous to any who saw. Mica simply enjoyed the innocence that his niece portrayed for she was not spoiled yet by the harshness of the world.

She was an artisan by trade, learning sewing and fashion design and has hopes of starting her own seamstress shop. The majority of the work done by slaves, but she had plans on doing the couture designs herself.



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[b]Name: Waite Radacke
Race: Human
DoB: 45th of Fall, 585 A.V.
PoB: Kenash
Title: Wood Carver
Skills: Carving (wood) 60, Seduction 45, Brawling 50, Management 30, Carpentry 30
Gnosis: None
Additional Info: Being a son of Mica Radacke is no easy feat, one has to be able to handle themselves as well as the family businesses, making sure to stay one step ahead of other Dynasty brats as well as your own petching family members. Waite does this all while making it look like an easy task. He can be found training his brawling expertise with slaves in the fighting pits, discussing with his father which slaves seem better and why for fights, but most of his time is spent at the Hammer and Nail. Though he doesn't know how to smith, Waite has extreme talent when it comes to carving wood, so he can often be found upstairs or down perched upon an old bench talking to Liana or Taiyl as he carves away at a chunk of wood, never one to shirk a project his carpentry skills could be utilized in or dealing with particularly high strung customers. If one saw how Waite treats Liana and Taiyl they might think Waite kind to his slaves, yet another side of the Radacke is shown when in the fighting pits, the fields of Whiplash or dealing with other households' property, to which he is a stereotypical Dynasty member.

✥ THE RAJOR FAMILY

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Name: Kilissintrajor
Race: Dhani, Constrictor
DoB: 45th of the Spring Season, 452 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Daughter of Tressy, Granddaughter of Shahess, and Grand-Niece of Senesstia
Skills: Unarmed Combat 40; Observation 40; Wrestling 30; Brawling 25; Negotiation 20
Gnosis: 1 Venenum Mark of Siku
Additional Info: Kilissint has followed in her father's tail marks by learning the art of unarmed combat. Unlike her father, however, this young Dhani - one of the first of the Rajor's to be born and raised in Kenash - has a drive for power and an urge to climb up the family ladder. In her eyes, she will live long past her Aunt's, Uncle's and other potential successor's to the tile of Head of Household. Trouble is, Kilissint isn't much of a patient soul to wait so long.

Instead, she spends her time by generally causing trouble for her family members, starting fights with other young plantation brats and making up for it with extra rounds of patrol on Smokesend grounds and service down in the catacombs tending to the new crop of tobacco.


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Name: Senesstiarajor
Race: Dhani, Constrictor
DoB: 3rd of the Winter Season, 400 AV
PoB: Zinrah, Falyndar Region
Title: None
Relations: Aunt of Tressyl, Great-Aunt of Kilissint, and Sister of Shahess
Skills: Sewing 50; Management 45; Seduction 35; Gardening 33; Persuasion 25; Herbalism 20
Gnosis: 1 Venenum Mark of Siku, 1 Cultivation Mark of Bala
Additional Info: Senesstia is the life of the party and the beauty that all aspire to be. Though she is skilled with plants, she would much rather be spending time seducing attractive slaves or other plantation members, playing a deadly game of cat and mouse with all of her victims. Many are charmed by Senesstia, but very few are able to charm her in return.

Despite her power hungry attitude, Senesstia seems to have no ill will towards her sister as head of the Smokesend Plantation. She enjoys taking care of financial and business matters that her elder sister doesn't have the time for, and many times, her associates enjoy dealing with Senesstia more so than her older sister, something that doesn't always serve them the best financially.


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Name: Shahessrajor
Race: Dhani, Constrictor
DoB: The 1st of the Summer Season, 333 AV
PoB: Zinrah, Falyndar Region
Title: Head of Household of Smokesend
Relations: Grandmother of Kilissint, Mother of Tressyl, and Sister of Senesstia
Skills: Leadership 52; Poison 42; Botany 40; Weaving 38; Animal Handling 38; Wrestling 35; Agriculture: Tobacco 32; Wilderness Survival: Swamp 28; Musical Instrument: Drum 15
Gnosis: 2 Venenum Marks of Siku, 1 Cultivation Mark of Bala
Additional Info: Shahess is a Dhani of exquisite taste, with a calculating mind, and a passion for gardening. Having led a few of her own family and brethren out of the stifling jungles of Falyndar to the fertile land of Kenash, Shahess found her hobby for pipe smoking could flourish in an environment conducive to tobacco fields. With a knack for poisoning the competition and a love of all things green she and her family soon created a few new breeds of tobacco that shot the constrictors straight up the competitive line of Kenash's plantation families. Now Shahess can usually be found with a pipe in mouth and a tapestry in her hand. She oversees the growing rarely, but with an intensity that usually leaves slaves unable to work for weeks afterward if they are seen treating her plants in a fashion she dislikes.


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Name: Tressylrajor
Race: Dhani, Constrictor
DoB: 72nd of the Summer Season, 370 AV
PoB: Zinrah, Falyndar Region
Title: Father of Kilissint, Nephew of Senesstia, and Son of Shahess
Skills: Wrestling 60; Poison 50; Leadership 40; Intimidation 30
Gnosis: 2 Venenum Marks of Siku
Additional Info: Tressyl is not the most intelligent Dhani, but boasts a strange charisma and ability to get others to do precisely what he wants...usually through force. Largely in charge of the defense and security of the Smokesend Plantation, Tressyl takes his duties quite seriously, and has an extreme devotion to his mother that dates back to his time before the Rajor's cut out their own little slice of land among the Dynasties of Kenash.

Tressyl is most often seen patrolling the lands of Smokesend personally, bludgeoning slaves who displease him, and occasionally wrestling granidiles for amusement. One thing is certain, despite his cool demeanor and suave appearance, Tressyl is not the sort of individual one wants to be on the bad side of.


✥ THE SITAI FAMILY

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Name: Dervain Sitai
Race: Human
DoB: The 85th of the Summer Season, 469 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Bloodflower
Relations: Brother of Rosamay, Father of Jed {PC}, and Uncle of Jaadis {PC}
Skills: Leadership 40; Weapon: Dagger 35; Botany 32; Tracking 30; Hunting 30; Agriculture: Tobacco and Hemp 28; Wilderness Survival: Swamp 22; Body Building 20; Singing 18
Gnosis: Unknown
Additional Info: Forthcoming!


ImageName: Roland Jasper Sitai
Race: Human
DoB: 2nd Winter 455 AV
PoB: Kenash
Title: None
Gnosis: None
Skills: Seduction: 29xp, Writing: 39xp, Perfumery: 12xp, Tobacco: 42xp, Candle-making: 62xp, Leadership: 12xp
Additional Information: Brother of Rosamay and Dervin. Father of Adelaide {pc} Uncle of Jed {pc} and Jaadis {pc}. Roland, is a tall and enigmatic intellectual. He spends most of his time in his luxuriously decadent rooms in the Bloodflower house, chain-smoking and reading dusty books that look as if nobody else has touched them in the last hundred years. Although his permanent mode is 'grouchy', he does have a brilliant sense of humour and knows how to enjoy himself when a pretty slave girl is in the vicinity. Until 500AV, he used to be a scented candle maker, though being a member of the Sitai family, his candles were special. Most were aphrodisiacs, many induced hallucinations and delirium, some caused other emotions such as anger and sadness and a few expensive ones even caused memory loss. Before the death of his beloved wife, he was a lot more fun, bon-vivant and social, the life and soul of a party. He had an illegitimate son with a servant in the year 501. Roland is currently writing a book of metaphysical philosophy.


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Name: Rosamay Sitai
Race: Human
DoB: The 18th of the Summer Season, 454 AV
PoB: Kenash, Cyphrus Region
Title: None
Relations: Aunt of Jed {PC}, Ex-Wife of Abram Radacke, Mother of Jaadis {PC}, and Sister of Dervain
Skills: Dance 53; Persuasion 35; Singing 27; Seduction 24; Negotiation 19; Intelligence 17; Leadership 11
Gnosis: None
Additional Info: Rosamay had a future once. A long time ago, the youngest sister of Dervain Sitai was the town beauty as well as the owner of a very popular dance studio. Now, even the greenest of dynasty brats know not to interact with her. What happened? Rosamay’s downfall came about some thirty years ago when, only eight days after marrying Abram Radacke, as instructed by her big brother, she was caught in an affair with another man. The infidelity, while never proven, led to several shouting matches with Dervain about duty to one’s family, eventually culminating in a divorce between Rosamay and Abram. Rosamay’s brother did not take the spite lightly, and the resulting ostracization from her family has not fared Rosamay well. The once witty and carefree beauty has become a surly and foul-mouthed old woman for whom peace can only be found whilst either intoxicated or high. Nowadays, she is kept around only as a reminder of what happens to those who defy the wishes of the family, and everyone with something to lose - which includes her one and only daughter - know to do nothing but ignore her.


ImageName: Yatmina Sitai
Race: Human
DoB: 82nd Spring 433 AV
PoB: Kenash
Title: None
Skills: Acting: 21xp, Tobacco: 37xp, Leadership: 40xp, Dance: 27xp
Gnosis: A mark from Kelwyn
Additional Information: The tough, straight-talking dowager of a woman is the mother of Roland, Dervain and Rosamay, whose hobbies include wearing very strong perfume, smoking, drinking and more smoking... smoking of stuff nobody has any information about. Her room in the Bloodflower mansion is always full of purple smoke, and it's sometimes difficult to find her amidst it. People have been known to search for five minutes, before realising she's actually taking a walk in the plantation grounds or buying new perfume and brightly coloured clothes in the city. She was born a distant relative of the Sitai, of perfect freeborn status and, in marrying the last head of the household, became one of the most famed hostesses in Kenash. Her costume balls were legendary, her soirees elegant and her orgies filled with the most beautiful slaves and the finest food. Now, though, she doesn't get involved in organising anything and only going to the best parties, dripping in jewels.


✥ THE ZULACA FAMILY

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Name: Carthrys Zulaca
Race: Nuit
DoB: Unknown
PoB: Unknown
Title: Head of Household of Godstouch
"Relations": "Father" of Acteon {PC} and Favre {PC}
Skills: Leadership 72; Botany 70; Philtering 68; Embalming 62; Persuasion 60; Weapon: Bladed Rope Dart 58; Agriculture: Modified Tobacco and Cotton 48; Wilderness Survival: Swamp 46; Philosophy 40
Gnosis: Unknown
Additional Info: Forthcoming!


*Credit goes to Banickle for the original design.
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The Kenash NPC Library and Dynasty Overview

Postby Gossamer on January 19th, 2014, 3:24 pm

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Freedom certainly has its numerous advantages, but, regretfully so, it tends to have just as many pitfalls.

A thru Z, By Occupation :
✥ BUSINESS OWNERS

Image Name: Jakeepa
Race: Chaktawe
DoB: 29th of Winter, 466AV
PoB: Eyktol
Title: Owner/Instructor at jakeepa's School of Feminine Arms
Skills: Weapon, Dagger - 76 | Weapon, Iron Fan - 60 | Weapon, Atani, - 54 | Teaching - 30 | Politics - 20 | Wilderness Survival, Desert - 10
Gnosis: None
Additional Info: Jakeepa, formerly of the Suli tribe, found herself in Kenash through a series of unlikely events involving her husband's death and a strong worship of Makutsi. When pressed, she will respond that she feels Makutsi more deeply in the swampy rivers and marshes of Kenash than she ever did in Eyktol's lands.

Desiring to keep herself useful (and free), she began to study many of the more subtle weapons, discovering in the process that she had a knack for self-defense. With the remaining gems from her bridal pouch, Jakeepa purchased a dilapidated building on the edge of Kenash proper and began to officially offer her lessons to any free woman in Kenash - for a fee.


✥ CRAFTERS & ARTISANS

ImageName: Anneal Lorak Gillain
Race: Human, Vantha
DoB: Summer 5th, 483 AV
PoB: Kenash
Title: None
Skills: Teaching 42, Botany 40, Singing 39, Writing 34, Intelligence 33, Cryptography 29, Cartography 27, Medicine 23, Gadgeteering 18, Wilderness Survival: Swamp 11
Gnosis: None
Additional Info: Anneal Lorak is a curious soul, always wanting to learn new trades of skills, yet never truly settling into any of it. This younger sister of Lorana can be counted as a jack of all trades. She is always eager to study and to share her knowledge, but had never been one to settle. Anneal did not mind not to excel in particularly anything, always in the shadows of someone. That's how she preferred it, actually.

The Lorak is sweet and friendly and well-liked throughout the city. Occasionally, Anneal will over her skills to teach some Freeborn kids informally. The rest of her time was spent exploring the city, meeting new people who might teach a thing or two for her. It was actually how she had met her husband, Rhysander Gillain. Now that she is married, the woman is more settled, staying at home most of the time.


ImageName: Rhysander Gillain
Race: Human
DoB: Spring 39th, 480 AV
PoB: Nyka
Title: None
Skills: Gadgeteering 60, Drawing 52, Metalsmithing 51, Carpentry 42, Mathematics 37, Carving 34, Sculpting 33, Etching 26, Intelligence 19, Rhetoric 16
Gnosis: Izentor 1
Additional Info: Rhysander Gillain had lived a harsh life in Nyka, leaving with an abusive father who is far too devotional to the gods - so much that it had scared Rhysander when he was younger. Sick of it, the intelligent young man ran away from the city, slipping away unnoticed with a merchant caravan. It had been the greatest decision he had ever made. Rhysander later settled in Zeltiva, studying many arts in this city of knowledge. He proved to be quite brilliant, especially in the fields of gadgeteering. After years and years, Rhysander decided to travel around Mizahar to sell many of his creations, figuring that there might be remote areas that might appreciate the technology he offers.

When he traveled to Kenash to sell his creations, he met a charming woman who turned out to be Anneal Lorak, a Dynasty member. It didn't take long for the pair to fall in love and marry. Rhysander is well-liked by the Lorak, because of his intellect, offering state-of-the-arts gadgets for the family. Some say that Rhysander only married Anneal for the sake of the status. It was waved away almost immediately, seeing how smitten the couple was. As he was from outside the city, Rhysander had always disapproved of the slavery in Kenash, not seemingly shy to share his thoughts. He had been warned time to time that this attitude of his will get him into trouble one day. One day . . .


✥ HIRED HANDS (SERVANTS)

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Name: Belquey Hass
Race: Human
DoB: 4th day of Fall, 456 AV
PoB: Kenash, Cyphrus Region
Title: Measure of the Ano Cult
Skills: Politics 68; Rhetoric 55; Intelligence 51; Logic 39
Gnosis: 2 Severing Marks of Gnora
Additional Info:

The Ackina family had never been versed in the art of politics; slave traders from Ravok, trained in business and negotiation, not rhetoric and subterfuge. Yet their patriarch of the family sought Dynasty status none the less. Instead of training themselves, they sent word south, requesting the assistance of the Ano Cult to help them rise to power in the Swamp City. In response, an Measure, skilled in politics, rode northward with his wife and young infant in tow, ready and willing to help them achieve their goal.

Belquey was this child.

He was raised in Kenash, leaving only for a two year study in Ahnatep when he was eight. For the rest of his life, he aided his father as he guided the Ackina towards their goal, all the while learning the tools of his father's trade. Belquey was granted access to meetings and events that even full-blooded Dynasty members were forbidden from, standing off in the shadow, stirring only when his father requested him; by the age of twenty, he knew Kenash better than the back of his hand, even more than several of the Dynasty members themselves.

When his father passed away in 492 AV, Belquey was asked to remain at Clawstone and act as adviser to Morrison just as his own father had acted before him. Thus he remained, forever serving the Ackina household. He is a shadow to the head of the household, constantly watching for the hints and details that others were blind to. As an Ano Cultist, he had no desire for personal power, only to aid the Ackina as they tried to maintain the power they had only just acquired. He is quiet, intelligent, and a danger that didn't require a sword to ruin you.

Of course, he's always watching for his goddess and his Cult as well, in case his position in Kenash is ever required to keep the balance in Mizahar.


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Name: Iora
Race: Human, Inarta
DoB: Fall 88, 498 AV
PoB: Wind Reach
Title: Personal Servant of Katherine Morealis
Skills: Gardening 15, Cleaning 10, Persuasion 10, Running 5, Organization 5, Storytelling 5
Gnosis: None

Additional Info: Before she had practically forced her services upon her current employer, Iora was roaming the streets of Kenash in search of a stable means of living. Her money all but used up, the Inarta knew it was only a matter of time before she ends up a slave, a fate she had ran away from in Wind Reach.

One Summer day, her body tired and her stomach protesting in hunger, an impassive Katherine Morealis chanced upon her and disgustedly shoved food into the girl’s hands. It was the most exquisite thing Iora had ever tasted in her whole life. Mistaking the lady’s gesture as an act of generosity, she tailed the young Morealis for days, stubbornly asking for a job. An exasperated Katherine finally gave in and hired her as help at the cosmetics shop. Iora’s job description includes being her mistress’ gofer, entertainer, and product tester. The young Inarta doesn’t mind though, even when she gets punished a lot for no reason at all. Her life was easy compared to other slaves of her age forced to work in the fields. The main reason she refuses to quit, however, was her huge girl crush on her mistress, which Katherine fully knows and often uses to manipulate the younger woman for her own amusement.


ImageName: Luca Ranolus
Race: Human, Vantha
DoB: Spring 78th, 477 AV
PoB: Avanthal
Title: Head Guard of Whitesnake Plantation
Skills: Weapon: Bastard Sword 65, Leadership 59, Intimidation 45, Unarmed Combat 43, Weapon: Crossbow 39, Acrobatics 34, Body Building 30, Tracking 27, Wilderness Survival: Swamp 26, Riding 26, Running 21
Gnosis: 2 Evantia
Additional Info: Born as Luca Snowsong, he grew up surrounded by music and carvings. But neither art had caught his interest. Instead, he sought to learn the arts of fighting from various merchants and travelers that happen to cross Avanthal. Luca would often ditch his music lesson and sneak out in order to practice. His father was furious when he found out and an argument broke out. Being a rash kid, Luca ran away and hid inside a merchant caravan until they left the mountains.

His life from then consisted of moving around, sneaking from one caravan to the next. When he was old enough, he started to gain money with his fighting skills - either as a guard or a mercenary. Luca never stayed in one place for too long. Until he reached Kenash, at least. Here Luca found the group of Vantha who did not hold onto the traditions, that dared to be different. Things never could have gone better. He got his status as a freeborn, starting as a mere guard for the Lorak Family slowly climbed up their ranks and at some point, he gave himself a new name.


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Name: Nessala Oleander
Race: Symenestra
DoB: 26th, Winter, 491
PoB: Kalinor
Skills: Mathematics 10, Glassworking 5, Philtering 5, Seduction 15, Persuasion 15.
Gnosis: None
Additional Info: Nessie is a sweet, youthful Symenestran girl barely in her twenties. She is a cut above the average Freeborn in terms of looks which come from her genes. Because of this, she has a knack for persuading or even seducing others, especially of the opposite sex. Nessala came to Kenash from Kalinor in search of knowledge, adventure and potential victims to glean. Instead, she stuck out like a sore thumb and nearly got in a tangle with the law. The shop's proprietor, Acteon Zulaca, spared her from imminent slavery by pretending that she came from afar to learn from him. He offered her a job clerking his glassware shop and she was in no position to decline. After a couple weeks of impressive work, she was offered a solid pay rate and decided to stay in Kenash as D&D's clerk and apprentice. Her natural charm and better grasp of mathematics makes her an essential piece to the business, enrapturing potential customers and improving sales.


✥ MISCELLANEOUS

Image Name: Enhidde Felliger
Race: Human
DoB: 14th of Summer, 477AV
PoB: Ravok
Title: Fortune Teller, Odsgrace
Skills: Fortune Telling - 68 | Rhetoric - 51 | Observation - 32 | Philtering - 29 | Intelligence - 26 | Seduction - 18 | Weapon: Knife, Wrist - 16
Gnosis: Chaon, L2
Additional Info: Twice marked by Rhysol, Enhidde is a compelling woman. Though not conventionally beautiful, there is an air about her that nearly everyone - men and women alike - is drawn to. Scarves wrap her head, and metal coins and bells drip from her skirts. Eyes filled with dark mystery command attention; the effect is such that one often fails to immediately notice the ghostly cast of her left eye. It might be assumed that she suffers from impaired vision, but the milky trace is merely a result of Rhysol's touch, and his gnosis: Chaon.

Enhidde is not evil - ask her, she'll tell you. It is simply that she sees much can be gained by encouraging uncertainty, fear, and paranoia in others. Her work as a fortune teller affords her every opportunity to spread doubt and plant the seeds of chaos in citizens at every level of whichever city she finds herself in.

Recently, Kenash has caught her eye. The sparkling wealth, dynamic politics, and ever-present hunger for power have drawn her; Rhysol has blessed her with increasingly potent tools with which to spread his influence, and Enhidde is eager to bring a certain level of chaos to bear upon Kenasherns citywide. One should be wary when visiting her shop - Enhidde will reveal a truth in some manner or other, companionably nestled amongst convincing lies. Occasionally, temptation is too great, and Enhidde calls upon the power of her gnosis marks to make life in Kenash just the tiniest bit more... Interesting.


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Name: Lusiq Joral
Race: Human
DoB: 49th day of Summer, 485 AV
PoB: Ravok
Title: N/A
Relations: Fiance to Kaljia Lynint
Skills: Seduction 66; Business 58; Politics 49; Intelligence 45, Unarmed Combat 33
Gnosis: 1 Mark of Rhysol
Additional Info:

Lusiq had always been a manipulator in life. Born to a whore in the House of Immortal Pleasures, he had grown up in an environment where seduction was the name of the game, where for just an hour at a time, you ruled over the lives of others. And at age fourteen, when he began working in the House himself, he proved to be talented in the art of seduction; not that the beautiful looks his father had gifted him didn't help either. But Lusiq learned early on though that he enjoyed secrets more than the sex, the knowledge more than the experience. His mother had always told him he could be great, like the wealthy father he had never known. He toiled over his future for years, undecided on just what he wished to do with his life.

Rhysol decided for him, though.

The God of Chaos came to Lusiq one night and marked him oddly, on the bottom of his foot of all places. Soon after, an Acolyte of the Black Sun visited the House and told the man that he had been chosen to serve the Defiler. Lusiq did what most people Ravokians would've done, too; he agreed. Once a whore, now an Agent, always a manipulator.

He served in Ravok, honing his current skills and gaining new ones, for two years before he was assigned to an Acolyte who sought to establish Rhysol's presence in city of Kenash. Donning the guise of a slaver, Lusiq was tasked with the goal establishing himself in Kenash politics, and manipulate it towards chaos whenever possible.

He realized, though, that the city was already chaotic when he arrived there in the Spring of 512 AV. A mere month later, the Acolyte he served under perished from illness, leaving him alone in a foreign city with weak connections to his home city thousands of miles away. It definitely was a difficult situation.

A situation which Lusiq flourished in.

For a year, Lusiq delved into the politics of the city, trying to breach it any way possible; all the while, he was making a name for himself by selling slaves exported to the city from Ravok, usually surplus Kelvics from the Research Institute with a few other undesirables. It was through this that he met Kaljia Lynint, who took an interest in the man. Over the months, a relationship budded between, Lusiq utilizing the skills he had learned years before in the House to win the woman's heart. His efforts, long and tiring that they were, paid off when she accepted his betrothal in the late Fall of 513 AV. He had finally achieved the initial goal laid down to him over a year ago.

Now the real fun could begin.


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Name:Markus Harbinger
Race:Human
DoB:21 spring 478
PoB:Kenash
Title:Fisherman (Freeborn)
Skills:50 Fishing, 30 teaching, 10 Business
Gnosis:None
Additional Info:Freeborn who provides fishing lessons at Glass Beach

Markus Harbinger is a freeborn male from Kenash. His mother was freeborn, his father was supposedly a slave but he was never certain. Thanks to his mothers status it was easy to get his papers in order to retain his freeborn status. He has lead an unremarkable life, staying out of the politics of the Dynasty, and managing to avoid getting too involved with the slaves. He is happy to continue his simple life, fishing, selling his fish, and teaching the occasional person how to fish.


ImageName: Oscar Myope
Race: Human
DoB: 4th Winter 485AV
PoB: Zeltiva
Title: Freeborn - Lawyer
Skills: Politics:42xp:Competent, Persuasion:57xp:Expert, Riding:12xp:Novice
Relations: In a ménage-a-trois with Adelaide (PC)
Gnosis: None
Additional Info: Oscar is as poor as a church-mouse. Training law in Zeltiva before arriving in Kenash, and the son of wealthy merchants, he finds the dynasty system very restrictive and is opposed to it, using his legal training to help those who don't have the money to pay the legal fees. Although he does take on wealthier clients, and they pay for his common upkeep, he is known as a defender of those who can't defend themselves. Unfortunately, the law of Kenash being the way it is, he usually loses his legal battles in spite of his expertise. What most people agree on is this: He is a good, likeable man.


✥ TUTORS

ImageName: Olivia Knollis

Race: Mixed Blood (Human and Dhani Blood)

DoB: Spring 19th, 481 AV

PoB: Kenash

Title: Tutor of the Magical Arts (Projection and Reimancy)

Skills: 62 Projection, 52 Teaching, 43 Reimancy (Fire and Air. Para-elements: Lightning), 32 Persuasion, 21 Seduction, 15 Weapon: Dagger.

Gnosis: None.

Additional Info:A child born from a Rajor male and one of his many toys. This Mixed Blood was born outside of the influence of the Rajor family. Forgotten and forsaken publicly, the Olivia was granted mercy from her father by means of a new life. She was put into the care of a Freeborn family, raised in status by means of bribery. She was, as a result, spoiled by her new family, who considered her to be a gift from the Gods themselves, and raised to be educated in the magical arts. Initiated into both Projection and Reimancy, the woman was given tools she needed to be coveted and wanted in the city of Kenash, if feared, as well.

Upon reaching adulthood, the woman proved herself to be a powerful mage, and has amassed wealth as a tutor for the Dynasties. She provides her services free of charge to the Rajor Dynasty on the condition that they prove to be intelligent and pass her assessment. For all others, she charges a flat rate for tutelage in Projection and Reimancy.

Olivia is well-known in Kenash for her eccentric personality, her accent clearly marking her Rajor heritage, which she insists on maintaining despite the obvious fact that her name and her appearance clearly dictate otherwise. She is extremely vain, and lashes out at her pupils incessantly if they fail to follow her indications to the letter. She is a harsh instructor, teetering on the edges between sweetness and brutality, her extreme personality likely a side effect of overgiving. (Ask the local Storyteller for the fee, it is subject to change.)

This NPC is free to self-moderate given permission by a Kenash ST. Initiations into the magical arts must be moderated.

***NPC Credits go to Vice.


ImageName: Cassandra Rossierre

Race: Human

DoB: 17th Winter, 494 AV

PoB: Kenash

Title: Renowned Gambler/Tutor (Hypnotism and Auristics)

Skills: 68 Hypnotism, 49 Auristics, 46 Gambling, 41 Teaching, 31 Negotiation, 25 Seduction, 18 Persuasion, 12 Intimidation.

Gnosis: Ovek 1.

Additional Info:This woman is an enigma in every sense of the word. Known as a magus only by the members of the Dynasty, who she exclusively caters her services to, she is allowed to run amok in the city of Kenash, earning her fortune through the card games she flourishes with. She frequently sits in the gambling hall of Towery's Gambling, taking home a portion of their profits as her own personal winnings. She has developed a taste for manipulating others, tormenting their minds and ravaging their thoughts for the sake of her own pleasure. Her dress is purposely provocative, the intent on driving the lust of men and women alike, using Hypnotism to further invoke these feelings upon those that catch her eye.

She is a wily soul, uncontrolled and uninhibited by things such as morality or compassion, driven to fuel her desires and swell her fortunes, which she lavishly spends on herself and the pleasures of chocolate, clothing, drink, smoke and excess that makes itself so available in the city proper. She prides herself in having never left the city, for to her, there is nothing the world beyond the swamp city can offer her, in her own opinion.

She gladly takes on students, intent on manipulating them, not for profit, but for amusement, and allows them to study her methods after initiating them into the magicks that she prides herself in so. (Rates are subject to change, please ask your local Storyteller for details.)

This NPC is free to self-moderate given permission by a Kenash ST.


***NPC Credits go to Vice.


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Name: Alfred Lancaster

Race: Human

DoB: 17th of Spring, 482

PoB: Riverfall

Title: The Gray Fist, Mercenary, Combat Tutor - Unarmed Combat.

Skills: 78 Brawling, 63 Unarmed Combat, 48 Endurance, 37 Rhetoric, 35 Teaching, 28 Tactics.

Gnosis: 1 Wysar

Additional Info: Something of a legend in the city of Kenash, Alfred Lancaster is a mercenary, taking jobs primarily from the Draer Dynasty, though his reach expands beyond those confines. Known for fighting Zith with his bare hands, the Gray Fist has shown himself not only to be an extremely effective combatant, but a fair tutor in his own right. His lessons are, without exception, individual, lasting for no more than two bells a piece, and he insists on direct application of learning through example and combat. The Gray Fist shows himself to be an extremely likable fellow, keeping in with the fashions of Kenash as a Freeborn, speaking eloquently and ably to the Dynasties. He sports a trademark gauntlet on his right hand, both a Freeborn Mark visible at the back of his left, as well as a mark of the Kuvan on his wrist.

The Gray Fist was born in Riverfall, spending the first twenty years of his life learning what it was to fight and defend. Earning Kuvan status in the city, it was not until he turned twenty-seven that he heard of a new place, a grand pasture where a man of the sword, or in his case, the gauntlet, could make a true name for himself. He decided to go, become Freeborn and quickly found employ within the Draer Dynasty, the influence of which, in a matter of just two years in the city, allowed him to gain the influence to reach the point of prestige where he could become a tutor.

A fair man in all respects of his life, the Gray Fist is keen on values of Integrity and Honour, quick to anger in the presence of those who fail to keep their word, though he is intelligent enough to know to hold his tongue.

Rates for tutelage are subject to change, please consult your local Storyteller.

This NPC is free to self-moderate given permission by the local ST.

***NPC Credits to Vice.


*Credit goes to Banickle for the original design.
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The Kenash NPC Library and Dynasty Overview

Postby Gossamer on January 19th, 2014, 3:25 pm

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The runaway slaves of Kenash often have one goal in mind: exacting revenge upon their former masters!

A thru Z, By Branch :


✥ Qintal

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Name: Jarrick
Race: Human
DoB: 21 Spring, 490
PoB: Syliras
Title: Creator and Leader of Rujaro
Skills: 90 Wilderness Survival, 85 Brawling, 75 Hunting, 65 Land Navigation.
Gnosis: None
Additional Info: Jarrick is an NPC that should not be Self-Modded without AS approval as he is central to the Rujaro. If you want a scene with Jarrick PM Vice and we will work something out :)

Jarrick was a simple man, he had grown up in Syliras and had taken a trip on a whim. His friend had a can't lose idea of trading. The problem was neither he nor his friend were particularly skilled at trading. He was only seventeen years old when he and his friend stumbled into Kenash penniless. Because they had no ready means of support the then Magistrate did not give them the normal 30 days of grace before they were given over to the slave auction.

House Radacke purchased Jarrick, while his friend went to house Draer. Another unfortunate turn of events happened when the house Radacke realized that Jarrick did not particularly like being a slave. Their -unusual- methods of breaking slaves did not work on Jarrick and only made him hardened. They shifted him around to find the spot that they could use him best, thus allowing him ample time to learn the swamp and its inhabitants that were not of the two legged variety. Five years of slavery found Jarrick jaded and disabused of the kindness of civilization, and one night he escaped into the night. Rumor has it that he is still alive out there in the swamp, eluding capture though there is a high reward for his head. It is rumored that should a slave bring Jarrick's head to a Radacke Magistrate that they might even earn their freeborn status but that is just rumored.

What is fact is he did begin to gather other slaves, but unlike popular belief he does not take in just any slave who runs away. He helps those when he can, to escape out of the swamp perhaps to meet up with the Drykas in the Sea of Grass, or perhaps just to die...but to die free. No he gathers like minded slaves, who's sole purpose for living now is to bring down the Dynasty's. He called them Rujaro.

*Credit goes to Banickle for the original design.


✥ Roonitza

ImageName: Cass

Race: Human

DoB: Winter 42, 494 AV

PoB: Kenash: Radacke Plantation

Title: Roonitza: Headhunter. ('Recruiter' for escaped slaves.)

Skills: 68 Wilderness Survival: Swamp, 52 Weapon: Spiked Club, 34 Stealth, 31 Leadership, 26 Acrobatics, 8 Rhetoric.

Gnosis: None.

Additional Info: Raised under the tyranny of the Radacke Dynasty, Cass was exposed to the dark side of Kenash from a very young age. Abused and beaten by her master, her life was made, purposely so, a nightmare, none of the blissful content present in the minds of the better treated slaves allowed for her. When Cass became of age to be useful as a vehicle for sexual pleasure, she was sent to the Caged Sun. Two seasons of being passed between there and having to surrender to the sexual depravity of her own master passed before Cass, sixteen years of age at the time, decided to leave.

She stole the sturdiest weapon she could find from her Master's quarters, and bashed him over the skull with it once before fleeing Kenash and into the swamp. She was captured by the Rujaro and pushed into her trial immediately, something she was all too willing to do. Seven days later, she found the Rujaro encampment herself, and was liberated from her chains. Before being allowed to participate in raids, she was forced to learn how to use her club, a process which took several seasons of trial and error. To this day, she keeps the same weapon, calling it "Moira" in times of distress or before she leads over a raid.

Despite the woman's young age, Jarrick took notice of her fire, allotting her a rather high-ranking position as one of the Roonitza's 'Headhunters', leading the team on rescue, capture and raid missions that are dedicated to the liberation of slaves and encouraging them to swell the ranks of the Rujaro.

Cass is a decent leader, though her tendency to swear incessantly and insult those beneath her alienates her from those she commands, creating friction outside of a life or death situation. Though, when a mission or a life is on the line, Cass focuses entirely on the mission and does her utmost to ensure that her allies survive the encounter, at times putting herself in serious danger. She cares nothing for the material reward that the Rujaro accumulate, her lot in life self-imposed with a singular intent: Destruction of the hierarchy of the Dynasties. Her determination for this is, by some, said to be equal to Jarrick's.

Cass has a tendency to coat her face and body with mud as a sort of war paint, at times choosing to form designs on the skin, at others using it simply out of habit. She has found that it helps her blend into the swamp and predators tend not to bother her nearly as much as others.

***Credits to Vice.
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The Kenash NPC Library and Dynasty Overview

Postby Gossamer on January 19th, 2014, 3:25 pm

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A slave's life is one full of physical labor, day in and day out, from dawn to dusk, bell after bell, every, single, waking chime.

A thru Z, By Position :
✥ FIELD SLAVES

✥ HOUSE SLAVES

Image Name: Esmena
Race: Human
DoB: 32nd of Fall, 491AV
PoB: Kenash
Title: Personal slave of Sorenson Askara
Skills: Seduction - 15 | Acrobatics - 10 | Cobbling - 5
Gnosis: None
Additional Info: Having attracted the attention of Sorenson Askara at the tender age of 14, Esmena has had years to build up his trust in her, and to use all the feminine wiles at her disposal to tie him to her. She has, in fact, managed to elevate herself to the dubious honor of personal slave, and spends much of her time accompanying him to his shop and about town as he sees fit.

Patrons of Soles for Sale often will see her lounging about on the comfortable seating, generally providing eye candy to any who wander in. If the shop becomes overly busy, she will also deign to help customers with merchandise questions and advice. All in all, Esmena is more like a pampered companion than a slave. This irks no small number of Dynasty members, but most are willing to write off the anomaly as just another Askara quirk.

Image Name: Essiter
Race: Human
DoB: 3rd of Summer, 490AV
PoB: Kenash
Title: Slave, Draer Dynasty
Skills: Cleaning - 15, Sewing - 10, Floristry - 10, Cooking - 5
Gnosis: N/A
Additional Info: Essiter spends most of her time on the Draer plantation, as a house slave. On rare occasions, however, she is brought to the Crowning Glory with Brooke, to help the Draer with housekeeping and general light organization on the front. At busier times, mostly around upcoming festivals or celebrations, she handles the shopkeeping duties in the front while Brooke works on commissions in the back.

Having been born a slave and raised as one, Essiter knows no other life. Lately, though, she's heard talk of a renegade group of runaway slaves - the Rujaro. The older she gets, the more unhappy she becomes with her lot in life - she's beginning to think that running away to join the Rujaro may be her only chance at happiness.

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Name: Massi
Race: Human, Inarta
DoB: The 77th of the Winter Season, 455 AV
PoB: Wind Reach, Kalea Region
Title: House Slave of the Konrath Family, Boldvine Plantation
Skills: Falconry 50; Organization 45; Gardening 43; Cooking 40; Cleaning 35; Medicine 30
Gnosis: None
Additional Info: Massi had a straightforward, simple life in Wind Reach, and still does in Kenash. A Dek since her years as a Yasi, she was ordered to head to Thunder Bay and work there. Somewhere along the way, she came across an odd group of slavers and was, of course, captured. This led to a long and awkward journey, passing through several hands for many years of her early adult life. To the surprise of many, she remained completely indifferent to her lot, not really finding a difference between being a Dek, and being a slave. Eventually she reached Kenash, where she was bought by the Konrath Family for breeding. This was where she achieved the most amazing accomplishment of her life, not just once, but three times: she survived the pain and suffering of Akalak births! The Konrath Family realized they had such a valuable asset, that they treated the woman with great care, in order to make her last and, in turn, produce for as long as possible.

In Massi's opinion, living in Kenash is a much better deal than being a Dek. She has a simple personality, blunt at times, and generally uncaring. It's not a rare sight to catch her around the plantation working odd jobs, her bright red hair generally standing out from the family's blond and black. She is short, and slightly pudgy, with a habit of being rude to everyone she comes into contact with, including her masters. She also unintentionally gets on fellow slaves nerves, with a constant lack of care for them or their opinions. She does generally try to be nicer, though rarely succeeds.

ImageName: Theodore
Race: Human, half Svefra
DoB: 76th Summer 501 AV
PoB: Kenash
Skills: Persuasion:30xp:Competent, Forgery:31xp:Competent, Politics:15xp:Novice
Family: Son of Roland Sitai, nephew of Rosemary and Dervin, Half brother of Adelaide (PC) and cousin of Jed (PC) and Jaadis (PC)
Additional Information: Twelve year old Theodore is the son of Roland Sitai and a servant girl, Manuela. Handsome, clever and insolent, Theodore managed to do what most bastards can't - ingratiate himself with certain members of the dynasty. At first, they were all openly disdainful, coming up with a variety of rude names for him, "Mongrel" and "Half-caste" the favourites. However, he proved to be a quick learner, and a couple of the members of the Sitai family started to warm to him and treated him like a servant they had taken under their wing. After all, his father couldn't care less about him and his mother died in childbirth.

✥ PERSONAL SLAVES

ImageName: Bellara
Race: Human
DoB: Spring 33rd, 497 AV
PoB: Kenash
Job: Personal Slave of Verena Lorak, Doctor's Assistant at the Mortal Solace
Skills: 15 Medicine, 10 Philtering, 5 Herbalism, 5 Agriculture, 5 Gardening
Gnosis: None
Additional Info: The girl was born into slavery in the Whitesnake Plantation. Her mother had died right after giving birth to her, while her father was nowhere around. Bella was left for the other slaves to take care of. Growing up, she had spent most of her life in the fields. Occasionally, she would sneak around, trying to get a glimpse of the Lorak's other business in medicine. The subject intrigued her, but she was a slave and there was no chance for her to learn properly. At least until 14. That year, one her master, a young woman who was not much older than her came around, bringing in all these tools and started treating the sick. She was immediately recognized as Verena Lorak, the sister of Lorana. Bella found it very odd. She watched closely as the woman worked her way with medicine. It had been amazing to watch. Every time the upper-class visited, Bella would follow her around.

Soon enough, she caught the attention of the Lorak. Verena taught her some basics and Bella learned surprisingly quick. Bella was what resembled a doctor among the Lorak slaves. Noticing her talent, after a year or so, Verena decided to move Bella to work at the clinic as her assistant. Bella was amazed and could not stop thanking the young woman. Now, she worked hard in the Mortal Solace, doing small errands for the mistress.


ImageName: Taloe
Race: Konti
DoB: Fall 67th, 476 AV
PoB: Mura
Job: Personal Slave of Verena Lorak, Doctor's Assistant at the Mortal Solace
Skills: Medicine 26, Massage 10, Herbalism 9, Cleaning 5
Gnosis: Healing - 1
Additional Info: This Konti was taken into slavery for about ten years ago. Taloe had been traveling across the Sea of Grass when her caravan was attacked by a gang of bandits. Being one of the few survivors, she stumbled across the land until finally arriving at the gates of Kenash. She didn't know she was about to make a big mistake. Broke and not really understanding how the city works, she was captured and enslaved. During her auction, the Mark of Rak'keli around her right eye had taken the notice of most Dynasties present. Still, as a family of healers, the Lorak simply would not lose the opportunity. They bid high until they could secure the woman as theirs.

As most slaves do, Taloe was plopped down to work out on the fields under the relentless weather. It was hard work and she hated every minute of it. All she could think of was the comfort of her homeland, Mura. Her delicate nature was slowly hardened with each sunrise and Taloe swore that she would get out of Kenash. The Konti was smart enough to know that to force her way out will only result in her death and she chose a more . . . intricate path. Slowly, she gained the trust of the family, moving up as a house slave and into an actual business location. She is deft with her hands and a hard-worker, though she has a rather sharp tongue. Thankfully, her mistress did not care much and so, she was doing quite well at the clinic.


ImageName: Hallan
Race: Human, Benshiran
DoB: Spring 9th, 491 AV
PoB: Yahebah
Job: Personal Slave of Verena Lorak, Masseuse at the Mortal Solace
Skills: Massage 26, Philtering 9, Hypnotism 5, Hunting 5
Gnosis: None
Additional Info: Hallan was found on the outskirts of Kenash and brought in by some freeborns. The young man was heavily injured and unconscious. He would probably be dead if he was left to his fate. Naturally, Hallan was brought into the hands of the best doctors - the Lorak family. Apparently, he did not remember anything before his time in Kenash, his memories locked away at the back of his mind in a cluttered mess. All he knew was that the family had saved his life and that he is indebted to them. A few members of the family opted to simply toss the healing back to where he was found or outright enslave him. Verena, the young Lorak, did not agree. With her devotion to Rak'keli, she was bound not to let any living get hurt. She convinced her sister, the Head, to let him work at her clinic.

More than once, he had proved himself useful for the family and Now, he works at the Mortal Solace, acting as a masseuse or simply an extra pair of hands on particularly busy days. Hallan is completely loyal to Verena and more often than not, insisted to guard her. After some time, it is discovered that the man possessed a bit of magic - Hypnotism. So, he would often be found accompanying the doctor during treatments, helping out to calm a patient. Secretly, the young man harbored a romantic feeling for his mistress ― which she barely responded to.


ImageName: Cross
Race: Myrian
DoB: The 37th of the Winter Season, 475 AV
PoB: Taloba, Falyndar Region
Title: Alexandre Askara's Personal Slave/Shop Clerk
Skills: 10 Unarmed Combat; 5 Organization; 5 Body Building; 5 Mathematics; 5 Writing
Gnosis: None
Additional Info: Cross was born in Taloba, but has no memories of his wild homeland. When he was just a young boy, he was captured and forced into slavery, along with his parents whom he hasn't seen since. By the will of whatever Gods now control his fate - for Myri was long forgotten - he ended up in Kenash, and was sold into servitude to the Askara family. Not long after this, he was bestowed upon a very young Alexandre as a personal slave, and by the order of his mother, a bodyguard. He helped raise his fatherless master, with a humble gentleness that was uncommon in Myrians, and took up the unspoken title of his father figure along the way.

Not surprisingly, he's called Cross because of the cross-like scars that give him his fierce appearance. They were given to him by a heavy handed slave driver far before his arrival in Kenash, and accent his Askara brand unpleasantly. For several years Alexandre's arrogant upbringing caused Cross much trouble, but over time his master grew to love the Myrian like any son would a good father. Though no one - not even them - would accept the relationship openly, everyone quietly went along with it. Alexandre then taught the hulking Myrian man to read and write, as the years went by and he grew into a cultured gentleman - a far sight from the spoiled child he had once been. Cross also learned simple mathematics, how to run a shop - once Alexandre's opened - and through living at Sweet Home Askara, he became something of a gentleman himself.

Very few people know where and what he did before Kenash, and sometimes he can't remember that well either. It blurs together into a jumble of long days, lashings, shackles, and hard work. He has been owned by many a creature - Zith, human, Dhani - even fellow Myrians. But he seems to have found permanent service with Alexandre, such that can barely even be called slavery. Though since his master's accident things have changed, the two are still very close, even if the Alexandre has become volatile and unpredictable. He goes back and forth between shop and home every day, running finished and unfinished works to and fro for his master.

Personality wise, Cross is a surprisingly soft spoken man - likely from the years of servitude he has endured. It is drilled into his bones to follow orders and please, contrasting with the normal Myrian stereotype. Despite being so large, he has never raised a violent hand for any other reasons than to protect his master and any others of the Askara family. He goes diligently about his work every day, and tries to please every customer's needs. There is a rule though - put in place by Alexandre for the protection of the Myrian - that if anyone disrespects Cross or treats him any less than that of a respectable man, some kind of revenge should be expected of the angered master, however discreet it may be.


ImageName: Pina
Race: Human
DoB: The 22nd of the Fall Season, 502 AV
PoB: Kenash, Cyphrus Region
Title: Personal Slave of Inari Lorak, Whitesnake Plantation; Clerk at The Velvet Ear
Skills: Observation 10; Wood Carving 10; Storytelling 5; Reading & Writing 5
Gnosis: None
Additional Info: Like all of the Lorak slaves, Pina lived a good life compared to others of her status. Her parents, however, constantly chastised their daughter into submission. She had to be a good slave, or else one day she would surely be beaten to death. Pina took them seriously, as any child would, and spoke little throughout her youth.

One day, during a private party for distant relations of the Loraks, a guest picked out Pina from amongst the slaves. She was pretty and unusually quiet, which worked doubly well in his favor. Unfortunately, Inari Lorak walked in right as he lowered his breeches before the terrified slave. The teen took one disgusted, rage-filled look and screamed at the top of her lungs, instantly sending both slaves and aristocrats alike running to her aid. Thoroughly humiliated before his peers, the man was excused from the party and received no further punishment from Lorana.

Inari gave little thought to the state of slaves before, but her family's indifference disturbed her. They seemed more upset that she had seen a man's buttocks than they did about the violation of a slave child. From then on, the teen made daily efforts to coax some life out of Pina, who saw the older girl as brilliant, courageous, and sweeter than all the cakes in the world. She followed Inari everywhere and quickly became anointed as the Lorak's personal slave, much to their mutual delight. Inari taught her how to read, write, carve, and anything else the girl was willing to learn, which was pretty much everything.

When Inari opened The Velvet Ear, she employed Pina and gave the girl her very first wages. Under the Lorak's open-minded guidance, Pina quickly grew in both aptitude and creativity. She takes to wearing a sheep costume during the shops secret midnight shows, and sometimes even accompanies Inari further into the city. She fancies herself a sidekick of sorts.


ImageName: Zelia
Race: Eypharian
DoB: 40th Summer 490 AV
PoB: Kenash
Title: None
Skills: Seduction: 60xp, Brawling: 22xp, Dancing: 43xp, Singing: 10xp, Storytelling: 39xp
Gnosis: Level 1 Gnosis from Nikali.
Additional Information: Daughter of two personal slaves, and a personal slave herself, access to Zelia is heavily restricted. She is one of the most famous personal slaves in Kenash and the Sitai love to bring her out with them to parties, dressed entirely in gold with a gold turban in order to show off how successfully they breed slaves and their wealth. She has always lived in the plantation and was born around the same time as a great number of Sitai children, who at first saw her as more of a playmate than a slave - though admittedly a playmate that they could make do whatever they wished.


✥ PROFESSIONAL SLAVES

ImageName: Mell
Race: Human
DoB: 15th of Winter, 496 AV
PoB: Kenash, Cyphrus
Title: Slave clerk & assistant at Konrath's Detective Bureau
Skills: Writing 20, Cooking 20, Research 10
Gnosis: None
Additional Info: Mell is the child of a personal slave and has always been a shy young girl. When Estrellir claimed her for her bureau, she was taught reading and writing and slowly gathered a bit of self-confidence. Her tasks at the shop include customer service in Estrellir's absence, taking notes, making tea or simple meals during long nights. She still seems premature and doesn't talk much except with Estrellir whom she looks up to in childish admiration. Behind the shell of resentment, she has an analytical mind and sharp instinct though. Slowly, she learns to use the skills she was gifted with to her advantage, her cute looks among them.


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Name: Abdeh
Race: Human, Benshira
DoB: The 3rd of the Winter Season, 451 AV
PoB: Yahebah, Eyktol Region
Title: Professional Slave of the Draer Family, Riverwave Plantation; Artist at Rhaus' Harp
Skills: Musical Instrument: Drum 15; Carving 15; Painting 5; Storytelling 5
Gnosis: None
Additional Info: Close-mouthed about how he came to be a slave, when asked, Abdeh simply replies that it is his due. Purchased in his much younger years as breeding stock for the Draer Dynasty, he has led a relatively undemanding life. Abdeh learned early on not to get attached to the female slaves he was sent to, and never inquired as to whether the children he sired remained with the Draers, were sold elsewhere, or even if they survived childhood - many slave children in the swamplands did not.

Reaching an advanced age meant that Abdeh's former duties were no longer feasible. Recently the most arduous task he has been called to perform has been entertaining the family at informal gatherings. When his duties moved to Opal Draer's music shop, Abdeh was as close to happy as he'd been in years. Handling the artistic orders at Rhaus' Harp allows him to spend time doing the creative jobs that he enjoys, while surrounded by music - some of it good.


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Name: Eia
Race: Ethfael(human)
DoB: Winter of 510
PoB: Suvan Sea
Title: "Escort Slave"
Skills:
Seduction: 60
Cosmetology:40
Rhetoric:10
Cooking:30
Teaching:10
Gnosis: none
Additional Info: Poor thing was lost and very clueless until a couple bandits picked her up and brainwashed her. Told her that her only purpose in life was to please people. Eia is very shallow and knows nothing of anything outside Kenash. She's sweet and kind. Usually the men take her around or use her. If the women take her it's for her to either do their hair or to hold their bags and Eia won't fight it.


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Name: Kizou
Race: Human
DoB: 476 AV
PoB: Kenash
Title: Weaver Slave, works at Tangled Tapestries and Woven Wonders
Skills: Weaving: 45 xp; Spinning: 5 xp
Gnosis: N/A
Additional Info: Born a slave on the Radacke plantation, Kizou was always very skinny and unhealthy growing up. He got moved around from the fields to the house and back again, but he didn't seem to work well anywhere. Thus, he was rather forgotten about for awhile and he spent a great deal of his time in the weaving room with his mother, learning to make rugs and tapestries. As a result, he is quiet, a little near-sighted, and pays great attention to detail. It is rumored that his father was one of the Dynasty men, but it has never been confirmed.

One day, Jahk Radacke came across him and wondering how he had missed the man, took Kizou to the Breaking Grounds where he was beaten nearly to death. Once he recovered from the ordeal, he was sent to the indigo fields where Bice Radacke whipped him endlessly for his slow movements. Finally, it was deemed that he was not really valuable as anything but a weaver, so he was sent to Fiora. The wife of Bice made him her full-time slave at the Tangled Tapestries and Woven Wonders where we works on the tapestries every day when not attending customers. Many who visit the shop are impressed with his work but can sometimes get weary of his morose demeanor.

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Name: Nat
Race: Human
DoB: Summer 5th, 491 A.V.
PoB: Kenash
Title: Pleasure slave at the Den
Skills: 30 Seduction, 15 Grooming, 5 Massage
Additional Info: Nat was born on Bloodflower to a house slave, mere seconds after his twin sister Linn. A slave from birth, he has known no other home than the Sitai Plantation. Early in life, he and his sister were trained in the art of love. It was those bed skills that insured his and his sister’s selection as personal slave to Jaadis Sitai, as she had an idea to put the pair into work in her pleasure house, the Den. Nowadays, he can either be spotted there, ‘helping’ a customer, or can be found acting assistant to Jaadis.

Nat was always more level-headed then his sister, and unlike her had the sense to keep his mouth shut when the master was around. However, by no means does that mean he is passive - there is a sort of low cunning to Nat, who has hatched more than a couple plots to escape servitude. He has abandoned such plans for now, but they are never far from his mind...


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Name: Linn
Race: Human
DoB: Summer 5th, 491 A.V.
PoB: Kenash
Title: Pleasure slave at the Den
Skills: 30 Seduction, 15 Massage, 5 Grooming
Gnosis: None
Additional Info: Linn and her twin brother, Nat, have never known anything except a life of slavery. Born and raised in the slave quarters of Bloodflower, the twins were among those selected to be trained in the art of love. Though Dervain initially intended to sell them at market, Jaadis intervened and was allowed to keep the pair as her personal slaves - or, as it has turned out, as her employees. Nowadays, Linn can be spotted at the Den working as a pleasure slave, or, more rarely, in the company of the mistress herself.

Linn always was the more outspoken twin, which has garnered her more than her fair share of lashes. As of late Linn seems more content with her situation, or, at the very least, keeps her emotions better hidden than she did in the past.


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Name: Rashel
Race: Human, Benshira (Mixed?)
DoB: The 19th of Spring Season, 500 AV
PoB: Kenash, Cyphrus Region
Title: Professional Slave of the Draer Family, Riverwave Plantation; Clerk at Rhaus' Harp
Skills: 10 Gardening 10; Copying 10; Storytelling 5; Cleaning 5
Gnosis: None
Additional Info: Rashel was born on the Riverwave Plantation; her parentage is unknown to her. She was told only that her mother died in childbirth, and her father was one of the male slaves. The female slaves raised her amongst themselves, teaching her bits and pieces of what they knew. Rashel learned storytelling at their hands and began to study written words, tracing their wobbly lines in the dirt whenever the opportunity arose. Unfortunately this wasn't often, as she was soon put to work in the fields.

Having rudimentary writing skills and an artistic bent was enough to have Rashel pulled out of the Draer fields and placed in Opal Draer's shop, Rhaus' Harp. Her workload is light now, and routine, which gives her plenty of opportunity to daydream. Lately her thoughts have swirled around her parents: who they were, if her father is still alive, and what her heritage might be.
ImageName: Winn
Race: Human, Vantha
DoB: 56th Winter 495 AV
PoB: Kenash
Title: Slave-of-all-work would probably be fitting.
Skills: Sewing: 42xp, Knitting: 40xp, Cleaning: 33xp, Flower Arrangement: 17xp, Farming: 29xp
Gnosis: None
Additional Information: Winn is the deaf/mute bottom of the hierarchy. Although a very good slave and of great value, her lack of self-confidence makes her the perfect subject of jokes, derision and sexual frustration. Nobody knows where she came from, but some believe she may be the errant daughter of a Rujaro. Aged eight, she was seen wandering the plantation, half-starved, so she was taken in and nursed back to health. Her life is undoubtedly better now (though she has no memory of her life prior to being received by the Sitai)

*Credit goes to Banickle for the original design.
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The Kenash NPC Library and Dynasty Overview

Postby Gossamer on January 19th, 2014, 3:26 pm

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When visiting Kenash, you better get your papers in order or you may just end up paying the ultimate price!

A thru Z, By Type :
✥ FREQUENT VISITORS

✥ INFREQUENT VISITORS

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Name: Kerak
Race: Myrian
DoB: Unknown
PoB: Unknown
Title: None
Skills: Tracking 85; Hunting 58; Longbow 46; Interrogation 35
Gnosis: 1 Vexation Mark of Krysus
Additional Info: In a city as dependent on the slave trade as Kenash, runaways are an inevitable cost of doing business. Most often overseers with their dogs and mounts are enough to track down those poor souls that flee into the swamps or the Sea of Grass, but sometimes the runaways are more canny or valuable than that. That's when Kerak is bought in. Whence and why the savage drifted to Kenash is a mystery to most, and gods know he isn't talking.

Tall, taut, tattooed and pierced in a score of places by bone shards, the Myrian is a consummate tracker and manhunter who lives for the hunt. He'll take mizas for his time and expertise, but has been known to accept a contract for free, if he knows the prey has eluded everyone else sent after him. The glory, the thrill, the rush... that is why he does what he does. Unfortunately for his victims, his enthusiasm is matched by his almost peerless skill. There are stories of Kerak tracking bounties across stinking swamps, bare rock, the faceless Sea of Grass and the chaos of urban Kenash itself. Some insist that he has never failed to find one he was hired to run down.

And the pain. A notorious sadist even among the scum that clusters around the "noble" families of Kenash, the Myrian revels in inflicting maximum agony on his targets while keeping them alive, using his Gnosis mark to full effect. On occasion, those he returned were mentally broken, scarred and tortured beyond words.


*Credit goes to Banickle for the original design.
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The Kenash NPC Library and Dynasty Overview

Postby Gossamer on January 19th, 2014, 3:26 pm



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✥ An Overview of the Dynasties ✥


Arranged by Order of Magistrate Rotation :
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✥ The Paille Family
    Leader : Steven Paille
    Race : Human, Drykas
    Plantation Name : Stormsgrace
    Symbol : Swirl of Wind
    Description :
The Paille family has an overwhelming number of Stormwardens in it and is perhaps the most volatile yet easily necessary family in the Swamp. The Paille seem, for all their restlessness, to be more accepted as committee leaders and the most trusted to be fair in decision making. They really do tend to get along with all the other dynasties despite their numerous stormwardens. Helping to control the weather and thus the flooding of crops, this family has an equal number of men and women within its depths. The Paille can trace their linage back to the Drykas of the Grasslands. Their founding father was a striderless Drykas who came to help with the settlement of Kenash and become a farmer. It was discovered that his ties to the land ran deep and this family was the first to introduce cotton to the region where only tobacco was attempted prior. His Stormwarden lover, a true bonded Drykas, followed him into exile, and together they built a legacy that still stands today. In fact, within the city, the most profitable shop is Paille owned where stormgems are sold.


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✥ The Konrath Family
    Leader : Lorenzo Konrath
    Race : Akalak & Konti
    Plantation Name : Boldvine
    Symbol : Vine
    Description :
The Koranth family is made up entirely of Akalaks and Konti. There are occasionally human women taken to wife by the Akalak patriarchs, but most do not last more than a pregnancy or two before they vanish. All illegitimate children gotten on slaves are kept and embraced in this family with open arms. Ruthless, with extremely good fighters, the Koranth boys are a force to be reckoned with in the actual city itself. Being one of the only families without its own security force, the Koranth Dynasty needs none. Each and every boy, trained in farming or no, knows how to fight. And quite a few of the daughters do as well. The Koranth estate is famed for its huge tracts of bamboo that it grows as a crop alongside the more standard Kenash crops.


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✥ The Askara Family
    Leader : Banjemin Cherales Mahtu Askara the Tenth
    Race : Human
    Plantation Name : Formally, Sweet Home Askara and, informally, Shara
    Symbol : A Banjo Crossed Over a Sickle
    Description :
While the roots of most Kenash Dynasties run fairly deep, it is the Askara's that run the deepest. Ten generations old, it was Banjemin Askara the First who sowed the seeds of the very first tobacco crops in the region. It was he and his wife, Elisaba, who opened the doors to their then very humble home to members of the Paille and Morealis families, as they came seeking a different way of life. And, as would be expected of such a long-lived family, one needs to look no further than the Askara's to understand where many of Kenash's traditions and values - most of which are upheld to this very day - originated.

With the birth of each generation, came the need - nay, the blinding desire - for additional wealth and power, which, in turn, resulted in the classes growing further and further apart. The harder the family pushed its agenda - usually with great success, since, at the time, there was very little standing in their way - the deeper the divide grew between those who were blood and those who were not. By the time Banjemin the Third was in power, there was a clearly defined line drawn in the rich soil of the swampland. The opulent upper class stood proudly on one side, while the petulant slave-class groveled on the other.

Yet, as with most families - big or small, rich or poor - the Askara's began to suffer more and more from inner turmoil and angst, which, in this particular case, was fueled by greed and corruption. Although, to the family's credit, those gazing in from the outside would never be the wiser, for the Askara's had a certain knack for covering up their sins with colorful diversions in the form of flawlessly-executed, lavish parties and expertly-crafted, luxurious goods, as well as fanciful tales and scandalous - often self-created - rumors.

Bizarre and unusual mandates soon became the norm around Sweet Home Askara, starting with the family utilizing only human slaves between the ages of eighteen and thirty-six. To further enhance this strange notion, the females were relegated to the fields as the males remained inside, serving as attendants of the manor or keepers of the family's business ventures, of which there were many. Then, to draw even more attention away from their numerous secrets - which included the likes of murder and incest - Banjemin the Second, nearing his demise, decreed that the leader of the family would forever more be bound to a partner of the same sex. As for the nature of their relationship, it mattered not if they actually consummated it or simply lived as siblings did. In one form or another, they would be committed to each other until death.

Seizing the opportunity to heighten the family's already eccentric reputation, Banjemin the Third immediately took a Drykas lover; however, in his mind he initially saw the union as an excellent business venture, reasoning that their reputation as proficient horse handlers would serve the family well. Little did he know as he signed the binding contract that he would eventually fall madly in love with Syk'el Silvertongue. Therefore, upon his deathbed, just as his father had before him, he decreed that the leader of the family would forever remain a male, take the name Banjemin Cherales Mahtu, and be bound to a Drykas male as well, who would also take the name Syk'el, in honor of his soul mate.

So, several generations later, the Askara Family is primarily known for four things: bountiful crops of grade one tobacco, opulent shops of exquisite wares, expertly bred horses, and whimsical - sometimes utterly ridiculous - traditions and decrees.

"Don't be such an Asskara!" -- a derogatory remark often muttered among the slaves when someone does something silly or stupid


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✥ The Sitai Family
    Leader : Dervain Sitai
    Race : Human
    Plantation Name : Bloodflower
    Symbol : A Rose
    Description :
The Sitai Family deals in addictive substances more than any other crop normally grown in Kenash. They primarily deal with tobacco and hemp and run businesses dealing with perfume and aphrodisiacs. However, they are most notable in the tobacco business and make a great deal more money than other plantations with tobacco do. The amount of land the Sitai possess is a good testament to just how much tobacco they are able to grow, although some parts of their land are more suited to hemp and sugarcane.

Their extracurricular dealings include selling recreational drugs and mixing them with many different types of food to cater to the tastes of their clientele. They have discovered plants in the swamp that release pleasant odours when crushed or distilled and use these to make their perfume and soaps with. They are unmatched in their talents with making tobacco actually taste different, although it remains relatively weaker than the tobacco produced by the Rajor Family.

Surprisingly, the slaves sold by the Sitai Family are in better condition than a lot of others often for sale. They are typically adept in seduction and have been used for some of the parties thrown by the Sitai Family in the past. Sales of these slaves usually amount to much money and greater attention to the person who buys them. Owning one is often reason enough to have more guests than usual during parties.


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✥ The Lorak Family
    Leader : Lorana Lorak
    Race : Human, Vantha
    Plantation Name : Whitesnake
    Symbol : A Coiled Serpent
    Description :
The Lorak hail from the far north, however their reasons for coming as far south as Kenash has always been the source of rumours and controversy. Even so, they have risen up to becoming a strong Dynasty in their own right within the last fifty years, brought up from slavery by the sheer will of trust in their own abilities and their unparallelled talent with medicine.

They settled on the banks of the Suvan where they could take seaweed and use it in tonic brews. They chose to farm tobacco and cotton on their land, finding that both had some use in medicinal practices, and went to work building up a massive dynasty with these two crops alone until they attained the amount of power they currently hold. Once settled with their wealth, and finding they had no room for another crop to grow, they began to look into working the position of doctors and healers on the side as a way to increase profit without having to cull some of their crop and grow something that would make them more money. They hold the positions of the city's best doctors now. It has been rumored that some of the members hold gnosis marks from Rak'keli, but if it weren't for the considerable skill most of these members have with medicine the rumor wouldn't be around at all.


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✥ The Draer Family
    Leader : Orkat Draer
    Race : Human, Svefra
    Plantation Name : Riverwave
    Symbol : A Wave
    Description :
The Draer family's plantation may seem to be in an unfortunate location at first, but to the Svefra that live there, it's practically paradise. There is quite a lack of dry ground in the area, instead filled with tall water growing plants, especially trees. The soil under the water, however, is quite possibly even better than the land on other plantations. So to solve this problem, the inventive Draer family grows it's crops on floating gardens of sorts. The same technique was also used to create sturdy pathways in between the wide spread isles that dot the swamp. Though some houses are built on dry ground, quite a few of the members live in houseboats, finding them an excellent combination of transportation and living areas. A by-product of the gardens is that they eventually create their own little island, now not floating. Instead of continuing to grow their usual crops on these islands, they have small groves of cocoa trees, which flourish on the nutrient-filled soil. The chocolate derived from the beans is said to be some of the best.


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✥ The Morealis Family
    Leader : Dimitri Morealis
    Race : Human
    Plantation Name : Blacksugar
    Symbol : A Black Diamond Over Three Tall Black Pillars
    Description :
The Morealis family has existed in Kenash since it was first formed. They were one of the original families to take a swathe of land for themselves, growing bountiful harvests of sugarcane that they’re so well known for. One of the richer families in Kenash, although they do not have power over weather, dominion over assassins, or a corner market on beasts and addictions, they sport the most owned land of any family in Kenash. Their dynasty remains a financial pinnacle in Kenash’s economy. They began with sugarcane, which is how their plantation received its name…but have since expanded to produce cotton and tobacco as supplementary crops.

The family is well known for their celebrations and strict code of honor by which they appear to conduct their business. None have ever seen a Morealis act anything less than polite to even a hated enemy, but somehow this perceived weakness does not prevent them from gaining many goals on their agenda, and even perhaps some…less known to the other families.

The Morealis are the sugar kings of Kenash and make good on that perceived royalty. Those of their immediate family are always trained in rhetoric and speaking from an early age, along with other aspects of high culture they use to try and distinguish themselves from the other dynasties. Some have said that to join a Morealis dinner party is to memorize a complex dance of form and instrument so difficult, it is any wonder why they bother at all.



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✥ The Radacke Family
    Leader : Mica Radacke
    Race : Human
    Plantation Name : Whiplash
    Symbol : A Diagonal Tilde (~) Crossed Over a Hammer
    Description :
Of all the families in Kenash, the Radacke are perhaps looked upon with the most caution due to their volatile nature and unusual crops. The land they own is the least fertile of the lands around Kenash, and many of their fields skirt the grasslands just outside Kenash where very little of value can be grown and attacks are constant. They make a modest profit on their tobacco fields, but are better known for their crops of dye plants. The Radacke are the only family that has fields for indigo...a particularly durable and valued dye.

Tyrus Radacke was an ex-slave from Sunberth. Before that, he served as an architect and builder in the city of Zeltiva. He and several slaves surprised their captors while being taken to Kenash in the early days and ended up selling the captors as slaves for land when they finally reached the city. Theirs has been a long road up. With meager means they were one of the smaller and most easily bullied families. Even with the extra coin Tyrus made designing superior, if not Zeltivan themed structures in Kenash, it was barely enough to keep his line afloat. Their land could not contend with some of the plantation giants and so Tyrus made the decision to involve himself in the slave trade, a market he knew about first hand. Recruiting slavers from outside Kenash, Tyrus worked to breed them into his family in order to ensure loyalty and family ties. Centuries later, the Radacke are brutal slavers.

The Radacke way is to brutalize their product mentally and physically to ensure the ‘fight’ is removed from them. While not the prettiest, it can be argued that the Radacke slaves are longer lasting and often hardier than the Ackina kelvics. Predating the Ackina family, the Radacke own the building where the slave trade is conducted from, designed by Tyrus. Much of the brutish Sunberthian is still in this family and the way they are viewed. Despite being a dynasty, not many of the Radacke family dress the part. They prefer heavy tattooing, making their bodies a tapestry to their accomplishment and rank within the family.

Tyrus taught his family what he knew about architecture. He believed that if Kenash was to survive on such marshy grounds, strong structures would need to be erected with powerful foundations in order to keep them from sinking into the marsh. His children and now his line share that belief and it is said that if you want a new building built, you go to the Radacke.


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✥ The Lynint Family
    Leader : Kaljia [KALE-gea] Lynint
    Race : Human
    Plantation Name : Silverbite
    Symbol : A Crocodile
    Description :
Historically, the Lynint family has existed since the founding days of Kenash, but it has been only in the last decade that they have become far more renowned and intimidating. Kaljia Lynint takes full responsibility for the newfound respect her family has garnered and this is often echoed among several of her meeker peers.

While their trade rests almost exclusively with the growing and selling of sugarcane, the Lynint are also liable to take animals from the nearby Uvic Lake and other places in the swamp and train them to help make money on the side as well as double as an additional incorruptible security force.

While they have a great deal of land put aside for growing sugarcane, they have parts of their land separated for the tending of animals. Shallow pools for crocodiles, otters and beavers rest beside a small creek where snakes inhabit. They make the most of their money when it comes to what they make off of animal sales by selling their venomous serpents. Even with these sales, though, and their exclusivity with animals, the Lynint have made most of their fortune with sugarcane than anything else and will continue to do so.


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✥ The Rajor Family
    Leader : Shahessrajor
    Race : Dhani, Constrictor
    Plantation Name : Smokesend
    Symbol : Billowing Smoke
    Description :
Sick of Myrians, dank living conditions, and the oppressiveness of Zinrah, Shaessrajor set out from Falyndar over a century ago to find a new land for her and her brood to settle and serve Siku on their own terms. Known for their incredibly strong tobacco, the Rajor family has rarely had to use their superior strength and size to get what they want, for their cunning and wit has brought them quite far among the families of Kenash. They are known for creating elaborate cruelties to impart upon those slaves that do not serve them accordingly, and if one was to ever ask a Rajor what the secret to their tobacco was, the response would be something like this...

"Why, the fear in the blood of our ssslavesss of courssse."


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✥ The Ackina Family
    Leader : Morrison Ackina
    Race : Human
    Plantation Name : Clawstone
    Symbol : Three Vertical Slashes
    Description :
One of the most recent families to claw their way up the food chain in Kenash, the Clawstone plantation has risen up in the ranks due to a distinctive ability to create a demand in the dynasties of Kenash. They supply the main source of meat to the city, but also provide another valuable service as well that all families are eager to look into: Slaves

The Ackina family is one of the newest Dynasties, and has raised themselves up from a small, but fertile plot of land, to a whole gamut of property in about a half century. The original purpose of the plantation was for corn, alfalfa, and the meat products to feed off of it, namely swine and cows. This is still a major part of the Ackina's profits of course, and now they use their funds to run another quite valuable asset they have maintained, which is their Kelvic slaves. Treating their property well, but ensuring obedience and loyalty over all, the Ackina family are able to breed and raise a reliable stock to tend to their herds and fields, as well as share with the surrounding families...for a price. The best of their crop are kept as guards, overseers, and companions for the family, but let it never be said that any of the Kelvic brought to the market or bought and sold in clandestine meetings with other dynasties are of any lesser quality. After all, they wouldn't be so successful if their product wasn't sound...


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✥ The Zulaca Family
    Leader : Carthrys Zulaca
    Race : Nuit
    Plantation Name : Godstouch
    Symbol : A Starburst
    Description :
The Zulaca family is perhaps the strangest dynasty currently in Kenash. They hold a moderate amount of land for their dynasty, but their conduct and crop elevate them to the upper tiers of the dynasties. Zulaca is particularly known for their hybridized crop, colored cotton, sweet tobacco, and other strange combinations of the staple exports within Kenash to create a niche market no other family can adequately touch. Most insist that the old nuit is using some form of magic to alter crops and then seed them through his lands, but if there is truth to that, Carthrys keeps it coyly hidden. Zulaca wasn’t always a nuit, but a gardener and botanist. He was among the first people to come to the lush land and has been experimenting with the hybridization of crops ever since.

Becoming a nuit has only leant him more time to perfect his methods and pass them along. Cathrys is not a typical nuit. There is little shifty or cold about him and he often takes the bodies of large men, bathing the bodies in fresh perfumes and oils to give him the allure of life. To any who have met him, they would call him warm and approachable, always quick to dispense snippets of wisdom or offer a joke. It is that nature that causes him to be easily underestimated by the other families as a harmless old man with a few secrets…however, what the families do not possess that Zulaca does is perspective. Zulaca makes his plans and acquisitions spread out during scores of years, while most families only plan within their lifetime. His is the only dynasty that can say their progenitor still guides it with the steady and thoughtful hand it had since the beginning. That vision is enduring, and his defenses against the wiles the other dynasties can produce are legendary and Machiavellian in scope.

Perhaps strangest about Carthrys is his policy on slaves.

The old nuit has no progeny of his own, nor can he produce any. In this absence, he’s taken a policy that allows slaves to elevate themselves to members of his dynasty with the same rights as the other upper class in Kenash. Trusted slaves that catch his interest, either with special talent or particularly fervent passion are chosen by Zulaca to become members of his family. They become tattooed with the white starburst which names them as Zulaca, rather than slaves. Although many of the dynasties still look down on them and refuse to consider themselves in the same class, Zulaca’s power has forced the families to at least adopt a modicum of respect for those he chooses. Of course, to be elevated, one must be exceptional. Zulaca prides himself on immediately identifying the potential of a seed. He is sometimes known to visit other plantations and buy particularly difficult slaves…sometimes even slaves who would be considered worthless otherwise.

Few, however, can match the passion by which the Zulaca dynasty protect their own. Innately, most of the slaves hold a strong disdain to the other families, which makes it a city against them. Their bonds are nearly unbreakable and it has never been heard of for a member of the Zulaca family to reveal a secret or to plot against their own. Zulaca saved them from perdition and gave them purpose, and for that, he earns their devotion.

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✥ The Plantation Family Brands ✥ :
This brand is normally displayed prominently on the face of the individual slave.

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The Paille Swirl

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The Konrath Vine

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The Askara Sikanjo

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The Sitai Rose

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The Lorak Serpent

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The Draer Wave

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The Morealis Diamond

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The Radacke Hammer

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The Lynint Croc

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The Rajor Billow

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The Ackina Claw

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The Zulaca Starburst

✥ The Freeborn Brand ✥
This brand is normally displayed on the palm of the right hand.

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Examples of Brandings and Inkings :
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A Lynint slave with a Croc branding or tattoo

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An Ackina slave with a Claw branding and
a Morealis slave with a Diamond tattoo



* Credit goes to Banickle for the design of the entirety of the Plantation Brands.
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