Appearance Race: Human
Gender: Male
Age: 19
Birthday: Day 56, Spring Season, Year 495 AV
Birthplace: Sunberth
Appearance: At first look, you could say that he is fine example of human race. In other words, average. Just little bit under 6' tall, he has build of someone who neither works as stevedore, nor as scribe. He has dark, short hair. His face suffers from intrusion to his average look in form of slightly thicker lips, slightly bigger nose, that is just slightly curved in the upper part, near slightly ticker eyebrows. At second look, if you would care to spare one, you would probably notice his pair of hazel eyes, that are of type that could outstare eyes drawn on the wall. Or perhaps even wall itself.
Character ConceptSometimes pensive, usually observant, always willful. To this list of his crimes against good behaviour, you could add his nasty habit of being faithful to his word, no matter if it is going to be for good, or ill. On other hand, he rarely gives his word, so it is almost alright. While he knows how to say sorry and to apologize when he makes mistake, he is usually right, so there is not much need for that. Anyway, he is not likely to make many friends, so there will be even less need for apologizing. It is probably something caused by his early life in Sunberth, where most people would like to use you in many interesting ways, including slavery, mugging, shield from incoming strike, target practising and, in one interesting situation, as fish bait. So, it could be said that he is type of person which is fiercely loyal to his enemies. And to friends too, of course. He feels alienated sometimes, but he is aware that there is nothing strange about it. Considering facts of life and his practising of Hypnotism, alienation was expected adversary. Anyway, he is always willing to fight it. He also suffers from "hungry for knowledge" syndrome.
Character HistoryEarly life in SunberthDejkob was born in Sunberth. He did not have memories of his parents. When he asked Old Man about his parents, his answer was: "Sunberth took them. So, I've decided to take you, before Sunberth does." Old Man, or for those who did not know him well Oldein Magpier, was good caretaker, teacher and friend. One of rare people in Sunberth that Dejkob really cared about. He taught Dejkob how to survive both in Sunberth and its surrounding wilderness, how to be resourceful and observant, to recognize and use healing herbs. One day, by chance, Dejkob discovered that there is more about Old Man than eyes can see. Old Man was using magic! And not just any magic, but Hypnotism. In Sunberth, many would consider that equal to the crime of child killer in more civilized areas. Fascinated, Dejkob wanted to know more about it, he wanted to be taught to use it too. He still remembers what Old Man said: "It can be blessing, but it can be curse too. I can teach you Hypnotism, but be careful how you use it, unless you want it to become your undoing."
About year after that, Old Man and Dejkob were planing to move to Zeltiva. Old Man needed rest from hard life in Sunberth, and Dejkob was interested in Zeltiva's university. They were saving for some time now and were almost ready to move. One day, when Dejkob came back from his herb gathering trip around Sunberth, Old Man was laying dead on the floor, with his throat cut. Sunberth took him. Dejkob buried his long time caretaker, sold cottage and arranged transportation to Zeltiva with one of rare friends Old Man had in Sunberth, caravan merchant Zevander Torgl. After long journey, with nothing but wilderness and few scattered trading posts along the road, they finally arrived through Mirahil pass into Zeltiva. Here, Dejkob's new life begins.
Language Fluent Language: Common
Skills | Skill | EXP | Total | Proficiency |
| Brawling | 10 SP | 10 | Novice |
| Herbalism | 10 SP | 10 | Novice |
| Hypnotism | 10 SP | 10 | Novice |
| Meditation | 5 SP | 5 | Novice |
| Negotiation | 5 SP | 5 | Novice |
| Observation | 15 RB | 15 | Novice |
| Wilderness Survival(Forest) | 10 SP | 10 | Novice |
Lores Lore of Sunberth Street Layout
Lore of Sunberth Culture
Possessions 1 Set of Clothing
-Simple Shirt, linen, undyed (ecru colour)
-Simple Pants, linen, udyed (ecru colour)
-Simple Undergarments, linen, undyed (ecru colour)
-Simple Cloak, coarse woollen, undyed (beige colour)
-Simple Boots, low, leather, brown
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
600 Gold Mizas
Heirloom: One thing that Dejkob takes with him wherever he goes would be knife given to him by Old Man when he was 15 years old. It is small, light 3.5 inch long knife of high quality steel, easy to sharpen to the razor edge. He wears it in a leather sheathe around his neck.
Housing Location: Zeltiva, University (once I find my way to it)
House: Small room in the University Living Quarters(once I'm admitted to the University)
Ledger | Purchase | Cost | Total |
| Starting | +100 Gold Mizas | 100 Gold Mizas |
| Cashed house | +500 Gold Mizas | 600 Gold Mizas |
Thread List None, for now!