[Unverified] Taru

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Taru

Postby Taru on November 30th, 2014, 11:08 pm

Taru

Image



Description


Race: Myrian
Gender: Male
Age: 13
Birthday: 54 Spring, 501
Birthplace: Sea of Grass
Height: 5'4"
Weight: 140lbs
Eye Color: Amber
Hair Color: Black

Appearance: Taru is a particularly fine specimen for his age, due in large part to the rigorous physical aspect of his lifestyle. Tall enough for his age, he possesses broad shoulders and a frame that promises to be powerful when he is fully grown. As it stands, however, he has yet to properly fill out, straying towards the lean side of things as far as musculature goes, with a more slender physique that is nonetheless tightly corded with wiry muscle.

His finger-length hair is as black as pitch with a healthy, glossy sheen to it, shorn tightly at the sides, the lengthier locks atop his head pushed back and out of the way. His eyes are a rich amber in hue, the same colour the sun casts across the Sea of Grass as it descends below the horizon, his gaze direct and open with a hint of wildness to it. The burnished bronze of his skin speaks of the Myrian blood that courses through his veins, the tone somewhat lighter than most of his kin. His facial features are strong, with a powerful jawline, high cheekbones and a fine chin, the various components tying together to form a handsome whole. He regularly paints his face with black in the shape of a lion’s face, save for the teeth, which are white and placed upon his lips. This pleasant visage is marred, or perhaps enhanced, by the large and prominent scar that begins from his upper left cheek, trails down to bisect his lips and finally finishes to the right of his chin. His flesh bears a great many scars of various origins, sizes and shapes, the myriad marks together forming a pale tapestry of all the wounds he has suffered in his lifetime, emblazoned upon his golden hide as a testament to the trials he has emerged triumphant from.

There is more than a touch of the wild to Taru, which is easy to see if one observes him for but a short length of time. His movements are fluid and graceful, the natural confidence and smooth motion reminiscent of a large hunting cat, the repose in which he holds himself at ease belying the swiftness with which he can spring into action.


Character Concept

Taru is a Myrian that was raised far from Taloba, the humid jungles of his people’s homeland a place he has set foot within only in his dreams. With no parents to guide him and no Myrian influences to speak of in his life, Taru has struggled to capture what it is that makes him Myrian. What little he knows of his people’s culture comes from gossip or exaggerated stories told by old warriors in their cups, and it is only through sheer determination that he has managed to piece together enough phrases and words taught in passing that he has a basic grasp on the Myrian language. This struggle to identify with his people and his awareness of his ignorance of their ways plays a large role in making Taru who and what he is. He feels a burning need to prove himself a true Myrian, which is consistently frustrated by his lack of both knowledge and any Myrian influences in his life. As such, his hunger for information on anything even vaguely related to the Myrians is insatiable, and he will pursue it with a ferocity and determination that is prevalent throughout his entire being.

He masks his unsurety of self with a display of utter self-confidence that he maintains at all times, even, on most occasions, when alone. If he were to be honest, he would not be able to say whether this was more of an effort to convince others, or himself. Nonetheless, he has a growing confidence in his burgeoning combat skills, and while he is aware that there are many who would prove his better, he also knows that he is yet young, and has ample time to grow.

Given his lifelong experience spent guarding caravans, Taru has developed a surprising stance of open-mindedness when it comes to people, largely due to the sheer variety of individuals he has encountered while on duty. He is far more likely to judge someone by their actions rather than their race or appearance, but he holds a special distaste for Zith, who have been a pest and danger to both himself and the others on the jobs over the years. One race that he would act differently around, perhaps understandably, is the Myrians. His ignorance when it comes to their ways and language, coupled with his identity issues would cause his usual grace and self confidence to evaporate, leading to him being uncharacteristically awkward and unsure of himself.

He is extraordinarily fond of animals and has been so since he was very small. He feels an instinctive fondness for them and greatly enjoys observing them as they go about their lives, quite content to admire their various traits and skills from afar without interfering. He leaps upon the opportunity to learn more about them when it presents itself, and he would be quite keen to learn how to handle them and care for them in the future.

While not particularly given to loquaciousness, Taru is nevertheless quite at ease in conversation, most especially when it comes to those that are new to him. He has had plenty of practice with all manner of chit-chat during his time as a caravan guard, and he has proven to be quite the easy person to talk to. His calm, confident demeanour lends itself well to being a pleasant individual to be around, and silences with him are more often than not of the comfortable variety.

Taru is, by and large, a very steady person. He is superbly reliable and is unfailingly calm and level-headed for one of his age. He is a fiercely determined young man, and throws himself into whatever he focuses his attention on and has proven to be quite relentless when crossed. Though he is not one given to expressing his feelings with words, his actions speak volumes and there is very little he would not do for a friend. He has very pronounced protective instincts and is naturally inclined to look after those he likes or the young, and to harm someone under his care is to invite the full depth of his fury.

It should be noted that Taru has quite the fascination with the night lions that dwell upon the Sea of Grass, something that formed at a very young age due to witnessing glimpses of them here and there. He feels a kinship with the beasts and has taken to modelling himself after them, utilising the bagh nakh to emulate their claws, painting his face in a manner that is representational of them, dressing in black and even studying their movements for inspiration towards his own.


Character History

Taru’s history is a short one, largely due to how young he is and the lack of deviation he has had in general routine up until recently. The young warrior recalls next to nothing about the earliest stages of his life, at least not of the time before Dravik took him in. Dravik, a inveterate caravan guard and occasional mercenary, happened across Taru as a toddler while on a routine guard duty for a relatively wealthy trader across the Sea of Grass. The young boy was alone, found amidst a scene of blood and death that Dravik still refuses to speak the details of. He will, however, tell of how the young Taru fought against being taken away, biting and clawing and snarling like a wild beast, to the extent that Dravik bears the scar of a very small set of teeth upon his left forearm. Taru retained his feral behaviour for quite some time, resisting all of Dravik’s attempts at civilising him until he was left with an innkeeper in Riverfall while Dravik went on a lengthy guard expedition. When the mercenary returned, he found that the innkeeper had somehow managed to instill a semblance of manners upon the wildling child in his absence. After this, the older man found Taru to be much more tractable, and began taking him on expeditions across the Sea of Grass, allowing him to sit upon the caravans and observe the work.

After a few years of watching and learning, his mentor judged that Taru was ready to possess a weapon of his own so that he could participate and contribute to the group. Dravik took him to a blacksmith that he had been a loyal customer to for quite a few years, and told Taru to choose whatever felt right to him. After deliberating over the various armaments on display, the Myrian child selected a pair of Bagh Nakh, declaring that they were perfect, and that he liked them because they reminded him of the claws of the night lions he so dearly loved to watch. Thus followed training, practice and eventually participation in live combat. He acquired a goodly number of scars and scrapes during his tenure as a caravan escort, the most prominent of which by far was the large mark across his face. He received this particular wound from a large glassbeak, the beast’s claw splitting open his face almost in two. If not for Dravik’s timely intervention and the older man managing to wound the avian menace sufficiently to drive it off, Taru would be decidedly dead. It took quite some time for the young Myrian to heal from such a serious injury, and when he had fully recovered, he was a young man changed. Where before he had acted with almost unrestrained ferocity in battle and in much of his daily life, Dravik found that his young charge was now more contemplative, slower to charge into danger and more disciplined than before.

The years following proved to be relatively uneventful, with Taru helping out with the various duties required of the escort group and bettering himself as time went on. On the most recent trip, however, matters changed in such a fashion that Taru’s life would take quite the drastic deviation from its usual course; A wild Strider, the native horse of the Cyphrus region, began to observe and follow Taru from afar. After a time, it became clear that the young stallion had established a bond with the Myrian boy, much to his chagrin. Dravik, having dealt with the Drykas from time to time over the years spent travelling the Sea of Grass, was aware of the significance of such an occurrence, and that the horse was sacred to the nomadic people. As such, he insisted that Taru part ways with the group, at least for a time, so that he could go to the Drykas people and learn from them and to begin to understand the freshly forged bond that had been thrust upon him.


Goals

Taru has a number of goals he desires to accomplish within his lifetime, as well as some that he is not yet aware of but will be in due time, once he gains certain pieces of information or crosses thresholds as a person.

  • Coming of Age Trial: His primary goal for much of his young life is to travel to Taloba, the stronghold of the Myrians, and undergod the Coming of Age trial, so that he may earn the right to be called a true Myrian, and in the process quash any doubt he holds in his heart about who and what he is. He also desires to ask of Myri that if he returns someday and impresses her in a duel that he be granted the right to found his own clan, though he is aware this is quite the ludicrously lofty goal indeed.
  • Champion Navre: Similarly important to him and perhaps, in a way, even more so, is to earn the approval of his most beloved divine, Navre. He does his best to emulate the god of cats and his favoured animals in his daily life, and there is very little he would not do in their name, to the extent that he wants to aid in Navre ascending to proper Godhood, in whatever way he can. Even if the feline god is incapable of having a Champion, Taru daydreams of the possibility of fulfilling that role himself.
  • Meet the Gods: Specifically, he wishes to meet the Gods that he holds in particular reverence, if only to express his admiration and deep respect for them, and to offer to serve them in any way he can.
  • Feline Ally: Related to the above, he would dearly like to earn the friendship and respect of one of Navre’s greater children, be it a night lion of the Cyphrus region or one of the other large cat breeds of Mizahar. As well, he has entertained idle notion of breeding a special species of large cat, though he hasn’t given the idea much serious thought.
  • Kill Uphis: Something that he will want to do once he becomes aware of his existence, is to fight and defeat Uphis, the Alvina of sharp blades and staunch enemy of Myri and all of her children. If possible, he intends to kill the Alvina and offer up his flesh to Myri so that she may dine upon his heart, establishing once and for all that all enemies of the Queen of War will be trodden underfoot.



Religion


Religion and the gods are extremely important to Taru, as the young warrior has grown up to be quite the incredibly devout individual and would quite readily perform any task the gods asked of him, within reason. He possesses great respect for all the divine, even if he does not agree with what they represent or if they are part of the darker sides of the pantheon, but there are some that hold a place of particular reverence in the landscape of Taru’s soul.


Navre

Navre is by far the dominant presence in Taru’s personal pantheon, which is perhaps surprising considering that most Myrians would venerate Myri foremost, as well as the fact that Navre is the sole Alvina given such an honoured place in Taru’s heart. If asked, the young Myrian could not say exactly when his vast respect for the cat god began, for he has revered him since he was a very young child. Dravik theorised that it was witnessing night lions as a babe that sparked Taru’s fascination with Navre. Regardless of the origin, it can be said without question that Taru’s worship of Navre is sincere and that he could be counted among the Alvina’s most devout followers.

Taru considers all felins to be representatives of Navre, be they great or small, and would be reluctant in the extreme to harm one. In particular, he possesses a great love and reverence for the night lions of the Cyphrus region, honouring them by modelling himself after the black beasts. He has aspirations of befriending a night lion, though he is aware of how difficult this would be. Still, he believes that if he is worthy enough, then Navre may favour him with a brief taste of what that would be like. A desire that is kept close to his heart is to someday aid Navre in ascending to the rank of full-fledged godhood, though he does not know how to even begin on such an impossible task.

Myri

Taru has a peculiar relationship with the Queen of War. She represents the Myrian ideal, the pinnacle of everything one should strive to be and the absolute perfection of what a Myrian can become. Everything, in short, that Taru feels he is not. He dearly wants to be a Myrian worthy of the name, and does everything in his power to accomplish this, yet deep down he feels unworthy of even worshipping her. He offers every victory to her, every drop of blood spilled and life taken in battle is done in her name, yet it is offered in much the same way as a child desperately seeking the approval of an aloof parent.

Caiyha

The young warrior possesses a profound respect for Caiyha, due to both being the mother of his most beloved divine and because of all that she represents. Taru feels far more at home in the wild embrace of nature than within the artificial construct of civilisation, and he delights in every aspect of the wilderness, no matter how small. He finds beauty in all the creatures of Caiyha, and often takes the time to be on his own to that he can simply sit back and enjoy nature, drinking in all of the wonder that she has to offer.

Syna

When it comes to Syna, Taru admittedly does not have that profound a reason to follow her, to which he will readily admit, yet this does not in any way lessen the love he has for her or her domain. He believes that amongst the divine, she seems to be by far one of the most pleasant and benign examples and would very dearly like to meet her, if only once, to express how much he enjoys her presence in the skies and to thank her for the pleasant embrace of the sun’s warmth throughout his life.

Priskil

Priskil is a goddess that Taru truly feels for, and would aid her in some fashion if he could. Her plight touches his heart, and he deeply respects the strength that it takes to not simply give up when her plight is so trying. Hope is a very important part of Taru’s life, as much of what he strives for is tied to hope in a big way; His hope when it comes to being accepted as a Myrian, his hope that he will find a true family of his own someday, hope that he will be able to put his skills and talents to use in a way that is respectable. Likewise, her vigilance over her lover Aquiras resonates quite strongly with him, as he is by nature very protective of those he cares for, and has a habit of watching out for them even when unneeded.

Wysar

Wysar is one of the gods that Taru does not know very well, yet he respects and admires what he represents. Discipline plays a large part in everything Taru does in his life, from every day expression of it to the most trying times in his years thus far. The discipline to control the more murderous urges he feels from time to time, the discipline to stick to the task at hand and not allow his attention or intentions to stray from what they should, and the discipline and conviction it takes to get up every day to put himself through the rigorous training he undergoes in order to become better are all matters that he gives thanks to Wysar for. He also respects him as a warrior god, and intends to visit the city of his children some day to learn from them.

Izurdin

Strength is something that Taru truly admires, in all of its forms, be it physical, mental or of the spirit. He trains regularly so that his body can fulfill the potential it holds, pushing himself to excel and go beyond his limits so that he could be considered to possess true strength, even in the eyes of the god of strength himself. He also has a deep-seated fascination for weapons and armour of all kinds, and he truly appreciates works of expert craftsman. He hopes to one day visit the domain of Izurdin’s children so that he can see the wondrous works they produce.

Viratas

Viratas is a divine that Taru prays to in his quiet moments. When he is alone in the dark, or feels particularly despondent, he will offer up a quiet prayer to the god of blood, asking that Viratas help guide him to a family of his own, whoever they may be, and that he become worthy of the blood that courses through his veins, as well as the heritage that it comes with. He also would dearly like to know, someday, who his parents were, and what happened to them.

Aquiras

Aquiras is given reverence by Taru largely due to the sheer amount of travel the young warrior does on a routine basis. Be it travelling with a caravan on guard duty, going to a city to acquire supplies or following in the footsteps of the Drykas nomads, he is grateful to the slumbering god for the opportunity to travel and see the world.


Knowledge


Skill Total EXP Proficiency
Bagh Nakh 30 30 SP Competent
Dual Wield 10 10 SP Novice
Unarmed Combat 5 5 SP Novice
Wilderness Survival (Plains) 5 5 SP Novice
Tracking 10 10 RB Novice


Language


Fluent Language: Common
Basic Language: Pavi
Poor Language: Myrian


Lores


Religion: Navre (SP)
Geography of the Sea of Grass (SP)


Possessions


 
Weapons
Claws of the Night Lion
These fancifully titled weapons are Taru's signature instrument of war. Simply constructed and without undue ornamentation, they are nonetheless finely crafted. They consist of a pair of sturdy cold iron Bagh Nakh that are larger than the norm, and have been mounted onto a pair of black, cold iron gauntlets.

Double Bladed Sword, Heirloom
A highly unusual weapon that Taru received as a gift from his mentor Dravik, it consists of two long and curved, double-edged blades affixed to a solid central handle. The massive weapon itself appears to be quite old and has clearly seen extensive use as the lustreless blades are worn and nicked, yet are still capable of retaining a sharp edge, so long as they are sufficiently sharpened. The leather wrappings of the handle have faded and thinned with use and are due a replacement in the near future.

Practice Double Bladed Sword, Metal Core
An item that Taru picked up shortly after the acquisition of Dravik’s weapon, so that he could practice with the unwieldy weapon without the very high risk of slicing off large pieces of his person. Plain and supremely utilitarian in design, the practice weapon mimics the double bladed sword admirably in regards to weight, size and shape to better aid in giving a more faithful experience when training.

Throwing Daggers, Set of Ten
A relatively recent acquisition of Taru's, these plain, yet finely crafted blades are weighed and balanced to be perfect for throwing.


 
Armour
Breastplate
A plain and serviceable set of armour that has, as with most of Taru's equipment, been painted, dyed or rendered black in some fashion. It consists of a full-face helmet, a set of greaves and a leather, studded skirt, all of which are without adornment save the helmet, upon which has been painted the likeness of a black lion.

Vambraces
A pair of steel vambraces that Taru acquired in order to supplement the set above, the pieces wrap about his forearms and encase them up to his elbows. Also painted black, with multiple scrapes, nicks and dents on their surface.


 
Essentials
Set of Clothing
Taru's well-worn and default array of clothes that he dons on a day to day basis, the set is comprised of comfortable black pants, a loose black shirt of sturdy material, underclothes, a pair of boots and a plain black coat.

Two Belt Pouches

Backpack
Which contains the following;
  • Set of Toiletries (comb, brush, razor, soap)
  • Food for one week
  • Eating knife
  • Flint and Steel

Two Waterskins
50 feet of Hemp Rope
Lantern Hooded
5 Pints of OIl
Preserving Kit

 
Bedding
One-Person Tent

Bedroll

Winter Blanket

 
Mount
[Strider, Unnamed
A fine specimen of the Strider breed, Taru's horse is as yet unnamed, as the young Myrian did not intend to acquire a horse yet ended up with one after the Strider chose him.


Ledger


Purchase Cost Total
Starting +100 GM 100 GM
House Cash In +500 GM 600 GM
Bagh Nakh (Cold Iron) x2 -18 GM 582 GM
Gauntlets (Cold Iron) x2 -6 GM 576 GM
Practice Double Bladed Sword, Metal Core -25 GM 551 GM
Weapon Harness -5 GM 546 GM
Dagger, Throwing x10 -200 GM 346 GM
Arm, Vambrace x2 -100 GM 246 GM
Horse, Strider -150 GM 96 GM
Pouch, Belt x2 -2 GM 94 GM
Preserving Kit -5 GM 89 GM
Rope, Hemp (50ft) -1 GM) 88 GM
Waterskin -1 GM 87 GM
Lantern, Hooded -7 GM 80 GM
Tent, One-Person -2 GM 78 GM
Small Steel Mirror -10 GM 68 GM
Bedroll -1 SM 68 GM 99SM
Blanket, Winter -5 SM 68 GM 94SM
Oil (5 Pints) -5 SM 68 GM 89 SM


Heirloom: Double Bladed Sword


Housing


Location: Taru will be living in Endrykas, pending his induction into their culture.

House: Currently, Taru’s sole place of residence is a small, rugged one man tent.




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Taru
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Joined roleplay: November 23rd, 2014, 10:54 am
Race: Myrian
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