[Verified by Factorum] Erik Murphy

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Erik Murphy

Postby Erik Murphy on December 12th, 2015, 12:42 am

Erik Murphy


Appearance

Race: Human
Gender: Male
Age: 51
Birthday: 18th of Summer, AV 466
Birthplace: Sunberth

Appearance: Erik had reached a fairly unimpressive height of around five foot eleven but old age had began to take its toll and had begun the arduous task of wearing him down into the ground but for now had managed an inch or two. He had never been an overly muscular individual, while Sunberth may have been nestled again the coast there was seldom enough fresh fish or livestock to feed everyone like a Svefra so instead he had grown into a wiry man, as if designed to slip through Sunberth's tight alleyways.

He was practically a living embodiment of Sunberth; His face was scarred in places, the odd nick or cut always every present and in various stage of healing; His clothing was often dark and plain in nature, always patched up but only the brink of unravelling once more with enough; And dirt smudges and blood stains were rife on his person, bathing was almost unheard and a somewhat futile assault on a lifetime of poor hygiene.

Erik's hair was a long, tangled mess that truthfully had a long, overdue appointment with a barber but instead was swept backwards while his sharp jaw was subjected to a scraggly beard that was more a product of laziness then grooming. This was a man that had long given up on appearance. His face had a certain seriousness about it; perhaps the summation of weathered wrinkles, greying hair, a furrowed brow and eyes that had seen too much to ever forget. But to a few who knew him dearly there was a twinkle of kindness, where those wrinkle weren't a product of stress but laughter, where those scars weren't mistakes but stories and where those eyes weren't haunted but wise.

Thread Date Injuries Effects
A Date With Ol' Queen Kova 52nd of Winter, AV 515 Various bruises and cuts, mild burns to Erik’s left arm 4 days for cuts and bruises to heal. 10 days for burns to heal. Erik's left arm left with mild burn scars.
One Foot In The Grave 92nd of Winter, AV 515 Mild concussion that will last 48 bells, various bruises that will heal in 4 days, a broken nose that will require treatment to heal properly, two broken ribs For the next 4 days, Erik will be incredibly sore and exhausted. Rest is needed. 20 days for ribs to heal properly. In the meantime, Erik’s movements will be limited and painful. Erik's nose left permanently crooked.
Last edited by Erik Murphy on February 15th, 2018, 4:56 pm, edited 8 times in total.
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“And you have your part to play, Erik. You will be fooled, like most, but you will survive. You might even benefit it all. Hold history close to your chest, young man. That’s my advice.”
User avatar
Erik Murphy
Player
 
Posts: 73
Words: 130410
Joined roleplay: December 12th, 2015, 12:38 am
Race: Human
Character sheet
Storyteller secrets

Erik Murphy

Postby Erik Murphy on January 3rd, 2016, 6:38 pm

Character Concept

Erik is an old mercenary in a city where history is forgotten with each elder that is buried in the ground and every generation is a product of the last. Erik was born in year 466 AV, two years after the fall of Obal Causten and was ingrained with the knowledge that these mages committed atrocities that would whiten even the most fanatical gang member, to the people of Sunberth at least, and the belief that by extension all mages were practitioners of an inherently evil force. Olsten the Giant was also placed on a pedestal as he still is today and with that there was the idea that was drilled into Erik that the common man in Sunberth could not be subjugated; he would not tolerate oppression. His sword can bought for a time but his loyalty, his friendship and his respect were not for sale, they had to be earned with blood, sweat and time.

Erik is a tough old mutt that is set in his ways and so he struggles with new ideas and concepts; trying to change this man is a true ordeal that he is happy to warn someone about up front. Also, while his respect has to be earned, because of the age he has reached, he expects some automatic deference which he has always given to his elders, and because of this when he talk to those who are clearly younger than him, there is a snappiness and dismissal that comes with his speech and actions. He feels he is too old and too tired to bother getting to know a new face, he is simply happy to stick with the grizzled old friends he has already.

He is not a good man. He places his duty first to his children, then to wife, then his friends and then finally himself and he struggles to juggle that as it is. Everyone else can go fuck themselves as far as Erik is concerned. He loves his family deeply and every throat he has slit, every bone he has broken and every coin he has earned since his held his first children has been with them in mind and as he has aged he now looks to future to see how his children's and their children's future can be secured.

Character History

Erik has a humble story to tell so far, nothing extraordinary nor heartbreaking as far as the city of Sunberth was concerned. He was born on the 18th of Summer, AV 466 to a large family on the outskirts of the Sunset Quarter. His father was a practical man, he had little time for yours scholars, scribes or any of their kind and so as soon as Erik was old enough, his father stuck a weapon in his hand and told him that would be his wage, his life and his death.

Erik grew up in this culture of violence and still to this day relishes combat, the idea that one wrong move could end it all is a thrilling if not frightening one. Over the years he had done odd-jobs for all the now major gangs, whether he realized it or not, though these were in the days when the Daggherhand's true purpose was concealed and the Sun's Birth had nobler but still bloody cause. He married at around twenty four years old, his first child arrived just under three seasons later and as such he had undertaken the long, difficult task of raising a family in Sunberth.

Now with his children adults or fast approaching that age, Erik is now facing the bittersweet prospect of a life without constant parenting and a bloody city that is always in utter chaos.
Last edited by Erik Murphy on March 15th, 2016, 12:21 am, edited 2 times in total.
ImageImageImage
“And you have your part to play, Erik. You will be fooled, like most, but you will survive. You might even benefit it all. Hold history close to your chest, young man. That’s my advice.”
User avatar
Erik Murphy
Player
 
Posts: 73
Words: 130410
Joined roleplay: December 12th, 2015, 12:38 am
Race: Human
Character sheet
Storyteller secrets

Erik Murphy

Postby Erik Murphy on January 3rd, 2016, 6:38 pm

Language

Fluent Language: Common
Basic Language: Fratava (Picked up from various travelers and sailors in Sunberth)
Poor Language: None

Skills

Skill EXP Total Proficiency
Acrobatics 15 RB, 1, 2, 1, 2 21 Novice
Bodybuilding 1, 3 4 Novice
Brawling 20 SP 20 Novice
Endurance 3, 2, 1 6 Novice
Intelligence 2, 1 3 Novice
Interrogation 1, 1 2 Novice
Investigation 2 2 Novice
Intimidation 2, 2, 2, 2 8 Novice
Leadership 1, 1, 3, 2, 3 10 Novice
Logic 1, 3, 2 6 Novice
Negotiation 2 2 Novice
Observation 2, 3, 3, 4 12 Novice
Persuasion 1, 2 3 Novice
Philosophy 1, 3, 1, 1 6 Novice
Rhetoric 1, 4, 1, 3, 2 11 Novice
Stealth 1 1 Novice
Tactics 2, 2, 1 5 Novice
Tracking 1 1 Novice
Unarmed Combat 2, 3, 2 7 Novice
Weapon - Kopis 30 SP, 1, 1, 1, 1 34 Competent


Lores

Lore of Parenting: They Grow Up Fast
Lore of Sunberth: Too Many Greedy Outsiders
Location: The Drunken Fish
Mama Cat: An ancient old rumour
Memory: A taste of Mama Cat’s special tea
Philosophy: Regret over taking many lives
Mama Cat: Future Seer
Memory: Mama Cat’s warning
Lore of Contraception: Keep it in your pants!
Location: Tall Johnny’s Casino
Intimidation: Walk tall and shamelessly
Logic: Recognising a thief
Tactics: Making an example of a caught thief
Weapon, Kopis: Defensive hold
Philosophy: Self Preservation is crucial
Unarmed Combat: A kick in the testes
Acrobatics: The side stepping dodge
Tactics: Blinding an opponent with sand
Unarmed Combat: The shovel hook
Memory: Quitting Tall Johnny’s
Location: Whiteflame's Cider Mill
Toryn: Owner of Whiteflame's Cider Mill
Location: Stumble Alley
Location: Baker’s Butchery & Bakeshop
Sunberth: A place full of surprises, nasty and otherwise
Job: Arresting a trio of crazies.
Recognising Reimancy fire
Sunberth: Does not tolerate mages
Acrobatics: Table vaulting
Ned: ‘The purveyor of Poison
Memory: The handiwork of Smlin’ Jack
Smilin’ Jack: Sunberthian psychopath
Tracking: Following bloody footprints
Last edited by Erik Murphy on February 13th, 2018, 4:37 pm, edited 14 times in total.
ImageImageImage
“And you have your part to play, Erik. You will be fooled, like most, but you will survive. You might even benefit it all. Hold history close to your chest, young man. That’s my advice.”
User avatar
Erik Murphy
Player
 
Posts: 73
Words: 130410
Joined roleplay: December 12th, 2015, 12:38 am
Race: Human
Character sheet
Storyteller secrets

Erik Murphy

Postby Erik Murphy on January 14th, 2016, 5:44 pm

Possessions

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Metal)
-Brush (Metal)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas
Two Kopis (Steel)
Dagger (Steel)
Weapon Harness
Wooden Pipe
Tobacco (Sallowbell)

Heirloom: A silver wedding band, exchange on the day of his marriage though this is simply one of an identical pair with his wife possessing the other ring.

Housing

Location: Sunberth

House: A basic 20x20 single room cottage (400 sq feet) with a hearth, bunk, chest, chair, and small table in the Sunset Quarter.

Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Purchase - Two Steel Kopis -4 GM 92 GM
Purchase - Weapon Harness -5 GM 87 GM
Purchase - Steel Dagger -2 GM 85 GM
Purchase - Wooden Pipe -14 GM 71 GM
Purchase - Sallowbell Tobacco (10 oz) -0.8 GM 70.2 GM
Wages - Winter 515 +368 GM 438.2 GM
Living Expenses - Winter 515 (Common) -135 GM 303.2 GM
Wages - Spring 516 +184 GM 487.2 GM
Living Expenses - Spring 516 (Common) -135 GM 353.2 GM
Last edited by Erik Murphy on February 18th, 2018, 11:11 am, edited 1 time in total.
ImageImageImage
“And you have your part to play, Erik. You will be fooled, like most, but you will survive. You might even benefit it all. Hold history close to your chest, young man. That’s my advice.”
User avatar
Erik Murphy
Player
 
Posts: 73
Words: 130410
Joined roleplay: December 12th, 2015, 12:38 am
Race: Human
Character sheet
Storyteller secrets

Erik Murphy

Postby Erik Murphy on January 28th, 2016, 7:41 pm

 
Winter AV 517
22nd of Winter, AV 517 - The Cards Don't Lie
50th Winter 517 AV - Riot In The Market
 
Spring AV 516
25th of Spring, AV 516 - Making Ends Meet

 
Winter AV 515
7th Winter, AV 515 - A Cryptic Encounter
51st Winter, AV 515 - Booze Run
52nd Winter, AV 515 - A Date With Ol' Queen Kova
53rd Winter, AV 515 - Six Feet Of Rope And A Seven Foot Drop
62nd Winter, AV 515 - House Edge
82nd Winter, AV 515 - Ashes to Ashes
92nd Winter, AV 515 - One Foot In The Grave

 
Flashbacks
ImageImageImage
“And you have your part to play, Erik. You will be fooled, like most, but you will survive. You might even benefit it all. Hold history close to your chest, young man. That’s my advice.”
User avatar
Erik Murphy
Player
 
Posts: 73
Words: 130410
Joined roleplay: December 12th, 2015, 12:38 am
Race: Human
Character sheet
Storyteller secrets


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