Alex's Plotnotes, Light at the end of the tunnel

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Alex's Plotnotes, Light at the end of the tunnel

Postby Alexander Faircroft on January 15th, 2016, 3:17 pm

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Skill goals

Long term


Combat
  • Bastard sword 0/76
  • Heater Shield 0/76
  • Longbow 25/51
  • Dagger 10/51
  • Dual Wield 0/51
  • Great-sword 0/51
  • Unarmed combat 5/26
  • Throwing dagger 0/26


Mental
  • Observation 0/76
  • Tactics/Strategy 0/76
  • Leadership 0/76
  • Intelligence 0/76
  • Politics 0/51
  • Teaching 0/51
  • Rhetoric 0/51
  • Philosophy 0/51
  • Deduction 0/51
  • Organization 0/51
  • Law 0/26
  • Tracking 0/26


Useful
  • Persuasion 0/76
  • Endurance 0/76
  • Negotiation 0/76
  • Running 0/76
  • Socialization 0/76
  • Acrobatics 0/51
  • Mathematics 0/51
  • Body building 0/51
  • Stealth 0/51
  • Investigation 0/51
  • Cryptography 0/51
  • Acting 0/51
  • wilderness survival 0/51
  • Medicine 0/26
  • Herbalism 0/26
  • Anatomy 0/26





Short term


Combat
  • Bastard sword 0/26
  • Heater Shield 0/26
  • Longbow 25/26
  • Dagger 10/26
  • Dual Wield 0/26
  • Great-sword 0/26
  • Unarmed combat 5/26
  • Throwing dagger 0/26


Mental
  • Observation 0/76
  • Rhetoric 0/51
  • Philosophy 0/51
  • Tactics/Strategy 0/26
  • Leadership 0/26
  • Intelligence 0/26
  • Teaching 0/26
  • Tracking 0/26


Useful
  • Persuasion 0/26
  • Negotiation 0/26
  • Socialization 0/51
  • Mathematics 0/26
  • Stealth 0/26
  • Investigation 0/26
  • Medicine
  • Herbalism




Thread Plans

Long term


Significant
  • Get a gnosis non-Sylir (Luminance, Ennervesim, Inavalti)
  • Find the wooden symbols that were on Alex's mothers loop.
  • Find Alex's mothers murderer
  • Find out where Alex's father is.
  • Find out what happened to Alex's father.
  • Discover the things his father is involved in.
  • Acquire a artifact and learn how to use it.
  • Learn about all types of magic and how to defend against them.




Short term


Significant
  • Learn how to do a field dressing.
  • Learn what herbs are useful for wound treating. - Done
  • Learn up on the knights history
  • Meet the PC Squires in the city.
  • Build up some respect within the knight hood.
  • Learn about a kind of magic and how to spot it.


Minor
  • Help save some lives in the winter collapses.
  • Purchase a Greatsword
  • ????
  • ????
  • ????
  • ????
Image
Alexander Faircroft
A criminal, without a crime.
 
Posts: 1075
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Alex's Plotnotes, Light at the end of the tunnel

Postby Alexander Faircroft on March 17th, 2016, 1:19 pm

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Vana

(The Empty Way)


5 root styles from real life,

Wing Chun,
Aikido,
Tae Kwan Do,
Jeet Kun Do,
Taijutsu.

The style focuses on speed rather than power. Allowing it’s user to attack using their opponent’s force against them. With the overall style relying on its opponent’s power and experience, the style grows in effectiveness with direct proportion to the opponent’s experience.

However this does not mean it’s a cure all, or beat all. It still has its own draw backs and flaws. Meaning since the attacks aren’t innately powerful large swings, multiple blows or locking attacks are often required to disable an opponent. Or large throws which can put the user in a vulnerable state if handled incorrectly.

Because of this the requirements for this style are exceptionally taxing. Meaning a user must be physically fit enough to under go learning of the higher ranked difficulties.

It has three basic forms:
Fulgur Ictus – Lightning Strikes - Kicks
Velox Ventus – Swift Wind - Throws
Procellam Pulvia – Rain Storm - Punches

Each stance focuses on one particular area of the style. Each stance can flow easily into one another, the style primarily focuses on positioning of the arms and legs into the strikes allowing ease of movement.

There are ten ranks of the style in individual formation with varying requirements to attain.

Rank Unarmed Required Body Building required Boxing required Wrestling required Endurance required Acrobatics Required
Breeze Novice Nil Nil Nil Novice Nil
Gust Novice Novice Nil Nil Novice Novice
Zephyr Competent Novice Novice Novice Competent Novice
Squall Competent Competent Competent Novice Competent Competent
Gale Competent Competent Competent Competent Expert Competent
Tempest Expert Competent Competent Competent Expert Expert
Maelstrom Expert Expert Competent Competent Expert Expert
Cyclone Expert Expert Expert Competent Expert Expert
Hurricane Master Expert Expert Expert Master Expert
Tornado Master Master Master Master Master Master


As stated the main focus of this style is "incapacitation through speed" be it in close quarters or from the maximum range allowable, it is imperative that one learns to harness the full speed their body can give them to allow then the best access to all forms of strike.

Should a master of this form ever appear it is almost certain that they will be a near unstoppable force. A tornado tearing through all who stand in front of them with blinding speed.

Image
Alexander Faircroft
A criminal, without a crime.
 
Posts: 1075
Words: 945306
Joined roleplay: January 5th, 2016, 9:21 pm
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Overlored (1) One Thousand Posts! (1)


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