[Verified by Languish] Za'ir

(This is a thread from Mizahar's fantasy role playing forum. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Za'ir

Postby Za'ir on May 27th, 2017, 2:51 am

Za'ir
Image
NameZa'ir
RaceNuit
Age 52
BirthdateFall, 12, 465AV
Height 5'8
Weight 150
Skin Pale white and near colorless
Hair Very Dark Brown
EyesHazel


Appearance


Za'ir's current body is male. He has pale skin with little to no color. His Hair and eyebrows are a very dark brown that almost appears black. His eyes are a light brown and could be called more of a hazel than a true brown. He dresses exclusively in black, seeing no reason to call any excess attention to himself through colorful adornment.

Za'ir gives off an air of indifference through his walk, his gaze, and the way he holds himself. He is most often seen gazing towards the ground or into the distance as he walks, which gives him the unfortunate habit of walking into people or tripping over thin air. The absent minded thoughtfulness so key to his personality shines out clearly in his consistent mannerisms.
Last edited by Za'ir on June 3rd, 2017, 3:09 pm, edited 6 times in total.
User avatar
Za'ir
Player
 
Posts: 15
Words: 5700
Joined roleplay: May 26th, 2017, 11:10 pm
Location: Sahova
Race: Nuit
Character sheet

Za'ir

Postby Za'ir on May 29th, 2017, 3:02 am

Za'ir
Character Concept


Za'ir is an academic at heart, he isn't particularly interested in the grand schemes of the world around him, nor is he particularly interested in the individuals he invariably meets. His true love is the pursuit of knowledge, one more piece of the great intellectual puzzle. He is single-minded to a fault; this has served him well in study but has made him nearly useless in most other areas of his life. This never really bothered him as he had no motivation to build relationships with others or increase his standing in the world.

One aspect of life does succeed in breaking the stoic nature of Za'ir's emotions. Mortality has always bothered Za'ir, death the one great enigma that cannot be solved. It is the ending of both what is and what could be. It is a weakness that great warriors cannot fight, philosophers cannot solve, and kings cannot control. Death makes all men equals. Even the undead can perish if they are careless enough. This truth haunts Za'ir and drives him deeper into his study, if for no other reason then to escape the inevitable.
Last edited by Za'ir on June 3rd, 2017, 3:10 pm, edited 2 times in total.
User avatar
Za'ir
Player
 
Posts: 15
Words: 5700
Joined roleplay: May 26th, 2017, 11:10 pm
Location: Sahova
Race: Nuit
Character sheet

Za'ir

Postby Za'ir on May 29th, 2017, 3:03 am

Za'ir
Character History


Za'ir was born in Sunberth, a city of anarchy, rage, and depravity. His father, Zaven Torosian was a Maledictor who sold his wares in secret through fences and hidden markets. His mother, Syble, was a researcher at heart and had a deep rooted disgust at the level of ignorance in the city. It was his mother that introduced Za'ir to magical theory and taught him the basics of Nader-Canoch.

Za'ir was fifteen years old when his mother was caught in the street during a riot and murdered by the whim of the mob. This was disastrous for Zaven, who deeply loved his wife, and he gradually descended into a kind of manic depression. Zaven, though he did love Za'ir, was a harsh man and had little time to raise his son, particularly in his rapidly devolving mental state. This left Za'ir to his own devices, which primarily meant hiding away in his fathers home and reading research notes that his mother had compiled. This legacy from his mother is what began the thirst for knowledge in his heart.

Zaven picked up on this interest in the arcane arts budding in his son and this mutual interest drew him nominally out of his despair. He taught Za'ir that all creatures, living or dead, are made up of an energy called djed. He taught Za'ir that the art of Malediction allowed one to harness the power of that energy and create talismans to exercise that power. Zaven also was able to begin to show Za'ir the way that wizards were able to learn about people and magical things around them, the art of Auristics. Cautioning his son that it was far better to learn about his creations by studying its aura then by haphazardly trying them on to find out its purpose.

Zaven eventually joined his father in selling Maledicted artifacts to the secret markets of the city. He had little to do with the actual sales however, as Zaven refused to allow his son to take on such a risk. Unfortunately, Zaven's trade of choice would eventually catch up to him. Za'ir was around thirty years old when one of his father's attempted sales turned into a trap and his secret was exposed. Zaven was publicly executed by the people of Sunberth, under the crime of magical activity.

Za'ir immediately fled the city, when he managed to find his way out, he fled to Zeltiva, a place his mother had spoke highly of on numerous occasions. Za'ir loved Zeltiva, the devotion to learning there was commendable in his mind. He stayed in the city for several years. He was eventually approached by a wizard that even to this day is unknown to him. This wizard convinced Za'ir that there was only one city in the world worthy of true magical research, Sahova.

The idea of studying in this city became something of an obsession for Za'ir, who spent the next several years arranging travel and gathering funds for his move to the great city of Nuit wizards. When he eventually arrived, he waited around in the harbor for several weeks, during which he was able to learn a few words and phrases in Fratava, the trade tongue of the Svefra. It was also during this time that Za'ir decided to petition the Island to turn him into a Nuit. The disadvantages of the state of undeath bore no weight in his mind. The idea that he would be able to pursue research endlessly and never have to face his great fear of death were far more than enough motivation to quell any fear of his new state. Directly after his turning, Za'ir had determined to seek an apprenticeship on the Island, hoping to glean off of the brilliance found in this remarkable city.
Last edited by Za'ir on June 3rd, 2017, 4:04 pm, edited 6 times in total.
User avatar
Za'ir
Player
 
Posts: 15
Words: 5700
Joined roleplay: May 26th, 2017, 11:10 pm
Location: Sahova
Race: Nuit
Character sheet

Za'ir

Postby Za'ir on May 29th, 2017, 3:11 am

Za'ir
Training


 
Skills
Skill Total Experience Competency Method Earned
Carving(5/100)Novice5SP
Embalming(10/100)Novice10RB
Writing(5/100)Novice5SP


 
Arcana
Skill Total Experience Competency Method Earned
Malediction(30/100)Competent30SP
Auristics(10/100)Novice10SP


 
Lore
Magic Related Lore
LoreMethod Earned
Auristics: Useful to determine Malediction effectsSP
Djed: All life is made up of itSP


Social and Cultural Lores
LoreMethod Earned


Combat Related Lore
LoreMethod Earned


 
Languages
LanguageProficiencyMethod Earned
CommonFluentSP
Nader-CancochBasicSP
FratavaPoorSP
Last edited by Za'ir on June 3rd, 2017, 3:10 pm, edited 6 times in total.
User avatar
Za'ir
Player
 
Posts: 15
Words: 5700
Joined roleplay: May 26th, 2017, 11:10 pm
Location: Sahova
Race: Nuit
Character sheet

Za'ir

Postby Za'ir on May 29th, 2017, 3:28 am

Za'ir
Property


 
Housing
Sahova:A Room in The Quarters: A small room no bigger than a broom closet. It holds a thin mat that does little to aid sleeping on the cold stones. A water basin sits on a small table on one side of the room.


 
Possessions
Heirloom:
Research Methodology:
A book, that was once his mothers, which explains something like the scientific method.


Clothing and Hygiene
ItemValueAcquired
Black Shirt1smSP
Black Pants8smSP
Black Cloak5smSP
Black Leather Shoes3smSP
Undergarments1smSP
Soap3smSP
Brush3gmSP
Comb1gmSP
Razor?SP


Equipment
ItemValueAcquired
Backpack?SP
Flint and Steel1gmSP
Eating Knife?SP
1 Bottle Embalming Fluid?SP
Black Ink (1oz)1gmPurchased SP
Blue Ink (1oz)1gmPurchased SP
Quill5cmPurchased SP
Book, Blank3gmPurchased SP
Woodcarvers Toolkit50gmPurchased SP
Magnifying Glass100gmPurchased SP
Dagger2gmPurchased SP


Maledicted Item's
ItemValueAcquired


 
Ledger
BalanceMoney Spent/EarnedItem Purchased/Service PerformedThread
100gm--SPSP
100gm+500gmHousing cash inSP
600gm-1gmBlack Ink (1oz)SP
599gm-3gmBook, BlankSP
596gm-5cmQuillSP
595gm,9sm,5cm-50gmWoodcarvers ToolkitSP
545gm,9sm,5cm-100gmMagnifying GlassSP
445gm,9sm,5cm-3gmBlue Ink (1oz)SP
442gm,9sm,5cm-2gmDaggerSP
440gm,9sm,5cm
Last edited by Za'ir on June 3rd, 2017, 8:28 pm, edited 14 times in total.
User avatar
Za'ir
Player
 
Posts: 15
Words: 5700
Joined roleplay: May 26th, 2017, 11:10 pm
Location: Sahova
Race: Nuit
Character sheet

Za'ir

Postby Za'ir on May 29th, 2017, 3:35 am

Za'ir
Thread List


Yet to come...
Last edited by Za'ir on June 3rd, 2017, 3:11 pm, edited 1 time in total.
User avatar
Za'ir
Player
 
Posts: 15
Words: 5700
Joined roleplay: May 26th, 2017, 11:10 pm
Location: Sahova
Race: Nuit
Character sheet

Za'ir

Postby Za'ir on June 1st, 2017, 2:29 am

Za'ir
People Za'ir Knows


Yet to come...
User avatar
Za'ir
Player
 
Posts: 15
Words: 5700
Joined roleplay: May 26th, 2017, 11:10 pm
Location: Sahova
Race: Nuit
Character sheet


Who is online

Users browsing this forum: No registered users and 0 guests