Adventurous Spirit

Ein's taking on an unlikely escort job.

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A city floating in the center of a lake, Ravok is a place of dark beauty, romance and culture. Behind it all though is the presence of Rhysol, God of Evil and Betrayal. The city is controlled by The Black Sun, a religious organization devoted to Rhysol. [Lore]

Adventurous Spirit

Postby Belugnir on November 6th, 2018, 4:45 pm

Regardless, it would take a brief while, but Einar would soon come privy to the knowledge that the frail looking lass he'd bought off of a squeamish slave was in fact the member of an altogether different race. Dhani, they were called, matriarchal snake folk. It was certainly among the odder things in life to discover, right up with spending a year's worth on an isle full of naught but horrid monsters and old folk who'd clung to the world for ups of thousands of years, changing bodies as men change their cloth.

Reminisce was cut short with the prospect of both himself and Anya being bruised and wounded... and his escort charge being passed out some dozen and a half paces away. At the very least the horses seemed to be calming down with the monster chased away... Ein could only hope they wouldn't get to court any more such visitors in their camp tonight, especially with the one battlefield weapon they had between them having been bent and broken.

The clawmark in Anya's hip wouldn't wait for him to catch his breath let alone rest. So Einar got his beaten arse off the ground and would have helped the girl on their brief way back to the main campfire where old Etta was still laid down.

''Oi, Gran, sober up, you's by far the best off among the three of us, come on.'', thankfully, some scolding, shaking and a couple gentle slaps were enough to wake the old woman, albeit she was still shaken with fear and shock.
''Bugger is gone and likely bleedin' out in some shrub out there, ease up.'', Ein reassured tiredly, and though Etta did indeed seem to ease up an ounce, she was still tense, and struggling to find words.

It's going to be all night with the two of them isn't it..., patient and caring were the last attributes Einar would assign to himself, yet the aftermath of that buggering monstrosity setting upon them was hardly the same thing as a lazy beggar on the street whom one could just shrug off.

With a heavy sigh, Ein pointed toward Anya, who he'd settled, still bare as a newborn, beside the fire, laid on her side opposite of the one where she ended up mauled by the monster. He reasoned she would loose less blood that way.

''Please tell me you were peddling some healing herbs or some such.''

It took a long moment in which she glanced twice over between Ein and the wounded girl, before, with a shaky hand, the old woman pointed over to where her goods were stacked beside the horses. Her hands came together to loosely signify the size of the bag Ein was to look for.

''L-Lidgefar, it... it s-should b-be...'', the woman gulped down a shallow breath. ''O-one of the t-top p-po-pouches.''

Ein stormed off, as quickly as heavily battered men are capable, rummaging through the old woman's supplies. It took him half a chime to produce a thick, leathern pouch which had a scrap of parchment announcing 'Lidgefar' He'd spent only a moment opening it and glancing inside to see powdered seeds that gave off a vaguely pleasant scent.

Thankfully, by the time he'd gotten back, the old woman, though still unable to rightly find her voice, found the strength to move, take a skin of cold water, and shuffle her way over to begin washing Anya's wounds.

Einar almost collapsed with relief once by their side, realizing that the girl's wounds weren't as deep as he'd originally feared. The wolven monstrosity could only reach its arms so far around its own body while in a choke hold, though it tried to dig into her several times, the creature only partially succeeded. None the less, the girl was still in danger, only not mortally so.


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Belugnir
Absolute Whoreson
 
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Location: Ravok
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Adventurous Spirit

Postby Belugnir on November 9th, 2018, 2:37 pm

As per Etta's mumbling instruction, Ein eventually had a broad cloth briefly rinsed with booze, specked with the Lidgefar powder and then pressed and bound in place with bandage over Anya's lacerations. Afterward they'd tucked the girl's clothes over her again and rolled her up into a blanket, after which Etta would occasionally check her just to see if the bleeding was stopping properly. The herb was meant to help clot the wounds, he learned later. And as the old peddler lady came to be herself again, Einar could afford to cool down and relax some again... or rather, begin to properly succumb to all the fatigue that pressed down on him.

The worst injuries he'd suffered, past being groggy and shaky from having been battered and bruised about as a rag doll, was that the laceration on his chest had opened up again, and that he'd managed to bite blood from his cheeks in the midst of wrestling and impaling the fiend that assailed them. Some Lidgefar binds and a splash of water to clean his face and freshen up an ounce fixed him as much as a man on the edge of exhaustion would let themselves be fixed. Both he and Anya would get away without much hinder and trouble... save for the likely chance that the ungodly creature will probably haunt all their nightmares for a good span... and the fact that the girl will likely earn a plentiful handful of notable scars scattered about her hip.

As the night went on, Ein could only afford several short naps in the midst of having to keep a lookout and feed the surrounding fires on the off chance that the wolf fiend might come back. Thankfully the old woman peddled more than a single herb, and knew her way around with most of the things in her stock. Though with shaking hands and fearful of dwelling anywhere far away from the campsite's main fire, Etta saw to preparing some herbal tea for her two battered companions and guards. Tolm was the name of the dried faintly red flowers she ground into boiling water. It was not long after drinking it that Ein found his renewed bruising and the ache of his lacerations far more bearable... albeit staving off sleep became an increasingly difficult thing afterward.

Morning would arrive after what seemed like a painfully idle eternity, and though sluggish and following the northward road with eerie caution, the trio would ultimately arrive at the seashore outpost some bells after dark. At that point Ein was well past exhausted and had nearly succumbed to his depravity of sleep in the midst of walking...

Some long bells of hard, thoughtless rest were in order before the mercenary and the old peddler finally found each other again to properly conclude the payment Ein and Anya were due for getting the old woman over to her destination with her life... and most of her sanity and her goods intact. And once the matter of payment was settled, Ein would set about getting repairs done for his ruined gear and deciding on whether he ought to burn the severed fiend's limb he brought along, or turn it into a trophy.

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Belugnir
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Adventurous Spirit

Postby Zavya on February 27th, 2019, 1:12 am

Grades!

 
Belugnir
Skills Earned:
  • Acting +1
  • Endurance +2
  • Intimidation +2
  • Medicine +1
  • Observation +2
  • Socialization +2
  • Weapon: Poleaxe +1
  • Weaponsmithing +1
Lores:
  • Endurance: Fighting through injury
  • Etta: Healer
  • Lidgefar: Used to clot wounds
  • Ssanya: Dhani
  • Weaponsmithing: Creating a "flail" from rags and stones
Comments: Uggie never lets me down with his sass. :)
 
Allassanachassanya
Skills Earned:
  • Intimidation +1
  • Observation +1
  • Unarmed Combat +1
Lores:
  • Belugnir: A necessary inconvenience
  • Unarmed Combat: Choking an opponent
Penalties: Ragged claw wounds in side that will heal completely after three weeks. Will scar.

Comments: Come back! I wanna write with a Dhani! D:


If you have any questions or concerns, feel free to PM me!
Zavya
Hear me roar
 
Posts: 139
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Joined roleplay: October 15th, 2018, 9:58 pm
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Race: Kelvic
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