[Verified by Luminescence] Victor Flint

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Victor Flint

Postby Victor Flint on August 31st, 2019, 6:16 pm

Victor Flint


Appearance

Race: Human, Mixed
Gender: Male
Age: 24
Birthday: 85, Fall, 495.
Birthplace: Syliras

Appearance: Victor Flint has black hair, worn slightly long. His fair skin and striking green eyes are parts of his Inarta heritage. He looks rather care-worn, and people normally assume he is older than he actually is.

Character Concept

Lonely hunter, Caring son
Victor normally appears very reserved to others. He is very goal-oriented and will focus intently on his task. He shows an unexpected gentleness and warmth when with his mother however.
Likes: Focus, results, fairness
Dislikes: Laziness, lack of direction and drive, dishonest dealing

Character History

Victor Flint was born to a merchant father from Syliras, Carl Flint, and an Inarta of Wind Reach, Talti. The two fell in love during his father's daring attempt to bring Wind Reach glasswork back to Syliras to sell, though in the end he chose love over profit and absconded with Talti instead.

They all lived together in Syliras castle and were happy, for a long time. Carl spent his days in the bazaar and occasionally joining expeditions to procure more attractive and exotic wares. Talti took care of their son at home, often recounting tales of life in Wind Reach, how everyone was always so busy there, how she would always be helping with anything that needed doing, cleaning pots, housekeeping and much more.

In Syliras Talti took on sewing as a hobby. After years of practice (and when the walls of their apartment had been covered floor-to-ceiling with embroidery), Carl began taking her creations to the market. Victor did not fully understand why she burst into tears when his father came home announcing that they had all sold out. She took much pride in her work from then on and regularly produced intricate creations for Carl to sell.

In 512AV, while Carl was on one of his expeditions, the Djed Storm struck. Victor and Talti in Syliras were well-protected, however Carl's expedition vanished without a trace in that tempestuous time. Victor stepped up to help his heart-broken mother as they both worked to maintain their lives. Victor used the hunting skills he had learned from his father's material procurers in order to hunt in the wildlands surrounding the great city fort. Then he would go to market with these and his mother's work.

After they had settled into this new reality, Talti urged her son to leave Syliras and travel. She had grown up in the remote Wind Reach and did not want her son to go through life with such an insular upbringing. Talti herself had become fairly self-sufficient. She had made arrangements with a trader from the Bazaar to sell her work for a commission and could comfortably afford her desired lifestyle. Though hesitant at first, Victor in the end came around to his mother's viewpoint. At the end of Spring of 519AV, Victor joined a roaming caravan, before finally settling in Zeltiva in the early days of Fall and securing accommodation there...

Language

Fluent Language: Common
Basic Language: Nari
Poor Language: None

Skills

Skill EXP Total Proficiency
Hunting 14 SP 14 Novice
Negotiation 5 SP 5 Novice
Tracking 5 SP 5 Novice
Weapon: Shortbow 10 SP 10 Novice
Wilderness Survival (Forest, Mountains) 10 RB, 16 SP 26 Competent


Lores

 
Place
  1. Syliras: Culture

 
Skill
  1. Harvesting Animal Materials: Pelt


 
PC


 
NPC


 
God


 
Magic


 
Race


 
Memory


 
Self


 
Creature


 
Food


Possessions

1 Shortbow
1 Quiver which contains:
-40 Shortbow Arrows
1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
48 Gold Mizas

Heirloom: An embroidered scarf made by Talti. It is beautifully decorated with feathers. Victor wears it on his upper arm tied up as an armband.

Housing

Location: Zeltiva

House: House: A flat, roughly 20x20, includes a hearth, bunk, chest, chair, and table.

Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Shortbow -30 GM 70 GM
Shortbow Arrows x 40 -2 GM 68 GM
Quiver -20 GM 48 GM
2 x Kelp Beer -2 GM 46 GM


Thread List

 
Ongoing
Thread Name Date Description
Good Kelp is Hard to Find 7th of Fall Victor heads to a local bar to find a local guide
A Crossing of Paths 8th of Fall Victor's first day hunting alone in the Zastoska Mountains
Storm Warning 10th of Fall Victor is caught out in a storm with Kelski
The Smell of Wood and Memories 19th of Fall Victor commissions a carving for his mother from Zibriah


 
Completed
Thread Name Date Description


 
Graded
Thread Name Date Description Experience Lores
Last edited by Victor Flint on September 9th, 2019, 2:48 pm, edited 14 times in total.
User avatar
Victor Flint
Player
 
Posts: 18
Words: 8890
Joined roleplay: August 31st, 2019, 4:59 pm
Location: Zeltiva
Race: Human, Mixed
Character sheet
Storyteller secrets

Victor Flint

Postby Victor Flint on September 3rd, 2019, 1:09 pm

Timeline - Fall 519 AV


  1. Free.
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  5. Arrival in Zeltiva.
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  7. Meeting Calla in Kelp Bar.
  8. Hunting in the Zastoska Mountains near Zeltiva.
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  10. Caught out in a storm with Kelski.
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  19. Commissioning wooden carving from Zibriah.
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User avatar
Victor Flint
Player
 
Posts: 18
Words: 8890
Joined roleplay: August 31st, 2019, 4:59 pm
Location: Zeltiva
Race: Human, Mixed
Character sheet
Storyteller secrets


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