[Verified by Surreal] Karsynwa

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Karsynwa

Postby Karsynwa on June 18th, 2020, 7:26 pm

Karsynwa’Finaewa


Appearence

Race: Akalak
Parentage: Akalak/Myrian
Gender: Male
Age: 45 Years Old
Birthday: 17th of Summer, 475 A.V.
Birthplace: Riverfall
Height: 7’0
Weight: 250 lbs
Eye color: Pale gold
Hair color: Black
Skin color: Cobalt

Karsyn has a full head of long, luxurious black hair that falls well past his shoulders. His skin is a deep cobalt blue, and his eyes are a pale gold. Across his chest, belly, and upper arms are numerous faded claw marks from his deadly struggle with a zith. They are a shade darker than the rest of his skin. Most prominently, there are faint slash marks coming down from the left side of his scalp to just above his eyebrow.

As of the 17th of Summer, 505 AV Karsynwa has a gnosis on his chest. It appears in black ink as a large ornamental blade running up the center of his chest with smaller blade like protrusions fanning out from the center.


Character Concept

Karsynwa (Light Side)- Happiest with a conflict he can view all sides of. Karsyn is generally good natured, but responds fiercely to threats against him, his family, or his friends.

He is also firmly dedicated to discipline, and maintaining the purity of his body. As such he shows a strong avoidance towards alcohol and drugs. Karsyn takes his physical exercise very seriously. As of 505 AV, Karsynwa’s goals changed in scope when Myri saved him from near death after completing his rite of adulthood. In exchange, he’s bound his service to her and has become more inclined to travel as his goals take him to distant cities.


Finaewa is the more subtle brother. Secretive, he prefers to play things close to the vest and has no qualms about taking any advantage he can. A loner, Fin would prefer to not tell anybody, anything unless it will help him achieve his goals. He tends to run on the arrogant side and verbally abuses people when his ego is threatened.


Language

Fluent Language: Tukant
Basic Language: Common
Poor Language: Myrian


Housing

Location: Kauhala Estate Apartment (400 sq ft for 4gm/day)
Last edited by Karsynwa on August 15th, 2020, 9:07 pm, edited 5 times in total.
Tukant - Common
User avatar
Karsynwa
Player
 
Posts: 219
Words: 239923
Joined roleplay: June 18th, 2020, 7:24 pm
Race: Akalak
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Storyteller secrets

Karsynwa's Character History

Postby Karsynwa on June 18th, 2020, 7:27 pm

Character History

Born to an Akalak father, Karsous, and a Myrian mother, Synwa on the 17th of Summer, 475 AV. His father was a member of the Intelligence branch in the Kuvay’Nas Militia, and his mother a seasoned hunter. Since the day he first held a lakan in his hand, Karsyn knew that whatever he did in life, he would die with that in his hand. When he made it through his right of passage, he immediately went for the guard as his chosen profession. His mother and father effusively supported this choice which helped cement his feelings of this being the right course for him.

There he was able to accrue the necessary skills and knowledge to prepare for his rite of adulthood. When the time came for the hunt, he forged his first lakan, and went out with a close friend of his, Zerous. It took them several days, but eventually they found their zith.

Two of them actually, and things went rather poorly from there. After an intense battle dispatching the first one, the second one came, mortally wounding Karysn, and killing his best friend. As the zith was finishing of Zerous, Karysn managed to land the final blows that wind up killing the zith.

It was then that Myri appeared, and altered the course of his life forever. In exchange for promising his service in her name, he was restored, and gifted with her mark. Upon returning to Riverfall, he left the guard and started exploring ventures that gave him reasons to travels.

Mostly this entailed traveling as a guard in caravan, though he was rarely gone from Riverfall for more than two seasons. Then his mother died on 510 AV. He was 35 at the time. After her death, his trips abroad became more extended, with seasons quickly turning into years.

It was his most recent trip he met Bronwen. Having heard the story of her sister, he agreed to help search in exchange for Bronwen making certain concessions. Together, they departed for Riverfall, chasing leads. After taking a boat to Zeltiva, and then traveling across to Syliras, they resupplied. Now with everything aligned for the journey ahead, Karsyn was prepared to look for the answers they sought when they arrived at Riverfall on the 45th of Summer.


Summer 520 - In Game


To be added.
Last edited by Karsynwa on June 18th, 2020, 8:46 pm, edited 2 times in total.
Tukant - Common
User avatar
Karsynwa
Player
 
Posts: 219
Words: 239923
Joined roleplay: June 18th, 2020, 7:24 pm
Race: Akalak
Character sheet
Storyteller secrets

Karsynwa's Skills

Postby Karsynwa on June 18th, 2020, 7:28 pm

Skills


Skill EXP Total Proficiency
Acting 3/100 3 xp Novice
Drawing 1/100 1 xp Novice
Impersonation 1/100 1 xp Novice
Intelligence 40/100 40 xp Competent
Interrogation 1/100 1 xp Novice
Investigation 3/100 3 xp Novice
Observation 31/100 31 xp Competent
Persuasion 6/100 6 xp Novice
Politics 1/100 1 xp Novice
Rhetoric 6/100 6 xp Novice
Socialization 32/100 32 xp Competent
Stealth 2/100 2 xp Novice
Tactics/strategy 5/100 5 xp Novice
Unarmed 26/100 10 RB/ 16 SP Competent
Weapon: Lakan 26/100 26 SP Competent
Wilderness Survival (Plains) 8/100 8 SP Novice
Last edited by Karsynwa on August 1st, 2020, 2:22 am, edited 12 times in total.
Tukant - Common
User avatar
Karsynwa
Player
 
Posts: 219
Words: 239923
Joined roleplay: June 18th, 2020, 7:24 pm
Race: Akalak
Character sheet
Storyteller secrets

Karsynwa's Lores

Postby Karsynwa on June 18th, 2020, 7:29 pm

Lores


✵ Religion: Myri
✵ Bronwen's Sister: Mysterious Disappearance

  • Intelligence: The body language of someone who wants privacy
  • Location: Corra Apartments
  • Stealth: Drawing attention by hiding in view of others
  • Intelligence: Earning dirty looks after getting caught eavesdropping
  • Socialization: Being conservative with information
  • Intelligence: Suspicious behavior is when a person acts abnormally
  • Location: Kulkukan
  • Rhetoric: Using a disappointed tone to provoke an emotion
  • Intelligence: Be specific when relating details
  • Lore - Konti (Physical Characteristics)
  • Lore - Nakivak
  • Lore - Talvis
  • Lore - Battle Goat
  • Intelligence: How the wealthy dress their Battle Goats
  • Observation: How not paying attention leads to getting details wrong
  • Rhetoric: How tone can make a statement sound like a question
  • Intelligence: The Kulkukan attracts sailors because of its proximity to the port
  • Observation: Drawing attention makes it harder to observe
  • Lore - Lay prone to look over a ledge
  • Location - Velvet Curtain
  • Intelligence: Identifying the guard outside of the Velvet Curtain
  • Intelligence: Why the brothel exists
  • Intelligence: Why escorts make potentially good informants
  • Persuasion: Why you need to know the person to know the right incentive
  • Intelligence: People react differently when they know they are being watched
  • Lore - Why a little paranoia is healthy as a spy
  • Intelligence: Why knowing the layout of a city is important
  • Intelligence: How a person’s route can give you more information about them
  • Observation: Noticing flour on a man’s hands
  • Observation: What a full coin purse sounds like
  • Intelligence: The importance of the way someone dresses
  • Tactics/Strategy: Smaller operations are easier to control
  • Tactics/Strategy: Why contingency plans are important
  • Intelligence: Taking note of a room’s layout
  • Intelligence: Identifying the number of guards in a room
  • Persuasion: Using an instrument to meet musicians
  • Impersonation: Why you should know the role you are playing as
  • Acting: Pretending to badly play a stringed instrument
  • Lore - Cerulean (Physical Characteristics)
  • Rhetoric: Failing to steer a conversation how you wanted to
  • Persuasion: Offering mizas for information
  • Rhetoric: How personal anecdotes can be effective
  • Intelligence: Entertainers are exposed to a lot of gossip
  • Investigation: Why you should chase down all leads
  • Investigation: Starting the search with known locations
  • Tactics/Strategy: Criminal posing as a Cerulean to mislead a investigation
  • Location: Sapphire Star
  • Riverfall: Street plan
  • Intelligence: Using a street plan to determine all probable routes between two points
  • Tactics/Strategy: Using a woman to infiltrate an only women establishment
  • Location: Land Gates
  • Persuasion: Why your facial expressions should match your words
  • Intelligence: Observing how Drykas greet one another in Riverfall
  • Intelligence: Observing how the guards patrol along the land gate
  • Intelligence: Identifying a Cerulean coming through the land gate
  • Location: Blue Bull
  • Ann: Waitress at the Blue Bull
  • Lore - Drykas (Physical Characteristics)
  • Socialization: How being obtuse can frustrate the other party
  • Stealth: Noticed for making noise
  • Rhetoric: Voice cracking portrays an lack of confidence
  • Persuasion: Try not to look shocked when trying to convince someone
  • Lore - Drykas Clan Colors
  • Lore - Drykas Clan Gemstones
  • Opal Clan: Known for their healers
  • Diamond Clan: Known for their warriors
  • Ruby Clan: Known for their craftsmen
  • Emerald Clan: Known for their hunters
  • Topaz Clan: Known for their leaders
  • Amethyst Clan: Known for their weavers
  • Intelligence: Why you should scout out a route before you use it
  • Tactics/Strategy: Leaving someone behind to watch the safe house
  • Politics: Why trade from Syliras is important
  • Intelligence: Identifying a Syliran accent
  • Intelligence: Identifying a Sunberth accent
  • Lore - Sylirian Knight Sigil
  • Intelligence: Identifying a false Sylirian Knight Sigil
  • Intelligence: What patchwork armor says about a man’s status
  • Persuasion: Exchanging fruit for information from children
  • Blue Bull: The secret menu
  • Rhetoric: Deflecting suspicion by changing the subject
  • Blue Bull: Uses ribbons to signal service for the tavern’s backroom activities
  • Investigation: Discovering who has been selling the drug at the Blue Bull
  • Interrogation: Threatening with a lakan as an incentive to talk
  • Lore - The capture of the smugglers on the 40th of Fall, 490 AV
  • Location: Zhonjie Warren
  • Acting: Feigning interest in an apprenticeship
  • Investigation: Discovered a shopkeep painted his copper bracelet gold
  • Intelligence: Observed an Ethaefal get a cold reception from most vendors in the Zhonjie Warren
  • Intelligence: A vendor caught him watching and flinched while talking with the Ethaefal
  • Location: Kuvay’Nas Lodge
  • Lore - Ethaefal of Syna (Physical Characteristics)
  • Lore - Akavatari (Physical Characteristics)
Last edited by Karsynwa on August 5th, 2020, 3:09 am, edited 11 times in total.
Tukant - Common
User avatar
Karsynwa
Player
 
Posts: 219
Words: 239923
Joined roleplay: June 18th, 2020, 7:24 pm
Race: Akalak
Character sheet
Storyteller secrets

Karsynwa's Possessions

Postby Karsynwa on June 18th, 2020, 7:29 pm

Possessions


Heirloom: A necklace made by his mother. A stout leather cord with a zith fang, and glassbeak talon attached.


✵ Clothing:

Cotton shirt (Dark green)*
Cotton pants (Black)*
Cotton undergarments (White)*
Cotton cloak (Dark green)*
Leather boots, high (Black)*
Weapon harness
Archer’s glove
Archer’s armguard
Leather tunic
Leather pants
Leather boots, riding

✵ A backpack which contains:

1 set of toiletries (Brush, razor, soap, comb)*
Preserved rations (1 weeks worth)*
1 eating knife*
Flint and steel*
Horn, Small
Butcher knife
Whet stone
Bedroll
Iron Pot
Tinder (10)
Oil (1 pint flask)

✵ Weapons & Armor

Lakan
Wooden Lakan
Quarter Staff
Longbow, composite
Quiver with (20) Longbow arrows
Studded leather armor
Small shield, leather

✵ Additional Supplies

Waterskin*
Bow Case
Survival Kit
Preserving Kit

* denotes items that came with the starter package
Last edited by Karsynwa on June 18th, 2020, 7:37 pm, edited 1 time in total.
Tukant - Common
User avatar
Karsynwa
Player
 
Posts: 219
Words: 239923
Joined roleplay: June 18th, 2020, 7:24 pm
Race: Akalak
Character sheet
Storyteller secrets

Karsynwa's Ledger

Postby Karsynwa on June 18th, 2020, 7:29 pm

Ledger


Purchase Cost Total
Starting +100 GM 100 GM
Housing Trade In +500 GM 600 GM
Horn, Small 1 gm
Butcher Knife 5 sm
Whet stone 10 gm
Bedroll 1 sm
Survival Kit 25 gm
Iron pot 5 sm
Preserving kit 5 gm
Quiver 20 gm
Longbow, Composite 100 gm
Bow Case 20 gm
Longbow, Arrows (20) 1 gm
Tinder (10) 1 sm
Oil (1 pint flask) 1 sm
Quarter Staff 1 gm
Lakan 2 gm
Wooden Lakan 5 sm
Shield, small (Leather) 1 gm
Studded Leather Armor 25 gm
Archer’s glove 1 gm
Archer’s arm guard 1 gm
Weapon harness 5 gm
Leather Pants 1.6 gm
Leather tunic 1 gm
Leather boots, riding 2 gm
Total starting expenses - 224 gm, 4 sm 375 gm, 6 sm
20th of Summer, 520 AV expenses - 19 gm 356 gm, 6 sm
Summer, 520 Wages + 318 gm 674 gm, 6 sm
Summer, 520 Expenses (Common) - 135 gm 539 gm, 6 sm
Summer, 520 Rent - 364 gm 175 gm, 6 sm
Last edited by Karsynwa on October 25th, 2020, 2:35 pm, edited 5 times in total.
Tukant - Common
User avatar
Karsynwa
Player
 
Posts: 219
Words: 239923
Joined roleplay: June 18th, 2020, 7:24 pm
Race: Akalak
Character sheet
Storyteller secrets

Karsynwa's Gnosis

Postby Karsynwa on June 18th, 2020, 7:30 pm

Gnosis


Karsynwa acquired his first mark from Myri after successfully completing his rite of adulthood. Since then he has had plenty of time to experiment with the use of his mark.

Upon attaining the first mark of Prowess, a warrior will discover that their ability in combat is enhanced. With a single mark, the warrior will instinctively know how and where to step, how to move their body and swing a weapon in the most advantageous way. How this works is that the warrior will be considered as having 10 skill points more in Unarmed Combat and a single, favored weapon skill. This DOES NOT actually give a bonus of 10 points to these skills. It merely allows them to get the most out of their current training in said skills. It DOES NOT grant any extra knowledge, lore or skill. It only allows them to take greater advantage of the skill and knowledge they already have. Again, this is not an actual bonus to the concrete skill level. It is only reflective of a greater sense of how to use one's existing skills and knowledge. The mark does not grant the advantage bonus to other unarmed combat related skills such as boxing or wrestling, only the general Unarmed Combat skill.


Gnosis Story:


The rite to survive


17th of Summer, 505 AV
Sea of Grass, Night




This was to be their rite of adulthood for both Karsynwa and Zerous. To kill a zith, armed with only a lakan, was a feat they had trained for all their lives. Zerous would take the lead in tracking down the creature, while Karsynwa was there to assist when it came time to make the kill. Karsynwa was a competent fighter, but Zerous was an experienced hunter out on the sea of grass. They had known each other since just before they were fifteen, preparing to go out on a glassbeak hunt. Since that day they had trained together daily, and felt they were ready to go out on this deadly hunt.

Just before evening, they left Riverfall to go out onto the sea of grass. Zerous was looking for any traces of their quarry, animal bones, tufts of fur, anything that could point to a zith hunting in the area. They traveled deep into the grass before they found anything of the sort. Their first sign was the old carcass of a deer. It had been stripped to skin and gnawed bones, though Zerous found tufts of grey fur amongst the remains. From the looks of things, they had been visited recently which was a bittersweet discovery. Yes, it meant that there likely was a zith nearby, but from the characteristics of the fur, Zerous inferred that it was an older zith. Possibly even sickly. This did not sit well with either of them. They wanted a challenge, not to finish off some dying beast. Karsynwa suggested that they go off to search a new area, but Zerous disagreed. Zith rarely hunt alone, and he suspected that this one might have a partner or two helping it.

Karsynwa was doubtful though he still followed the more experienced hunter’s lead. They found no other clues however, so before the night was through Zerous made camp. Sleep that night came in fits and starts for Karsynwa. Not because he was afraid to sleep out there on the grass, but because he’d somewhat foolishly had expected to have been successful already. Zerous countered with the fact that it took several hours to track down their glassbeak, whereas a zith is far more clever. Karsynwa didn’t want to hear about that so he shut up about his complaints, and for the moment contented himself with the fact they were on the trail of one. An it didn’t take them long that morning to find further signs in that area. Old blood, and signs of a struggle in the grass. There were also several prints, a few of which were distinctly zith. To Karsynwa’s surprise, Zerous decided that this was not the same zith they were tracking from the day earlier. It was too small, and it wasn’t sick if it could carry off whatever put up this much of a struggle. Looking closer at the prints it was hard to tell for Karsynwa, but Zerous was certain it had been a goat.

Their moods improved considerably after that find as it seemed their odds of finding a young, healthy zith were good at this point. Also, they had now what Zerous called their first good lead all day. After radiating their search out from the point of attack, Zerous determined roughly the direction the zith might have taken by finding a broken trail of dried blood. It took them several hours to piece it together, but by the time they made camp that night, Zerous was confident he knew the direction to take the search tomorrow. Karsynwa rested easier that night knowing that they had at least made some progress today.

The next morning, they broke their fast before dawn and started heading in the general direction the blood had lead. General because the zith had not flown straight with its prey. Instead it had weaved through the air, and taken what looked like brief breaks to get a better grip on its burden. At least, that was how Zerous had explained the signs to him. Karsynwa was nonplussed. For him it just meant they were spending more time stopping and searching an area than heading in any one definitive direction which didn’t look like progress to him. It was one of the reasons he hadn’t went to train as a hunter for his profession, though he could not deny that Zerous was valuable out here on the sea of grass. An Zerous was very thorough. Meanwhile Karsynwa was growing restless again, anticipating the battle to come. He was keen to test his mettle against the fearsome reputation of a zith.

Their trail dissipated shortly after midday, and Zerous spent the rest of the day seeking out more clues, making camp that night when nothing definitive showed up. However, he did not sleep long that night before Zerous woke him up. Karsynwa quickly noticed the guttural cries in the distance that Zerous later confirmed had been zith. The calls went on for a good bell or so before things went quiet across the grass, and they had been accompanied by the cries of a different beast that went silent around the same time as the rest. They found out around the crack of dawn after spending several bells crawling towards the source. It had been a grass bear, and unmistakably it had been a zith attack. Even Karsynwa was able to infer this at first glance as there was the corpse of a zith beside the bear carcass, and parts of another.

Carefully they inspected the area before getting a closer look at the carcasses. Despite how it looked to Karsynwa, Zerous thought that this was the breakthrough they needed. Once he had carefully examined the area, he determined that the attack had been made by three to five ziths. How he did this he didn’t exactly know, but looking at the grass bear, it seemed feasible. The thing was huge, and half eaten from the look of things. Zerous suggested they come back to the body tonight, and Karsynwa agreed. Together they made there way back to camp to wait for night. For Karsynwa it couldn’t come soon enough. He spent the several bells left in the day practicing with his lakan, and making sure it had a keen edge for what was to come.

Finally the night came. They retraced their steps back to the carcasses slowly, with their eyes on the sky as much as it was on the grass. As they got closer, the could hear the guttural speech of the zith long before they caught the outline of the form hunched over the bear. It was alone, tall, and leaning heavily on the bear. Zerous frowned, and Karsynwa wondered if this wasn’t the first zith they had been tracking. Silently hoping it wasn’t, Karsynwa followed Zerous closely towards the beast. Then Zerous froze, and Karsynwa had a second to contemplate why before something fell out of the sky, knocking them both over.

Ambush was his first thought as he scrambled to his feet, charging towards the spot on the ground where Zerous was struggling with the zith from the sky. His second thought came as he slammed his lakan into the side of the zith straddling his friend. Where’s the other zith? Something heavy hit him across the back, biting deeply into his studded leather jerkin, and knocking the breath out of him as he slammed face first on the ground. His lakan, stuck in the body of the other zith was ripped from his grasp. Instinctively, Karsynwa rolled, but the petching zith stuck with him. Slashing at his back, sides, and forearms as Karsynwa was forced to defend from the ground. Karsynwa went for face shots when he could, body shots when he couldn’t. The whole attack went on for less than a chime, but left him with substantial wounds across his arms and chest. Then he got his opening when Zerous came up behind the zith, stabbing it in the back. As it twisted to respond, Karsynwa pushed up off the ground and slugged it across the face.

The creature reeled back as Zerous tore his lakan from it, and collapsed on the ground. Turning towards him, Zerous handed Karsynwa the lakan he’d left in the other zith. “The other one dead?” Karsynwa asked as he stalked after the zith writhing on the ground. Zerous shook his head, and both of them paused to look at the skies. “I think she left when her ambush failed. She looked young to me.” Zerous said loudly after a moment, trying to be heard over the zith’s increasingly loud shrieks. Karsynwa nodded, but warily watched the sky as they closed the distance. The creature was struggling feebly now, and Zerous went to finish it. Then Karsynwa looked up right as the younger zith barreled into him. In two ticks, the beast had pinned him to the ground and dug her claws underneath his studded leather jerkin. Her talons briefly raked at the soft flesh of his stomach before Zerous closed he distance between them, knocking the zith off of him.

Karsynwa didn’t quite track what happened in the next few moments as doubled over on the ground, clutching at the searing pain emanating from his stomach. He gritted his teeth, and tried to get to his knees, failing several times only to get himself propped up on his elbows. Not far away, Zerous struggled on the ground with the zith woman. It looked like he had lost his lakan, and was struggling to get his hands around the zith’s neck. Eyes blurring out of focus briefly, Karsynwa looked around for his own lakan and found it on the ground not far from where he had been struck. Growling past the growing pain in his gut, he hobbled towards the blade. He snatched the blade from the ground, and swaying where he stood, turned towards his friend’s struggle. Zerous let out a pain scream, and Karsynwa snapped out of his daze. Clutching his stomach with his left hand, lakan in his right, he charged yelling at the top of his lungs.

The zith turned and leaped to meet him. They met somewhere in the middle, his lakan coming up to bury in the hollow of her chest while her claws tore across the side of his face. The vision around his left went red as they collapsed in a heap on the ground. The zith was gasping, and clutching at the hand of his lakan. Karsynwa, heaved himself onto his knees, straddling her. His heart hammered in his chest, and his breathing was becoming more labored by the moment. As he stared at her struggling weakly to remove the lakan, her face became a grey-reddish blur as he weaved in and out of consciousness. He came back to focus on the handle of his lakan. Placing his left hand on the ground to steady himself, he felt something give in his stomach. It was like a sharp little pop before the dizzying pain faded into a dull roar in his hears. Knowing he didn’t have long, he ripped his lakan from her chest and dragged himself forward. Then he took one look at the blurry face of the zith, and buried the lakan in her throat.

It was then he finally relaxed, and sat back on his calves to await the approach of death. Across from him, his friend was still. Soon he would be joining him. He looked again at the face of his vanquished, and noticed a pair of blue feet standing a foot behind. His vision focused and he could see streaks of blood running across dusty cyan flesh. “Zerous?” He asked, thinking himself clearly delirious as he followed the feet up a slim pair of blue legs, clad in bloodied leather breeches. Then came the chest, which was distinctly feminine even through the similarly blood drenched studded leather jerkin. Underneath they wore a brown shirt, or might have been just more dried blood. It was hard to tell as the figure was coated with it. He made it to the face and gaped at the woman who stood before him. She appeared to be a female akalak, but distinctly radiated power. So much so that Karsynwa had to avert his eyes after just a tick just to keep a hold of his senses. In his state, that was a tenuous grasp at best.

“You fought well, Karsynwa” She spoke in a steely voice that bit to his core. Was this really happening? His mind gibbered as he struggled to form the words to speak. He opened his mouth, but only blood poured out as he fell forwards onto his hands in a coughing fit. “I know you learned of me from your mother, so I won’t waste time. I am here to offer you my mark, in exchange for your service in my name. Do you accept?” Gritting his teeth, Karsynwa nodded his head violently, belching out another glob of blood before finally managing to gasp. “Yes”

Out of his periphery he saw her kneel then, and using what felt like the last of his flagging strength, he straightened to face her. His eyes averted just to the side of where she was in front of him. He felt her hand on his chest, an suddenly a unfamiliar feeling was radiating through his body at the point of her touch. Karsynwa stared down in disbelief as his wounds knitted up before his eyes and suddenly he was whole. An across his bare chest was a stylized depiction of a blade, with smaller bladelike protrusions radiating from it. When he looked up, he was alone.

He knelt there for a long moment before something scrabbling in the dirt caught his attention. His eyes rested on the older zith that was still fitfully struggling on the ground. Mechanically, Karsynwa stood up, and yanked his lakan from the zith at feet. Then he stalked towards the zith. It hadn’t move much over the course of things. Still very much trying to dragged itself from the place its spine was severed. As Karsynwa approached it let out a weak growl. His face impasive, Karsynwa straddled the zith, pinning its arms against the ground before quickly jabbing his lakan up through the bottom of its chin. After a few jerks, and twitches, it finally stopped moving. Karsynwa pulled the lakan free slowly, and wiped the blade on the ziths fur. His mind was still far away, and emotionally was exhausted. He offered a short prayer to Myri to thank her for the good fight, and prepared to take his best friend home.
Last edited by Karsynwa on August 15th, 2020, 8:28 pm, edited 1 time in total.
Tukant - Common
User avatar
Karsynwa
Player
 
Posts: 219
Words: 239923
Joined roleplay: June 18th, 2020, 7:24 pm
Race: Akalak
Character sheet
Storyteller secrets

Karsynwa's Thread List

Postby Karsynwa on June 18th, 2020, 7:39 pm

Thread List


Flashbacks


To be young again - 2nd of Fall, 489 AV (14 years old)

Pt. 1 Break with the past 2nd of Spring, 490 AV (14 years old)

Pt. 2 Break with the past 2nd of Spring - 3rd of Spring 490 AV (14 years old)

Pt. 3 Break with the past 4th of Spring, 490 AV (14 years old)

Pt. 4 Break with the past 5th of Spring, 490 AV (14 years old)

Pt. 5 Break with the past 6th of Spring, 490 AV (14 years old)

Pt. 6 Break with the past 6th of Spring, 490 AV (14 years old)

Pt. 7 Break with the past 6th of Spring, 490 AV (14 years old)

Pt. 8 Break with the past 6th - 7th of Spring, 490 AV (14 years old)

Pt. 9 Break with the past 7th of Spring, 490 AV (14 years old)

Pt. 10 Break with the past 7th of Spring, 490 AV (14 years old)

Pt. 11 Break with the past 7th of Spring, 490 AV (14 years old)

Taste of the Urban 10th of Spring, 490 AV (14 years old)

Pt. 1 Respite from the city 20th of Spring, 490 AV (14 years old)

Pt. 2 Respite from the city 21st of Spring, 490 AV (14 years old)

Pt. 3 Respite from the city 21st of Spring, 490 AV (14 years old)

Pt. 4 Respite from the city 21st of Spring, 490 AV (14 years old)

Troubled Family - 1st of Fall, 590 AV (15 years old) - Intelligence: 5, Observation: 5, Rhetoric: 1, Stealth: 1, Socialization: 5, Intelligence: The body language of someone who wants privacy, Location: Corra Apartments, Stealth: Drawing attention by hiding in view of others, Intelligence: Earning dirty looks after getting caught eavesdropping, Socialization: Being conservative with information, Intelligence: Suspicious behavior is when a person acts abnormally, Location: Kulkukan, Rhetoric: Using a disappointed tone to provoke an emotion, Intelligence: Be specific when relating details, Lore - Konti, Lore - Nakivak, Lore - Talvis, Lore - Battle Goat, Intelligence: How the wealthy dress their Battle Goats, Observation: How not paying attention leads to getting details wrong, Rhetoric: How tone can make a statement sound like a question, Intelligence: The Kulkukan attracts sailors because of its proximity to the port

The night continues - 1st of Fall, 490 AV (15 years old) - Intelligence: 5, Observation: 5, Persuasion: 1, Socialization: 5, Observation: Drawing attention makes it harder to observe, Lore - Lay prone to look over a ledge, Location - Velvet Curtain, Intelligence: Identifying the guard outside of the Velvet Curtain, Intelligence: Why the brothel exists, Intelligence: Why escorts make potentially good informants, Persuasion: Why you need to know the person to know the right incentive, Intelligence: People react differently when they know they are being watched, Lore - Why a little paranoia is healthy as a spy, Intelligence: Why knowing the layout of a city is important, Intelligence: How a person’s route can give you more information about them, Observation: Noticing flour on a man’s hands, Observation: What a full coin purse sounds like

To the drawing board - 2nd of Fall, 490 AV (15 years old) - Acting: 2, Drawing: 1, Intelligence: 5, Impersonation: 1, Observation: 5, Persuasion: 2, Rhetoric: 1, Socialization: 5, Tactics/Strategy: 2, Intelligence: The importance of the way someone dresses, Tactics/Strategy: Smaller operations are easier to control, Tactics/Strategy: Why contingency plans are important, Intelligence: Taking note of a room’s layout, Intelligence: Identifying the number of guards in a room, Persuasion: Using an instrument to meet musicians, Impersonation: Why you should know the role you are playing as, Acting: Pretending to badly play a stringed instrument, Lore - Cerulean, Rhetoric: Failing to steer a conversation how you wanted to

Speak Softly - 2nd of Fall, 490 AV (15 years old) - Intelligence: 5, Investigation: 1, Observation:1, Persuasion: 1, Rhetoric: 1, Tactics/Strategy: 2, Socialization: 5, Persuasion: Offering mizas for information, Rhetoric: How personal anecdotes can be effective, Intelligence: Entertainers are exposed to a lot of gossip, Investigation: Why you should chase down all leads, Investigation: Starting the search with known locations, Tactics/Strategy: Criminal posing as a Cerulean to mislead a investigation, Location: Sapphire Star, Riverfall: Street plan, Intelligence: Using a street plan to determine all probable routes between two points, Tactics/Strategy: Using a woman to infiltrate an only women establishment

Field Day - 5th of Fall, 490 AV (15 years old) - Intelligence: 5, Observation: 5, Persuasion: 1, Socialization: 2, Location: Land Gates, Persuasion: Why your facial expressions should match your words, Intelligence: Observing how Drykas greet one another in Riverfall, Intelligence: Observing how the guards patrol along the land gate, Intelligence: Identifying a Cerulean coming through the land gate, Location: Blue Bull, Ann: Waitress at the Blue Bull, Lore - Drykas, Socialization: How being obtuse can frustrate the other party

New Plan - 6th of Fall, 490 AV (15 years old) - Intelligence: 5, Rhetoric: 1, Socialization: 5, Stealth: 1, Tactics/Strategy: 1, Stealth: Noticed for making noise, Rhetoric: Voice cracking portrays an lack of confidence, Persuasion: Try not to look shocked when trying to convince someone, Lore - Drykas Clan Colors, Lore - Drykas Clan Gemstones, Opal Clan: Known for their healers, Diamond Clan: Known for their warriors, Ruby Clan: Known for their craftsmen, Emerald Clan: Known for their hunters, Topaz Clan: Known for their leaders, Amethyst Clan: Known for their weavers, Intelligence: Why you should scout out a route before you use it, Tactics/Strategy: Leaving someone behind to watch the safe house

The Caravan - 40th of Fall, 490 AV (15 years old) - Intelligence: 5, Interrogation: 1, Investigation: 1, Observation: 5, Persuasion: 1, Politics: 1, Rhetoric: 1, Socialization: 5, Politics: Why trade from Syliras is important, Intelligence: Identifying a Syliran accent, Intelligence: Identifying a Sunberth accent, Lore - Sylirian Knight Sigil, Intelligence: Identifying a false Sylirian Knight Sigil, Intelligence: What patchwork armor says about a man’s status, Persuasion: Exchanging fruit for information from children, Blue Bull: The secret menu, Rhetoric: Deflecting suspicion by changing the subject, Blue Bull: Uses ribbons to signal service for the tavern’s backroom activities, Investigation: Discovering who has been selling the drug at the Blue Bull, Interrogation: Threatening with a lakan as an incentive to talk, Lore - The capture of the smugglers on the 40th of Fall, 490 AV

The Compromise 51st of Fall, 490 AV (15 years old) - Acting: 1, Intelligence: 5, Investigation: 1, Observation: 5, Rhetoric: 1, Location: Zhonjie Warren, Acting: Feigning interest in an apprenticeship, Investigation: Discovered a shopkeep painted his copper bracelet gold, Intelligence: Observed an Ethaefal get a cold reception from most vendors in the Zhonjie Warren, Intelligence: A vendor caught him watching and flinched while talking with the Ethaefal, Location: Kuvay’Nas Lodge, Lore - Ethaefal of Syna, Lore - Akavatari

Short breaks (Yomilla) 8th of Spring, 515 AV (39 years old)

Edge of nowhere (Kophesha) 1st of Winter, 519 AV (44 years old)

Summer of 520 AV


Coming home (Bronwen) - 5th of Summer, 520 AV (45 years old)

As they approach (Inka) - 15th of Summer, 520 AV (45 years old)

From sea to sand (Innah) - 20th of Summer, 520 AV (45 years old)

From a roar to a trickle - 55th of Summer, 520 AV (45 years old)

Here comes the wave - 55th of Summer, 520 AV (45 years old)

Fall of 520 AV


Fits of mercy - 29th of Fall, 520 AV (45 years old)

To ashes - 30th of Fall, 520 AV (45 years old)

Fresh faces - 31st of Fall, 520 AV (45 years old)

Rising - 32nd of Fall, 520 AV (45 years old)

Into the gale - 50th of Fall, 520 AV (45 years old)
Tukant - Common
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Karsynwa
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Joined roleplay: June 18th, 2020, 7:24 pm
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