IC Info The City in the North

Avanthal's codex and player information

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This northernmost city is the home of Morwen, The Goddess of Winter, and her followers who dwell year round in a land of frozen wonder. [Lore]

The City in the North

Postby Bluster on September 3rd, 2020, 3:44 pm

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Avanthal, the light and warmth in the tundra

Welcome to Avanthal, home of the Vantha, the people of the aurora. Vantha tradition long holds that they were born to Mizahar on the back of the aurora, brought in a myriad of colored lights. Perhaps it was this idea that drove them.

In a land of dark, white cold, the Vantha were a people of light and color, bringing life to an almost lifeless tundra. In the unwelcoming cold of the North, the Vantha have carved out a place for themselves, becoming a symbol of warmth and hospitality. They are a people of Morwen, claiming their Goddess as much as She claimed them. They embraced the cold, and for it, She embraced them back. Winter was forever theirs, and She made them Her children. But above all, they are a people of song and of story. Their traditions, while still protected by being contained in the written word, are passed down through stories told by parents and grandparents to the children. Everything that has happened since the Vantha arrived on Mizahar has been passed down through this oral tradition. The Vantha are a people of stories, and a people of stories never forgets.


But all of that has changed. Morwen disappeared, and with Her went the way of life the Vantha had become so accustomed to. No longer was being claimed by a Goddess a boon and blessing. Winter had left with Morwen, and Her people were left to take the brunt of the rest of the world’s anger. Across Mizahar, Vantha were hunted and murdered, and in the streets of Avanthal, there was blood. Vantha were either found dead in the streets or never seen again.

Morwen disappeared, and with Her went the warmth of Her mark. Though the Vantha are a hardy people who made their way in the cold without Morwen, they felt the bite of the cold when Morwen stepped through the world gate. No longer was winter so familiar. No longer did they have their Goddess’ mark to stave off the cold.

No. Their world has changed. Light and color don’t seem quite so bright anymore. The hospitality of the Vantha has grown colder of late. Now, guests to the city find themselves stopped at the gates, and entry to the city is limited and allowed only under escort.

While their hospitality is not forgotten, the Vantha have lost their trust of the outside world, and even if the world returns to the way it was, to the old ways when the Vantha were cherished, it is doubtful that they will allow the world back in fully. After all, they are a people of stories, and a people of stories never forgets.
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Bluster
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The City in the North

Postby Bluster on October 8th, 2020, 12:08 am

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Important Announcements

Welcome and warm up. This is where you will find pertinent information on the major goings on of Avanthal: large scale announcements, links to threads that play a part in major plots, and the like.

Firstly (because I don’t know where else to put it), I’d like to say thanks to everyone who came before me, before us. There are so many. Developers who gave the city structure. Players who put characters into the city to bring it to life. And, of course, the storytellers that came before me. I have only known a few of them and will be forever grateful to them for the part they played in my characters’ stories, but I am grateful to all of them for the part they played in making the city what it is today. Finally, I’d like to thank Goss for creating my favorite city in Mizahar, the best city in Mizahar. Hopefully, if you don’t agree with that, with time, we can work together to create stories that will convince you otherwise. Either way, I look forward to bringing life back to Avanthal.


Important Threads to Read


Winter 516 Global Plotline- This thread nicely outlines the beginning of the global hunt of the Vantha people. This information, including the notices that were posted in all other cities, is fairly common knowledge among the inhabitants of Avanthal and can be gained in character fairly easily. Vantha on the run toward refuge have returned to Avanthal, some of them carrying these posted notices that they ripped from the public places where they had been posted.

Fire in the Sky- While I always recommend reading threads in their entirety, the first post of this thread is the one that is pertinent to the greater goings on of Avanthal. It gives the scope of this all, that Morwen has left the face of Mizahar. This is not common knowledge. No one in Avanthal knows of Morwen’s whereabouts, not even Her most trusted. This is unlikely to come to light without major global threads advancing. All the Vantha know is that their Goddess is gone, and unlike Winters past, this time they have lost their connection to Her mark. The snowflake marks of Ice Reaving have gone gray and dull at Morwen’s departure of Mizahar.


Important Points


Morwen’s Gnosis- As stated above, as soon as Morwen stepped through the Pavena World Gate, Her people lost touch with Her gnosis. The marks themselves changed appearance, dull and gray, and those with them felt the severing of their connection with Morwen’s power. Cold suddenly bit a little more deeply. Those Vantha who came of age after Morwen’s departure are not marked with Ice reaving.

Player Note: You may start with a mark of Ice Reaving (if reasonable for your character to have it), but you will not have any of its benefits. It will just be a powerless reminder that Morwen is missing.

General Population Change of Avanthal- Murders ran rampant in Avanthal for the first couple years following Morwen’s departure. This devastated the people of Avanthal, not just the Vantha. Nearly a thousand lives were lost before Avanthal found a way to stem their losses, to make their city secure against the threats of the outside world. No life was sacred inside the walls of Avanthal. It didn’t matter whether or not they were Vantha, whether or not they were Morwen-marked. While the population of Avanthal was well over six thousand before Morwen left, it has now dropped below five thousand. There is roughly the same balance of races as before with the one exception being ghosts. With the violent and sudden way many of Avnathal’s inhabitants died, a few have stayed to see to unfinished business. Not all ghosts have made themselves known, but it is estimated there are somewhere between fifty to two hundred of them. Some work for the benefit of Avanthal, some seek their own paths, and some are violent, vengeful and angry at the circumstances of their passing.

Wilderness Survival Level- This is just a quick reminder that the wilderness area surrounding Avanthal, the Northern Reaches, requires expert level survival skill in order to survive. That, or being accompanied by a PC or NPC that has such survival skills. The wilderness in Mizahar is dangerous in general, but around Avanthal in particular, it will kill you. Play wisely.


Upcoming Developments


  • Weather changes and consequences
  • Overview of Holds in current times (Coolwater, Frostfawn, Iceglaze, Skyglow, Snowsong, Whitevine, Winterflame)
  • New locations (Gate City and Dove Cote)
  • New change to the Icewatch
  • New Avanthal government
  • Link Map edit
  • NPC Library Edit
  • Character Registry
  • Calendar
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Bluster
Rant and rave. Our words are meaningless.
 
Posts: 33
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Joined roleplay: June 13th, 2020, 9:54 pm
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The City in the North

Postby Bluster on October 11th, 2020, 9:40 pm

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Weather Changes and Consequences

Usually, Avanthal is the coldest city on the face of Mizahar, and while that has not changed, it is nowhere near as cold as it used to be. Winter used to be Avanthal’s warmest season, and ever it never warmed enough to thaw. While its proximity to Mizahar’s northern pole has kept it cooler than everywhere else, it is warming up. Currently, the temperatures have raised to almost thawing, hovering just beneath with occasional spikes raising it over. This change in weather has brought Avanthal to a precipice, and there are several major points to take from this.

First, while the weather is warmer than it has ever been before, it is still frigid and still deadly to those caught out in it unprepared. Perhaps adding to the deadly nature of this all is the fact that things are melting. While cold will kill someone quickly, being wet in the cold will kill the faster. It has complicated the day-to-day life within the walls of Avanthal and made travel outside them hazardous at best.

The thawing and refreezing of all sources of water is changing the landscape. Perhaps the most significant of these changes is the coastline. The iceshelf that stretches out into the northern ocean is eroding, giant chunks of ice falling away as the world warms diminishing the world around them. Out in the Northern Reaches, a hundred-yard-wide and many miles long crevice exists in the iceshelf dropping down into nobody knows what. This split is widening and extending at its ends. Depending on the method of travel and the weather, this is a day’s journey at best. Closer to home, outside the walls of Avanthal, frost heaving has been observed, the ice and soil being lifted by water as it refreezes beneath the surface. Mostly, this is just observed as slight shifts in the ground level spanning from just a hand’s breadth to body height. Further out though, large domes have appeared, the product of larger pockets of water that had gathered in the soil below.

With the changing weather and the warming waters, migration patterns have changed, leading to perhaps the most detrimental change to come from Morwen’s departure. Avanthal’s people are starving. Animal herds no longer frequent the usual hunting grounds, and hunting parties have been forced to go out farther and stay out longer, returning with nothing more often than not. Whales too have left the northern waters, and whaling expeditions have suffered the same poor results the hunters have after even longer journeys. Even the fish, normally a consistent source of food, have diminished in number.

While perhaps not so deadly of a change, there is one that is more disheartening. Icestone is as much a symbol of the inhabitants of Avanthal as Morwen and Her mark, but exposed to temperatures above freezing or near to, it becomes brittle and flaky. Carved statues all around the city that speak of Vantha ancestry and demonstrate the Vantha’s artistic talent are beginning to crumble. Many Vantha have taken this as an ill omen of any hope of the old world crumbling away into the new. More importantly, the walls that surround Avanthal are crafted almost solely from this stone. Cracks and fissures have begun to appear. The integrity of the walls is failing. Avanthal’s safety is in danger.
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Bluster
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The City in the North

Postby Bluster on October 31st, 2020, 2:29 am

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Synopses of the Holds in Current Times

Coolwater Hold (Rough Population:350)- Coolwater was perhaps the hardest hit of the holds in the years following Morwen’s disappearance, though not initially. In the early times, they thrived, but Morwen’s absence brought a thaw to the world. The northern oceans became more treacherous as the ice shelves that stretched out into the ocean have begun to break down. Ice flows and the way currents move through them have made sailing more than just a little dangerous. Those in the hold who perform smaller-scale, local fishing have run into issues with the thawing ice. Ice fishing has become extremely treacherous, and more than just a few Vantha have lost their lives falling through the ice trying to provide the daily meal for the people. The more local sea fishing has run into problems with the ice flows. Smaller vessels have been capsized, and the northern waters are no place to be without a boat. Going into the water is as good as a death sentence. One only has ticks before the cold claims them.

Now, Avanthal’s three greatest whaling vessels are out almost constantly. Whales have left the northern waters. Without the weather changes, their migration patterns have changed, and this has forced the whaling vessels into longer and longer expeditions. Often, the vessels only return with a meager supply of fish. Sometimes, they return completely empty-handed, the sailors nearly succumbed to starvation. Winter’s Breath, Avanthal’s fastest and fiercest whaling boat, has been out for three seasons now, and Avanthal’s people suspect the worst.

In order to give hope to his hold, Envan, Coolwater’s Pavintu Janta, has split his time between supporting local tasks and guiding whaling expeditions. He knows his guidance and wisdom are needed close to home, but his experience on the oceans and with whaling makes him an invaluable resource for Avanthal as a whole. He does what he can to keep his entire hold well looked after, but while he is at sea, Lasheela, the owner of the Ice Treader, has shown herself to be quite capable of taking charge and keeping things orderly.

The Vigil: As the whaling expeditions have become longer and longer, Avanthal’s people have began to gather at the Lighthouse. The building, while still serving its function to keep sailors safe, has become a symbol of hope and a shrine for prayers for safety of those who have gone far from home to provide for the city. While most had reserved their prayers for their Goddess Queen, in Her absence, they have turned their pleas to Laviku in hopes He will allow their sailors a bounteous journey and a safe return. While it has become a gathering place, the people work to be certain their do not interfere with the important work Svarra and Haegran do.


Frostfawn Hold (Rough Population: 400)- Frostfawn has always been a hold that has suffered the dangers of its professions, the parts it plays in the provision for the city as a whole. Providing food and fur requires them to face the dangers of the frigid northern reaches as they hunt. The risks they took didn’t change after Morwen disappeared, not initially, but the warming world took its toll. With the world thawing around them and their natural food sources disappearing, the animals the Vantha hunted for food began to change their migration patterns. Bit by bit, hunting parties were forced farther out into the tundra for food. As with the fishermen, Avanthal’s hunters are out longer and longer, returning with less and less each time. Making the tundra even more dangerous is the fact that the predators are going hungry, and anything, even the skillful hunters of the Avanthal, have become fair game.

One of the most devastating losses came early on in the days after Morwen’s absence. The assassins who had come to make a killing on the murder of the Vantha people were clever. They struck fast and hard at the heart of Vantha leadership. Tovan Frostfawn, Pavintu Janta of the Frostfawn hold, was murdered in his bed along with his wife in the summer following Morwen’s departure. While they mourned, while they were stunned in the confusion and panic that followed, it took the hold a season and a half to replace him. The person elected by the people was Jhaera, their finest hunter, but it was a position and responsibility she hadn’t wanted. It was a position and responsibility no one had wanted. No one had spoken up; no one had asked for it. All Jhaera knew was the hunt, and though the admiration her people had for her drove them to keep their hold functioning, Jhaera did little to keep it that way. About the only way she leads is by organizing hunting parties, but she is gone more often than not.

Despite her absence, Frostfawn hold is still well looked after. Using the skills she had long used to keep the White Elk Stables running smoothly, Lusina has managed to keep the hold functioning and producing. Many in the hold, and in the rest of the city as well, look to her for guidance, though she is content to be in charge of her little piece and no more.

Hunting grounds drying up and the loss of hunters aren’t the only way the hold has suffered. Avanthal is starving, and this means its animals are as well. It is constant work to ensure that their flocks and hereds don’t get too large they can’t be fed but also don’t dwindle so low they can’t provide for the people’s basic needs. It is a fine line, and even with as skilled of herdsmen and herdswomen as they are, the Frostfawns have slipped up more than once.


Iceglaze Hold (Rough Population:400)- Iceglaze hold withstood the initial murder spree fairly well. As builders, they quickly began to secure their Arvinta, seeing to it that there was no other way in. Once their own hold was secured, they set about doing the same for the other holds. It was largely their work, along with the strategies and vigilance of the Icewatch and the Everwatch, that stemmed the killings. Despite their best efforts though, the murders still continued. In their homes, the Vantha were mostly safe, but they couldn’t secure every part of their city, every street and every walkway.

Their biggest loss came in the recent years, in the summer of 519 AV. One of the most potent reminders to the Vantha of Morwen’s absence, of the loss of their connection to their Goddess, is the crumbling of the icestone. It is ever-present and in every hold. Buildings are cracking and crumbling bit by bit. As the world crumbled around them, the builders of Iceglaze strove to piece it back together, struggled to hold their world from falling apart. The efforts require their greatest skill and knowhow as they try to replace parts of buildings with new materials as the old gives away. Several buildings have collapsed on construction crews as they tried to fix failing supports. While some have just been injured, others have lost their lives.

But these were the most minor of the losses that summer. With the buildings collapsing, the Iceglaze builders knew they needed more materials to work with, so they went to the mines to quarry as much as possible, seeking as they did for new, more stable stone. They drove deep into the earth, not out of greed but out of necessity, but nature doesn’t care about motivation. Though the miners plied all their finest architecture to keep the mines stable, the stone they burrowed through was not. On the 73rd of Summer, the mine collapsed. All of Avanthal banded together to try to free those who had been trapped, and while the city as a whole had always been united, it had never shown it so wholly as it did in those efforts. But nature doesn’t care about unity of purpose. By the time a tunnel was made to where they were trapped, every miner had died. Every loss in Avanthal is mourned, but so much death all at once brought the city to a standstill. Now the old Icestone Quarry stands as a monument to lives lost, though the bodies were all buried in the Icefields Cemetery. It is a place of mourning.

Jecore is a wise man, calm in the worst of situations, and he has done an excellent job of keeping his people focused on the future while still addressing the current needs and allowing time for the mourning of those they’ve lost. Currently, they are doing what they can to shore up buildings and walls with the limited supplies they have. Of chiefest concern is the Icewall and its Gate. Cracks, too big to be ignored, have begun to appear o the impressive wall, and if Morwen doesn’t return soon, the wall may not hold. The other project Jecore is working on with the Frostfawn and Skyglow holds is the search for a new stone to use in their construction and a place to quarry it.


Skyglow Hold (Rough Population: 650)- Skyglow has managed to skirt through the disaster that is Morwen’s absence relatively unharmed. That is not to say that they haven’t had their fair share of loss. Their Pavintu Janta, Vannis, was killed in the early assassinations. While this may have halted progress in other holds, Skyglow had Nikari, Vannis’ wife. A perfectionist, she knew exactly what her husband had done to keep the hold running efficiently and found ways, once in charge, to make it ever more so. Under her supervision, the hold is perhaps the most productive it has ever been.

Other unknown things emerged about her as she took over Pavintu Janta, a role that she adopted without election, but nobody questioned it. It turns out that in her free time, Nikari had been an avid astronomer, had mapped the skies in each time of the year, and had worked closely with cartographers to map the surrounding landscapes as well as the oceans. As she came to leadership, she gathered all the astronomers and cartographers together to continue to improve and update their maps as well as to create a rotating schedule of those same mapmakers and astronomers to guide the hunters and sailors and bring them safely back home. This is where Skyglow faces its greatest danger and chance for loss. The cartographers face the same dangers as the hunters and sailors outside the walls of Avanthal, and some of them have been lost. When a party with a Skyglow member goes missing, the worst is expected, because Skyglow cartographers don’t get lost.

While artistic endeavors have gone by the wayside as the necessity of provision and survival has taken over, Nikari and other matron and patrons of the hold have worked to encourage the arts in their people’s free time. Devotion to their art of choice seems to have given her people a renewed vigor for the many tasks at hand, enough so that when their necessary work was finished the Skyglow people gave aid to the other holds that needed it. They have become known in recent years as the hold to come to when extra hands are needed, and it is a reputation they have taken to as readily as Nikari took to her title as Pavintu Janta. However, they know that for everything to function well, a hold must first focus on its own necessary parts before assisting another.


Snowsong Hold (Rough Population: 700)- Being the experts with the aural arts, Snowsong has often been at the forefront of Avanthal’s hospitality. It is often with Snowsong music in the background or to stories from one of its people that the rest of the city gathers. One of the most boisterous and outgoing holds, Snowsong has always been the first to be inviting to strangers, and they strive to make everyone feel welcome who is allowed through the Gates. Unfortunately, Avanthal’s Gates have not welcomed anyone in lately, and the hospitable instincts of the Snowsong hold have suffered for it.

Still, they keep up with their end of maintenance and provision for the city. Snowsong has long been in charge of any lumbercraft. Mostly this has to do with the creation of furniture throughout the holds, but they share the responsibility of maintaining buildings with Iceglaze. With their expertise with lumber, their efforts have been key in keeping buildings standing as the stone crumbles. In these places, with building collapses, they share the same danger as their Iceglaze comrades. They have lost a few construction workers since that summer. Perhaps due to their close work together, shared risk, and understanding of how the other does their work, many marriages have been occurring between these two holds.

While they continue to do their duties, their greatest focus has been on the Lodge. Though it was the brain child of Jennai Coolwater as a way for the now empty Savintar Warrens to survive, the Snowsongs and the Winterflames saw it realized and were, by and large, the driving force that made it happen. It is the new welcome center for outsiders and their home for as long as they stay, or at least as long as it takes for them to earn a part and be trusted enough to be welcomed into a hold. Many of the workers at the Lodge are Snowsongs, keeping the place clean for those who live their but more importantly keeping spirits up. The Snowsongs have always been known to put a smile on people’s face, and in a time where trust is limited between everyone, they are the bridge that maintains peace.


Whitevine Hold (Rough Population: 500)- Whitevine was perhaps the most heavily hunted in the initial attacks of Avanthal and the Vantha. Whoever orchestrated the attacks knew that slip ups would be made, and that meant survivors. Those in charge of the attacks wanted any survivors to succumb to their injuries. Whitevine was hit hard and mercilessly, the Healing Center being the focus of one string of attacks. Healers, assistants, patients, and visitors alike were killed in the space of a single night. Even the Icewatch members there to keep the place safe did not survive. The slaughter weighed heavily on everyone, and a heavier watch was placed on the hospital from that point on. Fortunately, not all of Avanthal’s healers were in the hospital at that time, and there were still some doctors to carry on the work.

Whitevine has always functioned mainly on their own, their focus entirely on healing and maintaining the supplies needed for healing. With the hit their numbers took initially, they rely on Winterflame’s assistance, especially within the Whitevine Healing Center. The hold continues to see to their duties as healers, now more protected than ever as murders and attempted murders still occur. In addition to their usual duties, they care for the fallen, as they have taken to calling those who have been horrifically injured in the hunt of the Vantha people. Some are permanently crippled, some recovering, and others comatose. The fallen have been housed in the Whitevine Arvinta where there are constant eyes on them.

Whitevine’s Pavintu Janta, Seffarah, has survived the hunt thus far and continues to lead her people. She is perhaps the most approachable of the Pavintu Janta and has become an ambassador when negotiations are struck with the Outpost. She is a willing teacher and happily relays any knowledge she can to interested students.


Winterflame Hold (Rough Population: 1000)- Winterflame has come through the disaster the most unaffected. While other holds have met hardship after hardship, Winterflame seems to have only thrived. Their numbers are up higher than they have ever been before, and each new turn of events seems to be a blessing in disguise for them.

They have continued their old roles of Avanthal’s cooks and farmers. It is perhaps their farms and food that have played the largest part in keeping Avanthal fed. While Avanthal’s chefs have always been accomplished at what they do, recent events and rationing have turned most meals into soups, so meager supplies can be stretched. Their farmers do what they can to keep vegetables coming, but one can only get so inventive with roots and vegetables.

With the development of the Gate City and the Lodge, a good many Winterflames have gone to work there to provide the meals for the city outside the city, to spread warmth and cheer with Winterflame’s idea of hospitality. Many Vantha gather at the Lodge for meal times as well. Nennvar is still Pavintu Janta and keeps the kitchens running in the Luminary Commons while younger cooks vie for control of the Lodge’s kitchens.
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Bluster
Rant and rave. Our words are meaningless.
 
Posts: 33
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