Race: Kelvic
Birthday & age: 508 AC -3 years old, looks like an adolescent in human form
Gender: Male
Animal form: wolf (that was hard to guess, huh?)
Description:
Height: 1,80 m
Weight: 75 kg
Eye colour: golden
Hair colour: brown
Plain looking, wiry where others are muscular, Dante isn't an imposing sight. However, stern, almost drawn facial features, golden eyes and somewhat haunted impression leave place for a fair bit of mystique and guesswork. His gaze is possibly the most prominent feature; attentive and questioning at the same time. Whether in human or animal form, when he sets his eyes on you you can almost hear wheels turning inside behind the pupils. His bearing, however, is what an experienced adventurer should look after closely. Most animals have a certain perpetual bearing and with most animals, even wolves, the bearing, when alone, is being poised to flee. Dante is no exception to this rule and is certainly as wound as a spring at most times, but instead of being poised to flee he seems to be poised to leap for the jugular.
Psychology:
It is written in very genes of a Kelvic to be subservient. This doesn't exclude those who walk Mizahar in wolf form. However, in every pack you'll find a stray, a rebel... or a loner. The one that either estranges itself from the 'pack', the one that always observes the leader in a strange way. The one that has its own agenda and it differs from that of its kin. In short, Dante, in either form, is a visionary. And, like most visionaries, he will do whatever it takes to complete his goals. Needless to say, this constant struggle against his very nature has left the youth scarred and he's not the most stable personality. When you couple that with fangs you get a person which you stay away from when they're having a bad hair day.

REALLY bad hair day...
Bio:
It's not very likely but happens from time to time, that two humans, unaware of their legacy, give birth to a baby which grows up within a year and likes to howl at the moon. Naturally, such things give rise to suspicion, questions and most importantly, having to spend enormous amounts of money on food and clothing. It is also very embarrassing to have your neighbours asking when is your 2 years old going to marry.
Dante didn't find any of it very amusing, nor did he find living in a vast mansion and sleeping in a pillowed bed a luxury. The beast within carried him beyond bounds set by human society... his parents' society. When several cows from a neighbouring farm were found slaughtered one morning the suspicion immediately fell on the morphologically gifted youth. His father was wealthy enough to repay for the cows (which Dante swore he didn't even come close to), but was also forced to send his child away to fend for itself. 2 years had passed and Dante was already a young man.
He left the farm one winter morning, carrying but a warm set of clothes, some food and water, his grandfathers old blade and a healthy amount of money. After a while the desperado settled in with a group of like-minded bandits and stayed with the group for several months, serving as a scout and leader's bodyguard, picking up tips on how to actually use the blade that he carried. Unfortunately (for the leader), one night the group ambushed the wrong kind of people and most of them were slain. Torn between the need to avenge his 'master's' death or flee he chose the second option a second before an arrow hissed through the bit of air that his snarling snout had been occupying until a moment ago. His makeshift sleigh was ready and waiting in their nearby hideout and all he had to do was morph for a short while to harness himself. And during this frantic attempt at escape, our story begins.
Skills:
Acrobatics 10/100 (starting package)
Animal husbandry 5/100 (starting package)
Camouflage 5/100 (starting package)
Climbing 5/100 (starting package)
Hunting 10/100 (racial bonus)
Intelligence 10/100 (starting bonus) -accent: observation & analysis
Longsword 5/100 (starting package)
Running 5/100 (starting package)
Tracking 5/100 (starting package)
Equipment/possessions:
-Common clothes, easy to get out of (furred blouse, high boots, wool breeches, fur cloak -starting kit)
-Longsword (swordstealer hilt -'heirloom')
-Water flask (5 days' worth of water)
-1 Backpack (starting kit) which contains:
* 1 Set of Toiletries (comb, brush, razor, soap)
* Food for a week
* 1 eating knife
* Flint & Steel
-Makeshift one man sleigh with harness
Treasury:
587 gm
0 sm
Thread list:
-This one?