Tarama

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Tarama

Postby Tarama on February 9th, 2010, 3:49 am

Name: Tarama
Physical Information
    Race – Eypharian, six armed
    Age - 29
    Skin – Fair for a Eypharian
    Gender - Female

Physical Description

Standing at 6’3” Tarama is still considered tall for an Eypharian female, while in Syliras, Tarama stands several inches above the average crowd. Yellow flecks of sunlight reflect off the golden embellishments gracefully painted on her fair-olive hued face. Swirls, dots and sunbursts of gold dust paint are juxtaposed by kohl designs, all of which frame her eyes – dangerous pools of blue-green seawater that you could drown in. Her neck length black hair is often dyed with highlights of red henna, more flecks of sunlight cascade off the silver jewels that are oft worn in in her hair. Thirty delicately painted fingernails, the colours of which change almost weekly, showcase thirty long slender fingers, some of which are decorated with kohl designs themselves.

In Ahnatep Tarama might be considered slightly more attractive than the average Eypharian, her skin is slightly lighter due to spending the last 7 years in Syliras, her features are smooth yet well defined, her lips have an elegant but unnatural plump and her neck is long and slender. In Syliras these features; her accessories, her lightly tanned skin, her tall stature set her aside from the rest of the populous, but it is her six slender arms that give her the air of exoticness for which passersby pause.

Except in the dead of winter her manner of dress is always in silks, white being her favourite, with gold fastenings, hair pieces and bangles. As the climate warms her clothes become increasingly more revealing, not in an exhibitionist style, but enough so that with a shrug of her upper shoulders, her silks part slightly at her midriff and briefly expose the glittering gold paint that entices the eye towards her naval.

The creams and oils that Tarama uses daily on her skin, give her a look of youth that belies her age making her skin both look and feel supple and soft. Not only do the creams and oils preserve her complexion, but they fill the air around her with alluring alien fragrances that tickle the nostrils, lending to her another layer of uniqueness in her hometown of Syliras.


Character Concept

History might say, and be partially correct, that Tarama’s personality is akin to a chameleon; one that blends with the background of every acquaintance and relationship. She has a unique mixture of charisma and intuition, coupled with a lack of morals, that bestows upon her an uncanny ability to quickly look into the depths of a person, understand what a person is missing in their life and then bring herself into their lives to mask that void – all for her own personal gain. She might shout and cheer for the true underdog, the one that has no chance of winning, making her the one person that believes in them. An old and tired quixotic knight looking for a cause would find in her reason to maintain his chivalry. Tarama is exactly what you think you need in your life, and you definitely have something that she wants (and it’s probably shiny).

To a fault she is incredibly vain and unless she can see some value in another person she has no qualms with letting that person know that she is, in all ways, unequivocally, superior to them. While not narcissistic, she is highly concerned with her appearance, not necessarily directly concerned with what others think of her, but so that she appears to be as superior as she knows she is. Her haughty attitude is primary only in Sylira, were she at home in Ahnatep her disposition would have a more odalisque nature. In fact, on several occasions, Tarama has had opportunities to leave her Syliras home that she so disdainfully looks down upon but has vehemently refused.

Tarama is a very tactile person, and she interacts with the physical world with her sense of touch. You will rarely see her without something in one of her hands or running her fingers over some surface of an object. Sometimes she trace along the grooves in a wall or banister with her fingers as she gracefully glides down a hallway with practiced near serpentine dancelike movements. Other times you’ll see her running the back of her hand across metal gilding letting the cold slip into her hand and send shivers up one of her arms. Her palms will always gravitate towards plush carpets, pushing and sliding while the individual threads pop and spring against her. At night, even on the coldest night of winter, her body snuggles in the warmth of blankets while her cheeks seek the contrasting cool of air and the pillow that’s lost its heat from the night before.

Tarama knows that her life isn’t the greatest, even though she still holds herself in a higher regard than those she currently knows, she does desire to one day live a better life as a good person. It’s just that most of the time she doesn’t really believe that being a good person is with her grasp and so she strives for a “better” life - morals be damned. She herself would agree that she is not a good person, she is self-serving, and unfortunately short sighted when it comes to planning the future, choosing what’s best for her at that moment and never more than a few weeks ahead of her. She isn’t much of a gambler, but she will take risks if she thinks the payoff is worth it. If Tarama were to be labelled by modern terms, she would be considered a con-artist, and at some points a blatant thief.

Character History

Tarama has no knowledge of her actual parents, by the age of about three or four, she was found by or sold to (the distinction holds no importance to her) an Eypharian slave trader. Her life was harsh and difficult until she began to blossom into womanhood. It was a blessing and curse that she was evidently the slave trader’s most attractive posession. From that point forward she was trained as a concubine, taught how to act in polite upper society; physically she was cared for better than the average Ahnatep citizen. Yet even she could tell that were as a difference in the way she was cared for. She likened it to the way a horse racer would treat his fastest colt. Still, she liked her life, she was praised for what she looked like and it fed her glass ceilinged ego.

As time passed new concubines were added to the harem she served in, and while people still praised her for her beauty and skill it was obvious that youth would always trump any other quality she could possess. The fate of old concubines had never entered her mind, but she was certain that her future was unique when they packed her meagre belongings, shackled her in the back of a small prison like cart and headed out of the desert. There was nobody else in the back of the cart, but she caught the conversations of the driver and her temporary owner when it was dinner. She was being sold to foreigners, to a place where she would no longer be ‘just another Eypharian girl’. She was being transported to be sold illegally to someone in Syliras. As the weeks wore on, she learned that her life would stay much the same after the trip, save for the fact that it would be colder and wetter than before.

In her own mind, her future was certain, and it would have stayed that way had fate not twisted the way it had. Tarama still doesn’t know what happened on that fateful night, yet it still taunts her with haunting nightmares. It was dark, well past midnight, and the cold that she hadn’t grown accustomed to bit hard at her skin kept her awake, though the sounds of the screams would have woken her had she not been sleeping. But it wasn’t the screaming that haunted her dreams. It was the sound of cracking bones and tearing flesh - it reminded her of the way hard boiled eggs shatter and then squish when you drop them. She remembered how the cart rocked back and forth, the driver being pulled off his seat and the cart settling back under the lighter load. The rocking was followed by more eggs cracking and squishing. She remembered thinking that there should have been more screaming, but there was an eerie silence that followed the crack-squishing eggs. The next sound she heard was a scratching at the locked entrance to the back of the cart followed by the frustrated jingling of the chains at the entrance.

She had no idea how long she stayed in the back of the cart along the road, but whatever it had been had grown tired with the chains and left. Eventually she managed to escape her mobile prison, not through the locked door, but through a loose panel in the floor of the cart that opened to the dirt roadway below. Out of necessity she found the keys to her shackles with the remains of her, now former, temporary owner. She gathered as much gold and gems as she could find, some food and anything she thought she could use and, driven by fear, ran her way along the road as fast as she could.

Eventually Tarama made her way to Syliras where she found work and board at a bar and inn colourfully called the “The Tuck and Tumble Inn”, a decent place with a weathered sign hanging above the door of a man tucked into a ball rolling down a green slope. It was a place of contrast, it was the seediest building in a relatively safe part of town. The lighting gave the impression of it being dingy and dirty, but the counters were always clean and the floors always swept. The tally sold ales both expensive and cheap. It was meeting place for those who required an assurance of safety or anonymity. It was exactly were a person would want to be if they needed to meet someone. And Tarama needed to meet people. She easily worked her way into the owner’s life and has become, for at least the pretence of an honest life, a barmaid, living in one of the small spare rooms in “The Tuck and Tumble Inn”.

Training & Skill Points
    Cosmetology +15 pts
    Dancing + 15 pts
    Weaponry - Daggers +10 pts
    Dual Wield +10 pts (Race bonus)
    Impersonation +10 pts

Starting Package (Initial Skills/Points)
    Clothing:
      1 set of silks.
      1 pair of sandels
      1 black cloak
    1 waterskin (water included!)
    1 backpack with:
      1 Set of Toiletries (comb, brush, razor, soap)
      Food for a week
      1 eating knife

    Heirloom
      Gold Necklace – while it is not a family heirloom, it’s the only remaining item of value left that she been in possession of during her life as a concubine in Ahnatep. Approximate value = 50 gm

    Equipment/Possessions (Required)
      Cosmetics exotic - gold dust paint - 25 gm
      Cosmetics exotic - kohl - 15 gm
      Cosmetics common -1gm
      headband - silver - 4 gm
      Armbands - 4 silver - 60 sm
      Torcs - 2 copper - 10 sm
      Twin Daggers - 4 gm
      3 Linen blouses - 3 gm
Ledger (Required)
Thread List (Optional)

Additional information:

I'll be editing this page for aesthetics shortly. If any of you know of some good sites with pictures of models that resemble Tarama, please let me know.

I will be looking for people to RP with. Some of the possible topics I'll always be willing to explore with Tarama are developing a religious side to her, and discovering what actually happened on the night she became free from the trader. Of course I'm open to doing many other things with this character, those are two things that I would like to progress with.

I'll also be adding to the equipment list.

In general if there is anything I'm missing, please let me know.
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Signature created by the amazing Hex. Images from: lesolielfonce.deviantart.com and
moraecollections.deviantart.com
User avatar
Tarama
Omnidextrous
 
Posts: 15
Words: 9127
Joined roleplay: February 6th, 2010, 5:30 pm
Location: Canada
Blog: View Blog (1)
Race: Eypharian
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