PC Name’s: Fenrir Agnison
Physical Information
Race: Human
Birthday & Age: 483 Spring, age 28
Gender: Male
Physical Description:
Fenrir stands at 6.2 feet tall and weighs 175 lbs. He is of medium build and on the skinny side. Much preferring mental stimulation to physical. He has narrow dark blue eyes and thin blond eye brows. He has blond curly shoulder long hair. Fenrir is usually dressed in a red tunic, with a black belt, brown trousers and brown boots.
Character Concept: Power Hungry Mage
Personality – Fenrir is driven by two things, his curiosity and his lust for power. When first meeting strangers he will appear inquisitive and friendly, although he quickly grows cold and uninterested if the stranger doesn't interests him. Always out to learn more Fenrir will go to great lengths to satisfy his curiosity. Having a hard to feel empathy towards other, Fenrir have no objections to sacrificing family or friends to get what he wants. He usually keep company around because they either suit his needs or are interesting. Rather than form some emotional attachment to them.
Ethics – Having lost his sense of right and wrong during his initiation, Fenrir has no real morals or ethics. Fenrir does pretty much whatever he thinks will benefit him the most.
Likes – Fenrir loves learning. For after all, knowledge is power. He is especially interested in magic, as he sees it as the easiest way to gain the power he craves. Hoping to one day learn all the secrets of magic, and toppling even the gods themselves.
Dislikes – Anyone or anything that opposes him.
Character History (Optional But Recommended)
Pre-Creation – Fenrir was born as the second son, of a family of merchants, in the city of Zeltiva. Both Fenrir and his older brother were fortunate enough to get some education while they grew. Reading, writing, riding, and other things that were expected of people of their stature. Then when Fenrir was 8 and his brother 10 they were separated. Fenrir's brother as the oldest, were taken away to learn about how to be a merchant, having to one day inherit their fathers business. Fenrir on the other hand was found to an affinity for magic, and was send away to study in a school that taught elementary magic, to the children of wealthy merchants. Magic had run in their family. Fenrir's great grand father had been a mage of some renown. And he was giving a book of Reimancy upon his departure that had his father had inherited. During the initiation to the art of Reinmancy, a terrible accident happened. There were a problem with Fenrir's intake of Rein. It put him into a week long coma. When he woke, he was a different person. He no longer seemed to care for anyone else. He was only interested in learning, and spent his days reading books. Despite being talented in the art of Reinmancy he was send a away, after he had tormented a fellow student by restraining him and slowly setting him on fire. Apparently for the express purpose of seeing how the human body would react. He were send home at age 15 were he continued his studies. Then when he were 20 his father died. Not happy with having Fenrir around, his brother gave him a pouch of gold and asked Fenrir to leave. Fenrir did just that, starting his life of adventure.
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Post Creation _ What happened to your PC in game as you play them.
Training & Skill Points (Required)
Starting Package 50 for new PC, 15 bonus to one skill for being human:
25 Reimancy. (10 from starter pack, 15 from racial bonus)
10 Medicine (10 from starter pack)
10 Herbalism (10 from starter pack)
5 Ancient Tongue (5 from starter pack)
5 Riding (5 from starter pack)
10 Writing (10 from starter pack)
Earned Skill/Points
None
Lore
Knowledge of human anatomy.
Knowledge of Personal magic in general.
Equipment/Possessions (Required)
1 Set of Clothing (cloak/coat & footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week or 1 bottle of embalming fluid (for Nuits)
1 eating knife
Flint & Steel
Family Heirloom: Book on Reinmancy
Large tent (4 person), large tarp, 100 ft of rope, flint & steel, lantern, 2 torches, bedroll, blanket, fishing tackle & hooks, a riding horse ( A Zavian named Roach), a full set of tack, and a large set of saddlebags.
Ledger (Required)
100 gold mizas.
Thread List (Optional)
Keep a running record plus links of all your threads and in what season they were in.
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