Dachua

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Dachua

Postby Dachua on January 5th, 2010, 5:36 pm

To do:
General Information = [x]
Physical Appearance = [x]
Persona = [x]
Character History = [x]
Training = [x]
Equipment and Possessions = [x]
Ledger = [x]
Fix Errors = [ ]

Dachua


Image


General

Race: Drykas
Birthyear and Age: The Season of Spring, Year 485 AV (24)
Gender: Male

Physical Appearance

Description: He is lean and muscular from a lifetime on the Sea of Grass. Dachua is tall, and his muscle stretch tight across his frame, pushing at his olive skin. While Dachua is devoid of excess fat, he is not devoid of scars. The skin of his chest is puckered and drawn tight in slash and bite marks. The scar tissue shines as if the skin is oiled. Dachua sports wind tattoos. The marks twine around his arm from his right shoulder to the wrist of the same hand. A single strand of the tattoo strikes across his chest before arcing up to end at the point of his left shoulder. The scars on his chest distort the wind tattoo, creating odd swirls and jags.

Dachua’s face resembles that of a bird’s. He has a proud, hawkish nose, and high cheekbones. His chin is sharp, and narrow. When he ties his brown hair back small ears kept tight to the sides of his head are revealed. Hazel eyes sparkle beneath a light brow. Dachua's hair is long and brown. Many of the locks are tightly braided. Woven into the braids are small bells, bits of topaz wrapped in copper, and other trinkets. They hold little real value, but are fairly important to Dachua.
Last edited by Dachua on January 18th, 2010, 3:07 am, edited 6 times in total.
Image
User avatar
Dachua
Player
 
Posts: 10
Words: 4604
Joined roleplay: January 5th, 2010, 4:02 am
Race: Human, Drykas
Character sheet

Re: Dachua

Postby Dachua on January 6th, 2010, 2:33 pm

Persona

Personality: Dachua’s pavilion taught him the importance of patient and awareness, but also stressed boldness. The Drykas is silent when needs must, but is unafraid to express his opinion. He is most comfortable in a leadership role, and when the ability to make important decisions is taken from him he is like to fall apart. If he is not in command he will question orders if he has a better plan of action. Needless to say, his argumentative side has brought trouble down upon him, and will again.

Humor: His humorous side mostly emerges after several cups, but he is not beyond the occasional dry comment. He is especially likely to give a sarcastic remark when told to do something that he thinks is unnecessary, or inefficient.

Fears: Dachua is deathly afraid of all predators that hunt in packs, especially glassbeaks. He still bears emotional and physical scars from his last encounter with the fearsome creatures. He has gone so far as to flee his homeland to avoid the vicious predators.

Likes: Dachua is a simple man who enjoys the wilderness, especially the peaceful side of nature.

Dislikes: Drykas born and raised, Dachua uses everything, and leaves no plate dirty. He is baffled and offended when he spots waste.

Character History

Pre-Creation History: Dachua was born in the Moongrass pavilion in the year 485, the third son of the Ankal’s second wife. He was born during a mild spring, and so grew quickly and healthily. By the time he could walk he could ride a gently walking pony. From then on he grew quickly.

He began to tend to the Moongrass’s herds of Zibri at the age of six. Within two years he began to assist his family with the horses. In his spare time he trained with his brothers in the use of spears, daggers and bows, and was also taught Webbing by his father, the Ankal. He would often be found riding in his spare time.

During the summer of his fifteenth year, Dachua spotted a strange mare in their herds. The horse’s long black mane and tail and the silver-gray coloring marked it as a Cyphrus Strider. Several other Striders were members of the herd, but they avoided the wild mare. Boldly, Dachua approached the mare, planning on scaring it away. When the Strider did not move, he placed his hand on the horse’s neck. The Strider glowed briefly, and the others in the herd mimicked her. From that day on, Dachua sat nearer his father at meals than ever before.

The Ankal was oddly strict about who hunted, and now that Dachua had bonded with a Strider, he was often invited on trips. The hunting parties would sic their cats and dogs on prey, often wounding the larger game with an arrow beforehand. On one such trip the cries of the hunting cats attracted a trio of glassbeaks. The predators were able to approach the Drykas, and launched their attack. Dachua’s clothing offered little protection against the beaks and claws of his attackers, and his chest was torn deeply before the others could force them away. He was bound in his cloak, and began a year-long period of recuperation.

After over a year of recovering from the glassbeak attack, Dachua fled Cyphrus. He galloped across the plains, carrying with him naught but the clothes upon his back, his horse and the supplies and equipment he would need to survive the open world. He made way for the colder north, and plans at resting and restocking at the tradepost there.

Post-Creation History:
Last edited by Dachua on January 7th, 2010, 8:34 pm, edited 5 times in total.
Image
User avatar
Dachua
Player
 
Posts: 10
Words: 4604
Joined roleplay: January 5th, 2010, 4:02 am
Race: Human, Drykas
Character sheet

Re: Dachua

Postby Dachua on January 6th, 2010, 2:34 pm

Training

Archery: 10 (10 Starting Package)

Horsemanship: 5 (5 Starting Package)

Riding: 30 (10 Racial Bonus + 20 Starting Package)

Longsword: 15 (15 Starting Package)

Lore: Herd Affinity – Dachua feels a strong bond with animals that herd together for protection. He raised herds of Zibri and horses for his entire life, and feels that he understands animals better when in a herd. The affinity works both ways, and herds of animals are more trusting towards the Dachua, but still protect their young and elderly. (Starting Package)

Lore: Paths of Cyphrus - The Moongrass pavilion moved just and often as it sat. Dachua was raised a nomad, and is able to navigate with the moon, sun and stars. He has more difficult navigating outside of Cyphrus, due to slight differences in the locations of constellations from different areas, but grasps the basic principle. (Starting Package)

Languages

Pavi: The language of his birth, and his people, Dachua is fluent in Pavi.
Grassland Sign: Used often when riding or hunting, or when guiding their herds, Dachua often "spoke" in Grassland Sign. He is fairly knowledgeable in the language.
Common: Dachua knows little of Common, only greetings, farewells, and basic words like "food."


Equipment and Possessions

* Clothing: As seen in above picture.
* Waterskin
* Backpack
- Toiletries
- Trail rations (1x Week)
- Eating knife
* Family heirloom: The cross and circle in above picture.
* Longsword: Dachua's favored weapon, his longsword is well-crafted. The blade is just over three feet long, with a broad fuller to reduce the weight. The hilt is balanced with the rest of the blade, allowing for even strokes. A wide crossguard protects his hand. A heavy tear-drop pommel completes the blade.
* Buckler: A small round shield of steel.
* Armor: Leathers made in the fashion of Cyphros. Leather layered with resin until it is nearly as strong as metal armor, but much lighter. Dachua wears breast- and backplates with pauldrons to protect his torso. Vambraces pad his lower arms, leaving his hands bare. He wears greaves and tall riding boots to protect his legs. The armor is simple, but does not lack in protection. The buckles are wrought metal, and his wind tattoos have been mimicked in gold paint on the leather.
* Tent
* Tarp
* Rope (100 ft.)
* Flint and steel
* Lantern
* Torch (x2)
* Bedroll and blanket
* Fishing tackle
* Horse: Dachua’s silver dun Cyphrus Strider is named Blackmoon for her black legs and silver coat. Her mane and tail are long, and the black hairs shine in the light. Lighter, coarse guard hairs are spread through mane and tail. Blacklegs’s eyes sparkle with intelligence, and she is light and quick on her feet.
* Tack and saddlebags
Last edited by Dachua on January 18th, 2010, 1:44 am, edited 8 times in total.
Image
User avatar
Dachua
Player
 
Posts: 10
Words: 4604
Joined roleplay: January 5th, 2010, 4:02 am
Race: Human, Drykas
Character sheet

Re: Dachua

Postby Dachua on January 6th, 2010, 2:34 pm

Ledger

100 Gold Mizas (Starting Package)
- 15 GM (Longsword)
- 15 GM (Buckler)
- 10 GM (Leather Armor)
- 30 GM (Shortbow)
-2 GM (x2 Quiver of arrows)
= 28 Gold Mizas
Image
User avatar
Dachua
Player
 
Posts: 10
Words: 4604
Joined roleplay: January 5th, 2010, 4:02 am
Race: Human, Drykas
Character sheet


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