Faylon Kwanda

(This is a thread from Mizahar's fantasy role play forum. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Faylon Kwanda

Postby Faylon Kwanda on June 28th, 2011, 4:42 pm

Faylon Kwanda


Image


Basic Information


• Race: Human
• Age & Birthday: 28, 24th Winter 486
• Gender: Male
• Height: 5’11
• Weight: 193lbs
• Hair Color: Black
• Eye Color: Brown
• Languages: Common(Fluent), Nari(Conversational), Vani(Poor)


Physical Description

Standing at 5’11 Faylon is of average height for his race. He weighs 193lbs and is slightly bulkier than other men due to his physical exercise regime but has primarily trained to heighten his endurance so his muscle is more toned than large. His blue eyes are intense, piercing, and always moving as though he sees the world differently than others though asking him would prompt the answer that he merely sees his vision of the world. Black hair is usually trimmed close to his head but he occasionally grows it out. Likewise he is often clean shaven but it is uncommon, however not rare, for Faylon to allow himself to sport a rough five o’clock shadow when his attention has been occupied for several days at a time.

Character Concept

More than anything Faylon is an idealist however many people would not describe him as such because he keeps his dreams and goals concealed from all but a privileged few. Looking out across the land Faylon sees it as the chaotic ruin of its former glory that it is and if he had his way he would restore it to some semblance of that. Otherwise he is a bit of an adventurer at heart even though he may not always act like it and before his life ends he intends to see every corner of the world.

Neutrality is best in his eyes, Faylon adheres to neither a good nor evil philosophy though he tends to lean closer to good most of the time, and he is able to commit both good deeds as well as malicious ones when required. While he does have a moral compass Faylon recognizes the need for evil to exist alongside good and so his convictions do not suffer from whatever evil he might be required to commit in the name of his goals. He would try to steer himself from committing evil acts the scope of destroying an entire town or more but would do so if he felt there was absolutely no other option.

Prone to periods of deep though, especially before undertaking a large project, it is not uncommon for Faylon to seclude himself for days or even weeks at a time without receiving visitors except the occasional person dear to him. When he emerges from his seclusion Faylon likes to work nonstop if he can, even ignoring his need for sleep, until his new project is done. He sometimes pushes himself to hard.

Finally Faylon is not a staunch supporter of the Gods. Indeed he believes in the power of the Gods but if asked would humbly claim that perhaps most of them are not fit to wield it. Given the option he would create a society where men are free to rule themselves without the influence of any deities.


Character History

To be written as it unfolds.


Skills

Boxing: 58(SP+XP)
Magecraft: 32(SP+RB+XP)
Weapon(Longsword): 31(SP+XP)
Bodybuilding: 25(SP + XP)
Hypnotism: 20(SP+XP)
Unarmed Combat: 11(XP)
Observation: 9(XP)
Interrogation: 6(XP)
Socialization: 6(XP)
Teaching: 6(XP)
Agriculture: 5(XP)
Running: 5(XP)
Acrobatics: 3(XP)
Brawling: 3 (XP)
Crossbow: 3(XP)
Dance: 3(XP)
Negotiation: 3(XP)
Research: 3(XP)
Mining: 2(XP)
Gambling: 2(XP)
Seduction: 2(XP)
Wilderness Survival: 2 (XP)
Pick Axe: 2(XP)
Ax: 2 (XP)
Tactics: 2(XP)
Acting: 1 (XP)
Cooking: 1(XP)
Detection: 1(XP)
Drinking: 1(XP)
Endurance: 1(XP)
Leadership: 1(XP)
Philosophy: 1(XP)
Rhetoric: 1 (XP)
Stealth: 1(XP)
Wrestling: 1(XP)



Lores

Lore of Identifying Magical Arts
Lore of Kalea’s Geography
History, General (basic)
Valterrian (basic)
Denval (basic)
Layout of Denval
Knowledge of the Denval Road & Its Dangers
The Arsenal Is A Mystery
Ivak (basic)
Dicing
Benefits of Sword & Shield Fighting
Using a Chair as a Weapon
Wonders of the City
Coming to a Dame's Rescue
Cursing the Gods
Kelp Beer
Being a Good Citizen
Being Drunk
Getting Sick
Being Hungover
Throwing Refuse
Hard Day’s Work
Being Shunned
Prejudice First Hand
The Nature of Persistance
Fight or Die
Starting Fights
Don't Lodge Swords in Skulls
The Art of Murder
Heartless Murder
Serial Killer
Tidying up a crime scene
Stitch Up
Stabbed
Kissed by Death
Cry of the Glassbeak
Watching and Waiting
Personal Magic: Dangers of Overgiving
Using a Crossbow
Acrobatics: Evading Haphazard Punches
Boxing: Quick Jab
Boxing: Uppercut
Detection: Situational Awareness
Unarmed Combat: Making Distance
Unarmed Combat: Parrying Weak Blows
Getting Used to the Bonesnapper
The Pride of the Native Zeltivian
Introduction to the Mysteries of Zeltiva
Partial Understanding of the Zeltivan Alleyways
Zeltiva's Streets - Basic
Zeltiva - Docks (basic)
Zeltiva - Shipyard (basic)
Zeltiva - Sailor's Guild (basic)
Zeltiva - A City Divided
Zeltiva - A City Divided (Advanced)
Zeltiva - The Archives Building
The University - The Outside of the Building
The University - The Registrar's Office
The University - The Administration Office
Matthews Bay: The Bonesnapper
Lord of Council: Maria Satterthwite
Winter Ball Invitation
Winter Ball 511 Attendee
On Darker Tides
Witness of Rak'keli's Light
Rounding Up the Mages



Gnosis

None at this time.


Equipment and Possessions

• 1 Set of Clothing (cloak and footwear included)
• 1 Waterskin
• 1 Backpack which contains:
o 1 Set of Toiletries
o Food for a week
o 1 eating knife
o Flint & Steel
o Spyglass
• Plain Iron Ring (Family Heirloom)
• Longsword
• Studded Leather Armor
• Wolf Fur Cloak
Last edited by Faylon Kwanda on October 29th, 2014, 8:14 pm, edited 31 times in total.
User avatar
Faylon Kwanda
Player
 
Posts: 123
Words: 178801
Joined roleplay: June 28th, 2011, 4:34 pm
Location: Sunberth
Race: Human
Character sheet

Faylon Kwanda

Postby Faylon Kwanda on June 28th, 2011, 4:43 pm

Ledger

600 Gold Miza
-100 GM for Spyglass
-30 GM for Wolf Fur Cloak
-25 GM for Studded Leather Armor
-15 for Longsword
430 Gold Miza
-10 for Passage to Avanthal on Ship, Fall 511AV
420 Gold Miza
-45 Gold Miza, Living Expenses Fall 511AV
-45 Gold Miza, Living Expenses Winter 511AV
-45 Gold Miza, Living Expenses Spring 512 AV
-45 Gold Miza, Living Expenses Fall 514AV
240 Gold Miza
Last edited by Faylon Kwanda on October 28th, 2014, 7:11 pm, edited 3 times in total.
User avatar
Faylon Kwanda
Player
 
Posts: 123
Words: 178801
Joined roleplay: June 28th, 2011, 4:34 pm
Location: Sunberth
Race: Human
Character sheet

Faylon Kwanda

Postby Faylon Kwanda on June 28th, 2011, 4:44 pm

Thread List

Flashbacks
81st of Spring, 502AV: [Flashback] This was an average day. (Solo) XP: Bodybuilding +1, Ax +1, Boxing +5, Longsword +3, Agriculture +3
32nd of Spring, 504AV: [Flashback] I thought we came here to relax (solo) XP: Agriculture +2, Gambling +2, Boxing +5, Seduction +2
13th of Fall, 504AV:[Flashback] When the real education began (solo) XP: Wilderness Survival +2; Observation +2; Body Building +3; Boxing +2; Magecrafting +2; Hypnotism +3
63rd of Spring, 505AV: (Flashback) The Final Round [Solo] XP: Boxing +5; Cooking +1; Axe +1; Bodybuilding +1; Running +1
29th of Spring, 509AV:(Flashback) Arriving in Zeltiva (Solo) XP: Drinking +1, Boxing +3, Hypnotism +1 Lore: Wonders of the City, Kelp Beer, Being Drunk, Getting Sick, Being Hungover
47th of Spring, 509AV: (Flashback) Learning over a drink (solo) XP: Hypnotism +1, Interrogation +3, Bodybuilding +1 Lore: Zeltiva - Docks (basic), Zeltiva - Shipyard (basic), The Pride of the Native Zeltivian, Zeltiva - Sailor's Guild (basic), Zeltiva - A City Divided
4th of Summer, 509AV: (Flashback) Teach me about Higher Learning (Solo) XP: Boxing +1, Socialization +2, Interrogation + 2 Lore: Zeltiva's Streets - Basic, The University - The Outside of the Building, Being shunned, Coming to a Dame's Rescue, Prejudice First Hand, The University - The Registrar's Office, The University - The Administration Office, Zeltiva - A City Divided (Advanced), Zeltiva - The Archives Building, Introduction to the Mysteries of Zeltiva.


Summer, 511AV
52nd of Summer, 511AV: [The Road] They always need help on the Road. (Open)XP: Bodybuilding +3, Boxing +1, Philosophy +1, Pick Axe +2, Mining +2, Running +3, Socialization +2, Teaching +1 Lores: Being a Good Citizen, Layout of Denval, Knowledge of the Denval Road and its Dangers, Hard Day's work, Benefits of Sword & Shield Fighting, The Arsenal is a Mystery
88th of Summer, 511AV: [Around Denval + the Lyceum] Hitting the Books (Solo): Longsword +3, Teaching +1, Boxing +3, Bodybuilding +2, Dance +1, Research +3 Lore: History, General (basic); Valterrian (basic); Denval (basic); Ivak (basic)

Fall, 511AV
9th of Fall, 511AV: Training Day (Talen): Bodybuilding +1, Boxing +4, Longsword +5, Teaching +4
31st of Fall, 511AV: Eastward, Ho! (solo): Bodybuilding +3, Negotiation +3
89th of Fall, 511AV: Zeltiva where art thou...: Boxing +4, Unarmed +4, Hypnotism +2, Bodybuilding +2 Lore: Cursing the Gods, Unarmed Combat: Making Distance, Personal Magic: Dangers of Overgiving

Winter, 511AV
6th of Winter, 511AV: Not the best universal start (Solo): Longsword +4, Unarmed Combat +3, Boxing +2, Wrestling +1, Hypnotism, Acrobatics +1, Running +1 Lore: Fight or Die, Don't Lodge Swords in Skulls, The Art of Murder, Tidying up a Crime Scene
52nd of Winter, 511AV: [The Docks] Desperate times and desperate acts. (Solo): Longsword +3, Brawling +3, Unarmed Combat +1, Hypnotism +1, Boxing +1, Observation +1, Acting +1, Rhetoric +1 Lore: Watching and Waiting, The Nature of Persistance, Using a Chair as a Weapon, Serial Killer, Stitch Up
59th of Winter, 511AV: No one is innocent (solo): Longsword +2, Boxing +2, Crossbow +3, Observation +2, Bodybuilding +2, Stealth +1 Lore: Getting Used to the Bonesnapper, Partial Understanding of the Zeltivan Alleyways, Starting Fights, Throwing Refuse, Heartless Murder, Using a Crossbow
70th of Winter, 511AV: [The Docks] A Cast of the Dice (solo): Observation +2, Boxing +2, Bodybuilding +1 Lore: Dicing, Winter Ball Invitation
85th of Winter, 511AV: [Seasonal Quest] The Winter Ball: Boxing 3, Socialisation 2, Dancing 2 Lore: Winter Ball 511 Attendee, On Darker Tides, Stabbed, Kissed by Death

Spring, 512AV
15th of Spring, 512AV: [Quest] It's a (Dangerous) Kind of Magic: Observation +2, Tactics +2, Interrogation +1, Leadership +1, Hypnotism +2, Unarmed Combat +1, Boxing +1, Longsword +1 Lore: Cry of the Glassbeak, Lord of Council: Maria Satterthwite, Rounding Up the Mages

Fall, 514AV
40th of Fall, 514AV: Sitting on a Dock on the Bay....: +2 Boxing, +Unarmed Combat, +2 Acrobatics, +1 Hypnotism, +1 Detection, +1 Endurance Lore: Matthews Bay: The Bonesnapper, Detection: Situational Awareness, Boxing: Quick Jab, Boxing: Uppercut, Acrobatics: Evading Haphazard Punches, Unarmed Combat: Parrying Weak Blows
User avatar
Faylon Kwanda
Player
 
Posts: 123
Words: 178801
Joined roleplay: June 28th, 2011, 4:34 pm
Location: Sunberth
Race: Human
Character sheet


Who is online

Users browsing this forum: No registered users and 0 guests