Overview:
Daggers are arguably Mizahar’s most prevalent weapon. Simple and relatively cheap to make, a dagger consists of a straight blade six inched to a foot long attached to a hilt, sometimes with a cross guard. The blades of these weapons are usually sharpened on each side. They can be as simple as a piece of sharpened rock stuck in a chunk of wood or as ornate as a gold and jewel encrusted show piece too expensive even for kings. The small quantities of materials necessary to fashion a dagger, and the ease of manufacture make this an affordable weapon for almost everyone. Thieves and assassins prefer the small blades for their quickness and concealable nature, whereas knights and other professional soldiers often keep one handy as back up weapons should their primary be knocked from their hands in the thick of the fight. A dagger’s small blade makes it ineffective in slashing attacks, save coupe de graces that involve cutting an incapacitated enemies throat. Instead, a dagger should mainly be used as a thrusting weapon, hoping to seek vital organs. The smaller blade also makes blocking and parrying with a dagger and extremely difficult and dangerous practice. In fact parrying is virtually impossible. Blocking an opponent’s weapon with a dagger effectively take the dagger out of the fight until it can be disengaged.
Prerequisites and related skills:
While there are no skills that will directly improve one’s ability with daggers, there are a couple that can be used to supplement the skill. Some people prefer to coat their blades with poisons, increasing the danger form even the smallest nicks. These people tend to also have extensive training in Poison. Others will use a dagger in conjunction with another weapon in the art of Dual Wielding.
Novice (1-25):
The person understands the basic techniques of this weapon. In combat the wielder is clumsy and has to rely more on spirit than actual expertise and training. The novice’s inexperience only allows his to block larger weapons with his blade and even this is a risky gamble. Of course, even a novice knows how to maintain and care for his weapon.
Competent (26-50):
The wielder has now acquired enough training to fight with finesse and skill. They are able to make reasoned attacks in combat and are able to perform some basic moves. Competent users can catch midsized weapons on their blades.
Expert (51-75):
By now the wielder has gathered quite a bit of expertise in the use of his dagger. In combat they move with fluidity and grace and are occasionally able to perform specific, pinpoint strikes against their foes as well as executing some more advanced moves. The time spent with their weapon has allowed expert users to feel confident enough to block smaller weapons.
Master (76-100)
The dagger has become an extension of the wielders will. They dance through combat with deceptively flowing moments that often leaves their opponent looking the completely wrong direction. The master’s strikes almost always find a vein, tendon, or other weak point. If he can see it coming, masters have been known to deflect projectiles in mid flight. It is said that watching two masters fight is more akin to a dance than combat