Basic Information Race: Human, Vantha Birthday & Age : 495 AV (16 years) Gender: Female Languages Fluent: Vani Basic: Common Poor: Snake Tongue Physical Description At about 5’7”, Seraphina weighs around 118lbs. Her straight black hair reaches down to brush her shoulders, and is tinted purple like many of her fellow Vantha. Her eyes tend to be anywhere from deep red to pale pink, depending on the intensity of her emotions. She is rather slim, yet as hardy as any of her people. Along the inside of her left forearm is a long, jagged scar she acquired from an accident with a wounded animal she found just outside the magnificent gates of her city. The gnosis mark of the Goddess Morwen resides on her right shoulder, where she wears it with pride. Character Concept Personality – Generally peace-loving, she does have the drive to fight back if the need arises. Despite being almost immune to the cold due to her gnosis mark, she doesn’t enjoy the cold much. She dreams of one day leaving her city and exploring the world, searching for a place of eternal warmth and sun. She tends to make rash decisions often. Her thought process skips certain steps, such as thinking things through. She can be tactful if she really needs to, but more often than not she just says what first pops into her head. She’s been repeatedly warned that this will get her into trouble one day, but if she even listens, she makes little effort to improve upon this habit. Her curiosity overpowers most of her traits. Upon seeing anyone, or anything, interesting she just has to go and explore. This is part of her rashness. Instead of thinking through the danger, she needs to just do it. The term ‘look before you leap’ has never applied to her. However, she rarely drags anyone out with her. As careless as she is with her life, she refuses to endanger anyone else. She has a love of animals, like all the peoples in her hold do. She has a special fondness for the kelvic bears that roam her city as part of the Icewatch, though. One day, if she hasn’t gone out to explore the world, she plans on becoming a part of the Icewatch. Her loyalty is never misplaced, though her decisions do tend to be rash. Due to her curiosity, she has learned how to read people quite well. If she detects even the slightest bit of deceit in a person’s eyes, she stays well away from them. Unless, of course, her curiosity and sense of adventure draw her back. Seraphina always needs to be occupied. She is constantly moving, pacing back and forth, tapping a foot, swinging her legs back and forth. Adventure calls her endlessly. The need to be out in the world, doing something of importance draws her away from the safety of her city often. She has been known to exit through the gates of Avanthal and simply wander around the vast and cold land. Simply searching for new arrivals, intending to lead them to the warmth of Avanthal, or attempting to make an adventure for herself; using her childish mind to create imaginary foes and quests. Ethics – Loyalty means a lot to her. Although her trust is rather easily won, she expects the one who holds her trust not to abuse it. One mistake is usually all it takes for her to have to get used to you all over again. Likes – Humor is important to her. Seriousness is something she can only tolerate for so long. When she meets someone guarded, she takes great pleasure in knocking down their walls. She enjoys bantering with people, strangers or not, and loves animals. Although she does like to read and tell stories, she hasn’t bothered to perfect those skills much. Dislikes – She can only deal with people who don’t find the beauty or humor in everything around them for so long. If that person doesn’t change their conduct, at least around her, then she withdraws herself from their presence. And although she will still treat them with the grace she shows everyone, she refuses to spend elongated amounts of time with them. Character History Born into the Frostfawn hold, she had a love of animals and nature since birth. As a young child she would simply wander out into the small forests that dotted her city to ‘introduce’ herself to the animals that lived there. She had a happy childhood, knowing only of love and affection from her parents and the other people in her hold. While many found her antics rather irritating, others thought them promising and amusing. She never spent the time making close friends, instead choosing to simply know everyone and be acquaintances with them. She once visited Morwen, gifting her with a simple, and rather badly done, carving of a kelvic polar bear at the age of seven, and found the goddess to be quite nice. She has made the goddess something of her idol since then, but hasn’t visited her again. At the age of thirteen, she found a wounded animal outside the gates of Avanthal. At attempting to bring it back to her hold and heal it, she was scratched, and provided with a long, jagged scar along the inside of her left forearm. Now, at the age of sixteen, Seraphina is considered an adult, and is being considered for a wife, although her mindset is still that of a curious and innocent child. She chooses to ignore her potential suitors and simply go on with life like she always has. Training Skills: Animal Husbandry (20/100) Climbing (5/100) Running (5/100) Hunting (10/100) Wilderness Survival (10/100) Storytelling (10/100)- Racial Bonus Lores: Lore: Animal husbandry Lore: Wilderness Survival around the Taldera region Gnosis: Snowflake mark from the goddess Morwen Equipment and Possessions 1 Set of Clothing (cloak/coat & footwear included) 1 Waterskin 1 Backpack which contains: 1 Set of Toiletries (comb, brush, razor, soap) Food for a week 1 eating knife Flint & Steel Housing 1 basic 20x20 single room cottage (400 sq feet) with a hearth, bunk, chest, chair, and small table in the Frostfawn Hold Ledger Gold rimmed mizas - 100 Silver rimmed mizas - Copper rimmed mizas - Thread List |