[Plotnotes] Musca (WIP)

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[Plotnotes] Musca (WIP)

Postby Musca on March 18th, 2012, 3:51 am

Image
"Newborns in comparison to some of the older races, the Zith are a unique amalgamation of sentience, cunning and savage ferocity all in one."

Hedonistic, Gregarious
Belligerent, Charming


Chaotic Evil ■ ESFP
Last edited by Musca on April 6th, 2012, 12:46 pm, edited 10 times in total.
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Musca
derp derp derp derp
 
Posts: 127
Words: 68348
Joined roleplay: March 11th, 2012, 5:41 am
Location: Sunberth
Race: Zith
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[Plotnotes] Musca (WIP)

Postby Musca on March 19th, 2012, 9:27 am

Abilities and Traits
  • Flight- All Zith have a pair of batlike wings that extend from their upper backs near their shoulders. These wings are strong enough to provide a full ability to fly.
  • Nightvision-Zith are primarily nocturnal, sleeping during the day and quite active at night. Although they may function during the daylight hours, they loathe doing so. Their eyesight is limited during the day mainly due to their eyes not being able to appropriately process bright light.
  • Enhanced Hearing-At night, their vision is much greater and they supplement this with an amazing sense of hearing. It has been said that at night, it is impossible to hide from a Zith as they can hear your heart beat.
note: They usually identify one another by smell or by sound and refer to each other by names in their own language

Hedonistic |ˈhēdnˌizəm|the pursuit of pleasure; sensual self-indulgence.
Musca is, primarily, driven by her instincts and senses and would never reject a situation where she can attain pleasure from; whether from physical contact or mindless activity, if she sees a merit that may lead to her enjoyment, she'll relentlessly pursue it without much thought. Because of her persistence in attaining pleasure in all sorts of form. This often leads to her to bouts of restlessness and dissatisfaction, the main influence of her surge of violence and general apathy.

Gregarious |griˈge(ə)rēəs| fond of company; sociable
For Musca, there's no such thing as 'too much' when it comes to socialising, or more specifically, talking. She's prone to excessive ranting and passionate speeches, and would go on and on about simple concepts with little to no meaning at all. This outgoing look in life often makes her seem more confident than she actually is, enabling her to freely express her immediate needs and wants shamelessly. But for all her bravado, she can only express her superficial wants and needs, unable to fully deliver the extent of her deeper emotions and beliefs simply because of how it confuses her as it it is not in the ranges of trivial conversation.

Belligerent |bəˈlijərənt| hostile and aggressive
(WIP)

Charming |ˈ ch ärmi ng | pleasant or attractive
(WIP)
Last edited by Musca on April 6th, 2012, 1:16 pm, edited 7 times in total.
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Musca
derp derp derp derp
 
Posts: 127
Words: 68348
Joined roleplay: March 11th, 2012, 5:41 am
Location: Sunberth
Race: Zith
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Plotnotes

[Plotnotes] Musca (WIP)

Postby Musca on March 21st, 2012, 11:10 am

"Primarily, most Zith view other races as either potential food or slave labor. If someone were able to capture a Zith’s curiosity, the Zith may react in a more favorable way in hopes of learning more about the person and why they are so curious about the person. This is perhaps the only path to forming any sort of relationship between a Zith and a non-Zith."

Relations
ImageThe Crimson Edge
"The Crimson Edge is an organization for the gathering and training of those stealthy and shadowy in nature, based out of Sunberth. They are a guild of professional assassins, thieves, robbers, pickpockets, smugglers and warriors along other enterprising operators."

❧ Member (Team members: Kalila, Ana, Jean)
❧ Joined in the early Spring of 512AV
❧ Notes: Since her travel away from home, Musca has begun to feel the effects of isolation that is commonly seen among the "wayward" Ziths, but since her introduction of the Crimson Edge, Musca (will begin) to regard them as her "colony" and passionately advocate their cause as a mercenary group that is capable of taking over Sunberth. While not being the most popular within the organization, Musca (will hopefully) become a valuable asset that will specialise in information gathering in an effort to utilise her philandering ways for the "greater good". This attachment (that will form) to the Crimson Edge will become one of the main reasons for her to stay in Sunberth, but is somewhat tempered by her desire to seek her childhood home (Xy).


ImageRail
❧ Slave
❧ Early Spring, 512AV
❧ Notes: In a bout of boredom, Musca had spontaneously acquired the Kelvic slave without any prior knowledge of what a bonding is- a commitment which imposes a sense of perpetual loyalty/ partnership. Unfamiliar with such displays of affection which the Kelvic is prone to do, Musca has no idea how to handle the situation and thus end up frequently ignoring the source of the problem. However, despite their rocky start, Musca will gradually become more affectionate towards the Kelvic until she is eased into the role- until that is the big dramatic eventwhich is a working progress which causes Musca to panic and run away again.
Last edited by Musca on April 27th, 2012, 8:24 am, edited 1 time in total.
User avatar
Musca
derp derp derp derp
 
Posts: 127
Words: 68348
Joined roleplay: March 11th, 2012, 5:41 am
Location: Sunberth
Race: Zith
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[Plotnotes] Musca (WIP)

Postby Musca on April 6th, 2012, 2:23 pm

Things to achieve (IC)

Musca
  • Get scars (battle wounds)
  • 60 XP (Unarmed Combat)
  • 55-60 XP (Hunting)
  • 50 XP (Stealth)
  • 40 XP (Intimidation)
  • 55-60 XP (Weapon- Tamo Daggers)
  • 45 XP (Persuasion)
  • 56 XP (Acrobatics)
  • 45 XP (Trapping)
  • 45 XP (Tracking)
  • 50 XP (Longbow)
  • 40 XP (Larceny)
  • 50 XP (Massage) [Lores for race specific anatomy]
  • 60 XP (Wilderness Survival)
  • Gnosis (Krysus)

Car Park for Active threads
  • Of Wings, Fur and Fang
  • Collision
  • The Slave Block
  • A Primal Experiment
  • Putting to purpose blood, sand, bones and hearts
  • Blood and Sweat (entry for intro) (!)
  • Licking Your Wounds
  • Hate to Burst Your Bubble
  • Belligerent Ghouls
  • Unexpected Predator
  • In Good Grace
Secret :
Key: Prioritised in order. If striked and chucked at the bottom of list- is put to grading. If striked and chucked at bottom with colors- awaiting reply. If striked and chucked at bottom with a color and a (!)- has got reply from someone and need to look it up.

Story Arcs
Into the past...
  • Her relationship with her parents and her siblings
  • Sibling rivalry?
  • A young Musca infatuated with a slave (who's already attached with another)
In another reality
  • Dreamscape- explore Musca's restlessness since the beginning of 512AV
  • An introduction to religion
  • Lose the wings

Short Term Goals*By seasons
    Spring 512AV
  • 10XP Hunting
  • 5XP Trapping
  • 5XP Stealth
  • 5XP Tracking
  • 25XP Seduction
  • Battle Wound
  • 5XP Acrobatics
  • 5XP Bow
User avatar
Musca
derp derp derp derp
 
Posts: 127
Words: 68348
Joined roleplay: March 11th, 2012, 5:41 am
Location: Sunberth
Race: Zith
Character sheet
Scrapbook
Plotnotes


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