[Verified by Sentinel] Zariel Banmein

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Zariel Banmein

Postby Zariel on December 3rd, 2012, 4:12 pm

Image

Image


Physical Description
Name : Zariel Banmein
Race : Human
Age : 19
Birthday : Day 23, Summer, 493 AV
Height : 5' 11''
Weight : 160 lbs
Language : Fluent in Common (Fluent), Versed in (Basic), Knows Smatterings of Nader-canoch (Poor)

Standing at just under six feet tall, Zariel has a medium-thin build and a light complexion. His facial features are not quite planar, yet posses a hardness in their own right. He has strong eyebrows and pale blue eyes, a slightly asymmetrical nose, and small, pressed lips. His unkempt hair is dark brown and wavy, and he keeps it cut well above his browline so as not to disrupt his eyesight. He lets it grow out a bit in the back, however, as a sort of fashion statement.

Character Concept

Appearance
Preferring subtlety, Zariel usually garbs himself in dark colored clothing, the most common colour of which is black. Black pants and a black, long sleeved shirt are his usual colors. He doesn't usually get close enough to people for them to see the colour of his underwear. Of course, unable to resist the dramatic flair that accompanies many magicians, he rarely goes without his black cloak, which clasps at the base of his neck and, when the hood is pulled up, creates a rather imposing figure of himself.

Personality
Zariel is ruthless when given a task, and he will complete it through any means necessary. He is quick to share a smile or laugh with an acquaintance, but the emotions almost never reach his eyes, which are cold and calculating when not overcome by anger. He is largely apathetic to the plights of others. He has an odd affinity for birds, however, and can often be seen feeding pigeons or other avians pieces of bread.

Flaws
Zariel rarely prepares for much, and procrastinates in most things that don't involve the study of magic.

Ethics
Zariel is inherently selfish, and rarely shows other humans any kindness or sympathy simply because he cannot sympathize with them. Lacking a moral compass and in possession of a severely limited conscience, he tends to make decisions solely on whether or not they will benefit him.

Religion
Largely nontheist, Zariel respects the gods for their obvious power but does not lend them any specific attention or worship, with the exception of Uldr, of whom he has an increased respect for defying natures laws and making life after death possible.

Character History

Orphaned at the age of three, Zariel was under the care of a pack of urchins, where he begged, stole, and otherwise crawled his way through his childhood in poverty and ignorance of the world about him. When he was eight years old he was somewhat forced into an apprenticeship with a man of dubious quality and questionable honesty. Henry Bendigo was his name, and he quickly took a liking to the intelligent yet quietly curious orphan boy, who reminded him of the son he never had. From him Zariel learned many things, and was thoroughly civilized by the mans teaching. When Zariel was fifteen he was initiated into his magic training, with Hypnotism. A year later he was initiated into Auristics as well. These were what Henry practiced, and with them he provided a certain clientele a service. His actual duties varied largely due to the variety of clients he received, but they mostly involved magic.

Zariel was taught about the other disciplines and their existence, but was warned against attempting to discover them on his own. Believing his master weak minded in this regard, and believing that he was only saying that to keep the him from achieving his full potential, Zariel discovered the art of leeching through reading and studies. Determined to get initiated into it, he scoped out the various magicians and read their auras for sign of damage or sickness, telltale signs of a Leecher. When he found one, a month of hypnotic suggestions put him in the magicians confidences, and with his help he underwent the initiation for Leeching. It was the most horrifying experience he ever had, to say the least, but the end result was worth it to Zariel.

Somewhere around this time his mind turned over a darker facet, and he became obsessed with his search for more power. In his search he came across the Nuit. Their tensile lifespans, limited by their ability to obtain a new body and their care-taking of that body, appealed to him. It gave him a strenuous yet firm grasp on immortality.

One day, Zariel was caught in the garden meditating and leeching from the environment around him. The introduction of such a large source of djed caused him to intake more than he had ever leeched before, making him feel both powerful and vulnerable at the same time. He expelled the djed the only way he knew how, focusing his Auristics on his master. The elder man was absolutely furious, and his aura showed a roiling storm brewing in his mind. Overcome with anger at his disobedient pupil, and torn between the years of trust and the clear insubordination that was being displayed, the man banished Zariel from his house and from his apprenticeship, insisting he depart the following day with all of his belongings, what little of them he had.

Angered by his masters unwillingness to trust him, and unable to imagine a world in which he was completely on his own, Zariel went to sleep that night with illogical thoughts of revenge running through his head. A few hours later, after spending the time fuming and throwing dirty looks at the ceiling, he steeled his mind and crept into his masters bedroom. After making sure the older man was asleep, he snuck in and, with glyphed palms, placed his hands on the mans forehead and began to leech the djed out of him. The man awoke with a startle and, in the spur of the moment, confused and weakened by the leeching, used Hypnotism on Zariel. He elicited a subservient attitude and pierced his mind with a single thought. GET OFF OF ME!

Even though he was expecting it, Zariel staggered from the sudden thought in his mind and stepped several steps backwards, releasing his grasp on his masters head. But the damage was done. Zariel's leeching drained the man of his djed, and with that order he overgave. As he sat up from the bed, the lines of blood running from his eyes and the corners of his mouth combined, outlining his face in a gruesome visage. He stood up and looked around, as if he didn't know where he was, then stared at Zariel. He stumbled towards him with his arms outstretched. The young magician ran down the stairs, and his master followed, his face twisted in rage and agony.

Zariel stood at the bottom of the stairway. Gathering the leeched energy and his own, he attempted to induce a flash in his master, making him imagine he had already taken a step. It worked somewhat, and the man stumbled, tripping on the top of the staircase and falling down. The sound of crunching bone and flesh hitting wood caused Zariel to purse his lips, but he gave the injured man no thought other than 'good riddance.' As he reached the bottom, his head smashed against the floor, ending his life. To make sure, Zariel looked at his aura. It was small, dim; barely there. His master was dead. The deed was done. Not the way he intended this to go, but the results were the same. His master was dead, and there was no truly conclusive evidence to prove it was Zariel. Exhausted from the strenuous magic he had just performed, Zariel retired to his room and slept for many, many bells.

When he woke, he stole off to his masters study, took the small box of gold miza's stashed therein, and put it in his travel pack, already prepared with his clothes and other items from the night previous. As a spur of the moment idea, he also took a book on glyphing he'd been meaning to read. Thusly he fled to Sahova with nothing but his backpack and his intelligence.

Heirloom
Not an heirloom per say, Zariel took with him a book from his masters library, The Principles of Glyphing, and the Application Therein in the Augmentation of Other Magics. It wasn't the oldest of books, but it was written by a mage who was knowledgeable in the subject, and so was, to Zariel, invaluable. Although it had a lengthy title, the wisdom kept between its leather binding was sound, and glyphing was, as Zariel knew, an important area of study for a magician.

Post-Creation History

 
Magic
Skill Exp Total Proficiency
Auristics 18 SP
18
Novice
Glyphing 5 SP
5
Novice
Hypnotism 15 RB 10 SP
25
Novice
Leeching 17 SP
17
Novice

 
Possessions
1 Set of Clothing [Simple Shirt, Simple Pants, Simple Undergarments, Simple Cloak, Simple Boots]
1 Waterskin
1 Backpack [With Comb (Wooden), Brush (Wooden), Soap, Razor, Balanced Rations (1 Week’s Worth), 1 eating knife, Flint & Steel]
Heirloom [Principles of Glyphing (Book, Average)]

 
Housing

 
Employment

 
Ledger
Description
*Starting Package +100gm
*Cashed in Housing +500gm
== 600gm

 
Lores
Lore of the Symptoms of Hypnotic Overgiving
Lore of the Biology of the Nuit


Thread List
Date Title Status
5th Winter 512 AV Arrival at Harbor In Progress
Last edited by Zariel on December 5th, 2012, 5:43 pm, edited 2 times in total.
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Zariel
And how does *this* make you feel?
 
Posts: 2
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Joined roleplay: December 3rd, 2012, 3:37 pm
Race: Human
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