Cirdal Iddanroth Dynorril
 Physical Description Name: Cirdal Iddanroth Dynorril nickname: Cid Race: Human ( sevefra + drykas ) Age: 25 Birthday: 66th spring (487)
Cid stands at a height of six feet three inches, he is tall and lean but not hollow or gaunt looking , no he is more athletic than thin. Built more like a long distance runner than anything else, His hair ia a straw blonde colour and his eyes a stoundingly sharp ice blue. A strong presance surrounds him but not one of intimidation. His hair sits down at his shoulders presently, and slightly wavy.
His clothing is made up off cotten under clothes, loose brown pants, a loose black shirt, and a brown over trench coat, is carries with him a back pack full of all of his needs and around his wiastsits a thick broad belt, hanging from it are two swords. On his feet are brown boots, and hisw hands holdont some slightly frayed fingerless gloves.
Character Concept Cid. He is a strange man as at home ina library as in a brothel, and a fight is as common to hinm as breathing. but thats not to say thats all he lives for, he liks to enjoy life, although having said that he's one to take things a little too seriously.
He is a strange man but not one to take lightly, if he says he'll do something he shall do it, regardless of what dangers abound. However this has often gotten him in trouble more than once, and caused him to have numerous issues, one of which sticks with him.
He has bravery in spades as it's his most prevaliant, if not most fool hardy mentality. Though he is a bit of a simpleton at times he does believe in the gods, some more than others but most he believes have some form of effect on his life, mostly due to the knowledge of seeing what he'd been through.
Character History Cid originally hails from denval but left in the summer of 510AV whilst in his home of denval he learned a few things from his father includeing both the basics of swordplay and the ability to use a magic. Reimancy, the magic of the elements, his father kept most of the secrets of it .. well secret but told Cid siomply that " the rolds dispises magic. keep what i teach you close and very well hidden. Lest you be hunted ad a magic user". Later on in live Cid left from denval on his way to see what the wold had to offer from denval he headed to alvadas After leaveing from there he travelled south, towards the city of the myrians talboa, from there he headed across the sea and found himself in river fall. A strnage city by his standards but then again whowas he to argue where zultrav blew him? Still he didnt settle into the city, only passing through before he found a plae for him to call home for a time. Chyphrus was a large and open area somethign that he had learnt to enjoy as a place, and so he took up residence there, but not within the mounarais of any city nor with the drykas. No Cid lives free and easy, though he still has to work for his meals he likesor rather preffers to ravel, to see , to learn. However this isnt an easy affair for him. In late spring of 512 he learned about what had happened to denval. After which he began to grow distant, taking a time to the side of things and finally wandering his way from riverfall and cyphrus up ointo the lawless lands...of sunberth.
Possessions
1 Set of Clothing -Cotton shirt. -Cotton Pants -linen Undergarments -Cotton Coat -Boots -Leather Gloves 1 Waterskin 1 Silken Knapsack which contains: -Comb (Wood) -Brush (Wood) -Soap -Fruit Rations (1 Week's worth) -1 eating knife -Flint & Steel Heirloom:
Heirloom duplicate: Cid after seeing what his fathers sword was like decided to get his own variant so as not to tarnish his fathers sword. However his one is a little differnt to his fathers. Being both made out of steel and having a differnt design, on the handle and hilt. Bedroll Four person tent. Leather armour.
Ledger
Purchase | Cost | Total | Starting | +100 GM | 100 GM | Housing cashed in | +500GM | 600GM | Duplicate of heirloom (Steel) | -8GM | 592GM | Bedroll | -1GM | 591GM 9SM | Tent (4 person) | -10GM | 581GM 9SM | Leather armour | -10GM | 571GM 9SM |
Skills, Lores, Magics, Gnosis, Languages
Common Skills:
Skill | EXP | Total | Proficiency | Reimancy (fire + earth) | 15RB 11Sp | 26EXP | Competent | Sword ( falcata) | 14SP | 14EXP | Novice | Unarmed | 10SP | 10EXP | Novice | Acrobatics | 5 SP | 5EXP | Novice | Body Building | 5 SP | 5EXP | Novice | Meditation | 5 SP | 5EXP | Novice |
Practiced Languages: Fluent Language: Common Basic Language: Poor Language:
Helpful Lores: Lore of Bandits and brigands Lore of sunberth street layout.
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