[Verified by Lamia] Oran Cavarcan

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Oran Cavarcan

Postby Oran Cavarcan on February 24th, 2013, 11:02 am

Basic Information
Name: Oran Cavarcan
Gender: Male
Race: Human
Age: 31
Date of Birth: 41st Summer, 481 A.V.
Place of Birth: Ravok
Language(s): Common - Fluent
Current Occupation: Cook


Physical Description
As of Winter 512 / Spring 513 (Creation)
Oran Cavarcan is a man of short stature and average build—well, 'average' for a given value when one's height is closer to being five feet than five and a half. Growing up in Ravok, Oran had found that in any given crowd, his line of sight was considerably lower than everyone else. Unfortunately, this earned him quite a deal of feminine ire in his formative years; after one too many times of being slapped or earning a derisive rant for where Oran was looking (usually simultaneously), he has since learned to keep his gaze focused downward to prevent such altercations from happening. Most of the time, when conversing with someone, he finds that he has to tilt his head back to make eye contact, and the person who has the misfortune to meet his gaze receives an eye-full of mild annoyance at the world in general or, if someone is considerably taller than he, directed at him or her.

The first thing one might notice on seeing Oran's face is how pronounced his frown is and, if one didn't know better, might assume that he could come up with any and every reason to disapprove of something. His forehead wrinkles with the concentration of his innate glower, and large, hairy eyebrows only serves to add to the effect. Thick, coarse brown hair, which is brushed forward and kept short out of a desire for practicality, has begun to prematurely recede in the fringe. Trimmed sideburns outline his jaw and tapers out halfway toward his chin. Brown eyes the same color as his hair are set a little too close together in his small, pinched face. He has a bulbous, down-turned nose that appears to have reddened from prolonged exposure to Syna's light. A smattering of freckles can be found smeared across his face and all over his body, with a majority of them found on his cheeks, arms, legs, and shoulders.

What few articles of clothing Oran owns are all shabby and second-hand, and he does his best to maintain them in an effort to prolong the times when he must use his hard-earned Miza to purchase replacements. Clothes don't seem to fit him well and look to be a few sizes too large: pant cuffs have to be stuffed into his boots or folded up to prevent treading on and ripping the hem; suspenders and a belt are donned to combat sagging pants; shirt sleeves are folded back to the elbow—which exposes the forearm—so that they don't slip down and get in the way of his hands. While Oran doesn't mind that his clothes are a little big on him, he absolutely cannot abide by ill-fitted boots; he has gone out of his way to make sure that any footwear he deems comfortable won't slip off or constrict his feet. Since he's standing or walking for a good portion of any given day, this might not come as a surprise.


Character Concept
As of Winter 512 / Spring 513 (Creation)
Oran is not as angry and hostile as he may be perceived on first impressions. Given that his default expression is as dour as it is, this does not matters. True, there are a number of things that can irritate him—such as unsolicited flirting, or, Gods forbid, unsolicited conversation—and he can be cantankerous if pushed too far, but he is not malevolent or unkind. Thoughtful in action and word, he is considerate, and will treat others as he himself is treated. This is especially if it somehow benefits him in the long run.

Such a view works both ways; Oran will help someone who has aided him in the past, but he'll also have no qualms if he were to harm a previous aggressor. There is a catch: the extent to which he will go to return a favor will never involve the promise to end a person's life, under any circumstance. The very idea of seeking someone out to kill them, whether they deserve it or not, is detestable to Oran, and goes against his pragmatic principles. If, however, he were confronted with a person bent on taking his life, Oran would consider braining the would-be-assassin as self-defense and not outright murder.

Being a quiet man, it's not unknown for him to come across as gruff and unwilling to communicate, as though he wishes to keep his thoughts and feelings to himself. In some cases, this is true. Most of the time, though, it's more a matter of not having much to say, when all is said and done. To him, he is tacit in nature, and assumes that what little he says can be correctly inferred. This isn't always successful, and can leave all parties involved to draw their own conclusions that don't match up with what he's thinking.

In his own subdued way, Oran is amiable, as he'll talk to (almost) anyone and everyone—he just won't say much. He is polite, and helpful up to a point; while he'll assist those who are struggling with carrying a package or helping someone up off the ground, he's unwilling to put himself in a lethal situation where he could potentially be hurt in the process of, say, rescuing a foreigner from being ganged-up on, and may even turn a blind eye. This is especially true if the person in question is obviously not human.

Like most native Ravokians, he won't trust or initiate conversations with non-humans and obvious foreigners, as they are outsiders, don't belong and, to him, should probably leave before a fellow Ravokian decides that they'd fetch a pretty copper in the slave market. Oh, he'll talk to them if they stop him to, perhaps, ask for directions, but suspicion on what their business is in Ravok will occur to him, and his responses would be guarded. During such an interaction, a sense of tension and unease would settle in Oran—a kind of wary vigilance that attempts to determine where the conversation might lead, and hoping like mad that it doesn't contain a drawn weapon and the words: "Hand over all your Miza." This level of distrust of foreigners and non-humans has been instilled in him from a very young age, from his belief in the words of the Black Sun, The Voice, and the Ebonstryfe.

There is an implicit trust in the Ravok government; as a natural-born native in the small, floating city, Oran has grown up knowing the relative comfort and safety provided for all citizens from both the Ebonstryfe and Rhysol. It has not yet occurred to him that those in power have been twisting the nature of reality with their lies and half-truths in order to better maintain control over the populace—other than the opposition in the form of the myserious group called the Rising Dawn, there has been little to no reason for Oran to believe the worst in his government. In fact, because of the attack initiated by this group on the Temple of the Black, and the carnage they left behind, Oran is fully convinced that they're a terrorist group threatening the peace of the city.


Character History
Forthcoming.

The Lores
  • Cooking: Basic Preparation of Lake Ravok Fish
  • Lore of Ravok Culture
Last edited by Oran Cavarcan on March 11th, 2013, 4:23 am, edited 10 times in total.
Oran Cavarcan
Wossname
 
Posts: 11
Words: 7849
Joined roleplay: February 8th, 2013, 2:50 am
Location: Ravok
Race: Human
Character sheet
Storyteller secrets

Oran Cavarcan

Postby Oran Cavarcan on February 28th, 2013, 12:33 pm

Training & Skill Points

Skill Name
EXP
Total
Proficiency
Brawling 10 SP 10/100 Novice
Cooking 15 RB 15/100 Novice
Negotiation 10 SP 10/100 Novice
Observation 20 SP 20/100 Novice
Organization 5 SP 05/100 Novice
Swimming 5 SP 05/100 Novice


Equipment and Possessions

Equipped :
These are the items one might find on his person unless otherwise noted. Updated as of Spring 513.

  • Shirt (SP)
  • Pants (SP)
  • Undergarments (SP)
  • Belt
  • Suspenders
  • Coat (SP)
  • Boots (SP)
  • Knucklerduster (Located in coat or pant pockets)
  • Pocket Change (Worth up to 5SM)


Clothing

Item Name
Source
Description
Shirt SP There are wrinkles where the inside of Oran's elbows would be when worn, and the sleeves are rumpled from always being folded. The color is off-white with age.
Pants SP They're brown, faded at the knees, and have both front and back pockets.
Belt Charged Serviceable and sensible. It's black leather.
Suspenders Charged Serviceable and sensible, if a little overboard with the addition of a belt. Black, and made from a cheap material.
Undergarments SP Yes, he wears them. No, no one else but him knows what they look like.
Coat SP Oh look, something else in his wardrobe that's brown. It appears to be suited for someone taller; the bottom hem ends at his knees, and the sleeves overlap his fingers. At least it keeps him warm and dry.
Boots SP Black, and scuffed.
Knuckleduster Charged One can't be too careful with strange foreigners about, in his opinion. He hasn't had a need for it yet, but better to be safe than sorry.
Apron Heirloom The shabby-looking spare apron of a chef who cooked in Oran's childhood housing unit. Two deep pockets are located on either side for easy storage of whisks, stirring spoons, and other such utensils. It has seen an innumerable number of years of use—as such, the ties are frayed, and old food stains have left their permanent mark. Oran has had no reason to replace the apron, and considers it a gift, so it stays. (NPC and story being worked on.)


Miscellaneous Possessions

Item Name
Source
Description
Waterskin SP There's water in it. Can be found in the wardrobe in Oran's apartment.
Backpack SP Simple in quality. In this table, every item listed below is assumed to contained within. Can be found in the wardrobe in Oran's apartment.
Comb SP It's made of wood, and never sees the light of day.
Brush SP The handle is made of wood.
Soap SP Has a pleasant floral scent.
Razor SP Comes with its own sheath, for safety reasons; no need to reach into one's pack and accidentally slice open a finger. Well-used.
Eating Knife SP A similar sheath has been fashioned for this. There are nicks in the blade.
Balanced Rations SP One week's worth.
Flint & Steel SP These two are kept as far apart as physically possible when not in use.


Housing Unit

Item Name
Source
Description
Ravok Apartment SP A single room apartment located in The Docks (Average Small Cubicle). To reach Oran's room, one must go up two flights of stairs and approach the third door on the right. There is a neatly made bed pushed against one corner and is opposite the doorway; underneath and kept out of sight, there is a chamber pot that appears to have a large dent—roughly the size of a fist—in its side. One wooden table has been placed in the center of the room, with a few matching chairs set up around it. A wardrobe stands near the wall opposite the bed; a handle is missing.


The Ledger

Date
Trans. Description
Withdrawal
Deposit
Current Balance
N/A Initial Budget     100GM 100GM
N/A Belt 2SM     99GM 8SM
N/A Knucklerduster 5SM     99GM 3SM
N/A Suspenders 8CM     99GM 2SM 92CM
Last edited by Oran Cavarcan on March 14th, 2013, 1:55 am, edited 11 times in total.
Oran Cavarcan
Wossname
 
Posts: 11
Words: 7849
Joined roleplay: February 8th, 2013, 2:50 am
Location: Ravok
Race: Human
Character sheet
Storyteller secrets

Oran Cavarcan

Postby Oran Cavarcan on February 28th, 2013, 12:33 pm

Thread List
Flashbacks :

Year 513 :
Spring

Day
Thread Title
Location
Status
Description
2nd The Spot The Docks, Ravok Ongoing Oran picks up the Assistant Chef job for an up-coming Nitrozian party. He needs to return to receive payment.
5th A Cook and a Boy Unknown, Ravok Ongoing Theur makes trouble for himself when he engages with a target. Oran comes across the ensuing scuffle.
Last edited by Oran Cavarcan on March 24th, 2013, 2:28 am, edited 3 times in total.
Oran Cavarcan
Wossname
 
Posts: 11
Words: 7849
Joined roleplay: February 8th, 2013, 2:50 am
Location: Ravok
Race: Human
Character sheet
Storyteller secrets

Oran Cavarcan

Postby Oran Cavarcan on February 28th, 2013, 12:45 pm

Character Development Questions
Placeholder, for the time being.
Oran Cavarcan
Wossname
 
Posts: 11
Words: 7849
Joined roleplay: February 8th, 2013, 2:50 am
Location: Ravok
Race: Human
Character sheet
Storyteller secrets


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