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Appearance: As for any Nuit, Daedrus carries the common appearance of a sickly thin, pale and raccoon-eyed wanderer. His body of preference is often a twenty-year-old male ranging around 6’4 adorned with white, red or black hair. In his forms exotic eye colors are preferred but more times than not he is found to have a clouded over vision to make them appear white. The tongue, as usual, is the characteristic black that accompanies most of his kind. Clothes vary from region to region but carries a common theme of being lightweight, ragged clothing. He has little interest for fashion so much as long as his degrading body does not show. One thing that will always follow him, though, is a top hat that sits upon his head. This item is his heirloom from his original life.
Currently he may be found to wearing his top hat along with a long cloak. Fur lines the top layer as the collar fans out covering a majority of his face. His hair appears long and starts as a deep crimson only to fade out into a sooty black. The eyes are cast in a clouded over vision and the tongue, as usual, is the dastardly black. Remains of a metal breastplate are fashioned to the front of the cloak and layer down once more following by a bell attached by a beaded string. Underneath is a simply sewn robe that appears open in the front to reveal well-used pants. Straps of cloth appear desperately twined around Daedrus' wrists, ankles and waist. Oftentimes the footwear varies.
Drawn Picture (Will extend the border of the thread upon opening) :
Character Concept
Personality: Daedrus is a very cold individual but holds a humor of his own. It may be dark and twisted but often it is found to be suppressed in order to create a more acceptable demeanor for the masses. Even so, Daedrus is the type that fancies himself in dissecting, inspecting and playing with another’s intestines. At the end of his life and the beginning of his transformation he was very compassionate. These feelings followed through for several more hosts but as his soul continued to jump this human emotion waned and the immortality that is his mortality suppressed his ability to care. His soul is the type to persist on even without reason, however, no one said that he didn’t have one. It may be lost to his past lives but this Nuit continues on searching for answers for things that have misted over. Deadrus has found himself to become a rational being as clarity has evaporated nearly all unnecessary emotions but a storm still brews within his soul.
Ethics: Daedrus has few morals as would most of his race. They are found to change from place to place as his main goal is to fit in with the public. Even so, this Nuit is found to deviate from the commonly accepted morals in an attempt to give a bit of spice to his life (or to continue the next). Murder is not above him neither is kidnapping or manipulation. Thought to be a wicked soul, he is truly just bored on his many adventures.
Likes: Daedrus is found to take a liking to females more than males. The reasons for this are locked away in his original life. To follow this is the Nuit’s top hat. Although worn and re-sewn from countless generations, it is carried around with him everywhere to this date. This item is perhaps his most prized possession. Another thing that Dae fancies himself in is transferring bodies. When finding a new host he attempts to find those that look as similar to his current form as possible. His personal preference is the body of a tall male with long hair. Unusual eyes are a bonus if available. If there is anything else to add, it is the fact that Daedrus loves to gain from any scenario possible. Killing is also an exonerating past time for this dismal being.
Dislike: Anything that proves to be a problem or to get in the way of Daedrus’ motives are often heavily disliked. In truth, most of the living are disliked by him but this goes double for children. Losing precious ichor or sustaining wounds from unnecessary quarrels also tend to rile this Nuit. Losing as opposed to gaining is certainly not on his list. Water is also avoided as much as possible for when clothes become weight they become unbearably heavy.
Character History
When confronted with the question of "From where did you come? Who were your family? Why do you live?" One will often find Daedrus to shrug off the questions and brush past them. Even so, just as every soul had a beginning, Dae, too, was once someone.
A Lost History :
The wandering nomadic tribes of the Benshira were the origins of the first original man known as "Daedrus". During his childhood he learned the ways of the shifting sands, his kind, and of Yahal. The wrath of this treacherous world was not far from grasp and each day the young one watched as the strain of time pushed his people to the limits. Over the years Dae was able to recite verses in ode to their great creator as he assisted his family. Each day carried on but it all proved to be a test: In order to keep bonds thick, and blood thicker. The boys parents had been arranginghis future honing him to become the perfect mate for one of his many cousins within the tribe.
Upon one fateful day a terrible occurrence drove the band to do something they had never done before. A strange disease swept across the sands targeting the goats that the Benshira so heavily relied upon. With their source of their survival threatened the group was forced to take drastic measures. Daedrus' father collected a small group to venture out into the sands with bundles of goods. Unknowing as to how long the trek would take the group was fitted with necessities and sent off in search of a source of trade. Daedrus was one of the selected few.
Upon arrival of a town all men appeared to be intact. Once more the hardy Benshira triumphed over the merciless sea of sand but were now faced with a new challenge: to find a cure in the unfamiliar environment. Searching high and low the group split in an attempt to locate any means for undoing the threat. Daedrus found himself deviating from the original plan as the boy of only fifteen was struck cold in pure shock of the bustling city. Instead of aiding his father he explored speaking to the people in a broken tongue. The faces he encountered were numerous and his excitement was abound but only one chose to set within his memory.
Upon entering a building with surprisingly different architecture as compared to the rest of the town, Daedrus came across a sight he had never seen before: A large bird of prey. The raptor appeared to be quite exotic and resembled that of an eagle. As the boy watched, the bird took one feather from it's wing and settled it within the intimidatingly large beak. With a practiced stroke the feather flicked back to it's designated position. The act was repeated to the fan that made up the great birds wing. Bewildered by this foreign sight Daedrus had not yet noticed where he had ended up. The area appeared to be that of a courtyard as several tables were set up accompanied by place mats with intricate sewn designs of flora and creatures. Sitting at one of these tables, needle in hand, sat a young girl who's hair appeared touched by the sun itself.
Slowly her gaze rose to meet Daedrus' own and in that small moment, as her emerald met with his oasis, something happened. Deep within the boys breast a small creature began to stir. Taken aback by this sudden encounter the Benshira cast his gaze to the ground and murmured a brief apology. Why did he apologize? Even if Daedrus remembered this he still could not say. Although the girl appeared flustered at first Dae later learned that she was a race called Inarta. The eagle that guarded her belonged to her father who had risen to one of the highest positions known as an Endal. Although this information meant little to the teen he still welcomed it with open arms. Upon questioning as to why this girl was out in the courtyard she came to explain that her father sought a specific weapon that could only be forged in this particular city. To pass time she was practicing her sewing on the place mats that were available in the court yard.
As the two chatted well into the night the experiences one offered created a strong bond between the two. Although the time was rich the departure offered little solace as the two were well aware of the likelihood of never meeting again. As a gift the young Inarta girl presented a small token as a memento to the time the two spent together. The item that came into possession was a poorly sewn top-hat adorned with the most beautiful tan scarf Daedrus had ever seen. In return the Benshira boy gifted a crude bell that was signature to him. His family would certainly notice it's absence but this did not matter.
Accepting the departure but holding the items dear, each turned onto their own paths sending a silent wish to two very different deities of meeting once more.
Reuniting with the group Daedrus found the others to be successful in a cure. Disheartened by the news of leaving that night they set out into the frigid desert sands. The trek proved long as each step though the shifting sands bore a hole within the boys chest. The creature that had formed upon meeting the girl was growing restless as it dug it's teeth and claws into Dae's soul.
All it wanted to do was to escape...
To return to the sun-haired girl.
The cure proved successful as the surviving goats returned to health fit for use once more. Finding this to be the final test Daedrus' parents surprised him with the news of his marriage. The normally obedient son wavered. How had he not seen this coming? He knew well into his childhood that Benshira married only among Benshira. Normally the Daedrus of fifteen would comply to anything his mother and father ordered... this was not one.
Facing the wrath of not only his family but the bride's mother and father as well, the band began to turn on Daedrus in an attempt to sway his mind. Strong of spirit the teen refused and stole into the night to return to the city where the Inarta girl remained. Traveling through the sands he had little resources and few methods of protection but still he pressed on. The emerald gaze played like a repeating movie as it became the only force driving Daedrus through the twisting mood of the desert. Upon arrival of the city he was on the brink of death. Frantically attempting to find his way to the courtyard he collapsed as his mind slipped into a dark slumber.
Waking was no easy feat. The strain of his body forced him to keep unconscious. Eventually the cold sting of metal sent bolts of shock through his core forcing the weak Dae to awake in a cage of iron. The sound of dripping water could be heard but the room was far to dimly lit to make out the source. Reaching outside of the bars quivering hands came into contact with a warm fleshy object. In his broken tongue he called out while straining his eyes in the dark to see just what it was. A choked response was returned following by a scared chime of a bell.
It was the Inarta girl's voice. It was his bell.
Feeling a surge of strength he threw himself at the cage bars attempting to get a better look. Half of him prayed that the voice was not whom he believed it to be while the other half deemed the opposite. In the dark with the dim lighting the red-head laid slouched in the corner of her cage facing Daedrus. Her body looked battered and bruised and her clothing was in less than acceptable condition. The once bright emerald eyes stared down as tainted gems. Her delicate, fair hands clasped tightly around the crude bell gifted by he, himself. The strength of her hair looked withered and dead. Countless hours passed by as the confused Daedrus begged for the girl to speak to him. Only every so often could he extract a few words but the main concern was never answered: "what happened to you?!"
As a door creaked open a tall lanky man entered the room. His appearance was worse than gruesome as a crimson and white substance glinted from the candlelight firing his silhouette. Advancing forward he took the cage that carried the Inarta girl and began to leave. When Daedrus threatened and shouted at the man to release her all he replied was this:
"Granted these blueprints guide me right, I will indeed, release her. Don't worry, for soon enough you will freed as well."
Language
Fluent Language: Shiber Basic Language: Common Poor Language: Nari
Skills
Skill
EXP
Total
Proficiency
Embalming
16 SP, 10RB
26
Competent
Sewing
10 SP
10
Novice
Stealth
5 SP
5
Novice
Hypnotism
19SP
19
Novice
Lores
Helpful Lores: Lore of Hat Repair Lore of the Eyktol Routes
Possessions
1 Set of Clothing - Simple Shirt - Simple Pants - Simple Undergarments - Simple Cloak or Coat - Simple Boots 1 Waterskin 1 Messenger Bag which contains: - Comb (Wood) - Brush (Wood) - Soap - Razor - 1 bottle of embalming fluid - 1 eating knife - Flint & Steel - Sewing Needle 550 Gold Mizas
Heirloom: Given by a long lost lover, Daedrus holds dearly a sun bleached top hat. Worn by it's lifespan it has been re sewn countless times in order to keep it intact. Instead of a ribbon set at the base of this item a Inarta tan scarf is replaced instead.
Housing
Location: Syralis
House: Travelers Row
Ledger
Purchase
Cost
Total
Starting
550 GM
550 GM
Sewing Needle
5 SM
549 GM 5 SM
Thread List
Last edited by Daedrus on May 23rd, 2013, 7:58 am, edited 7 times in total.