[Verified by Wanderlust] Ezra Silvermane

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Ezra Silvermane

Postby Ezra Silvermane on August 18th, 2013, 11:49 pm

Ezra Silvermane


Appearance

Race: Human
Gender: Male
Age: 32
Birthday: Day 41, Fall, 480
Birthplace: Lhavit

Appearance: Ezra stands in at a total height of 5'6", not very tall when compared to most other humans. He has rather dark green eyes that are at odds with the light coloring of his hair, which earned him and his father before him the last name "Silvermane" on account of the premature, light grey-white coloring it has. Ezra generally keeps his hair short, finding long hair to be a distraction when leaning over a patient. He has a rather bland, calm expression most of the time, and does not easily show emotion on his face. This sometimes gives people the impression that he is simple or unintelligent, but this is far from the truth. Ezra weighs about 185 pounds, and has a light tan from the amount of traveling he does, although his skin is still rather pale overall.

Image

Character Concept

Ezra is a traveling doctor that searches Mizahar for people in need of healing. He is a compassionate man, very calm, mellow, and polite, with a tendency of getting very excited about topics that interest him, such as herbs and medicine. As a result of generally being in open spaces or in the forests, Ezra has developed a mild case of claustrophobia that causes him to instinctively shy away from large crowds of people, preferring to meet with his patients one at a time. Ezra has also developed a very blunt but calm personality in regards to his patients, at the risk of sometimes coming off as detached or uncaring. He also, though being interested in women, is so focused on healing and helping others that he is all but oblivious to love. However, those who get to know him better would see that he is a man who deeply cares about the lives around him, human and other. Ezra is a devout follower of Rak'keli, and also makes a point of visiting a temple and/or praying to Dira and Kihala at least once a season. Ezra usually stays in cities for two or three seasons, before leaving to search for others who need his aid, although he doesn't mind leaving early or staying later if he feels it to be necessary. While not a member of the Opal Order, he is on good terms with them and has a standing invitation to join if or when he is marked by Rak'keli. Ezra is free with his knowledge, and perfectly willing to teach others the healing arts, although he has never actually had a formal student due to his nomadic lifestyle that few choose to emulate.

Character History

Ezra grew up in Lhavit, son of an immigrant doctor and his wife. Ezra never managed to meet his mother, as she died when he was two, stricken by a disease that even Ezra's father, Jonas, could not heal.

Jonas was an expert in the arts of medicine, herbalism, and philtering, and ran his own shop where he treated patients. After his wife died, he withdrew from doing things as a father and mostly focused on his work, treating anyone who visited his shop. Ezra grew up with a man who was more focused on medicine then family, and it shows.

His father taught Ezra everything he could on medicine, herbalism, and philtering in the time they spent together (although he mostly focused on medicine and the application of it), fully expecting Ezra to take over his shop upon his death, as is the custom in Lhavit. He started teaching Ezra at age 8 up until his death (of old age) when Ezra was 20. The only time the two truly spent together was when a lesson was being given or Jonas wanted to display how to treat someone's affliction to Ezra. As a result, Ezra remembers him as a teacher, but not as a particularly loving father. In addition to medicine, Jonas also made Ezra memorize every edible and medical plant he could, and was almost finished teaching Ezra human anatomy before he died.

During the time when Jonas was teaching Ezra everything he could, Ezra had very few friends, and mostly lived inside the shop, learning how to be a doctor. Due to this, Ezra became rather socially stunted, unused to dealing with more than one or two people at a time, and even to this day has mild claustrophobia, causing him to shy away from large crowds.

After Jonas died, Ezra inherited the shop and the things his father had left behind, and stayed in Lhavit for a little over eight seasons, manning the shop and tending to new patients. When Ezra learned about Rak'keli, however, that all changed. Ezra's father was not really a religious man, and although he was careful not to demean the gods of Mizahar, he never truly praised or prayed to them, either.

Ezra learned of Rak'keli one day when he decided to visit a chapel on a whim (or was guided, some might say), a passing curiosity of who the gods were and what they did. He went during the day, when most in Lhavit sleep, in order to avoid the crowds that gather when everyone is up and about. He entered the chapel, manned by a sleepy looking priest, who answered every one of Ezra's question punctuated by a yawn or a meaningful glance at the sun. Ezra was blind to this in his eagerness to learn more about the gods and goddesses of Mizahar, something that he had never truly known about before.

That day, Ezra learned of many things, but the most important to him was his newfound knowledge about Rak'keli. He was so struck by the message she spreads, of healing all those who need aid whoever or wherever they are, that he began to develop a plan. Two seasons later, in Summer, 503, Ezra left Lhavit in order to follow what he determined the best path after learning of Rak'keli: to become a traveling doctor, and heal all those who asked for aid, regardless of circumstance. Ezra left Lhavit at the age of 22, and has been traveling for the past nine or so years, seeking shelter along with everyone else during the Djed storms of 512.

During his travels, Ezra mostly stuck to speaking Common, as it was the language he grew up with and the language that is spoken in almost every city and domain. Ezra has spent most of his time in the Kalea region, although he has spent some time in Syliras, Riverfall, and in the always-moving city of Endrykas (where he learned how to speak some basic Pavi) by traveling across the Suvan Sea to Syliras, and from there on foot and horseback. These journeys are long and dangerous, and it was mostly by luck and some small amount of skill that Ezra survived, although he became more skilled at traversing the wilderness as time went on.

After those travels, he sailed back to Lhavit, stayed for a couple of seasons, then journeyed out to Wind Reach, staying for about two seasons to tend to the sick and wounded, before finally making his way back to Lhavit, with plans to travel again in two or three seasons.

Language

Fluent Language: Common- This is the language most spoken in Lhavit, Ezra's birthplace, and he grew up speaking, hearing, and understanding it.
Basic Language: Pavi- Ezra spent a little over a year in Endrykas, and has picked up a basic understanding of the language out of necessity.
Poor Language: Nari- The language of the Inarta of Wind Reach. Ezra has spent a season or two in Wind Reach, attending to the sick and wounded, and has picked up a very, very basic understanding of it.

Skills

Skill EXP Total Proficiency
Medicine 30 SP 30 Competent
Herbalism 5 SP 5 Novice
Wilderness Survival (Forest) 10 SP, 15 RB 25 Novice
Philtering 5 SP 5 Novice


Lores

Identifying Plant Uses (Edible/Medical)
Human Anatomy

Possessions

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak or Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
-1 large tent (4 person)
-1 large tarp
-100 ft of rope
-1 lantern
-2 torches
-1 bedroll
-1 blanket
-Fishing tackle & hooks
-1 Zavian (Horse, 16hh)
-1 Full set of tack
-1 Large set of saddlebags
-Preserving Kit, High Quality
-2 Vials Water Additive
-3 Traveler's Stock
-1 Alembic, Greater
-3 Sacks (Empty)
-Healer's Kit
-2 Tulja Poultice
-1 Hangover Tonic
-1 Sundra Water
-1 Rugberry Tea
-2 Iwart Ointment
-1 Rosemary Ointment
-2 Misao Cream
-2 Krolar Poultice
-1 Iskyny Tea
-1 lb of Sausage
-1 lb of Mushrooms
-1 Wooden Club
-Philtering Kit
162 Gold Mizas

Heirloom: Ezra's father's Apothecary Chest- this is a decent sized rectangular box with small drawers used to store medicine, herbs, and other supplies. Ezra's father's box is portable, and has two straps attached to the back so that it can be carried. It is a sturdy, good quality box, that Ezra inherited from his father upon his death.

Housing

Location: Ezra is currently staying on the outskirts of his birthplace, Lhavit, after a brief stay in Wind Reach on his way to the city. He is currently living in his tent, and travels into the city every day in order to find and give his aid to those in need of medical attention.

House: Instead of a normal house, Ezra has a rather bare-bones, collapsible tent, large enough to support four people. This makes it much easier for him to travel around Mizahar, as he carries his home with him wherever he goes.

Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Cash In Housing +500 GM 600 GM
Preserving Kit, High Quality -55 GM 545 GM
2 Vials Water Additive - 6 GM 539 GM
3 Traveler's Stock -9 GM 530 GM
1 Alembic, Greater -100 GM 430 GM
3 Sacks (Empty) - 3 SM 429 GM, 7 SM
Healer's Kit -50 GM 379 GM, 7 SM
2 Tulja Poultice -10 GM 369 GM, 7 SM
1 Hangover Tonic -2 GM 367 GM, 7 SM
1 Sundra Water -30 GM 337 GM, 7 SM
1 Rugberry Tea -2 GM 335 GM, 7 SM
2 Iwart Ointment -10 GM 325 GM, 7 SM
1 Rosemary Ointment -5 SM 325 GM, 2 SM
2 Misao Cream -2 SM 325 GM
2 Krolar Poultice -10 SM 324 GM
1 Iskyny Tea -10 GM 314 GM
1 lb of Sausage -1 GM 313 GM
1 lb of Mushrooms -1 GM 312 GM
Philtering Kit -150 GM 162 GM
1 Wooden Club -0 GM 162 GM


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Last edited by Ezra Silvermane on August 19th, 2013, 11:31 pm, edited 2 times in total.
Character sheet below, what ho!

http://www.mizahar.com/forums/topic38939.html
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Ezra Silvermane
Traveling Doctor, Herbalist, and Medicine Man
 
Posts: 9
Words: 4675
Joined roleplay: August 17th, 2013, 3:52 am
Race: Human
Character sheet

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