The Bat's Head
The Bat’s Head had been constructed in 239 AV to accommodate Kalinor's need for leather goods. Hunters with pelts desired armor that was light weight and still durable, but lacked the skills needed to tan the raw hides themselves. The Dicentra Web that had acquired tanning skills during their time spent in the Sea of Grass rose to fulfill the hunters‘ needs, offering skinning, tanning, and leatherworking services without having to travel beyond Kalinor.
The Bat’s Head is located near The Sickle and Arrow on the outskirts of Kalinor. The building itself is a deep brown color, stained by the moisture produced during tanning, and pear shaped. The three rooms within are separated by walls of large stag hides with doorways conceiled by silk curtains to allow entry. The first room is where the customers are served, often times requesting to buy good, requesting tanning services,or requesting leatherworking service.
The shop itself has been tended by the Dicentra Web for nearly three centuries. Though most of the family has left the trade, a few remain to tend the modest tannery and continue to provide Kalinor with a much needed service.
Most products available for purchase are made from raw hide acquired by local amateur hunters who sell their wares at the Bat’s Head cheap. They are not of as high a quality as something a master hunter would bring in to tan.
Items available for purchase
Item Type | Item Description | Item Price |
Leather clothing | primarily worn under armor | 3 SM |
Falconry gloves | simple gloves used for falconry | 6 SM |
Leather Aamor | armor composed of tanned hide | 10 GM |
Hide armor | light brown fairly thick armor with small spaulders, chest plate, thigh guards, bracers, gloves, and shin guards. | 15 GM |
Studded leather armor | tough and flexible leather armor | 25 GM |
Night leather | leather armor woven with spider silk, light weight and flexible, dyed black, seems to absorb light | 90 GM |
Tanning services
Any animal brought to the Bat's Head whole will be returned with tanned hide, fresh meat, and animal bones.
Tanning services are as follows:
Small game (e.g. rabbits, squirrels): 5 SM
Medium game (e.g. deer, wolves): 20 SM
Big game (e.g. bears, elks): 1 GM
Leatherworking services
Tanning services must be purchased for fresh game before leatherworking can begin. Custom leather can be done, and is carried out on a case by case basis. Below is a list of basic leather working services.
Leather armor: 5GM
Hide armor: 7GM
Studded leather armor: 12 GM
Night leather: 45GM
Note: Bones or silk can be added to any leatherworked item, granted they are provided, and an extra fee of 20 SM will be charged.
NPCs:
Secret :
Credit for the writeup goes to Viridae Kabre.