Full Name: Marx Rüstung Eisenstahl
Race: Human
Gender: Male
Age: 46
Birthday: 27, Autumn, 467AV
Birthplace: Sunberth, but left at a very early age.
Appearance:
Marx Eisenstahl is not what anyone would call handsome. His face is hard and weathered, his lips cracked and his eyes narrow. His nose is too long, and his brow much too thick. He stands tiredly, but with a straight back, and he moves with a driven purpose.
His frame is thin, but solid. His arms and legs are thick with muscles, and ragged with scars. A huge gash runs down the side of his head, ugly and livid. He is strong and fast- he has to be, in his line of work.
His face is somewhat clean, but some grime slips through his half-hearted bathing. His clothing is likewise maintained; it is clean enough to be hygienic, but worn and battered- it has been with him for many, many years. It isn’t as though he could afford anything better, anyway.
These are hard-wearing, sensible leather clothes, but the years have driven him to patch them up with any scraps he can find. His boots are his most expensive items of clothing, and are the only truly good-quality items he possesses. A man like him marches day and night- his boots have paid for themselves many times over.
However, these clothes are by far the least of his concern. The most important thing he wears is his armour, and armour is expensive. This has forced him to choose the cheapest he can find, and the best he can loot. His armour is mismatched- crimson gauntlets gaudy against lime cuisses and a turquoise breast-plate, creating the impression of a rather dangerous rainbow. And not a single piece of armour fits.
This does not mean that this armour is not well kept. In fact, the armour is in even better condition than that of a prince- Marx knows the importance of armour on the battlefield, and has no wish to learn the hard way. The same can be said of everything Marx owns- cheap, low quality but in excellent condition.
Character Concept
Marx is patient and hard-working. He doesn’t look for trouble, or excitement- not anymore. He’s more than had his fair share of that. He’s battle-weary and cynical- he’s been in far too many battles to still hold on to ideals. He just does what everyone else does; he gets on with life.
He’s been a soldier his whole life. He honestly doesn’t know any other life, and would find any other work very difficult to get used to. He can readily take orders from those above him, but he also expects those below him to unquestioningly follow his.
Sometimes, early in the morning when the mist has not yet been burned away by the sun, Marx likes to paint. He paints the landscape, or a flower, the way the wind moves through the trees, or a comrade he once knew, long since killed in battle. He does not lead a happy life.
He earns enough money to support himself, and tries to keep his head down. He tries to forget that day when he betrayed his friends, and left them to die. Sometimes, just sometimes, this memory twists in him, and he starts to train at a feverish place. He looks at the world, and sees the horror surrounding him. For a few days after that, his will is infinitely harder than steel, and his resolve unshakable.
Character History
Originally from Sunberth, his father took him away after his mother was killed by a mugger. His father joined a mercenary band, hired out to protect trade caravans. Because of this, Marx grew up primarily in the military, and has been a soldier nearly as far back as he can remember. He has protected caravans, ships, people and served in many battles. He has won friends, lost them, been to exotic places and run in terror. In fact, in one battle- a battle he tries to forget with every fibre of his being- he experienced all four of these things. He ran away when he sensed the battle turning against his mercenary band, leaving his friends- his father- to die. Now, he would never do this- cautious he may be, but an abject coward he is not. The memories of his friends don’t let him…
Language[
Fluent Language: Common
Basic Language: Arumenic
Poor Language: Fratava
Skills
Skill | EXP | Total | Proficiency |
Leadership | +5 Starting Points | 5 | Novice |
Painting | +5 Starting Points | 5 | Novice |
Brawling | +26 Starting Points | 26 | Competent |
Weapon: Flamberge | +15 Racial Bonus, +14 Starting Points | 29 | Competent |
Lores
Lore of Zeltivan Geography
Lore of Akvatari art
Possessions
1 Set of Clothing
-Simple Shirt
-Simple Trousers
-Simple Undergarments
-Simple Coat
-High Leather Boots
Flamberge (swordstealer hilt, balanced pommel)
Armour
-Breast Plate
-Edged Gauntlets
Cuisses
1 Water skin
1 Backpack which contains:
-1 Comb (Wood)
-1 Brush (Wood)
-1 Soap
-1 Razor
-Balanced Rations (1 Week's worth)
-1 Eating knife
-2 Flints & Steels
-1 person tent
-1 Bedroll
-3 Lots of traveller's stock
-1 Splitting axe
-2-Quart cooking pot
Paint Pigment
Paint Binder
Paper (6 sheets)
Pallet (Wooden)
Tiny/Detail Brush
Small Brush
Medium Brush
Large Brush
Charcoal (30 sticks)
1 GM 2 SM 26 CM
Heirloom: Great Helm.
This is Marx's token of penance. This is what he wears, to remind him of how he left his father to die. It was he helmet his father wore into battle, and the one Marx found him in, when he returned from his cowardice. He took his great helm in remembrance; both of his father, and how he failed him.
Housing
Location: Zeltiva
House: Staying in the World's End Grotto indefinitely
Ledger
Job: Advanced Mercenary (5-7 GM/D, TBD at end of season)
Purchase | Cost | Total |
Living Expense | - 1.5 GM/d | Finalised at end of season |
Starting | +100 GM | 100 GM |
Housing | +500 GM | 600 GM |
Breast Plate | -200 GM | 400 GM |
Gauntlets, Edged | -8 GM | 392 GM |
Boots, High, Leather | -1 GM | 391 GM |
Cuisses | -60 GM | 331 GM |
Flamberge | -150 GM | 181 GM |
Sword Pommel, Weighed | -15 GM | 166 GM |
Swordstealer Hilt | -10 GM | 156 GM |
Paint pigment | -1 GM | 155 GM |
Paint Binder | -1 GM SM 5 | 153 GM 5 SM |
Paper (6 sheets) | -GM2 SM4 | 151 GM 1 SM |
Pallet (Wooden) | -SM 2 | 150 GM 9 SM |
Tiny/Detail Brush | -SM 5 | 150 GM 4 SM |
Small Brush | -SM 1 | 150 GM 3 SM |
Charcoal (30 Sticks) | -15 CM | 150 GM 2 SM 85 CM |
Medium Brush | -8 CM | 150 GM 2 SM 77 CM |
Large Brush | -6 CM | 150 GM 2 SM 71 CM |
Tent, 1 person | -2 GM | 148 GM 2 SM 71 CM |
Flint and Steel | -1 GM | 147 GM 2 SM 71 CM |
Bedroll | -1 SM | 147 GM 1 SM 71 CM |
3 Traveller's Stock | -9 GM | 138 GM 1 SM 71 CM |
Axe, Splitting | -5 CM | 138 GM 1 SM 66 CM |
2-quart Cooking Pot | -20 CM | 138 GM 1 SM 46 CM |
Traveller's Row | -1 SM/d (-1 GM ) | 138 GM 0 SM 46 CM |
World's End Grotto | -2 SM/d (-3 GM 2 SM) | 137 GM 7 SM 26 CM |
Living Expense (Autumn 5013 A.V.) | -1 GM 5 SM/d (-136 GM 5 SM) | 1 GM 2 SM 26 CM |
Thread List
That Damned Cockerel- http://www.mizahar.com/forums/topic42411.html
Fallacy at the Dockside- http://www.mizahar.com/forums/topic40759.html