Felicia Gamora

(This is a thread from Mizahar's fantasy role playing forums. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Felicia Gamora

Postby Felicia Gamora on December 1st, 2013, 7:17 am

Felicia Gamora


Appearance

Race: Human
Gender: Female
Age: 19
Birthday: 81st, Summer, 494 AV
Birthplace: Kenash

Appearance: Felicia is ever so shorter than her ages average height and weight, being 5'3" tall and weighing 120. She has very dark red hair, which is kept cut moderately short, cutting it every time it gets down to her shoulders. Smiles are welcomed by Fel, though usually rarely found. Most of the time, she looks tired, as if she had been awake for a long time with little sleep eyelids constantly droop over her bright green eyes.

Language

Fluent Language: Common
Basic Language: Pavi

Character Concept
Concept :
Felicia uses summoning magic with animation and glyphing. While she once had a normal family in Kenash, she found herself wanting more from the world than something so easy as being a farmers daughter. First starting out with animation, which was taught to her by some travelers from Ravok, she practiced in secret, finding joy in magics. Knowing that her family would not approve, Fel would only practice when she knew she would be alone for extended amounts of time, and hid her circles well. Feeling confident in her abilities inspired her to leave Kenash to learn more powerful magics.


Character History
History :
Felicia was a young farm girl when she first discovered magics. She was taught by a slave that belonged to another nearby family, who happened to be a magic user. The man, Jassik, was treated quite poorly by his owners, often being starved. Jassik goaded Fel into stealing him food, in exchange he would teach her animation. Food for Felicia was easy to come by, she would simply take some from her parents farm in the night, and the idea of learning magic drew her in faster than anything in the world could. However, after only a few short months, Jassik disappeared from Kenash, and Felicia was left to practice magic on her own, with her very limited knowledge.

Stealing money from her parents, Felicia ran away from home, traveling with various caravans, guides, and other travelers to move from city to city. While on a particular job, she found old scripts about summoning. This type of magic intrigued her intensely, even more so than animation. She would practice this magic as she traveled, not often actually loosening the chain, but opening circles and speaking with the beasts. Her knowledge with glyphing helped her keep stable summoning circles, and even eventually helped her learn to attract specific types of creatures. She found herself much more favoring of the intelligent ones over those who were strong.

While traveling, Fel heard of a place where summoning was practiced openly, and this drew her attention greatly. As soon as she heard of Sahova, she knew this was the place she must head to continue her magic practices.


Skills
Skills :
Skill EXP Type Total Proficiency
Summoning 15 RB, 15 SP, 6 XP 36/100 Competent
Animation 15 SP 15/100 Novice
Glyphing 15 SP, 6 XP 22/100 Novice
Rhetoric 5 SP 5/100 Novice
Observation 2 XP 2/100 Novice
Seduction 1 XP 1/100 Novice


Lores
Lores :
Lore: Kenash Layout
Lore: Leaving Home
Annalisa Marin: Apprentice Wizard to Chief Embalmer Amaryllis
Annalisa Marin: Dabbles In Summoning
Annalisa Marin: Reimancer and Glypher
Annalisa Marin: Former Professor of Zeltiva University
Annalisa Marin: Manipulator and Powerful Reimancer
Sahova: Trust no one blindly or completely
Sahova: The Prairie
Sahova: Memory of a Secret Passageway
Summoning: Taking a Memory, Receiving a Memory
Building Blocks of Glyphing
The Focus, The Barrier, The Paths, The Triggers, and the Switches
Focus: Singular Large Glyph
Focus: Channels and Stores Magic
Barrier: Location of Magic
Path: Transport Effects
Path: Used in conjunction with Switch Glyphs
Switch: Separate effects into parts
Trigger: Parameters
Sigil: Runic layout
Importance of Symmetry to Glyphing
Glyphing: Connects all magic
Understanding Glyphing is understanding the world


Possessions
Possessions :
Item Purchased From Cost
1 Set of Clothing SP --
Simple Shirt SP --
Simple Pants SP --
Simple Undergarments SP --
Simple Cloak SP --
Simple Boots SP --
1 Waterskin SP --
1 Backpack SP --
Comb (Bone) SP --
Brush (Bone) SP --
Soap SP --
Razor SP --
Balanced Rations (1 Week’s Worth) SP --
1 eating knife SP --
Flint & Steel SP --



100 Gold Mizas

Heirloom: A marked knife she stole from her house when she left. It was the same one she had been using to draw blood for her animating circles.


Housing
Housing :
Location: Sahova

House: Room in Sahova Quarters


Ledger
ledger :
Purchase Cost Total
Starting +100 GM 100 GM
Housing +500 600 GM


Thread List
Winter 513 AV :
4th of Winter, 513 AV A Meeting of Two Pulsers: +2 Observation, +4 Summoning, +1 Glyphing
New Lessons: +4 Drawing, +5 Glyphing, +2 Observation, +2 Summoning, +1 Seduction
Last edited by Felicia Gamora on December 23rd, 2014, 8:35 pm, edited 3 times in total.
Image
User avatar
Felicia Gamora
The New Summoner
 
Posts: 36
Words: 40610
Joined roleplay: November 30th, 2013, 10:16 am
Location: Sahova
Race: Human
Character sheet

Who is online

Users browsing this forum: No registered users and 0 guests