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Race: Human Gender: Female Age: 19 Birthday: 81st, Summer, 494 AV Birthplace: Kenash
Appearance: Felicia is ever so shorter than her ages average height and weight, being 5'3" tall and weighing 120. She has very dark red hair, which is kept cut moderately short, cutting it every time it gets down to her shoulders. Smiles are welcomed by Fel, though usually rarely found. Most of the time, she looks tired, as if she had been awake for a long time with little sleep eyelids constantly droop over her bright green eyes.
Language
Fluent Language: Common Basic Language: Pavi
Character Concept
Concept :
Felicia uses summoning magic with animation and glyphing. While she once had a normal family in Kenash, she found herself wanting more from the world than something so easy as being a farmers daughter. First starting out with animation, which was taught to her by some travelers from Ravok, she practiced in secret, finding joy in magics. Knowing that her family would not approve, Fel would only practice when she knew she would be alone for extended amounts of time, and hid her circles well. Feeling confident in her abilities inspired her to leave Kenash to learn more powerful magics.
Character History
History :
Felicia was a young farm girl when she first discovered magics. She was taught by a slave that belonged to another nearby family, who happened to be a magic user. The man, Jassik, was treated quite poorly by his owners, often being starved. Jassik goaded Fel into stealing him food, in exchange he would teach her animation. Food for Felicia was easy to come by, she would simply take some from her parents farm in the night, and the idea of learning magic drew her in faster than anything in the world could. However, after only a few short months, Jassik disappeared from Kenash, and Felicia was left to practice magic on her own, with her very limited knowledge.
Stealing money from her parents, Felicia ran away from home, traveling with various caravans, guides, and other travelers to move from city to city. While on a particular job, she found old scripts about summoning. This type of magic intrigued her intensely, even more so than animation. She would practice this magic as she traveled, not often actually loosening the chain, but opening circles and speaking with the beasts. Her knowledge with glyphing helped her keep stable summoning circles, and even eventually helped her learn to attract specific types of creatures. She found herself much more favoring of the intelligent ones over those who were strong.
While traveling, Fel heard of a place where summoning was practiced openly, and this drew her attention greatly. As soon as she heard of Sahova, she knew this was the place she must head to continue her magic practices.
Skills
Skills :
Skill
EXP Type
Total
Proficiency
Summoning
15 RB, 15 SP, 6 XP
36/100
Competent
Animation
15 SP
15/100
Novice
Glyphing
15 SP, 6 XP
22/100
Novice
Rhetoric
5 SP
5/100
Novice
Observation
2 XP
2/100
Novice
Seduction
1 XP
1/100
Novice
Lores
Lores :
Lore: Kenash Layout Lore: Leaving Home Annalisa Marin: Apprentice Wizard to Chief Embalmer Amaryllis Annalisa Marin: Dabbles In Summoning Annalisa Marin: Reimancer and Glypher Annalisa Marin: Former Professor of Zeltiva University Annalisa Marin: Manipulator and Powerful Reimancer Sahova: Trust no one blindly or completely Sahova: The Prairie Sahova: Memory of a Secret Passageway Summoning: Taking a Memory, Receiving a Memory Building Blocks of Glyphing The Focus, The Barrier, The Paths, The Triggers, and the Switches Focus: Singular Large Glyph Focus: Channels and Stores Magic Barrier: Location of Magic Path: Transport Effects Path: Used in conjunction with Switch Glyphs Switch: Separate effects into parts Trigger: Parameters Sigil: Runic layout Importance of Symmetry to Glyphing Glyphing: Connects all magic Understanding Glyphing is understanding the world
Possessions
Possessions :
Item
Purchased From
Cost
1 Set of Clothing
SP
--
Simple Shirt
SP
--
Simple Pants
SP
--
Simple Undergarments
SP
--
Simple Cloak
SP
--
Simple Boots
SP
--
1 Waterskin
SP
--
1 Backpack
SP
--
Comb (Bone)
SP
--
Brush (Bone)
SP
--
Soap
SP
--
Razor
SP
--
Balanced Rations (1 Week’s Worth)
SP
--
1 eating knife
SP
--
Flint & Steel
SP
--
100 Gold Mizas
Heirloom: A marked knife she stole from her house when she left. It was the same one she had been using to draw blood for her animating circles.
Housing
Housing :
Location: Sahova
House: Room in Sahova Quarters
Ledger
ledger :
Purchase
Cost
Total
Starting
+100 GM
100 GM
Housing
+500
600 GM
Thread List
Winter 513 AV :
4th of Winter, 513 AV A Meeting of Two Pulsers: +2 Observation, +4 Summoning, +1 Glyphing New Lessons: +4 Drawing, +5 Glyphing, +2 Observation, +2 Summoning, +1 Seduction
Last edited by Felicia Gamora on December 23rd, 2014, 8:35 pm, edited 3 times in total.