[Unverified] Naret Ferlin

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Naret Ferlin

Postby Naret Ferlin on January 22nd, 2014, 9:48 pm

• PC Name’s (Required) Naret Ferlin (his original birth name was Selssias Herilass)
• Physical Information (Required)
o Race: Dhani (Viper)
o Birthday & Age, including Day/Season/Year: the 42nd day of the Green Watchstone of the year 398. He is 113 years of age
o Gender: Male
• Physical Description
Human Form: he is pale in complexion with low arced eye brows and slightly scraggily brownish red hair that has the slightest tints of black. His irises are yellowish bronze with hints of crimson peeking in around its edges that set off against his lean and pale face and his partially un groomed mustache and small beard. He is lean in appearance and about 5’2” and appears to be about 21 or 23 in human years.
Serpentine form: he has dark reddish bronze scales with hints of crimson across his back that flares up across his hood and intertwines with emblazed onyx black marks that start at the top of his hood and run down its surface. His eyes are yellowish bronze much like his human eyes with hints of red running across their edges.
Dhani Form: he has bronze and crimson scales that run up across his tail and back, but he also pale white scales that fall across his chest and chin before they change back to bronze on his face and neck.
• Character Concept (Optional But Recommended)
o Personality - What are they like?: he is loving and kind, yet so can he be cold and cruel, for are personalities are not set in stone, they are not forged at are birth like the iron in are blades. No, are personalities are much more like water; forever changing, forever shifting, until finally it will cease to be.
• Character History (Optional But Recommended)
o Pre-Creation - Your PCs Childhood and life before the age you started playing them.
Selssias was born into a nest in Ahnatep and has forever held a place in his heart for his home even though he has left it many years behind him when he was 75 years of age.
His family fell into deep poverty when he was about 40 as his father was an avid user of mirage after his mother died. His father fell into crime and then into slavery as he couldn’t pay the fines.
Selssias was driven from the Nest in the wake of his father’s shame and forced out into the city alone and without aid or shelter. He spent the next few years stealing and begging, barely surviving until he was about 75, it was then that he met a traveling Benshira merchant and bard by the name of “Heridiil” who took pity upon the young Dhani and asked him to join his Caravan. Selssias gladly joined and left the city of Ahnatep.
When they stopped at the city of Yaheba, Selssias watched a man breath fire and juggle it from his fingertips. From that point Selssias became intrigued and fascinated by magic, how a single man could control the world around him seemed like the greatest of gifts and he hungered for that power himself. He in the end participated in the deep meditation and eventually pursued the art of Hypnosis.
Sadly as all things in life do, this time in his life ended with blood and tears. Twenty three years later as the caravan had just crossed into Cyphrus after burying two of their kinsman, Generish and Alissa, who had both passed on from old age Four days earlier. They were caught unaware by raiders. Selssias watched as there camp was set to the torch and as a scimitar was thrust into Heridiil’s chest. And all he could do was watch and then run. He managed to escape the bandits in the night and wandered in the wilderness for days on end.
Eventually he came across Endrykas. There he was able to pass himself off as a human, changing his name to “Naret Ferlin”. He spent fifteen years there before eventually he decided to move on. Taking with him his tent and some supplies and a packhorse a friend gave him even though he knew little to nothing about horses at all and he set off to Syliras.
Post Creation _ What happened to your PC in game as you play them.
• Training & Skill Points (Required)
o Starting Package (Initial Skills/Points)
Intelligence: 10/100
Hypnosis: 30/100
Wilderness survival: 5/100
Poisons: 10/100 (racial bonus)
Observation: 5/100
o Earned Skill/Points
• Equipment/Possessions (Required)
o Always keep a list of your acquired items and where you got them. This could included houses, pets, clothing, weapons, armor, etc.
Clothing: rough spun cloak, worn leather jacket, cloth undershirt, muddied boots and pants.
Gear: a half filled water skin, a comb brush and razor, rations for a week, a small eating knife, a flint and steel, a large tent, a large tarp, 100ft of rope, lantern, two torches, a bedroll, a blanket, fishing tackle & hooks, a compass, a riding horse, a full set of tack, and a large set of saddlebags
• Ledger (Required)
o Everyone starts out with 100 gold Mizas. Please keep a written record of the money your PC both earns and spends in their day to day existence.
• Thread List (Optional)

Language
Fluent: Common
Fluent: Snake Tongue
Naret Ferlin
Player
 
Posts: 2
Words: 5029
Joined roleplay: January 22nd, 2014, 6:46 pm
Race: Dhani
Character sheet

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