AppearanceRace: Svefra
Gender: Male
Age: 24
Birthday: 9th Summer 489 AV
Birthplace: Aboard the Palivar
The GulfrunnerAppearance: Standing at six and a half feet with shoulder length dirty blonde hair, Alesand Seacutter has a perpetually disheveled look about him. He is lean, tanned and well built like most Svefra, the effect of a life spent at sea. A small curved scar runs across his left cheek, the result of a sparring accident when he was young. A set of spiraling ink tattoos along the right of his face forms the image of a shark, it's jaws poised around one of his deep blue eyes so that when he closes his eye the jaws shut. Another tattoo, this one a simplistic outline of a seal filled with a swirl of colors runs along his neck. A third tattoo, a stylised whirlpool, is imprinted on the back of his neck, symbolizing the pod he came from. His chest is unblemished and muscular, as are his arms, though he bears a mass of scars and calluses on the underside of his feet, caused by his carelessness with his tools.
He tends to wear loose fitting shirts and long pants, with as many pockets as possible. All the clothing he has is at the least slightly torn and dirty. A set of leather straps holding the clothing together, preventing it from interfering with his movement. On top of this, he wears a simple black longcoat, with wave like patterns sewn into the inside of the fabric, and plenty of hidden pockets and holders for hooks and pouches on the inside of the coat.
Character ConceptA smug cheerfulness and carefree demeanor are the first things one would notice upon meeting Alesand. An extrovert, he always has a greeting for everyone he meets. He is friendly, almost too friendly, prone to unnecessary gestures of affection. Though he attempts to be suave, most of the time, his actions tend to cause those he meets to avoid him. He has trouble keeping his attention on one thing at a time and often appears absentminded or forgetful despite his decent memory. However, despite his friendly first impressions, Alesand is quick to anger, alternately lashing out and roaring in anger over a petty insult or descending into a tranquil fury when his pod or his people are insulted. He cools down from his outbursts quickly if the offense is minor enough, although he has a tendency to hold grudges.
Though his attention flickers between various points of interest at all times and he can barely keep focused on keeping his Casinor tidy, Alesand can give his attention to something, or someone, if he feels it warrants it. If he sets his mind on a goal, which does not happen very often, he will stick to it with a stubborn determination and it will take more than words to deter him from his goal.
Character HistoryBorn during a storm into the pod of Seacutter, a small minor pod composed of around twelve people. Alesand was raised alongside many other children by the pod as a whole, during his childhood, he was known for his notoriously short attention spans and occasional outbursts of anger, sometimes over the most minor of issues.
At the age of eight, he met his first Tavan, a seal which he christened Spots, due to the spotted marks on it's back. The years passed and Spots grew old, eventually dying of old age. Now seventeen, Alesand began to focus more, catching up and learning what he had chosen not to learn earlier in his youth. He proved a competent sailor, and at the age of twenty, he obtained his own Casinor and as a gift from his Lia, a Cutlass which she had used in her heyday. Over the next ten years, Alesand practiced and learnt whatever caught his interest, picking up minor skills here and there and attempting not to cause any trouble.
When Alesand was 23, tragedy stuck, as his pod sailed near the Southern Suvan Sea, a storm struck, scattering the boats and the pod. Alone and away from his pod, Alesand began to sail up the sea in his Casinor, hoping to find port and hopefully reunite with any of his pod which survived the storm.
LanguageFluent Language: Fratava
Basic Language: Common
Poor Language: None
Skills| Skill | EXP | Total | Proficiency |
| Weapon:Cutlass | 15 SP | 15 | Novice |
| Swimming | 10 SP | 10 | Novice |
| Fishing | 5 SP | 5 | Novice |
| Navigation: Sea | 5 SP | 5 | Novice |
| Sailing | 10 RB, 15 SP | 25 | Competent |
LoresLore of Svefra Culture
Lore of Wildlife in the Suvan Sea
Possessions1 Set of Clothing
-Tattered beige shirt
-Long brown pants
-Simple Undergarments
-Black longcoat
-A pair of boots more often used to store spare bait than as boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas
Heirloom: Wave's Wrath: A cold steel Cutlass, engraved with wave-like patterns, it has a simple guard, and a hilt wrapped in leather. The most notable part of the sword is the pommel, which contains a small pearl inlaid into it.
HousingLocation: On the Suvan Sea
House: The Meandering Wave is a small messy Casinor, lacking in furniture, most of the ship's amenities are built into it's hull. It is painted a faded blue, with wave patterns running along the side of the ship's hull. A mounted harpoon on it's stern.
Ledger| Purchase | Cost | Total |
| Starting | +100 Gold Mizas | 100 Gold Mizas |
| Heavy Harpoon | -50 Gold Mizas | 50 Gold Mizas |
| Fishing Pole | -1 Gold Mizas | 49 Gold Mizas |
| Fishing Net | -4 Gold Mizas | 45 Gold Mizas |
| Body Pack | -10 Gold Mizas | 35 Gold Mizas |
| Shortspear x 5 | -10 Gold Mizas | 25 Gold Mizas |
| Large Chest x 2 | -4 Gold Mizas | 21 Gold Mizas |
| Pants and belt | -1 Gold Mizas | 20 Gold Mizas |
| Jacket, Two Shirts and Two Scarves | -1 Gold Mizas | 19 Gold Mizas |
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GnosisOceanus Mark 1: Marked at birth, Alesand's tattoo is a mass of waves rushing across his body, never staying in the same spot for more than an hour.
Effect:
First Mark: Marked individuals can first and foremost spot Otani readily. Otani will recognize them and often seek them out to play and communicate. Individuals with one Laviku mark can also drink salt water and have the mark automatically convert it to fresh water for ocean survival. Individuals know the direction of the sea if they are on land and how far away it is (in aprox miles). They also immediately recognize where progression tide is, meaning if it is incoming or outgoing or in transition between.
Sensing Distance
Mark 1: Surrounding Nautical Mile
Controlling Sea Creatures
Mark 1: Control 1 individual predator their size or smaller, or control multiple small animals such as schools of small fish
TavanSailfin is a mature sand shark, 6 feet long. He is about seven years old and has a set of dark red patterns running along his back. Sailfin is a quiet and cunning creature, who quite often seems exasperated at Alesand's lazy and inattentive behavior. Though he does enjoy the company of the Svefra. Sailfin tends to spend long periods of time at night away from Alesand's Casinor, although he always comes back in the morning. He will follow the Meandering Wave all the way to dock, where he will hunt while Alesand does whatever business he has to.