[Unverified] Veles Lilura [WIP]

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Veles Lilura [WIP]

Postby Veles Lilura on March 30th, 2014, 7:37 pm

Veles Lilura


Appearance

Race: Human
Gender: Male
Age: 24
Birthday: Spring 16th, 490 AV
Birthplace: Kenash

Physical Details: #

Character Concept


Character History

Veles had been a slave since the moment he was born. Considering the squalid living conditions, surviving the delivery was by itself a stroke of luck . And his luck didn't improve much thence.

The dynasty that owned him was the Rajor family, which wasn't pleasant to live through. The aggression circulating around slaves often turned them against each other, and his temper and hatred got him into more trouble than he needed.



Language

Fluent Language: Common
Basic Language: #
Poor Language: #

Skills

Skill EXP Total
Wilderness Survival: Swamp 15 RB 15
Body Building 15SP 15
Endurance 5 SP 5
Brawling 5 SP 5
Acrobatics 5 SP 5
Running 5 SP 5
Unarmed Combat 15 SP 15


Lores

Lore of
Lore of (This should be something that the runaway obtained since their escape.)

Possessions

(As a runaway, you will possess very little beyond the work clothes on your back. You have your freedom, but that's about it. That said, you may start with either 100 GM or one item from the master price list of that value or less, which you stole. Keep in mind, the item needs to be readily available in Kenash. You cannot have a rare or unusual item only found in Riverfall or Avanthal or wherever. Also, it needs to be portable. You're on the run after all! If you sell off the item you stole, you should reflect this in your ledger below.)

Heirloom: (You may select one item from the master price list that is valued at 50 GM or less and it should hold great importance to your PC. This should be reflected in your history, if possible. Nevertheless, the item may have been confiscated at the time of your enslavement. Therefore, it may be a personal goal of your PC to discover what became of the item and yet another goal to retrieve it if it still exists.)

Housing

Location: (You live in the swamp. Feel free to put the name of the plantation you set up camp near.)
Hovel: (A description of your makeshift hovel or tent goes here. It should fall within the limits of a poor lifestyle, unless you have the Construction skill and are able to build yourself something nicer. If so, you may be asked to elevate your seasonal living expense from poor to common. You are allowed to start with a standard tent and horse package, which has a value of 500 GM. If you wish to trade this in, you can only do so for coin. This should be reflected in your ledger below.)

Ledger

Purchase Cost Total
Starting 0 GM 0 GM

As for your seasonal living expense, you will start with a poor lifestyle, which is 45 GM a season, however, as you gain possessions, housing, etc., you may incur a common lifestyle expense, which is 135 GM a season.)

Thread List
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Veles Lilura
Player
 
Posts: 1
Words: 1224
Joined roleplay: March 21st, 2014, 1:05 pm
Race: Human
Character sheet

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