Character Concept
Grosh is quiet and usually maintains a very calm temperament. He is always open to learning new things, and he talks with a tone that suggests wisdom, even though he's still young by Jamoura standards.
Grosh likes quiet people and peace in general. He enjoys all kinds of arts, and likes to draw especially. Grosh likes to write, and although he's not very good at it, he keeps a journal of his observations and thoughts. Grosh dislikes social interaction and is very secluded. He is not a fan of people who get in the way of his art in any way, shape, or form. He also is not fond of nosy people, as he likes to keep to himself.
Grosh believes that everyone should be treated equally, no matter social status, race, gender, or profession. He hasn't seen too much dicrimination, but has read of it. Grosh also believes that war is unnecessary, and that humans should stop fighting and try harder to get along.
Grosh is religious, and will send a quick prayer to Caiyha, goddes of nature, Eyris, god of wisdom, or Qalaya, goddess of memory. He worships and respects them, but is not overly devoted to his deities.
Character History
Grosh grew up with his mind being molded by his father's wives, forming it so he could remember his past life. Grosh was never good at meditating as a child, and instead, searched for knowledge with an insatiable appetite. Grosh had the desire to go out and explore the world, searching to learn things he could not otherwise know while confined to his home.
After much consideration, Grosh decided to leave for Zeltiva, not being able to acquire enough knowledge for himself in the Spires. Grosh left for the Zeltiva on the 1st of Spring, 505 AV, and arrived on the 46th of Fall, 505 AV. His travel is as follows.
Spires---> Karjin: 68 days by foot Karjin---> Syliras: 100 days by foot Syliras--->Zeltiva: 60 days by foot
Grosh has now settled down a bit since he moved to Zeltiva, deciding to try his hand at meditating to remember his past life. |
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