Location Lab 14-N (The Needle)

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An undead citadel created before the cataclysm, Sahova is devoted to all kinds of magical research. The living may visit the island, if they are willing to obey its rules. [Lore]

Lab 14-N (The Needle)

Postby Mirage on June 26th, 2014, 5:44 pm

The Needle
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The Needle is a sparse shop, although laboratory might be a more apt designation. All that is immediately visible is a set of worn wooden chairs tucked into a similar table and one naked mannequin in the corner. Closer inspection reveals a number of handholds in the wall that open an immense variety of well-designed drawers and cupboards. The sparse shop has a high tendency to be vacant at almost all times. This absence owing to the slothful and greedy proprietor, Warick.

There are only two ways to receive a robe from the needle’s owner. One is to pay his exorbitant fees which vastly exceed the price of creating the object. The second way involves a favor. Warick will accept favors in place of mizas, but the consequences have been known to be disastrous to career and life.

An old rumor passed among apprentices for hundreds of years implies that it is Warick who makes Amaryllis’s peacock robes. Given that the price for a single garment would exceed most wizard’s seasonal allotment of funds, the master embalmer chose to give a favor. To this day she is the only one known to have outwitted Warick in the very phrasing of her favor and the tailor has certainly not forgotten. While the story is true, getting either nuit to comment upon it is less likely than losing one’s head to the same question.

Warick :
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An early member of the ARMED project, Warwick only joined by coercion. The tale goes that Warwick owed a debt of enormous proportion to Zarik Mashaen who promptly called it in all at once. The old tailor had held a position of prominence within Alahea as the maker of the seven robes. Not at all to be confused with a founder or an exceptional mage himself, Warwick crafted the literal robes.

He is not particularly happy with his lot in life but Warick enjoys indulging in anything and everything and this desire keeps him alive. His scarcity in his shop is due to his general dislike of doing anything Mashaen wants done. To purchase a robe a customer usually has to hunt down Warick first and many have given up after an exhausting search yielded no results. But, for those persistent few, Warick can craft the finest robes the island has ever seen. His products are often personalized to the mage and contain elements of magecrafting or malediction to counteract anticipated magical destruction.

Skills
Sewing 80
Embroidery 66
Shielding 60
Malediction 51
Magecraft 51
Weaving 49


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Mirage
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