AppearanceRace: Human/Isur
Gender: Male
Age: 36
Birthday: Fall 2 478
Birthplace: Sultros
Appearance: Vinheim has short, messy dark hair with an overgrown beard. His face is pretty scarred and beaten, with a crooked nose. Though he always seems to be grimacing, that's just how his face rests naturally. Not a looker by any means. He's a very large man at a staggering 6'9". His body is covered in dense, thick muscle and his left arm is missing completely. The area where it used to connect at the shoulder covered in a thick layer of scar tissue. His right hand is calloused and thick and wrapped in bandages. His skin is a pale, almost blue in certain lighting.
Character ConceptVinheim is a drunkard. A grizzled traveler with too many stories to tell. Whether or not the story is completely true is up to him. He is almost always found at an Inn or a Tavern causing a ruckus. He may be crippled in one arm but that never stopped him from fighting his way out of any situation. Vinheim has always lived by the saying, "We were given fists for a reason, they were built to beat anything!"
Character HistoryThe son of an Isur woman and a Human father, an odd combination to some. Vinheim had a very simple life as a child, his family traveled so he never made many friends. That never really bothered him though, he would much rather make an acquaintance than a friend. As he grew up, women and cities came and went, and eventually Vinheim had given up on a love life, comparing a relationship to an anchor, something that slows him down.
About 15 years ago, when Vinheim had hit the age of 21, he was out in the wilderness, alone and drunk. He figured it would be a good idea to travel to the next city at nightfall so he could still hit the tavern before he bought a room. That night, he was attacked by a creature in the dark, something he still can't identify today. It tore at his flesh, taking his arm, and his drunken buzz. After a touch and go recovery, he had healed, but his mind had suffered. He usually would solve his problems by fighting, and now, he couldn't. Vinheim decided to train and hone his skills, learning to take advantage of his disadvantage and became quite the competent fighter. Now he roams from city to city, taking on whatever challenge he could muster and drinking the taverns dry.
LanguageFluent Language: Common
(Vinheim flat out refuses to learn another language.)
Skills| Skill | EXP | Total | Proficiency |
| Brawling | +10 RB, +20 SP | 30 | Competent |
| Flux | +30 SP | 30 | Competant |
LoresHelpful Lores: (Pick 2)
Lore of Racial Anatomy
Lore of Weakness in Plate Mail
Possessions1 Set of Clothing
-Olive Colored Tunic with sleeves that have been cut or torn off
-Dark Brown Slacks, a little rough near the bottom
-Simple Undergarments
-An old cloak given by his father, made of a thick, warm material. It drapes over his missing arm, hiding it from view. It has a small intricate pendant near the neck.
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor (Never used)
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas
Heirloom: Cloak mentioned above.
HousingLocation: Stormhold Apartment
House: As a character, please note that your starting package does not include a cottage; instead, it includes a 20x20 apartment with the furniture listed in the Housing section. As it is the cheapest housing available, the apartment is situated deep within the interior of Stormhold Citadel and does not include any windows, only ventilation shaft to bring in fresh air. Each hallway is lined with torches which are kept lit at all hours of the day, allowing for light and giving residents free access to something to light their hearth from. A diagram is included below:
Ledger| Purchase | Cost | Total |
| Starting | +100 GM | 100 GM |
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