Location Lab 25-B (The Doorway)

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An undead citadel created before the cataclysm, Sahova is devoted to all kinds of magical research. The living may visit the island, if they are willing to obey its rules. [Lore]

Lab 25-B (The Doorway)

Postby Mirage on August 5th, 2014, 12:43 am

Lab 25-B (The Doorway)

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Unlike most labs within the Gug Andjak, lab 25-B often has a number of Wizard's coming and going at all hours of the day. That is because it is from this lab that all Wizards obtain their Gatekeeper golems, those amazing creations of Animation which protect the magical secrets behind locked doors for each and every Wizard and Master in Sahova. Many come placing orders for new Gatekeepers to be created as labs are obtained or modified, to repair broken golems or seeking to replace old and worn models, and also if one wishes to break into another Wizard's lab uninhibited. The price range of these creations varies depending on the orders, and who is ordering them, with anything more than simple animations costing a considerable amount extra.

This lab is laid out into 3 sections. When one first enters the lab they find themselves in what looks like a small waiting room. There are two chairs, one on either side of the door, and a large oak desk directly in front of the door on which rests a large leather bound book in which is detailed every make and model of Gatekeeper golem one could imagine, as well as various modifications which are available. A door behind this desk leads into the lab's work space. Here can be found dozens upon dozens of doors scattered about the large space, leaning against walls, resting on the floor, some half finished others nearly completion. Iron doors, wooden doors, even doors which are crafted out of special alchemically modified elements are found here, and this is where one is most likely to find Tellerwak, Master of Doors hard at work.

There is one final door found within this back lab space. This door is a simple, slightly worn, wooden door with fading gold lettering on the front. Its nub is rusted iron and it has a small slot where a key might go. Opening it on its rusted hinges there is nothing but a stone wall, but there are rumors from those who once apprenticed in Tellerwak's lab that the nuit carries around a little key around his neck, and somehow when he uses it to unlock the door he will disappear into room that was not there before. This is nothing but a rumor of course, and most dismiss it as soon as they hear of it.

Tellerwak :
ImageSkills
Animation: 77
Carving: 46
Dominion: 38
Shielding: 53
Voiding: 20

Biography

Tellerwak is one of the youngest nuits on Sahova at only 200 years of age, but since his coming he has expanded the uses for Gatekeeper golems exponentially. Before his time these golems were seen as nonessential, and those who had them were often met with rolled eyes and seen as paranoid and deranged for putting in the mizas to have one crafted. When Tellerwak came around however it quickly became the fashion to have one of these devises for one's own lab as he showed that they did not just have to be animated wood or metal doors, but they could be works of art in and of themselves. Having a Tellerwak Gatekeeper became a status symbol, as now they could be fully customized to fit the Wizard's needs and even aesthetic preference.

Tellerwak is considered an eccentric, even by nuit standards. While not crazy or insane he has developed a few odd habits from his work with doors. He often carries a cane, and usually wears a hat of some kind and either a nice suit or his wizard robes. Before entering a room he will knock on the door or door frame 3 times, and before leaving he will knock twice. When asked about this habit he simply replies 'it pays to be respectful to the gatekeepers'. This is his answer despite if there is a Gatekeeper golem present or not. He has an odd fascination with windows, often pausing to examine them when he runs across them, trying to compare them to doorways but never quite understanding why someone would want a fixture between two spaces that only slid up and down. Finally, Tellerwak will not shut himself in any room, leaving doors open and closing them only when he exits to leave. He claims he is not claustrophobic, but there is no logical explanation for his behavior.

Over the years Tellerwak has gained a number of nicknames. From the Gatekeeper to Doorman the names range from humorous puns to out right insults from those who see his work as paltry and insignificant. If asked however he will say to simply call him Tellerwak, because he claims is is far too humble to claim dominion over the doors themselves.
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Mirage
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