[PC Plotnotes] Sezkero

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

[PC Plotnotes] Sezkero

Postby Ssezzkero on August 28th, 2014, 9:10 pm

Plotty-Wotty


MEET & GREETS
Tavern: One sits down for a drink at a Tavern, and the other asks to sit with them so they look as if they aren't alone. This will launch into a small conversation.
Market Day: Sezkero is watching the stall at the Bazaar for her employer and strikes up a conversation with a customer/random passerby to entertain her while she works.
Temple: Pray with a stranger, discover each other's Gods.
Festivals: There are plenty to attend!
Iyvess: If you are a freshwater Iyvess you will be approached no matter what ;)
Drowning: Stranger walking through the wilderness or whatever, sees Sezkero dive into the river, and then doesn't come up for a few minutes longer than any human should. Dive in to try to help (or just freak out on shore), and then start a conversation off the fact that Sezkero can hold her breath for 3 hours with little issue.[/list]
Last edited by Ssezzkero on March 10th, 2016, 8:19 pm, edited 55 times in total.
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[PC Plotnotes] Sezkero

Postby Ssezzkero on February 11th, 2016, 7:48 pm

 
Ssezzkssalha
ImageAlias: Kalha
Race: Freshwater Iyvess
Birthdate: 23rd of Spring, 406AV
Title: Brother
Language: Common
Skills: Stealth (15), Poison (10), Dagger (5)
Concept: ...
Status: ...
Other: ...


 
Ssezzkhar
ImageAlias: Khar
Race: Freshwater Iyvess
Birthdate: 23rd of Spring, 406AV
Deathdate: Summer, 463AV (TBW IC)
Title: Brother
Language: Snake-Tongue
Skills: Dance (15), Musical Instrument: Drums (10), Reimancy (5)
Concept: ...
Status: ...
Other: ...


 
Zzusssalissezz
ImageRace: Freshwater Iyvess
Birthdate: ...
Deathdate: Unknown (Fall, 514 AV)
Title/Relationship: Mother
Language: Snake-Tongue
Skills: Dance (15), Reimancy (15)
Concept: ...
Status: ...
Other: Assumed dead by Ssezzkero.

Last edited by Ssezzkero on March 16th, 2019, 10:58 pm, edited 1 time in total.
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Ssezzkero
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Posts: 439
Words: 249053
Joined roleplay: July 24th, 2014, 4:14 am
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[PC Plotnotes] Sezkero

Postby Ssezzkero on February 23rd, 2016, 2:58 am

GNOSIS IDEAS (super wip)

Makutsi first.... then Zulrav?

Makutsi's second gnosis: going to need to show that you can rise to the challenge and overcome the challenge. That is how you impress Makutsi, and why you haven't impressed her before.
-create a dance to praise Makutsi
-persuade a small child of the grace of Makutsi
-defend Makutsi against some thugs
-connect with the marked of Zulrav to align the two Gods
-connect with the marked of Caiyha to align the two Gods
-teach the dance to Makutsi
-find and investigate a dead river bed that had been irrigated too much
-attempt to persuade the river-killer of his wrong doings, not only for the environment but the other farmers/gardeners, and the general cycle of rain
-when persuasion doesn't work, destroy his dam
-defend the new river against being dammed by this man again

Caiyha's first gnosis: Show impartiality to humanity (check) and a deep compassion for the environment. Think about this some more.
-realize the benefit of the river to the environmental system around it
-hunt the new beasts that inhabit the river, realize that it you haven't seen any of these around these parts before
-track a beast to better understand the behaviors and whereabouts of it
-track the beast's prey to realize that they are damaging the river, by eating the plants alongside the banks and not allowing the river to stay in place
-keep the humans from hunting these new beasts, allowing them to continue hunting the prey
-dismantle a beast hunter's camp too close to the river
-plant more plants along the banks to allow the river to keep it's shape and not spill into the other ecosystems
-manually deepen the river to allow better clearance for the beasts
-thwart an attempt to dam the river again, not only for MaKutsi but for the beasts as well
-lose against a hunter who takes down one of the last male beasts, realize your failure and pray to Caiyha for the first time, ask for help caring for this new ecosystem that you created, or if this is a sign you were never meant to

Zulrav's first gnosis: Wanna fight a storm? fight a storm, fuck it. Think about this one more.
Last edited by Ssezzkero on July 31st, 2018, 4:10 am, edited 7 times in total.
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[PC Plotnotes] Sezkero

Postby Ssezzkero on February 23rd, 2016, 6:26 pm

RANDOM GRINDS

❖ Practice balancing a spoon midair, and clearing a container of air
❖ Shield light from a window (Reference)
❖ Meditative Candles (Link) [JB]
qqqqFollow-Up: Meditative Prayer with candle (Link)
❖ River Dance (Inspiration)
qqqqRiver Dance with Music (Hang Drum)?
User avatar
Ssezzkero
Player
 
Posts: 439
Words: 249053
Joined roleplay: July 24th, 2014, 4:14 am
Race: Dhani
Character sheet
Storyteller secrets
Plotnotes
Medals: 3
Featured Character (1) Mizahar Grader (1)
Overlored (1)


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