AppearanceRace: Human
Gender: Male
Age: 25
Birthday: 17, Spring, 490.
Birthplace: Ravok
Appearance:
Character ConceptSomeone who is less about beating up others and more about honing the art to its upper limits. I'm thinking a generally peaceful person with a very deep well of anger waiting inside, although his goal is to slowly drain that away. The family backstory is to set up personal plot-threads down the line, but the plan is to play him pretty straight. His days are simple and well-kept. He lives around a ten to fifteen minute walk from the shop where he works as a clerk, and tends to his garden while building his mind and body (he just bought that bodybuilding set a month ago). The goal is just to really have him develop as a person, and to see how he grows up. Skills down the line are definitely going to include Meditation and Gardening, and I don't plan to try to take any more magical skills. He's seen where that ends up. As a side-note, I also want to play someone who isn't religious, in contrast to most characters, as someone who knows perfectly well that the gods exist, but doesn't worship them.
Character HistoryThose who have come before Rahab have had a complicated story to tell. Beggars, killers, monks, mages, ascetics, prostitutes, and farmers weave together to create the dysfunctional tapestry of this family. Split this way and that across the continent, they have managed to twist back together without fail, even when they have been at their lowest.
Naturally, their lowest occurs just before the start of this particular tale.
Rahab's father was the one who taught him magic, as it was passed down by his own disgraced grandfather, ensconced in the city of Ravok. The only thing he taught the boy was the basics of Flux, drilling in caution and the importance of the training of the body into his head, in preparation to assist him in his research. The mother, at that time, had already passed on in giving birth to Rahab's sister, who was only twelve.
It has been stated beyond measure that magic is dangerous. Everyone knows this from the moment they are born that magic, even when in use, is to be respected. Those who push those boundaries and ignore those measures are not to be trusted, and have, as history has shown all too well, to have strewn ruin around them. Such was the case with Rahab's father.
He was not a cruel man, or insane. He was not a particularly affectionate father, but that was merely his personality and something that Rahab was used to. The main flaw that his father held was an unparalleled sense of curiosity that, in anywhere else, would have gotten him in far too much trouble to be safe. In Ravok, it was a miracle that he had survived for so long, but the direction of his research into magic was an interesting one, and the Black Sun could use the fruits of his knowledge to an unprecedented degree; the days passed under careful watch, although Rahab only rarely felt their eyes.
The days following would prove that their concern was more than justified.
Rahab's father, through honed skill and careful progress, was trying to blend the two arts of Flux and Morphing to create what he envisioned as the perfect creature, a superhuman with the ability to be anyone, any
thing. In the end, he rushed when he should have stayed his hand, and went too far too fast. The resulting chaos was too frenzied to give much of an account, but Rahab's father had been using himself as a test subject, and the results went beyond anything he had forseen. Unable to control his constantly changing form, the intellect that had held him in check was lost, and he went mad.
Even with the considerable power of the Black Sun, and those it held firmly within its grasp, the creature slipped away, leaving Rahab, by the end of the chain of events, completely alone. Nothing greater happened from then until now, the Black Sun making sure to take everything but what Rahab could steal first from the remains of his house. What money there was to spare was almost flung away as Ravok was left far behind – their family had never cared much for religion, anyways. He eventually anchored his feet in Zeltiva, at the age of nineteen, securing some manner of work as a clerk in the business district. All that mattered was a refinement of the self that had been cultivated during the years following Ravok, thoughts of revenge having been slowly drained away. The days and nights pass in relative order, which is enough for him.
LanguageFluent Language: Common
Basic Language:Poor Language: SkillsSkill | EXP | Total | Proficiency |
Unarmed Combat | 30 SP | 30 | Competent |
Flux | 15 SP, 15 RP | 30 | Competent |
Body Building | 5 SP | 5 | Novice |
LoresHelpful Lores: (Pick 2)
Lore of Zeltivan Culture
Lore of the Black Sun
Possessions1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
- Gloves, Boxing/Sport
- Bodybuilding Equipment
- 52 Gold Mizas
Heirloom: A set of tablets and a metallic rod with winding patterns on them. Through a strange science, the rod resonates like a bell when pounded against the ground. Purely for meditative purposes, and passed down from father to son for generations.
HousingLocation: Zeltiva.
House: Red-roofed cottage, slightly weathered by the sea storms that periodically sweep through Zeltiva. No need of repairs, in good shape, and with a small garden area behind it.
LedgerPurchase | Cost | Total |
Starting | +100 GM | 100 GM |
Gloves, Boxing/Sport | -3 GM | 97 GM |
Bodybuilding Equipment | -45 GM | 52 GM |
Carrots 1oz | -1 GM | 51 GM |
Mushrooms 1lb | -1 GM | 50 GM |
Green beans 1oz | -2 SM | 49 GM, 8 SM |
Green peas 1lb | -2 SM | 49 GM, 6 SM |
Onions 1oz | -5 SM | 49 GM, 1 SM |
Tomatoes 1oz | -7 CM | 48 GM, 3 CM |
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