Location The Clapping Clam

Be mindful of the merchandise. No really...

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Center of scholarly knowledge and shipwrighting, Zeltiva is a port city unlike any other in Mizahar. [Lore]

The Clapping Clam

Postby Perplexity on April 7th, 2015, 10:46 pm

The Clapping Clam

ImageWhen the sailors abroad return home to Zeltiva many of the single men and sometimes women find themselves in need of release after being at sea for so long. While there are a handful of establishments in the city that cater to these specific needs, none of them are perhaps as readily available as the Clam. If you are willing to risk just how available the services are to everyone.

The Clam is owned and operated by the same woman responsible for the design of A Touchy Subject. Madame Lilienne realizes that not everyone can afford the finest things in life. The Clam is the second side to her ingenious coin. Anyone and anything will be done for the right coin and there doesn't need to be much of it. However, clients run the risk of walking away with more than just a good time.

For those who find their way into the open arms of the men and women of the Clam, they may be surprised to discovery the distinct variety of employees. Almost a collection of sorts, who seem to have wandered from the far corners of Mizahar. ImageMyrian men, Inartans, Vantha, and even the rare Konti or Akalak have found their way here, and each of them are skilled in a particular form of pleasure, able to cater to even the strangest needs and requests. They've heard it all, and for that matter probably done it.

While no lonely sailor or street urchin is ever turned away, every encounter does come with a price. Even those without the gold to pay often have something valuable for Madame Lilienne's right hand Edith. The hostess of the establish tends to collect secrets where monetary payments fall short, and in turn feeds information from the streets to her patroness at the Subject, therefore making the Clam an important part of Madame's budding business empire.

To some of the more reserved and private guests, the Clam may seem lie a red light, but Edith quickly developed a solution to cater toward the more discreet customers whom show an interest in the brothel's wares. Infamous throughout the city is the Blue Door. Only unlocked at night, the back entrance of the Clam can be found unassuming and oh-so-discreet in the alley behind the establishment. One only needs to knock and the threshold will open. One the door shuts behind them, everything that happens inside is kept under strict confidentiality.

NPCs :
ImageName: Edith
Job: Hostess
Race: Human
Skills: 49 Seduction, 41 Leadership, 43 Organization, 50 Tactics, 52 Rhetoric, 37 Intelligence, 28 Negotiation, 32 Persuasion, 26 Politics, 20 Hostessing

Edith has been with the Clam for several years. Longer than most in her line of work tend to stay. From the beginning she showed strong leadership skills and a keen understanding of how business worked, and more importantly, how to draw more in. Madame Lilienne quickly spotted her potential, and soon Edith was running the show. Under her management the Clam has become a lucrative business and relaxing house of pleasure for the weary and needy.

All first-time guests are matched with an appropriate companion by the Mistress herself, and few leave unsatisfied. To Edith, customer service is her top priority, and she runs a tight ship--at least for a whorehouse.

ImageName: Oliver
Job: Guard
Race: Human
Skills: 45 Shortsword, 34 Shield, 40 Brawling, 26 Intimidation, 23 Gambling, 15 Unarmed Combat

Oliver moved to Zeltiva after a failed attempt at joining the Syliras Knights. Not long after becoming a squire and beginning his training, Oliver's patron deemed him an inappropriate choice for the job. His love of the bottle, women, and gambling proved to be too much of a distraction for the young man, and ones he seemed unable to give up. After seeking a new start in Zeltiva and trying his luck as a deckhand, Oliver found himself penniless and inebriated in a younger Edith's embrace.

He soon became infatuated with the prostitute, and she with him. After a few years of courting the only way they really knew how--as two scoundrels only can--and Edith rose to the position of Mistress, she offered Oliver as position as the Clam's sword and shield. It turned out to be a perfect fit, and for several years now he has successfully kept the men and women of the night safe and sound, albeit usually while a little intoxicated.

ImageName: Azra
Job: Prostitute
Race: Vantha
Skills: 46 Seduction, 42 Intelligence, 39 Singing, 30 Dancing, 32 Harp, 23 Storytelling, 28 Rhetoric, 21 Hostessing
Gnosis: 1 Ice Reaving

Azra is one of the younger women who are employed at the Clam, but has quickly outshone several of her more experienced peers and become something of a gem to her Mistress Edith. Born in Sunberth under poor circumstances and passed around as a slave, she quickly learned how to use her body to get what she wanted and manipulate others.

When her last master died of rather mysterious circumstances, the saucy Vantha managed to slip away from the city and get herself to Zeltiva, where she wound up doing what she does best--manipulating people through sex and enamoring them with her skill set as a musician and storyteller. For those guests wanting a more skilled hand, or when Edith needs someone particularly good at coaxing out desirable information, she turns to her icy jewel. Some go as far as to say Edith has competition for her place as Mistress.

ImageName: Garret
Job: Prostitute
Race: Benshira
Skills: 41 Seduction, 55 Massage, 30 Intelligence, 35 Persuasion, 20 Negotiation

Among the men, Garret is indisputably the most frequently requested. Aside from his physical appeal and extremely exotic desert features, many women--and men--are a fan of his expertise in the art of sensual massage. Even the most stressed politician has turned to putty in the Benshira's capable hands, and he often jokes that his title should be changed from prostitute to masseuse, because oddly enough these sessions end less often with a "happy ending" than one would expect.

Still, Garret's appeal is almost magnetic, and he is one of the busiest at the Clam on any given day or night. The desert native is also one of the most expensive purchases to be had, running a little high compared to the other affordable options offered to guests, yet there seems to be no end to the eager offers that come in.

Moderation NoteFeel free to self-moderate general "transactions", but defer to the DM for any payments involving desirable secrets and information. It will be up to their discretion whether the payment is appropriate compensation for services provided.

Credit goes to Katelyn Marks
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