Zevas Coyle Appearance Race: Human Gender: Male. Age: 33 years old Birthday: 17th, Winter, 481 AV Birthplace: Alvadas Appearance: ![]() Character Concept Having grown up in a tightknight family whose patriarch and matriarch dabbled in the arcane; More specifically Hypnotism, Zevas became fairly/slightly proficient in it, al though he slacked on his studies more often than not. He was much too interested in Alvadas, Ionu and everything what the marvellous Deity & City of Illusions threw at its citizens on a regular. He was also very nosey and the slightest hint of a mystery or lie near him, made him look far & wide, in order to discover the hidden truth...For better or for worse. Nowadays he's a kind, albeit slightly quirky and aloof type of man who seeks nothing more than to have fun whilst living life the fullest amidst all the oddities he found himself in on a daily. His one and only worshipped Deity is Ionu, to which he pledged allegiance (Al though it was a one-way conversation/pledge) up to this day even. Apart from this all, he is still seeking his path in life, skipping about day by day and occasionally missing a stone, or two. But whenever he falls, he picks himself up again usually sooner than later. Language Fluent Language: Common Poor Language: Nader-Cannoch Skills
Lores Lore of Alvadas Location Changing Lore of Religion: Ionu Possessions + 1 (wooden) Quarterstaff + 1 (Bozderon Shadow Dog) Companion 1 Set of Clothing (Very Colorful) -Linen/Wool Shirt -Linen/Wool Pants -Linen/Wool Undergarments -Linen/Wool Cloak -Simple Boots 1 Waterskin 1 Backpack which contains: -Comb (wood) -Brush (wood) -Soap -Balanced Rations (1 Week's worth) -1 eating knife -Flint & Steel 100 Gold Mizas Heirloom: Bozderon Shadow Dog Companions ![]() Bozderon Shadow Dog Size: Medium Color: Black - Red Eyes Purpose: Guard, Feral Pack Animals Location: Kalea, Cyphrus, Sylira Value: 40 Mizas Special Abilities: Blends into Shadows, Infravision Housing Location: Alvadas House: 20x20ft house in Alvadas, also comes with a key which acts as a sort of compass that tugs the possessor of the key in the direction of the house which the key belongs to. The house includes a hearth, bunk, chest, chair, and table. Ledger
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